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Star Trek Online

Star Trek Online 

General Discussion  » Massive Single Player Game?

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97 posts found
  Krasny

Novice Member

Joined: 12/29/06
Posts: 21

 
3/04/09 7:48:59 AM#1

From what I have read STO is going to be a massive single player game.

 

Doesn't this defeat the purpose of playing a game online?

Asheron's Call (3 Years)
Asheron's Call 2 (3 Months)
SWG (3 Months)
FFXI (1 Day)
WoW (6 Months)
DDO (1 Month)
Vanguard (off & on)
Crossfire
LotRO (3 months)
Warhammer (3 days)
CIV I-IV (20 Years)

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 1974

Life Liberty and the Pursuit of those that would threaten It

3/04/09 7:53:52 AM#2

Naw, the name it self will draw more folks then you can shake a stick at and besides it can't do any worse then Funcoms AOC who is heading to in my opion f2p or X-Box 360 if its stockholders do not pull it.

  misterorff

Novice Member

Joined: 10/13/07
Posts: 28

3/04/09 9:54:49 AM#3
Originally posted by Krasny

From what I have read STO is going to be a massive single player game.

 

You have not read enough. 

  ktanner3

Master

Joined: 3/19/06
Posts: 2673

3/04/09 10:10:41 AM#4

This thread is ignorant on so many levels. Yeah, it's a massive player single game where thousands will be playing together.

  User Deleted
3/04/09 11:07:29 AM#5

Hey, you PC crew people aren't even trying hard anymore eh?

 

Do you people really think that anyone is going to believe that because there's no PC crews no one will be grouping? Do you really think people won't get that they'll still be able to group in space, and it'll actually be way way way way more fun with everyone having a ship to control?

 

 

  Krasny

Novice Member

Joined: 12/29/06
Posts: 21

 
3/04/09 12:44:38 PM#6
Originally posted by misterorff
Originally posted by Krasny

From what I have read STO is going to be a massive single player game.

 

You have not read enough. 

 

Yes thousands of players will be playing their missions online,  but how do players interact during play?

Asheron's Call (3 Years)
Asheron's Call 2 (3 Months)
SWG (3 Months)
FFXI (1 Day)
WoW (6 Months)
DDO (1 Month)
Vanguard (off & on)
Crossfire
LotRO (3 months)
Warhammer (3 days)
CIV I-IV (20 Years)

  oddjobs74

Novice Member

Joined: 3/21/07
Posts: 597

3/04/09 12:58:25 PM#7

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

  User Deleted
3/04/09 1:00:40 PM#8

Originally posted by Krasny

 

Yes thousands of players will be playing their missions online, but how do players interact during play?

 

The exact same way they do in every other game. What about not having player crews stops players from interacting? As I asked in another thread, please explain the difference between 5 players grouping on a ship, and five players grouping with their ships?

 

It'll be the same answer as there.

 

There is absolutely no difference.

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5058

3/04/09 1:02:18 PM#9
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

 

worked just fine in swg when you needed 2-8 people for the bigger ships

  User Deleted
3/04/09 1:04:36 PM#10
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

What misspelling is that?

  User Deleted
3/04/09 1:06:10 PM#11
Originally posted by miagisan
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

 

worked just fine in swg when you needed 2-8 people for the bigger ships

Well except for most people hating it and the game that is.

  User Deleted
3/04/09 1:16:03 PM#12
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

 

Easy. Ships above a certain class size require x number of players to pilot. Posittions can be filled either by npc's or other players. Skill of the npc's determined by level/skill of the captain. Stations crewed by players receive a small bonus to whatever it is they do.

The upshot would be that you can captain small craft on your own or captain larger ships with either npc's or a player crew.   That would be (imo) a dynamic of an MMO that caters to lots of different kinds of players. The fact they could have gone this or some other route and chose not to is why people say its a single player game with multiplayer rather than an MMO.

 

  oddjobs74

Novice Member

Joined: 3/21/07
Posts: 597

3/04/09 1:17:04 PM#13
Originally posted by Hagonbok
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

What misspelling is that?


