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Darkfall

Darkfall 

General Discussion  » Combat looks boring...

7 Pages « 1 2 3 4 5 6 7 » Search
122 posts found
  cukimunga

Advanced Member

Joined: 4/03/05
Posts: 2246

Ah I'm drunk and I'm in the street like a vagabond.

3/06/09 11:02:55 AM#21

Yeah I saw that video of these  people fighting this dragon, and it looked retarded. All vertical swings, so is that all you do in PvE stand next to the mob and click a mouse button? 

 

Now PvP im sure it may be a bit more fun cuz your using your wsad and clicking a mouse button but still Ive Done PvP in WoW and WAR and you move around a lot and you actually press more buttons than a mouse click, but it is auto attack but you have to be facing the right way or be in range for your abilities to work.  

 

All i see in Darfall is people hacking away at each other I have not seen one special ability. If im wrong someone please correct me, I just don't see DF style combat being any better than and auto attack game.

  User Deleted
3/06/09 11:07:24 AM#22
Originally posted by jonyak
Originally posted by Mordrid
Originally posted by jonyak
Originally posted by Sturmrabe
Originally posted by asdar

If what you want is flashy animations, good graphics, depths of gameplay, and strategic meaningful combat, then Darkfall is not for you.

 

DF combat has as much depth as Diablo...

 

diablo was a massively popular game.


 

THe Backstreet Boys was a massively popular band, doesnt mean they had much depth to their music. Popular does not always mean good or full of depth.

 

tell that to the people cashing the cheques and the millions that paid them.


 

Again, popular doesnt mean quality. As a society, we are willing to pay for the latest fad, it is the nature of the beast. The guy who invented the pet rock was cashing all those checks from idiots in the 70s. Doesnt mean it was a good product, just means as a whole, we are stupid and will buy just about anything.

  robertb

Novice Member

Joined: 2/26/09
Posts: 676

3/06/09 11:28:20 AM#23
Originally posted by cukimunga

Yeah I saw that video of these  people fighting this dragon, and it looked retarded. All vertical swings, so is that all you do in PvE stand next to the mob and click a mouse button? 

 

Now PvP im sure it may be a bit more fun cuz your using your wsad and clicking a mouse button but still Ive Done PvP in WoW and WAR and you move around a lot and you actually press more buttons than a mouse click, but it is auto attack but you have to be facing the right way or be in range for your abilities to work.  

 

All i see in Darfall is people hacking away at each other I have not seen one special ability. If im wrong someone please correct me, I just don't see DF style combat being any better than and auto attack game.

 

All I can say is that you really have no idea, until you actually try it.

  Vagelisp

Hard Core Member

Joined: 11/01/05
Posts: 443

3/06/09 11:39:42 AM#24

It may look boring but it is not imo. I prefer having fast attacks than seeing a nice animation of a fatality especially since in there you have to look around most of the time. Keep also in mind that most of the players are not that advanced and the skillset of one weapon only may be enough to drain all of your skill cap points. I don't know what other kinds of animations these skills may have.

Currently i try to learn how to parry effectively and switch sets of weapons as fast as possible. This is not boring and it gives you the feeling that you have total control of your character. It's not tab and click which needs something interesting for you to see in order not to get bored.

It's like Sex. You may find it boring when watching it but it's not when you do it.

 

 

  RobertMunch

Novice Member

Joined: 1/17/09
Posts: 10

3/06/09 11:40:26 AM#25
Originally posted by robertb
Originally posted by cukimunga

Yeah I saw that video of these  people fighting this dragon, and it looked retarded. All vertical swings, so is that all you do in PvE stand next to the mob and click a mouse button? 

 

Now PvP im sure it may be a bit more fun cuz your using your wsad and clicking a mouse button but still Ive Done PvP in WoW and WAR and you move around a lot and you actually press more buttons than a mouse click, but it is auto attack but you have to be facing the right way or be in range for your abilities to work.  

 

All i see in Darfall is people hacking away at each other I have not seen one special ability. If im wrong someone please correct me, I just don't see DF style combat being any better than and auto attack game.

 

All I can say is that you really have no idea, until you actually try it.

it's that great that you can't explain the turdball combat dynamics?

  0k21

Novice Member

Joined: 4/10/05
Posts: 878

3/06/09 11:40:53 AM#26

Thats a good one and for the record, I played in beta unless theres been a drastic improvement I'll happily keep parroting this game is crap like I do with all the others.

Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  Vince_G

Novice Member

Joined: 3/05/09
Posts: 92

3/06/09 11:53:06 AM#27

Combat in this game is very exciting. You can for one thing actually strafe arrows and spells.  That to me is much more interesting than clicking a mob and watching a bunch of text roll down the screen with the occasional ability click like WOW. Large scale battles are just that.  hundreds of spells wizzing around, arrows flying, and screams of "help me" when players fall.  Hiding behind rocks and trees and thing like croutching, and run speed matter. In addition, as your playing through combat , different skills increase passively depending on the style of gameplay you are applying.

  jonyak

Novice Member

Joined: 3/16/07
Posts: 342

3/06/09 11:53:12 AM#28
Originally posted by Mordrid
Originally posted by jonyak
Originally posted by Mordrid
Originally posted by jonyak
Originally posted by Sturmrabe
Originally posted by asdar

If what you want is flashy animations, good graphics, depths of gameplay, and strategic meaningful combat, then Darkfall is not for you.

 

DF combat has as much depth as Diablo...

 

diablo was a massively popular game.


 

THe Backstreet Boys was a massively popular band, doesnt mean they had much depth to their music. Popular does not always mean good or full of depth.

 

tell that to the people cashing the cheques and the millions that paid them.


 

Again, popular doesnt mean quality. As a society, we are willing to pay for the latest fad, it is the nature of the beast. The guy who invented the pet rock was cashing all those checks from idiots in the 70s. Doesnt mean it was a good product, just means as a whole, we are stupid and will buy just about anything.

 

I am not disagreing with you.

but the facts speak for themselves.

  User Deleted
3/06/09 11:54:30 AM#29
Originally posted by Aramanu

Darkfall combat is a breath of fresh air in the stale combat that is common in most of todays mmorpgs.

 

and anyone who say's the combat is basic i say this: Arkums razor.

 

First of all, what is Arkum's razor? You mean Occam's Razor? That principle can't even apply in your comment.

 

Secondly, combat has NO DEPTH. That's the problem I had with it in beta, and it's not going to get fixed with a few patches -- it has to be significantly reworked. In UO there were combos in your attacks, counters to combos (ie, combo breaker!), the ability to reserve mana and use lightweight spells for small attacks and then barrage, or barrage early and hope you get a knockout -- the possibilities were HIGH and it took a lot of fast thinking ingame to figure out what needed to happen based on what your opponent was doing.

 

In DF, the combat goes like this: Hit the other guy with your LMB. He hits you back. Run around chasing each other. Shoot some arrows and magic in the middle maybe, for a little more damage or ranged shots. Then when one guy gets low stamina, run away and drink a stamina potion.

 

Yes, group fighting will be more strategic but it's because you need coordination and communication on the battlefield. A smaller group can take out a larger one if they are organized. But the idea for me that killed the game, is that one person CAN'T STAND OUT. There won't be one player who comes in, beats up out of 5 guys and everybody is like OMG YOU RULE. In UO, you had that, and it was a really nice thing to show that your personal skills are what differentiated you from another player. Additionally, it helped me sell a very mediocre account for $1200 with a tiny little house, just because I had made a good name for myself in PvP. People wanted my "NAME" in the game, and paid for it. In DF you won't ever see anything like that, and obviously while it's irrelevant that you 'make a name' for yourself or not, you don't even have the ability to do it in the game because of its bland combat tactics. But I guarantee, some guilds will make a name for themselves. And that's great -- it's just not my cup of tea.

{ Mod Edit }

  rageagainst

Novice Member

Joined: 11/15/08
Posts: 621

3/06/09 12:20:44 PM#30
Originally posted by HerculesSAS
Originally posted by Aramanu

Darkfall combat is a breath of fresh air in the stale combat that is common in most of todays mmorpgs.

 

and anyone who say's the combat is basic i say this: Arkums razor.

 

First of all, what is Arkum's razor? You mean Occam's Razor? That principle can't even apply in your comment.

 

Secondly, combat has NO DEPTH. That's the problem I had with it in beta, and it's not going to get fixed with a few patches -- it has to be significantly reworked. In UO there were combos in your attacks, counters to combos (ie, combo breaker!), the ability to reserve mana and use lightweight spells for small attacks and then barrage, or barrage early and hope you get a knockout -- the possibilities were HIGH and it took a lot of fast thinking ingame to figure out what needed to happen based on what your opponent was doing.

In DF, the combat goes like this: Hit the other guy with your LMB. He hits you back. Run around chasing each other. Shoot some arrows and magic in the middle maybe, for a little more damage or ranged shots. Then when one guy gets low stamina, run away and drink a stamina potion.

