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safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
I have made my stance known on this previously and yes, i am with the OP and it seems many others. People have brought up points on why the new breed of games are better and i would like to talk about a few of those. Im hearing that the old grinding of EQ is no good but the new questing of WoW is much better. So it was a grind when you went out and decided that sitting at this camp and killing 50+ Orcs is the best exp i can get at this level, but it is an epic quest when some guy with a ? over his head tells you he wants you to go kill 50+ Quillboars. The grind is the exact same. The insane exp and leveling speed of WoW is what makes it seem less grindy then EQ, not the mob smashing. As a teen through 20 horde i was told to kill SO many quillboars and centaurs that i nearly went insane, but i guess that isnt a grind. And yes, i do believe that a heavy DP (though i didnt think EQ had that bad of a DP, but then i also didnt die that much) and CR does add fear to the game. But you pick whatever work you want for it, i suppose even annoyance. Every class should be soloable, the who game should be soloable. WHAT. As a big fan of soloing in EQ i think that is just an insane statement. This genre was originally made by a bunch of guys who liked to sit around with their friends and play D&D, the game that you played with other people. I cant believe that the pioneers of MMOs were hoping to make vibrant virtual worlds where thousands upon thousands of people could play together simultaniosly yet never interact with one another. No, i think the genre was set up so that thousands upon thousands of players could play together and rely upon one another and build a community. See, there have always been games that you could solo all the way through, they are called solo games. EQ had it right yet again i think. Of the original 14 classes 3 could solo extremely well, 6 could solo and 5 could not solo well or really at all. That is a nice breakdown because it gave you plenty of options if you wanted a solo class yet still was group based. Solo should for sure be an option in MMOs, but it should also be a more difficult and less rewarding option. This is getting long so i will end it here, but i have so much more. |
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its true that they are awesome. to some extend, some certain mmos are unsurpassable, such as wow. The new game always take them as examples |
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Originally posted by safwd Couldn't agree more. |
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Vanilla WOW had an acceptable death penalty. It did sting back then when money wasn't flowing like candy. A light or worthless death penalty is WAR. When you use it as a method of travel is when it becomes a nuisance rather than a deterent. EQ's death penalty was not only annoying, it was a kick to the nuts. People who tolerated a penalty that could result in hours of lost playtime are simply masochistic or just bored and have nothing better to do with their time. It didn't make the game harder. It made it more time consuming. Time consuming isn't difficulty. Killing 1000 pigs in a group without moving instead of 30 pigs solo doesn't make the game harder. It just drags out the experience, because we all know EQ didn't have content. It just had grinding. Lots and lots of grinding and sitting down between fights which even made downtime a grind. That changed through the years, but it shifted when Blizzard came into the picture. Old MMOs were awesome for THEIR TIME when there was little to compare them to. They're not awesome now. Much like DOom was great in its day, but pales compared to today's FPSs. Having no in game map didn't make the game harder. It made it annoying and tedious. Killing 20000 pigs to level didn't mean you had intelligence. It meant you had patience. Camping a spawn didn't take brains once you got the group together. It just required monotonous repetition for hours. Having no quests didn't mean it took more skill to level. You don't HAVE TO do any quests in WOW. You can go randomly kill mobs if you want. I just don't find fun in games the artificially stretch out the time it takes to accomplish something. Theres a limit. No one wants it handed to you, but you shouldn't have to treat it like a job either. EQ had to be played like a job. You HAD TO dedicate hours at a time to accomplish anything. Many hours. Not fun. Don't mistake nostalgia with good gameplay.
