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2/24/09 5:32:21 AM#51
Plenty tpv games to choose from. Why you need another one, isn't my concern. But I, like dozen of other players don't need another tpv point&clicker. Someone said that fpv would be "excluding a portion of possible players". -- Remember, your advantage lies in your opponent's weakness (J) |
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2/24/09 7:25:13 AM#52
Originally posted by trembulant Are you just trolling or did you not even read the post that I made just before you?! I gave very clear reasons as to why adding TPV is out of the question. You say not adding TPV will alienate people. Well, adding TPV will alienate people as well, since when TPV is in everyone who wants to play competitively will be FORCED to use TPV, since it gives them advantages in combat. So it's a councious choice by the developers, they wish to cater for the people who understand the benefits of FPV. The people who refuse to try it can stick to other games. |
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2/24/09 4:08:47 PM#53
Originally posted by L1ghtsabeR
I so second that. |
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2/25/09 1:45:03 AM#54
Originally posted by L1ghtsabeR
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2/25/09 3:55:14 AM#55
Originally posted by thinktank001 Why do we not see people who play FPS games complaining about FPV? Easy, it's because there is nothing wrong with FPV. It's only the people who are not familiar and comfortable with FPV who constantly claim that it's a terrible design decision by the developers. I'm not saying FPV is perfect in todays games, the lack of perephrial vision is an issue, but FPS gamers have learned to compensate for that by simply looking around with their mouse and keeping a closer eye on their surroundings. It comes down to personal preference, but claiming that FPV is a bad design choice is simply arrogant, especially if you haven't actually tried the game yet. |
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2/25/09 1:52:22 PM#56
Originally posted by L1ghtsabeR Why do we not see people who play FPS games complaining about FPV? Easy, it's because there is nothing wrong with FPV. O wow that completely explains everything. My facet doesn't leak because I have not complained to the landlord.
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2/25/09 4:21:10 PM#57
Obviously proving that this game doesn't meet your expectations, and jumping on users , leads me to ask: wtf are you trying to achieve here ? -- Remember, your advantage lies in your opponent's weakness (J) |
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2/26/09 5:50:24 AM#58
Originally posted by thinktank001 Ok, hope this amuses you for a bit. I'm off for the weekend, cya on monday.
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2/27/09 1:29:49 PM#59
I disagree. They need to keep it all in first-person, or none at all imo. It's unique for an MMORPG, I like the idea of it and wish Darkfall always stayed in FP view. |
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3/01/09 8:08:44 AM#60
For those of u who dont like first person view, try to play Oblivion a few hours in fpv and you will love it It is so exiting going in a dark cave in fpv and wonder if that goblin, skeleton or even troll just starts mashing ur back, that is what can make an mmorpg very very epic. So we dont need 3rd person, we need 1ST PERSON VIEW. A wise man does not fear, a man afraid does not think. Two little goblins out in the sun, down came a griffin. |
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3/01/09 8:12:17 AM#61
Originally posted by Realbigdeal
I prefer first person view. In oblivion, I only use first person, unless im riding on a horse. If an mmorpg incorpates that same outlook that oblivion has, then I would gladly play it. "The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
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3/01/09 6:08:54 PM#62
I really fail to understand why some people make such a big deal outta this. Why not give the game a chance, play it for a bit and then decide whether you like it or not? And why would it be wrong to have FPV in an mmorpg? Personally, i think it can be a lot of fun, it just depends on the time and effort the devs put into the design, mechanics and gameplay.
Some will like it, some won't.. it's like that with all games, if you don't, just play or wait for a game you do like.
As an UO vet, i'm really looking forward to this game, hope it gives back that mmo-feeling and the fun i once had. *fingers crossed*
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3/02/09 9:45:52 PM#63
Yeah i read it, but i don't care, i think your wrong, and i still think it sucks, it's a stupid idea period. |
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3/02/09 11:46:05 PM#64
As long as I don't have to constantly fight ragged civilians and giant bugs, FPV is fine. |
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3/07/09 1:32:40 AM#65
WoW Deja vu. I read a thread like this 8 months to a year ago. With the same people posting in it. Alright more niche game drama. For some reason the niche community reminds me of squidward. Specialy post # 26 & 27 and there sigs. |
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3/07/09 2:52:24 PM#66
I'm really really itching for a good game format like Mortal Online. So far it looks perfect except the 1st person view. This is a game breaker for me. I don't want to feel like I'm at the arcade which this would be too FPS'ish. Just not my style. I like panning out looking at my character in full view and admiring him - watching as I fight. I like being able to fraps fights and view tactics from above to learn. It's what does it for me in a game is the fluidity of pvp as I watch both myself and the opponent go at it. Hate to say this, and I have many friends who agree, if you don't allow a 3rd person view with camera control this will not be on my shopping list. I've played all mmorpgs and been around a while so I know what much of the mmorpg community tends to like and not like. Many of you 1st person viewers most likely love the FPS games. I say just allow both views, give the user the choice to choose if they pvp in 1st or 3rd. Not that difficult and you consume both markets given that both 1st person and 3rd person preferenced viewers would have one thing in common, we both like the pvp format of this game. Just allow both.
