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Darkfall

Darkfall 

General Discussion  » Can someone please explain.....

15 posts found
Hopfrog

Novice Member

Joined: 1/06/07
Posts: 53

 
3/05/09 2:44:33 AM#1

I'm at a total loss here.  This game released on 2/25.  I would like to buy and try the game but I have no idea how to do this. I visit the DF site and now over a week after release I still keep seeing news about Beta and Beta first impressions.  I would expect to see a big "Darkfall has released" announcement and big link buttons that would take me to account setup and client download pages. Or at the very least an announcement as to why these things are not there. What gives???

arrisb

Apprentice Member

Joined: 10/29/04
Posts: 131

3/05/09 2:48:07 AM#2

"Without risk, there is no reason".

damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

3/05/09 2:50:15 AM#3
Originally posted by Hopfrog

I'm at a total loss here.  This game released on 2/25.  I would like to buy and try the game but I have no idea how to do this. I visit the DF site and now over a week after release I still keep seeing news about Beta and Beta first impressions.  I would expect to see a big "Darkfall has released" announcement and big link buttons that would take me to account setup and client download pages. Or at the very least an announcement as to why these things are not there. What gives???


 

you have not learned about the extreme hardcore-edness of darkfall.  darkfall is SO hardcore, they don't even want subs it seems.  you have to wrestle someone on staff into submission, i've heard, in order to get an account this year.

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

Elmoren

Warhammer Online Correspondent

Joined: 7/05/07
Posts: 83

3/05/09 2:51:12 AM#4

To sum it up - a relatively small company took on a monumental task, and in doing so they realized that they could only plan and compensate for so much before they tried to launch this game.  Updating the website takes time, not much time, but some - that they would (and SHOULD) be using to get their game up and running smoothly.

 

I do agree with you though, it needs to be updated for the very reason you made this post in the first place.

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

xpiher

Elite Member

Joined: 8/22/08
Posts: 1454

3/05/09 2:59:04 AM#5

I'm going to assume that after the first 2-3 weeks or so of launch, getting over all those the launch issues, that they'll then update their website.

damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

3/05/09 3:42:25 AM#6
Originally posted by Elmoren

To sum it up - a relatively small company took on a monumental task, and in doing so they realized that they could only plan and compensate for so much before they tried to launch this game.  Updating the website takes time, not much time, but some - that they would (and SHOULD) be using to get their game up and running smoothly.

 

I do agree with you though, it needs to be updated for the very reason you made this post in the first place.


 

translated - they (av) assume that everyone is an avid fanboi and follows this game religiously... hence, everyone is aware of the daily lottery for accounts, as posted on the official darkfall forum.

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

robertb

Novice Member

Joined: 2/26/09
Posts: 675

3/05/09 3:55:34 AM#7
Originally posted by damian7
Originally posted by Elmoren

To sum it up - a relatively small company took on a monumental task, and in doing so they realized that they could only plan and compensate for so much before they tried to launch this game.  Updating the website takes time, not much time, but some - that they would (and SHOULD) be using to get their game up and running smoothly.

 

I do agree with you though, it needs to be updated for the very reason you made this post in the first place.


 

translated - they (av) assume that everyone is an avid fanboi and follows this game religiously... hence, everyone is aware of the daily lottery for accounts, as posted on the official darkfall forum.

 

Here is a better and more accurate translation - Aventurine already has more customers than they have the capacity to handle and, as this is the case, it makes absolutely no sense to try to further market the game at this time. Such an action would simply create many more pissed of gamers.

 

Give it a few weeks, I suppose. 

damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

3/05/09 3:59:45 AM#8
Originally posted by robertb
Originally posted by damian7
Originally posted by Elmoren

To sum it up - a relatively small company took on a monumental task, and in doing so they realized that they could only plan and compensate for so much before they tried to launch this game.  Updating the website takes time, not much time, but some - that they would (and SHOULD) be using to get their game up and running smoothly.

 

I do agree with you though, it needs to be updated for the very reason you made this post in the first place.


