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Star Trek Online

Star Trek Online 

General Discussion  » if SWG:JTL (Starwars Galaxies: Jump To Lightspeed) could do it, why cant STO?

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130 posts found
  sabutai44

Novice Member

Joined: 2/27/09
Posts: 21

Cookie-Cut Developers Deserve Failure!

 
3/03/09 3:00:03 PM#1

For anyone who has played SWG:JTL (jump to lightspeed) knows ships have interiors, and not only that but players can even man turrets and fire at enemy ships!

My point is, JTL was done years ago proving the technology is there and the capability is there! So why cant STO make ship interiors?

Personally, i think its due to RAD (Rapid Development) a company trying to get a product out the door as quickly as possible

 

while (Natural.Selection)
{
Stupid.Run();
}

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

3/03/09 3:02:49 PM#2

Because the game is being marketted towards the ultra casual crowd, and you can't allow casuals to interact with other people online, they just won't have it. They demand 100% solo gameplay 100% of the time!

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  aleos

Apprentice Member

Joined: 1/02/07
Posts: 1641

excessive negative comments.

3/03/09 3:03:09 PM#3

pure and absolute lazyiness. fuck these dev fuckers.

Ten people who speak make more noise than ten thousand who are silent.

  SargentWild

Novice Member

Joined: 4/03/08
Posts: 19

3/03/09 3:07:00 PM#4

I blame the fact that they are making STO for consoles, in addition to PC's.

 

 

  User Deleted
3/03/09 11:00:48 PM#5

They serve no purpose whatsoever except as fluff . Totally inconsequential to one's enjotment of the game play. Most fluff is always best left for content patches and expansions. I'm glad they made the decision.

 

Not only does it show that they want to get the core game play fully flushed out and working properly, but more and more it appears that making this decision is yet another one that seems to be weeding out the whiney and caustic payers the game won't need.

 

There's something SWG should have done

 

Great decision making Cryptic!

  Arndur

Novice Member

Joined: 4/26/07
Posts: 2193

BOOMER SOONER

3/04/09 12:09:39 AM#6
Originally posted by Abrahmm

Because the game is being marketted towards the ultra casual crowd, and you can't allow casuals to interact with other people online, they just won't have it. They demand 100% solo gameplay 100% of the time!


 

Or may because its fluff and like Hagon pointed out fluff is pointless and serves no need. People can interact before they enter space then talk through chat and stuff. What was the point of walking around on a ship? O look how I decorated my ship......

Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms

AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD

  ktanner3

Master

Joined: 3/19/06
Posts: 2670

3/04/09 10:20:18 AM#7

Why are you guys consistently trying to push features from the biggest failure in the history of all MMOs on every game?  You guys seem to make a habit of trolling the forums of every new game with a popular IP and demanding that they be turned into a virtual world where there is nothing to do but grind bols and admire the scenery. Face it, your precious game is dead. Even the makers of the next Star Wars game realize this and are going the complete opposite route that SWG took. Ask yourselves why no MMO maker wants to touch what you want with a ten foot pole and then get back to us. And no, because they are assholes won't cut it, a REAL business reason based on logic not emotion.In the meantime, the SWG Veteran whinage forum is that way------------------->

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 942

All it takes for evil to succeed is for the good to stand by and do nothing

3/05/09 11:26:06 AM#8
Originally posted by SargentWild

I blame the fact that they are making STO for consoles, in addition to PC's.

 

 

no it's being made for pc's with a possible console port in the future

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5057

3/05/09 11:27:50 AM#9

your "fluff" made for some epic space battles in SWG with those multimanned ships.....so umm....nice try....

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 942

All it takes for evil to succeed is for the good to stand by and do nothing

3/05/09 11:31:08 AM#10

first i think there is quite a difference in size between a four crew ship(jtl) and a two thousand crew ship(sto) in making ship interiors

second star trek ships don't have turrets

third have played swg jtl and the pob ships where pretty useless (apart from a few hardcore rpers) as you couldn't replace players with npc's when there weren't enough to fill the crew, d'ced or just plain buggered off mid combat

interiors would have been a nice add but i'm guessing just not practicle in sto

  ktanner3

Master

Joined: 3/19/06
Posts: 2670

3/05/09 11:45:40 AM#11
Originally posted by miagisan

your "fluff" made for some epic space battles in SWG with those multimanned ships.....so umm....nice try....


 

Yes, and it's so popular that dead servers were recently consolidated, last count had the game barely hanging on with 10k subscribers and the game has never approached a million subscribers even during the so called "glory days."  Pretty sad for an IP as widely known as Star Wars.

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5057

3/05/09 11:47:34 AM#12
Originally posted by ktanner3
Originally posted by miagisan

your "fluff" made for some epic space battles in SWG with those multimanned ships.....so umm....nice try....


 

Yes, and it's so popular that dead servers were recently consolidated, last count had the game barely hanging on with 10k subscribers and the game has never approached a million subscribers even during the so called "glory days."  Pretty sad for an IP as widely known as Star Wars.