Yes, group fighting will be more strategic but it's because you need coordination and communication on the battlefield. A smaller group can take out a larger one if they are organized. But the idea for me that killed the game, is that one person CAN'T STAND OUT. There won't be one player who comes in, beats up out of 5 guys and everybody is like OMG YOU RULE. In UO, you had that, and it was a really nice thing to show that your personal skills are what differentiated you from another player. Additionally, it helped me sell a very mediocre account for $1200 with a tiny little house, just because I had made a good name for myself in PvP. People wanted my "NAME" in the game, and paid for it. In DF you won't ever see anything like that, and obviously while it's irrelevant that you 'make a name' for yourself or not, you don't even have the ability to do it in the game because of its bland combat tactics. But I guarantee, some guilds will make a name for themselves. And that's great -- it's just not my cup of tea.

{ Mod Edit }

 

?? you know in nearly every mmo, the only type of combat that takes any kind of skill and is balanced in anyway is group combat. Though to aramnu, what df did has been done before, a long time ago (planetside, world war ii online, look them up), AV just made it less interesting.

Though melee DOES take skill in DF, not even close to as much skill it takes to do magic and archery, but there is skill in there, but yeah, melee needs an overhaul

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  tombear81

Novice Member

Joined: 3/17/07
Posts: 814

"Meeza spullon and gramma is ou me ma taut me. Yousa no write be nasta to ma speelin n a grumma !"

3/06/09 12:24:32 PM#31

Combat looks boring mainly because it is very simplistic, this is apparent from any video and stream.

Two modes of attack slash and swing. Swing may hit your friends but has a wider arc. Slash is lower arc and more likely  to not hit your friends. I could not see damage from behind being a massive problem as 90% of the time the game is so fast the oponent can get behind in one small swoop. The other 10% is people swiping at people from behind. Its not very realistic or hardcore. I see minimal blocking. Speed is more like something akin to Unreal Tournement than Mount and Blade.

If you've been leaving in a bucket ouside of Milton Keynes (UK) with only a blind transexual hobbit feeding your occasionally and wiping your ass or your a PVP FFA fanatic (or both).... you may find it exciting. If however you have played any MMO you will quickly see a lack of attack options (DOT, BUFFS, DEBUFFS AOE etc). Alternatively, if you have played any FPS especially Mount and Blade or even older games like Jedi Academy, then the attack options for realtime combat will seem very, very basic. 

The world is big however (many trees) and if you like mindless PvP FFA combat with no real strucuture I can see how the game appeals. As for AV claims... no it  is nothing like anticapted as a "living breathing world". Awful in fact in light of the hype.

 

  Vince_G

Novice Member

Joined: 3/05/09
Posts: 92

3/06/09 12:32:04 PM#32

Have you played the game Tombear81, Or are you somehow making your conclusions based on some Utube videos. Yes combat looks simplistic as it was designed to be.  congratulations on your eppifany.  There is also archery which is pretty deep, full blown mounted combat, ship to ship combat, naval bombardments, and magic which which goes deeper than any game i've seen since asheron's call . The pvp is not mindles (it can be if you want to be a rogue outcast) but if you actually played the game and were in a  guild  trying to build a city, you would realize its more political than a game of diplomacy. I assure you there is ALOT more in the overworld than trees.. lol. My advice?  Go back to your theme park games click auto attack, and spank it over your purple gear.

 

  maxnrosy

Apprentice Member

Joined: 10/03/04
Posts: 615

I am a Liar. Do you believe me?

3/06/09 12:41:59 PM#33

the combat may look bland or boring but that does not mean i can be fun.

www.youtube.com/watch

look at the combat in eve, it doesnt look utterly spectacular. but the players are having fun, tons of fun.

seems darkfall may be one of those games that you cannot judge by what you see visually but how it actually plays.

Watching Fanbois drop their soap in a prison full of desperate men.

  aZzAY

Novice Member

Joined: 3/06/09
Posts: 68

3/06/09 12:43:23 PM#34
Originally posted by maxnrosy

seems darkfall may be one of those games that you cannot judge by what you see visually but how it actually plays.

 

 

We'll see when its out of beta.

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

3/06/09 12:47:35 PM#35
Originally posted by D3lit3

Now if it had AoC combat/animations it would own.

And you would end up with 50 person per ZONE restriction. In Darkfall there is no zones, if you are in Silverspear there is only one Silverspear on the server.

  Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1665

Co-Leader of Inquisition
www.inqguild.net

3/06/09 1:03:32 PM#36

Let's be honest, the entire idea of auto-attack is not really that exciting either.  You are trading auto attack for ability to manually dodge, block, and parry attacks.   There is an arguement to be made against both systems.

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  BesCirga

Apprentice Member

Joined: 2/15/06
Posts: 811

3/06/09 1:08:44 PM#37
Originally posted by Paragus1

Let's be honest, the entire idea of auto-attack is not really that exciting either.  You are trading auto attack for ability to manually dodge, block, and parry attacks.   There is an arguement to be made against both systems.