 

translated - they (av) assume that everyone is an avid fanboi and follows this game religiously... hence, everyone is aware of the daily lottery for accounts, as posted on the official darkfall forum.

 

Here is a better and more accurate translation - Aventurine already has more customers than they have the capacity to handle and, as this is the case, it makes absolutely no sense to try to further market the game at this time. Such an action would simply create many more pissed of gamers.

 

Give it a few weeks, I suppose. 


 

since the op isn't an avid fanboi, let us make certain he understands that the capacity of players/accounts for av currently is somewhere between 5,000 and 10,000.

yes, 5 - 10 thousand.  supposedly they are supposed to be able to handle around 10,000 players per server (initially, and it is supposed to expand like eve).  but, at launch they took around 5,000-6,000 players and had to deal with the glitches/bugs resulting from that stress test (yes, post-retail), and they are slowly adding a few more players each day, and i don't believe they've hit the 10k max for their first server yet.

so, i'm thinking in hindsight... my translation was still pretty on the money.  but hey, i don't get paid to hype some random game, just like a lot of people hyping it don't get paid.

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

robertb

Novice Member

Joined: 2/26/09
Posts: 675

3/05/09 4:03:03 AM#9
Originally posted by damian7
Originally posted by robertb
Originally posted by damian7
Originally posted by Elmoren

To sum it up - a relatively small company took on a monumental task, and in doing so they realized that they could only plan and compensate for so much before they tried to launch this game.  Updating the website takes time, not much time, but some - that they would (and SHOULD) be using to get their game up and running smoothly.

 

I do agree with you though, it needs to be updated for the very reason you made this post in the first place.


 

translated - they (av) assume that everyone is an avid fanboi and follows this game religiously... hence, everyone is aware of the daily lottery for accounts, as posted on the official darkfall forum.

 

Here is a better and more accurate translation - Aventurine already has more customers than they have the capacity to handle and, as this is the case, it makes absolutely no sense to try to further market the game at this time. Such an action would simply create many more pissed of gamers.

 

Give it a few weeks, I suppose. 


 

since the op isn't an avid fanboi, let us make certain he understands that the capacity of players/accounts for av currently is somewhere between 5,000 and 10,000.

yes, 5 - 10 thousand.  supposedly they are supposed to be able to handle around 10,000 players per server (initially, and it is supposed to expand like eve).  but, at launch they took around 5,000-6,000 players and had to deal with the glitches/bugs resulting from that stress test (yes, post-retail), and they are slowly adding a few more players each day, and i don't believe they've hit the 10k max for their first server yet.

so, i'm thinking in hindsight... my translation was still pretty on the money.  but hey, i don't get paid to hype some random game, just like a lot of people hyping it don't get paid.

 

No, your translation was simply filled with spite and inuendo, when the obvious reason why Aventurine has not tried to further market their product is due to the fact that they simply cannot handle the current demand as it currently stands.

 

I hope you understand the difference...

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

3/05/09 4:17:12 AM#10

It is a new apporach of marketing and development because they ran out of money.

I said it before it is an interesting development.

Up until now you had these companies who thought they had ONE shot at the market: the LAUNCH shot - all hype included.

This resulted in one BIG extremely expensive bang of 700 K users on 100 FULL servers world wide .... which became for 80% empty after 6 weeks because then the ... massive whining began.

Now these guys can't do that because No money, No massive launch budget, No development team to handle 100 servers, No money for a decent custom support either.

They didn't even do a stress test or had 5000 pre launch players to test anything about interaction.

----

Interesting, because NO one can enter and play, so NO one can complain either.

The next step in MMORPG launches from small companies will be the launch of empty 50 dollars CD's with serial numbers printed on it. So the moment the makers will have their first 100 MByte programmed, users will be able to download the content with their CD numbers (in the order number on that CD).

Meaning : screw the customers.

----

Clever, these guys. But in the state these MMORPG players "wonder" through our real world these days, not even surprising. Perhaps the whiners deserve it playing games that can't be entered.