NOTE: I wish they'd create the following game --- 1) The end game of Everquest I and lore of Everquest I 2) The pvp/combat system of AoC and the music/beauty/character graphics/spell effects of that game 3) The realm vs. realm of DAoC 4) The non-leveling skill-based open pvp format of Mortal Online/Darkfall 5) The expansiveness/size of Vanguard 6) WEATHER! Good weather with the rare tornado, hurricane, blizzard - dark storm clouds at times (immersion) Mortal Online I saw some dark weather with lightning in the distance that looks good! 7) THIRD PERSON F'ING VIEW! Ahhh the wonderful days of Everquest winding down a good raid and heading to the Eastern Commonlands to the tunnel to duel and look at everyone! Those were the days. |
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3/07/09 3:34:39 PM#67
Yes 3'rd person view please. |
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3/07/09 3:38:09 PM#68
I would have agreed with the whole yeah give me a third person view argument until I played oblivion and fallout 3 almost exclusivly in first person and it was great, I dont really have a problem with the first person aspect of the game now. |
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3/07/09 3:56:02 PM#69
The people who want it to be fpv only want this game to tank. People fear change, but more importantly people get used to certain things in an MMO that are automatically associated with one. The greatest example of those "MMO constants" is third person view.
Please, for the love of GOD do NOT ruin this godsend of a game with fpv only. Forcing players into doing something always is a BAD idea, the primary rule of thumb in an MMO is more freedom of choice for the player = good thing, and more restrictions and confinement to how they can play and enjoy their character = game breaking. I personally know this as a fact, due in part that over 11 guilds from several other, and including mmorpg.com, have sworn off MO (at the expense of some tears) due to fpv only. It's just simply NOT an mmo element. |
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3/07/09 4:38:06 PM#70
Frankly, it seems absurd in this day and age, when most MMOs you can zoom in if you want (certainly in the two I play, Vanguard and City of Heroes/Villaims). Sometimes it's nice to play in first person, most of the time it's best to play in third person. Third person is actuallly more immersive than first person most of the time, except in the context of claustrophobic, fear-based gameplay. Why? Because third person mimics our own natural situational awareness (our eyes are constantly scanning all around us, as well as our ears tracking sounds from all directions, and we unconsciously build up a sense of what's around us from that). First person mimics the "tunnel vision" you have when you are scared, and is indeed deeply immersive, but really only for that kind of scary gameplay. I dunno, on the one hand, I can't see myself playing an MMO that's limited to one perspective. OTOH I can understand that the devs might be making this restrictive policy from a gameplay point of view, and I would certainly give the game a chance to prove itself in this regard, but I can't see myself getting into the roleplaying element so much in a first-person only game, simply because I wouldn't be constantly seeing my character, admiring her looking cool with new upgrades, etc., etc. Again, normally we have a pretty good idea of what we ourselves look like in real life, and that is not mimicked by first person perspective, but by third person perspective. |
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3/07/09 7:58:34 PM#71
Originally posted by L1ghtsabeR Why do we not see people who play FPS games complaining about FPV? Easy, it's because there is nothing wrong with FPV. It's only the people who are not familiar and comfortable with FPV who constantly claim that it's a terrible design decision by the developers. I'm not saying FPV is perfect in todays games, the lack of perephrial vision is an issue, but FPS gamers have learned to compensate for that by simply looking around with their mouse and keeping a closer eye on their surroundings. It comes down to personal preference, but claiming that FPV is a bad design choice is simply arrogant, especially if you haven't actually tried the game yet. You generally don't see people in FPS games complaining about FPV because pretty much all you do in a FPS is shoot. What little interaction with the environment is mostly pushing buttons on the wall. Now, imagine playing Tomb Raider or Assasin's Creed in FPV with the swinging, climbing and jumping. Jumping puzzles in FPV tend to suck, which is why it is rarely a big part of FPS.
Also, the social activities in a MMO, such as dancing and other emotes don't lend themselves well to a FPV. MMOs are a much different beast than a shooter. Now if what they are going for is a shooter with fantasy elements, that is fine. If they are going for a virtual world to role-play as well as fight in, I feel a FPV is very limiting.
As to the realism factor, TPV does a better job there. It simulates the positional awareness and peripheral vision we have in real life better than FPV, which is a tunnel-vision simulator. In real life, we CAN see what is behind us without turning around with a quick glance over shoulders. We CAN see around corners by peeking. As long as you cannot zoom out, TPV really gives no more than what you would generally be aware of in real life.
When climbing or walking a balance beam or any other acrobatic activity in real life, we know where out limbs are, either through looking and see them, or through proprioception. TPV simulates that by showing the whole body. FPV doesn't, as you only see the small field of view directly ahead, and maybe your hands. Climbing becomes levitating in front of a wall or ladder. |
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ronan32
Novice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
3/08/09 9:26:29 AM#72
damn first person view only? well that has made me lose all interest. |
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3/08/09 10:02:01 AM#73
Good for you, good for us. Plenty other tpv games to choose, more to come. -- Remember, your advantage lies in your opponent's weakness (J) |
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3/08/09 10:16:58 AM#74
Half the fun is seeing your armor,weapons and characters.It bad choice not to have that option when it will be in the game already.Think about it. |
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3/08/09 12:09:06 PM#75
Why not leave that up to the gamer to decide, after all we are all different and enjoy seeing the game in different views? A option for third person would have been complete. There is nothing wrong with enjoying to see your characters armor, sword that you worked for years to get.
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