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Originally posted by Josher
You still have to kill 20000 pigs only now they are called boars and you talk to a guy with a ? over his head before you start your grind. Well maybe it has been cut down to 10000 but a grind none the less. Don't let WoW fool you into believing you are no longer grinding. The grinding is the same except you get a bigger exp reward. As for difficulty. Exp loss did not make the game harder. It weeded out the bad players. Nobody would risk grouping with a retard that got you and your group killed. Your name would be remembered. What made the game harder was corpse recovery. If you died you wouldn't be able to just run back and continue fighting as you were. Specially if the boss was sitting right on top of your body. That's difficulty. Exp loss spawned some really skilled group players. Lets take sebilis for example when we got our first expansion. Not every group could venture down deep where the best exp spots were. Too many connected mobs and it took players that knew what they were doing to pull it off. If you sucked you would die, lose exp and beg others to go get the corpse for you. At this point you had two choices 1. get better or 2. not go down there again unless you could leech off a better group.
Good gameplay ..what do i consider good gameplay. How about a game where you can stand out as an awesome player not because of your gear but because you knew how to pull, you knew how to heal without causing agro on yourself, You knew how to manage your dps, you knew how to crowd control 10+mobs. A game that lets you stand out as an above average player something you can't do in WoW. People don't care if you get them killed in WoW.
Nostalgia? Doing group instances is ZzzzZ mode because it's too damn easy. Pulling is ZzzZZ mode because the max number of connected mobs is around 5. Crowd control is ZzzzZ mode because all classes get atleast 1 CC spell or ability, healing is ZzzzZ mode because you have anti agro spells the list just goes on. WoW is MMO for dummies to be frank. EQ took more skill..yes i said skill because i consider being able to multitask on several levels to be a skill in a game..something a lot of people don't have. Having played WoW and EQ for several years both i can easily say EQ was the harder game of the two not just slower levelling. Wow really is a casual players dream. it takes no skill. It takes very little strategy. Casters can just put something heavy on their fire button on raids and go afk. In EQ you constantly had to reposition yourself and manage your agro or finding corners to hide behind doing tank and healer rotations etc. I have seen more skilled players in EQ than i have in 2 years in WoW.
EQ was first and foremost hard because encounters were harder. |
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safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
Originally posted by Josher And here is the root of the whole problem. What does the amount of time it takes to do something matter when you are talking about games that are not supposed to have an ending? Oblivion has an ending, once you get to a certain spot you have won the game. MMOs are not supposed to have a "You won" so why does it matter how long it takes to accomplish things (withijn reason). And people like to say how EQ forced you to spend so much time and that is just not true. EQ didnt force you to do anything you didnt want to do. I played for 4 years straight and never was forced to play any longer then i wanted to. I certainly wasnt a die hard player, i was in the military at the time and had a wife and kids. I never was forced to run a 7+ hour raid because i chose not to run them. I played how i wanted to play, sure i was not able to get every piece of loot in the game with my play style but i never ran out of things to do. The people who complain that EQ made you play too much are those who wanted everything the game offered but were unwilling to put in the time it took to get some of those things. That wasnt me though, i just dealt with the fact that i would never get a drop of Naggy, i didnt whine about it. |
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This is a great read and I have put my two cents in. I just wanted to point out that I couldn't believe I read this right here though :
"because we all no EQ didn't have content"
That I think is the first time I have ever heard that. I have read tons of forums logged a ton of EQ hours and well if anything I thought it was MOSTLY common knowledge that EQ has a staggering amount of content. Infact a daunting amount of content.
Look I played the hell out of EQ and also I took my fair spin of WOW 2 years maybe a little more. So I know both games. Its pretty obvious you do not have the EQ experience that alot of us other players have that also have WOW experience also :) You can argue that but everything in your post screams your basing your arguments on things you read. Also its obvious that you are younger. I won't belittle by callind you a kid but I can tell you are younger because you have the ....Everyone should get an equal share of the pie...and its ok you did your best here is your reward for trying... type mentality. The self entitled generation of why should I be punished for my actions! Its cool its not your fault its the way you where raised. Also want to point out not labeling a whole generation but ALOT of you of the younger generation have this mentality. Its cool it looks like alot of us come from a different gaming time than you and experienced EQ and WOW. This isn't nostalgia speaking at least on my end its the fact in my opinion I have no doubt today MMO's are easier, less rewarding, less social and with less features fluff w/e and well sucky comapred to the MMO's I started on.