 

oh i am sorry you are confusing the GROUND GAME REVAMP with space combat...sorry, but people left cause the ground game and professions were destroyed, not because of space and multimanned ships...in fact i could probably argue Jump to Lightspeed is the only reason that game isnt a ghost town more so than it is.

  User Deleted
3/05/09 12:13:14 PM#13
Originally posted by miagisan

your "fluff" made for some epic space battles in SWG with those multimanned ships.....so umm....nice try....

I call total BS on that one. TOTAL BS.

 

You might remember you don't know who has played or is playing what when you post nonsense.

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5057

3/05/09 12:14:19 PM#14
Originally posted by Hagonbok
Originally posted by miagisan

your "fluff" made for some epic space battles in SWG with those multimanned ships.....so umm....nice try....

I call total BS on that one. TOTAL BS.

 

You might remember you don't know who has played or is playing what when you post nonsense.

 

and i played for 5 years since closed beta....Valcyn was notorious for some really sweet space battles.

  User Deleted
3/05/09 12:19:27 PM#15
Originally posted by miagisan
Originally posted by Hagonbok
Originally posted by miagisan

your "fluff" made for some epic space battles in SWG with those multimanned ships.....so umm....nice try....

I call total BS on that one. TOTAL BS.

 

You might remember you don't know who has played or is playing what when you post nonsense.

 

and i played for 5 years since closed beta....Valcyn was notorious for some really sweet space battles.

Sweet space battles between the single player ships sometimes. Multicrewed ships were totally useless.

 


 

  Kvasir_029

Novice Member

Joined: 5/20/08
Posts: 40

3/05/09 12:20:50 PM#16

Aside from Hagon being correct about it being fluff, someone please correct me if I'm wrong but wasn't "Jump to Lightspeed" an EXPANSION? As in, not in the game at Launch?

 

Personally I'm glad Cryptic is spending more time on the important parts of the game, and bringing ship interiors later.

  Cladhopper

Novice Member

Joined: 2/01/07
Posts: 30

3/05/09 12:22:25 PM#17

 People just dont read now a days do they... Or is it they can't... Or is it that they only read what they want..

STO will have interiors... Just not at launch.. Go read their website and what the devs said on why they aren't having it in launch. The develop time would have added a lot more time to the game and because the game has been in lingo for soooo long they want to get it out to the people. They will add it in a patch.

There are also 3 or 4 interviews.. One being on this site that talks about this.

Yep Jump To Light was an Expansion

  Starbuck1771

Novice Member

Joined: 3/09/06
Posts: 183

3/05/09 12:33:23 PM#18
Originally posted by Hagonbok

They serve no purpose whatsoever except as fluff . Totally inconsequential to one's enjotment of the game play. Most fluff is always best left for content patches and expansions. I'm glad they made the decision.

 

Not only does it show that they want to get the core game play fully flushed out and working properly, but more and more it appears that making this decision is yet another one that seems to be weeding out the whiney and caustic payers the game won't need.

 

There's something SWG should have done

 

Great decision making Cryptic!


 

I disagree. If they want to make a Star Trek MMO they should do it right the first time. don't you ever get tired of that brown ring  Hagon?

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

3/05/09 12:39:59 PM#19
Originally posted by Hagonbok

They serve no purpose whatsoever except as fluff . Totally inconsequential to one's enjotment of the game play. Most fluff is always best left for content patches and expansions. I'm glad they made the decision.

 

Not only does it show that they want to get the core game play fully flushed out and working properly, but more and more it appears that making this decision is yet another one that seems to be weeding out the whiney and caustic payers the game won't need.

 

There's something SWG should have done

 

Great decision making Cryptic!

FLUFF? Are you kidding me? Multi-manned ships are now fluff? Sorry, it's supposed to be an MMORPG not a single player game. The MMO audience is swirling faster and faster down the toilet.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

3/05/09 12:41:15 PM#20
Originally posted by miagisan
Originally posted by Hagonbok
Originally posted by miagisan

your "fluff" made for some epic space battles in SWG with those multimanned ships.....so umm....nice try....

I call total BS on that one. TOTAL BS.

 

You might remember you don't know who has played or is playing what when you post nonsense.

 

and i played for 5 years since closed beta....Valcyn was notorious for some really sweet space battles.

These people aren't worth arguing with Miagisan as they obviously have no clue.

I still remember some good times flying my Y-Wing with my cousin manning the turret for me, guarding me while I mined or wreaking havoc in a dogfight. Good times these lubbers don't even realize are possible.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  Starbuck1771

Novice Member

Joined: 3/09/06
Posts: 183

3/05/09 12:44:17 PM#21
Originally posted by Abrahmm

Because the game is being marketted towards the ultra casual crowd, and you can't allow casuals to interact with other people online, they just won't have it. They demand 100% solo gameplay 100% of the time!