 

The propper spelling for the game being produced is WoW Trek Online. This is a common occurence these days.  I first noticed after playing Mythic's latest release, that the title on the box, websites and on the disk was misspelled. The propper spelling is WoWhammer.

Also on the horizon is WoW Wars: The Old Republic,(printed as Star Wars: TOR)  and WoWGate Evolution. (prinyed as JumpGate Evolution)

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5058

3/04/09 1:24:33 PM#14
Originally posted by Hagonbok
Originally posted by miagisan
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

 

worked just fine in swg when you needed 2-8 people for the bigger ships

Well except for most people hating it and the game that is.

 

totally irrelevant....people hated it when they changed the core gaming engine to the NGE. Jump to Lightspeed + Original SWG = awesome.

You would think games suck after playing and loving it for 2 years and then having them change the game upside down on you.

  User Deleted
3/04/09 1:48:24 PM#15
Originally posted by miagisan
Originally posted by Hagonbok
Originally posted by miagisan
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

 

worked just fine in swg when you needed 2-8 people for the bigger ships

Well except for most people hating it and the game that is.

 

totally irrelevant....people hated it when they changed the core gaming engine to the NGE. Jump to Lightspeed + Original SWG = awesome.

You would think games suck after playing and loving it for 2 years and then having them change the game upside down on you.

Ummm no, not even close.

 

People hated the game as soon as it was released. It wasn't "awesome" at all. It was a terrible grindfest with horrible combat mechanics and too many useless classes with too many useless skills.  The 600K to 800K people that bought the box and couldn't stomach the game enough to pay after the first free month didn't think it was "awesome" at al, and of those that were left, only @ half didn't like the CU & NGE. The rest stayed and kept the game alive and enjoyed themselves.

 

Furthermore, when they added the ships, people hated being under the thumb of egomaniacs and their play time being dictated by whether so and so could stay connected or whatever (which by the way would be one of the big reasons the concept would fail in STO). By a huge huge margin the most popular option, for those left playing the game, were the single player ships.

 

So the real lesson to be taken from SWG?

 

People, by a vst majority, prefer having their own ship. End of story.

  ktanner3

Master

Joined: 3/19/06
Posts: 2673

3/04/09 9:14:18 PM#16
Originally posted by miagisan
Originally posted by Hagonbok
Originally posted by miagisan
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

 

worked just fine in swg when you needed 2-8 people for the bigger ships

Well except for most people hating it and the game that is.

 

totally irrelevant....people hated it when they changed the core gaming engine to the NGE. Jump to Lightspeed + Original SWG = awesome.

You would think games suck after playing and loving it for 2 years and then having them change the game upside down on you.


 

Bullshit. People were leaving that game way before the the first Combat Upgrade because there was nothing to do past grinding bols and changing templates unless you were a crafter. For combat players,which by the way make up the majority of the playerbase, the game was just a boring grindfest.

Far as your bigger ship example, that little freature didn't do squat to make the game better. So you could walk around the ship. Big whoop. What do you do AFTER you've walked your ship? Stay there and wack off to how great the interiors look?

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 942

All it takes for evil to succeed is for the good to stand by and do nothing

3/05/09 11:24:19 AM#17
Originally posted by Krasny
Originally posted by misterorff
Originally posted by Krasny

From what I have read STO is going to be a massive single player game.

 

You have not read enough. 

 

Yes thousands of players will be playing their missions online,  but how do players interact during play?

 

if you check the sto website, space groups are along the line of a fleet(i.e. several ships together) in order to take down bigger targets/harder missions etc

also grouping in away missions as professions are there despite what some ppl say

  ktanner3

Master

Joined: 3/19/06
Posts: 2673

3/05/09 11:52:04 AM#18
Originally posted by oddjobs74
Originally posted by Hagonbok
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

What misspelling is that?


 

The propper spelling for the game being produced is WoW Trek Online. This is a common occurence these days.  I first noticed after playing Mythic's latest release, that the title on the box, websites and on the disk was misspelled. The propper spelling is WoWhammer.

Also on the horizon is WoW Wars: The Old Republic,(printed as Star Wars: TOR)  and WoWGate Evolution. (prinyed as JumpGate Evolution)


 

So you mean us and the fans of TOR have to look forward to the dreadful prospect of playing online with millions of others? Sounds like fun to me.