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TdogSkal
Hard Core Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by beeker255
Very well said. The "Next Gen" MMOs are missing something and the older players know it and the newer players are learning. IN MY OPINION its because the new games lack the kind of communities that EQ and OU had during there haydays. One of the main causes is the easy style of gameplay and more soloable content. Sooner or Later |
Originally posted by safwd
If you attach TIME SPENT PLAYING with fun then thats your perogative. I never raced while playing a MMO. Its pointless. What was I racing to? BUT, If its overly repetitive with little reward for all that time spent, then its just not fun. EQ, in its prime was just grinding mobs or camping dungeons or grinding mobs WHILE camping in dungeons. DAOC was simlar. How many hours did you have to stand in one spot and kill trees in your 40s? YES, on a basic level WOW was grinding too, but you'd be ignorant to say it felt the same. Questing and exploring was NOT the same in WOW as it was in previous MMOs. Not by a long shot. It felt fresh. If EQ, even in its current state was more fun than WOW, then millions would've went to EQ. It had more expansions, more EQ-like "content". But that didn't matter. If your PC could play WOW, you could play EQ. People would've played WOW for a month, HEARD about how awesome EQ was and jumped ship, kind like many vets said would happen 4+ years ago. As we know it didn't happen. Very few, if its even measurable looked at WOW, said "This is boring" and ran off to go play DAOC, EQ, UO, SWG, and so on. It didn't happen because those older MMOs played as old as they were. They felt old, even for people new to the genre. EQ was certainly harder and more unforgiving and time consuming. Its a fact. But it did NOT make it more fun. If it did, well....people ALWAYS congregate towards games they find fun to play. WOW is fun, regardless of its ease. WOW did have its difficulty. It still does. Its just not rammed down your throat. You have to want to take on the tougher challenges which is another reason why people prefer it. Thats why millions play. Its not advertising. Its not a name. Its not because its the only option, LIKE when EQ came out. Its because Bliizard took all the good bits and made a more enjoyable game for MOST people. Not all people. Most people. If you're bitter, well, thats your problem. MMOs aren't just for nerds and shut-ins anymore like in the 90s and early 2000s. I know that pisses people off, but hey, thats life. Theres a reason the only people who prefer older MMOs are the ones who started playing them in their prime. Theres a reason kids today don't talk about how amazing the NES was. You stick them in front of it after playing their XBox360 or PS3 and what kind of reaction do you think they'll have? Although, WOW is kind of an older MMO now, and nothing that has come out after it has been better. Its going to take Blizzard to actually revitalize the genre they've inherited. |
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Originally posted by Josher
Lol. EQ is this: L2Play an learn to appreciate the world around you when you play. Smell the flowers, watch your guild grow. Make friends, discover new lands, watch your city grow and your faction fight. You're not in a world unless you want to be. Maybe you didn't belong in Norrath but if all you saw was grinding then you didn't look far enough because I know it's about more than just killing mobs. Killing mob wasn't the reason I logged into EQ. Players made EQ. |
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Originally posted by Josher
Here you go: everquest.allakhazam.com/db/zlvlchart.html 400 zones to explore.