 

This is supposed to be a MMORPG ( Massively Multiplayer Online Role Playing Game) Not a massively single player game. If casual players are that ghey then MMORPG's are not for them and they should buy a Star Trek Game that is single player like star trek Legacy and leave the MMO's alone. As for why no interiors and player crews it's because the devs at cryptic do not have an ounce of imagination or talent. For proof look at CoH/CoV which was garbage IMO , and then Champions  another IP owned by someone other then cryptic couple that with STO it shows lack of imagination because cryptic has very little to do with the creation process.

  ktanner3

Master

Joined: 3/19/06
Posts: 2670

3/05/09 12:58:27 PM#22
Originally posted by miagisan
Originally posted by ktanner3
Originally posted by miagisan

your "fluff" made for some epic space battles in SWG with those multimanned ships.....so umm....nice try....


 

Yes, and it's so popular that dead servers were recently consolidated, last count had the game barely hanging on with 10k subscribers and the game has never approached a million subscribers even during the so called "glory days."  Pretty sad for an IP as widely known as Star Wars.

 

oh i am sorry you are confusing the GROUND GAME REVAMP with space combat...sorry, but people left cause the ground game and professions were destroyed, not because of space and multimanned ships...in fact i could probably argue Jump to Lightspeed is the only reason that game isnt a ghost town more so than it is.

I played that game for two and a half years. Don't try and tell me the game wasn't dying before the revamps because I know better. People were leaving the game because it was tedious and boring. The only reason I stuck around was because of the guild I was in and we found a way to have fun. But the game had numerous issues that were never addressed, hence why the bleeding subs and the subsequent revamps. If the space part was SOOOOOO fun as you suggest then why aren't mjore people playing it? And what does the biggest flop in the history of all MMOs have to do with STO and every other game's forums that you people troll in?  You think fans of those games who actually experienced that joke of a game want to relive it? Please...

 

By the way, you're pissy about interiors not being in the game at launch when the VERY FRIGGIN GAME you are using as an example took over TWO YEARS to have what you are now bitching about. If it took two years for us to have interiors then maybe you would have a beef.
 

  ktanner3

Master

Joined: 3/19/06
Posts: 2670

3/05/09 1:09:38 PM#23
Originally posted by Starbuck1771
Originally posted by Abrahmm

Because the game is being marketted towards the ultra casual crowd, and you can't allow casuals to interact with other people online, they just won't have it. They demand 100% solo gameplay 100% of the time!


 

This is supposed to be a MMORPG ( Massively Multiplayer Online Role Playing Game) Not a massively single player game. If casual players are that ghey then MMORPG's are not for them and they should buy a Star Trek Game that is single player like star trek Legacy and leave the MMO's alone. As for why no interiors and player crews it's because the devs at cryptic do not have an ounce of imagination or talent. For proof look at CoH/CoV which was garbage IMO , and then Champions  another IP owned by someone other then cryptic couple that with STO it shows lack of imagination because cryptic has very little to do with the creation process.


 

Sorry, but if the millions of us left the genre it would cease to exist. Those of us who have a real life outside of the gaming world are here to stay. So either get used to it or you and your elitist,smug attitude can piss off.

  User Deleted
3/05/09 2:01:29 PM#24
Originally posted by Starbuck1771
Originally posted by Hagonbok

They serve no purpose whatsoever except as fluff . Totally inconsequential to one's enjotment of the game play. Most fluff is always best left for content patches and expansions. I'm glad they made the decision.

 

Not only does it show that they want to get the core game play fully flushed out and working properly, but more and more it appears that making this decision is yet another one that seems to be weeding out the whiney and caustic payers the game won't need.

 

There's something SWG should have done

 

Great decision making Cryptic!


 

I disagree. If they want to make a Star Trek MMO they should do it right the first time. don't you ever get tired of that brown ring  Hagon?

Oh noes, now we got the 5 year olds posting!

 

Anyway, we all know what's really going on. It's people that could never get anyone to play with them if they were in control of a given situation. They had visions of finally getting a game developer to make a game where people would be forced into being under their thumb, and they could for once boss someone around without getting told where to go and how to get there.

 

It's never going to happen. Get over it or get out.

  OddjobXL

Novice Member

Joined: 9/05/08
Posts: 103

3/06/09 8:53:25 PM#25

I think the real reason folks want player crewed ships isn't some power fantasy. Hell, anyone can form a guild and find newbies to bribe into joining in any game, anywhere.

The reason is, for most, that when we think of Star Trek we think of a ship, or a station, and her crew. It's the interaction of people on the ship, off the ship, together that makes the shows tick. Pretty fundamental stuff there and hard to get around.

SWG's multiplayer ships do work well even if the rest of JtL is kinda lame. But they're not the only example. There's multiplayer online ships in MUSHes that use HSPACE and folks don't seem to have any trouble getting crews together anymore than regular raiding groups in any MMO have trouble getting together. Hell, multiplayer ships are what you find in all iterations of tabletop Star Trek RPGs because it's just plain common sense. Old FASA even had mats you could set up to work like console displays for each player and keeping everyone working together, getting the most out of each system, and making the ship function like you wanted it to in a tactical situation was a wild set of minigames.

I've played all of these. I've been successful in all of these. And there's really no roleplaying experience out there that bonds people together like being a ship's crew. Nothin'. Everyone becomes family over time and the ship itself is like another personality that everyone's attached to as well.
 

Always notice what you notice.

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