  Starbuck1771

Novice Member

Joined: 3/09/06
Posts: 183

3/05/09 2:59:32 PM#19
Originally posted by Hagonbok

Originally posted by Krasny

 

Yes thousands of players will be playing their missions online, but how do players interact during play?

 

The exact same way they do in every other game. What about not having player crews stops players from interacting? As I asked in another thread, please explain the difference between 5 players grouping on a ship, and five players grouping with their ships?

 

It'll be the same answer as there.

 

There is absolutely no difference.

Hmm lets think about this! Maybe the fact that not everybody wants to be Kirk, Pacard, Sisko,  Janeway,or Archer. Some of us want to be scotty, Worf, Odo,  Paris, or T'pol. Why is it so hard for you to see past your own nose?
 

  Starbuck1771

Novice Member

Joined: 3/09/06
Posts: 183

3/05/09 3:05:14 PM#20
Originally posted by Hagonbok
Originally posted by miagisan
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

 

worked just fine in swg when you needed 2-8 people for the bigger ships

Well except for most people hating it and the game that is.

Hmmm where are all of these I hate POB ships threads you are claiming exsists? As for people hateing SWG that has no bearing on the topic at hand because that was due to changes in the core game not space.

So  unless you can make a logical arguement in defence of your statements your coments have no merit.
 

  User Deleted
3/05/09 3:17:39 PM#21
Originally posted by Starbuck1771
Originally posted by Hagonbok
Originally posted by miagisan
Originally posted by oddjobs74

I am not a Player Crew person, as I don't really see how it could work. (full time anyhow) Looking past surface value of what the premise of the game is, I don't think it's an unreasonable assumption that this is a single player game. This is in evidence by the misspelling of the title of their own game. Sadly, this is becoming a more common mistake these days.

It's also a coincidence that games with misspelled titles are proving to be massive single player games.

 

worked just fine in swg when you needed 2-8 people for the bigger ships

Well except for most people hating it and the game that is.

Hmmm where are all of these I hate POB ships threads you are claiming exsists? As for people hateing SWG that has no bearing on the topic at hand because that was due to changes in the core game not space.

So  unless you can make a logical arguement in defence of your statements your coments have no merit.
 

Except, most people hated the game long before the CU and NGE. The 600K to 800K that hated it after they wasted their money on the box, and then never bothered to pay for the first paid month. Man, people sure like to revise history to suit their arguments.

as well, only a insignificant number of RPers liked any other ships besides the singles. Either you never played the game since they were introduced, or you're just making stuff up.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 5607

3/07/09 6:51:28 AM#22
Originally posted by Krasny

From what I have read STO is going to be a massive single player game.

 

Doesn't this defeat the purpose of playing a game online?

 

It all sounds so much like it. Episodic (read: likely instanced) content and everyone alone on his ship. Sounds dull to me.

  ktanner3

Master

Joined: 3/19/06
Posts: 2673

3/09/09 5:08:16 AM#23

Here we go again for the ill informed....

"A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters.[1] Participants determine the actions of their characters based on their characterization,[1] and the actions succeed or fail according to a formal system of rules and guidelines.[2] Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.[2]"

 

Nowhere is grouping mentioned sooooooooooo

Once again, a troll has fallen victim to a ...

 

THREAD FAIL

 

  silentkill12

Novice Member

Joined: 3/13/09
Posts: 5

3/13/09 2:22:10 AM#24

How can it be massive when it is only single? Duh?

  solnicaris

Novice Member

Joined: 11/19/04
Posts: 146

3/13/09 9:09:32 AM#25

I don't mind the concept really but we need more hands on before we can really have a informed opinion. But I really interested on space battles how big can they get? Can we have a huge clash between federation and klingons of 50-100 ships or more in the same area? That would make up for some flaws in the game if this is doable. Plus they have that first-person element to the game as well.

Personally I much rather get NPC's to man different stations and distribute points to the areas I think are the weakest or purchase certain people of quality. I think that is a decent concept. I really want to know how they are going to handle player death?

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