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Originally posted by beeker255
This is really at the heart of the matter. When my kids were playing youth sports, everyone would get a trophy no matter the outcome of the event. The "wisdom" was that you didn't want to scar their self-image by not rewarding them. Also, the parents would get upset if their child didn't get rewarded, and there is no wrath like that of a parent scorned! Now that I have grandchildren, I see this unfortunate trend continuing. We have learned nothing from our past mistakes. I see the "entitlement generation" mentality in R/L most every day. People (not just kids) feel like they should have anything they want when they want it, do anything they want anytime they want to, just because they are "entitled" to it. After all, society has told them they are the most important person in the world and the universe revolves around them. And that is the problem with MMOs today. Today's MMOs tell the player "In our game you can do anything you want to, how you want to, and we'll give you every reward available in the game; all you have to do is just show up and complete a few simple tasks." Therefore, people expect to have their desires satisfied with the least amount of effort. I played both EQ and WoW, and frankly became bored with WoW quickly because it just didn't challenge me. There is no denying that WoW is spectacularly successful, but I think that is more of a reflection of the generation playing the game than the quality of the game. It is more attuned with the "little risk-large reward' mentality that is so prevalent today. Ion EDIT: speeling korrections |
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Nostalgia aint what it used to be... Most MMO's don't have tough puzzles any more, for example, because as soon as it gets solved it ends up on a site like YouTube, wowhead, alakhazam etc.etc. Ergo most MMO's are simplistic clickfests to please the ADD or "gamer with job". Strangely the Internet makes MMO's possible, but also in a way damages the MMO scene.
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Originally posted by Fibsdk
There is a different. In EQ, you kill only ONE mob for the entire level because that is the BEST EXP per effort. That is NO LONGER true for WOW because the mob with the best exp CHANGES with the quest. Thus, you get to travel over to DIFFERENT places and killing DIFFERERNT mobs for the same level. Thus, you can get see and experiences different things. And we haven't got into different types of quest ... like boss fight where you fight only ONE special mob and then move on. Quest grinding has a LOT more variety than single mob grinding. And WOW *is* much better, and a lot more fun. I played both games. EQ is a lot more boring compared to WOW. |
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Originally posted by chinchilla32
You play MMO for puzzles? If you want puzzles, go back to adventure games. Most MMORPGs are hack-n-slash like Diablo and it is about killing, power-ups and cool loot. |
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Originally posted by nariusseldon
There is a different. In EQ, you kill only ONE mob for the entire level because that is the BEST EXP per effort. That is NO LONGER true for WOW because the mob with the best exp CHANGES with the quest. But wait, now you also have to loot 20 gizzards..that is the difference!! that is what makes WoW beat EQ!!. Thus, you get to travel over to DIFFERENT places and killing DIFFERERNT mobs for the same level. Thus, you can get see and experiences different things. And we haven't got into different types of quest ... like boss fight where you fight only ONE special mob and then move on. Quest grinding has a LOT more variety than single mob grinding. And WOW *is* much better, and a lot more fun. I played both games. EQ is a lot more boring compared to WOW.
Yes after you kill 10.000 boars you now get to go to a different location and kill 10.000 turtles. Great example bud. The only new thing you experience is a new npc witha new name telling you to kill lots of something else. But wait now you also have to loot 20 gizzards!!. That's why WoW is better!!. EQ gave you a reason to create full groups. In WoW you have 4 quests for an instance. Once you complete those quests then it's back to soloing. WoW is 'THE' solo MMORPG of them all. Not why i play MMORPGS. Get a particular hard quest you can do by yourself? you ask somebody to help you. When you are done it's back to soloing again. |
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Originally posted by Fibsdk
Yes after you kill 10.000 boars you now get to go to a different location and kill 10.000 turtles. Great example bud. The only new thing you experience is a new npc witha new name telling you to kill lots of something else. EQ gave you a reason to create full groups. In WoW you have 4 quests for an instance. Once you complete those quests then it's back to soloing. WoW is 'THE' solo MMORPG of them all. Not why i play MMORPGS. Get a particular hard quest you can do by yourself? you ask somebody to help you. When you are done it's back to soloing again.