 

Hardly. I have played games with both auto-attacks and manual evading..

  KOrnfan4evr

Novice Member

Joined: 12/29/04
Posts: 342

3/06/09 1:13:40 PM#38
Originally posted by BesCirga
Originally posted by Paragus1

Let's be honest, the entire idea of auto-attack is not really that exciting either.  You are trading auto attack for ability to manually dodge, block, and parry attacks.   There is an arguement to be made against both systems.


 

Hardly. I have played games with both auto-attacks and manual evading..


 

w00t i'd second for this, would make for easier kills

  Zeblade

Novice Member

Joined: 1/10/06
Posts: 692

3/06/09 1:19:38 PM#39

Ok can we please watch some of the words we use? Do a few lines of TEXT really get to you that fast you have to F* this or that lol. Its TEXT.. wow

As for combat pffft Darkfall ..its nothing new.. its nothing new and its 2009. If your going to try and make exquses for the game, graphics, animation there are 2d games that offer better combat for you yet you wont go near that lol.. ooh but wait.. graphics and animation dont make the game.. yes it does you just put up with the way it is..

Want a nice read? Go read the forums on Darkfall then come back and read  here  from the ones that .. well like this thread here.. that say there FANS. Its like night and day. These here so called fans that SAY they play the game post nice things about Darkfall. Yet .. why here and not there? Any mmo I play if I post I post on their forums .. If you like the game SOOOOOO much then SHOW THEM! Support them. Over there .. it dont read ..oh happy day.. lol

  tombear81

Novice Member

Joined: 3/17/07
Posts: 814

"Meeza spullon and gramma is ou me ma taut me. Yousa no write be nasta to ma speelin n a grumma !"

3/06/09 1:24:01 PM#40
Originally posted by Vince_G

Have you played the game Tombear81, Or are you somehow making your conclusions based on some Utube videos. Yes combat looks simplistic as it was designed to be.  congratulations on your eppifany.  There is also archery which is pretty deep, full blown mounted combat, ship to ship combat, naval bombardments, and magic which which goes deeper than any game i've seen since asheron's call . The pvp is not mindles (it can be if you want to be a rogue outcast) but if you actually played the game and were in a  guild  trying to build a city, you would realize its more political than a game of diplomacy. I assure you there is ALOT more in the overworld than trees.. lol. My advice?  Go back to your theme park games click auto attack, and spank it over your purple gear.

 

Obvious video is obvious. You do not need to play the game. All battles have the same classic signitures. Its painful to think the reality after Tasos descriptions. Expectation management is not his strong point.

The combat was not supposed to be simple. It was described as innovative, realtime combat like mount and blade. This devolved into press left mouse button and run around. Rev - - fucking- lutionary. Only if you go back in time and stop just about any FPS game ever being made. Sorry its fail. Its not from what I understand not even unique to MMOs. There is another.. apparently.

Archery is not looking fluid and is more the default thing  to do when there out of range. Or spam using the magical vibrating dildo. Oh yes... 

Magic look fucking awful. Pissing little red crosses to ressurect someone ( very Wow by they way). The lists I have seen a major copy and paste clone job. They have been better off not implementing magic at all and working on COMBAT!

Mount combat is a big a joke as foot combat. How many attacks there I wonder ?  One or two ? The animations look liek the rider is humping the damn thing as well. 

The last ship video I saw has people sitting down and flying off into the distance as the boat was not in sync with the players. Oh wonderful. And since boats are made for putting things in.. oh yes... there zero point to trading via the sea. Put yer items in your tumble drier bank. Actually argons shape itself proabably doesn't make to great for sea trading. Lots of thought there AV huh ?

The world is empty and devoid of dynamism. Please tell me whete Lord Tasos flocking AI behavior and population growth / horde of AI attacking a town is. This was all bullshit. The trees are copy and pastes too. Its like the speedtree technology was never invented. Oh wait... AV could never afford to use 3rd party technology.

Politics of the e peen. ow wonderful. We have that on Battlefield with our stat wanking and smack talk. Again DF has little beyond this.

Your last line is a laugh. Given I also play FPS games I am much more likely to slink of the a proper FPS game than some pomped up sanbox wannabe with little depth. A least the FPS game has refined targetting. Or for an sandbox MMO I'd be better of with Eve. Which btw has a very refined economy and logistics which is not putting things into little boxes.

I have played Wow and dont have any purple gear. IN fact I dont have a charector above level 50... you fail on that. I'm afriad your polarisation of the world into Wow / not WoW is rather simplistic.

 

Welcome to the new world of MMOs people.. lots of promise and little delivery from big or small indie companies. The biggest selling point is the PvP FFA fans desperation and lack of PC gaming knowledge.

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