Waiting for: Final Fantasy XIV |
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TdogSkal
Hard Core Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by nariusseldon
You play MMO for puzzles? If you want puzzles, go back to adventure games. Most MMORPGs are hack-n-slash like Diablo and it is about killing, power-ups and cool loot. No Most games period are about puzzles/problem solving. Quests/Missions are nothing more the problems that the player must find the solution too. Killing, power ups and cool loot are the reward for solving the problem. Sooner or Later |
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TdogSkal
Hard Core Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by nariusseldon
There is a different. In EQ, you kill only ONE mob for the entire level because that is the BEST EXP per effort. That is NO LONGER true for WOW because the mob with the best exp CHANGES with the quest. Thus, you get to travel over to DIFFERENT places and killing DIFFERERNT mobs for the same level. Thus, you can get see and experiences different things. And we haven't got into different types of quest ... like boss fight where you fight only ONE special mob and then move on. Quest grinding has a LOT more variety than single mob grinding. And WOW *is* much better, and a lot more fun. I played both games. EQ is a lot more boring compared to WOW.
There is a problem wit your logic. In EQ1 you grouped to go out and exp an you could find a good spot and camp it or you could explorer the zone while killing mobs. EQ prompted group play where as WOW prompts mostly solo play till the "end game". I am not saying EQ is better then WOW or WOW is better then EQ. What I am saying is that EQ was more reward for myself and others. I got more enjoyment out of hearing that "Ding" in EQ then I ever did in WoW. EQ never showed you where to hunt or if you could even kill the MOB, so people were forced to explorer, take great risks and were reward in finding the best camp spots. There was no mini map showing the location of the uber cave system to explore. NO you random found them, and then gathered a group to go explorer it. WoW you only go to the spot that your quest tells you to go, you kill the mobs you need and head back to get another quest. EQ you HAD to explorer to find stuff to kill and sometimes you found raid mobs and wiped. Sooner or Later |
Originally posted by Fibsdk
So what you are saying is that heavy death penalties make raid take longer but not actually harder. So it is actually just an endurance challenge. 'Rushing a boss right after dying' only makes the encounter easier if you learned from your previous mistakes. If you did not learn then you are just running head-first into a wall over and over. It's not like a boss mob is gonna go and say "well you tried killing me 5 times today and failed each time so I will just roll over and die on the 6th try". Adding extra downtime between tries is not gonna make the encounter any easier or harder. I am not against having any death penalties in a game. However, I am against harsh penalties like XP loss or corpse recovery runs. The encounter where you died is not gonna get any easier just because you get to try it again after a minute rather than an hour. You either learn from your mistakes or you don't. If someone insists on sticking their hand in the fire then they are not gonna stop doing that just becasue we make them wait longer before trying again. I most definetly enjoy things that I worked harder for. I just do not see how gambling on the outcome is going to increase the challenge. If I want to climb a mountain, it will not get higher just becasue I bet someoen $1000 that I could do it. |
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Originally posted by nariusseldon
You play MMO for puzzles? If you want puzzles, go back to adventure games. Most MMORPGs are hack-n-slash like Diablo and it is about killing, power-ups and cool loot.
That whooooooshhhh is the sound of it going right over his head. Might as well leave it alone, you are down to the ones that dont get it.
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Haha, This is my first post here I think, but I just had to comment. For one I agree with everyone here about old mmo's being better and new mmo's being dummed down. However I really wanted to respond to this guy who thinks that harsh death penalties should be abolished. For one, the fact that you seem so concerned about them, helps to show why they work. You hate the fact that the penalty is harsh and it "annoys" you so much, so your more likely to avoid making stupid decisions that will get you killed. Also if your the type of player that hates the penalty so much that you quit, then you help to rid the game of someone who obviously doesn't want to be challenged or cant learn from their mistakes, or perhaps worst of all is the type of person that would quit if the going got tough. More importantly, harsh death penalties mean that players who do poorly do not advance (or at least advance at a much slower rate). This keeps them from repeating their same mistakes over and over because if they were to do that, they would actually decrease in level. If they did continue to die by making the same mistakes over and over again, their level would likely reflect where they should be in the game. Its not perfect, but for the most part it weeds out the bad players or forces them to learn. At the same time it allows good players to be able to group with people that most likely had to go through a similar proccess that they did to reach their level. In any case, although corpse runs and death penalties in EQ and other games were considered harsh, they really wernt the end of the world. They did hurt of course, but any player who didnt want to "waste time" or had any friends, could get a rez or someone to summon their corpse and all that. The bottom line, is that I have no problem with the newer crop of MMO's, although they are not for me. I'm looking for a challenge, as well as a world to explore, not something that feels like a game for children with add. As far as WOW goes, you guys need to relax. We are essentially upset that there are no real modern mmo's for us to play and enjoy. So relax and don't take it personaly when we criticize WOW or the elements of modern MMO's that we dislike. You have a ton of MMO's to choose from and plenty of people to play them with you. The reason why we (oldschool mmo people) seem to be whining, or often talk badly about your games, is that there is not much for us to play and all the new MMO's seem to cater to the no risk all reward type of mentality. |
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Originally posted by TdogSkal
There is a problem wit your logic. In EQ1 you grouped to go out and exp an you could find a good spot and camp it or you could explorer the zone while killing mobs. EQ prompted group play where as WOW prompts mostly solo play till the "end game". I am not saying EQ is better then WOW or WOW is better then EQ. What I am saying is that EQ was more reward for myself and others. I got more enjoyment out of hearing that "Ding" in EQ then I ever did in WoW. EQ never showed you where to hunt or if you could even kill the MOB, so people were forced to explorer, take great risks and were reward in finding the best camp spots. There was no mini map showing the location of the uber cave system to explore. NO you random found them, and then gathered a group to go explorer it. WoW you only go to the spot that your quest tells you to go, you kill the mobs you need and head back to get another quest. EQ you HAD to explorer to find stuff to kill and sometimes you found raid mobs and wiped.
You could do all those things in WOW as well. Named elite mobs and outdoor bosses were there. You had to search for them though. Some quests prompted you, but whats wrong with an NPC telling you about a menace to investigate or some cool dungeon? WHy is that such a problem for people? You didn't HAVE TO read the quests you know. WOW always promoted grouping up and exploring dungeons. There are quite a bit of them before you hit 60 or 70 or 80. Its where all the best rewards were. You weren't forced to do an equation to figure out the best EXP/hr. Thats the beauty of WOW and how it changed the whole SPAWN camping concept. You were always on the move. It was fun. Group and have fun OR solo and have fun. You had an actual choice. Soloing in EQ was torture. It was that or group up for a very long time in one spot. Even in dungeons, you sat in a spot and waited for the spawns. YES, that changed eventually, but too little too late. Remember, if there was something like WOWhead back in 99, the whole concept of exploration in EQ wouldn't even exist. Every inch would've been drawn up and posted as soon as the first person explored the area. Its not like BLizzard forced you to use the map in WOW. You never had to hit "M" and disabling the min-map took , oh 10 seconds. YOu smart EQ vets should've been clever enough to know that=) YOu could've made you death penalty harsher too by dropping some gold on the ground or even some gear, but I imagine your didn't. WHY? Because the game didn't force you to do it. Given the choice, you prefered the easier way. |
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Originally posted by TdogSkal No Most games period are about puzzles/problem solving. Quests/Missions are nothing more the problems that the player must find the solution too. Killing, power ups and cool loot are the reward for solving the problem.
Apparently most people fail to understand what "MMORPG" stands for. MMO means that it should not only allow for the interaction of hundreds if not thousands of players simultaneously, it should ENCOURAGE it with incentives to interact whether it be for crafting, grouping, or just for fun. RPG means an in-depth, customizable character that you are constantly progressing and achieving new heights with. These new generation of gamers only seem to care about meaningless purple text that will be out-dated before they can blink. Character customization comes in many forms, gear should not be the only focus since gear can come and go but the character will still remain. Perhaps this is the mentality of a gamer who began with less restrictive, no "class" defining gameplay in Asheron's Call, but what I don't understand is someone who would NOT want more freedom in their game. For what it is, WoW is a decent online game with a chat room (ala D2 which was great) but to me it is far from an MMO -OR- RPG. It's average in both of those respects. |
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