It could ONLY happen with mmorpg players btw and those who thought 2007 and 2008 were bad... 2009 is already 10 times worse.

I would very much like to see Nintendo or Sony launch  a game like that...It would be on the evening news.

Here it is even promoted.

robertb

Novice Member

Joined: 2/26/09
Posts: 675

3/05/09 4:25:06 AM#11
Originally posted by Zorndorf

It is a new apporach of marketing and development because they ran out of money.

I said it before it is an interesting development.

Up until now you had these companies who thought they had ONE shot at the market: the LAUNCH shot - all hype included.

This resulted in one BIG extremely expensive bang of 700 K users on 100 FULL servers world wide .... which became for 80% empty after 6 weeks because then the ... massive whining began.

Now these guys can't do that because No money, No massive launch budget, No development team to handle 100 servers, No money for a decent custom support either.

They didn't even do a stress test or had 5000 pre launch players to test anything about interaction.

----

Interesting, because NO one can enter and play, so NO one can complain either.

The next step in MMORPG launches from small companies will be the launch of empty 50 dollars CD's with serial numbers printed on it. So the moment the makers will have their first 100 MByte programmed, users will be able to download the content with their CD numbers (in the order number on that CD).

Meaning : screw the customers.

----

Clever, these guys. But in the state these MMORPG players "wonder" through our real world these days, not even surprising. Perhaps the whiners deserve it playing games that can't be entered.

It could ONLY happen with mmorpg players btw and those who thought 2007 and 2008 were bad... 2009 is already 10 times worse.

I would very much like to see Nintendo or Sony launch  a game like that...It would be on the evening news.

Here it is even promoted.

 

But you missed the cherry...

 

The game, itself, is actually very good.

xpiher

Elite Member

Joined: 8/22/08
Posts: 1454

3/05/09 4:29:35 AM#12
Originally posted by Zorndorf

It is a new apporach of marketing and development because they ran out of money.

I said it before it is an interesting development.

Up until now you had these companies who thought they had ONE shot at the market: the LAUNCH shot - all hype included.

This resulted in one BIG extremely expensive bang of 700 K users on 100 FULL servers world wide .... which became for 80% empty after 6 weeks because then the ... massive whining began.

Now these guys can't do that because No money, No massive launch budget, No development team to handle 100 servers, No money for a decent custom support either.

They didn't even do a stress test or had 5000 pre launch players to test anything about interaction.

----

Interesting, because NO one can enter and play, so NO one can complain either.

The next step in MMORPG launches from small companies will be the launch of empty 50 dollars CD's with serial numbers printed on it. So the moment the makers will have their first 100 MByte programmed, users will be able to download the content with their CD numbers (in the order number on that CD).

Meaning : screw the customers.

----

Clever, these guys. But in the state these MMORPG players "wonder" through our real world these days, not even surprising. Perhaps the whiners deserve it playing games that can't be entered.

It could ONLY happen with mmorpg players btw and those who thought 2007 and 2008 were bad... 2009 is already 10 times worse.

I would very much like to see Nintendo or Sony launch  a game like that...It would be on the evening news.

Here it is even promoted.

 

So you'd rather have them take your money and say sorry you can't play? BTW Sony have released games in a way worse state than DF.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

3/05/09 4:38:29 AM#13
Originally posted by robertb
Originally posted by Zorndorf

It is a new apporach of marketing and development because they ran out of money.

I said it before it is an interesting development.

Up until now you had these companies who thought they had ONE shot at the market: the LAUNCH shot - all hype included.

This resulted in one BIG extremely expensive bang of 700 K users on 100 FULL servers world wide .... which became for 80% empty after 6 weeks because then the ... massive whining began.

Now these guys can't do that because No money, No massive launch budget, No development team to handle 100 servers, No money for a decent custom support either.

They didn't even do a stress test or had 5000 pre launch players to test anything about interaction.

----

Interesting, because NO one can enter and play, so NO one can complain either.

The next step in MMORPG launches from small companies will be the launch of empty 50 dollars CD's with serial numbers printed on it. So the moment the makers will have their first 100 MByte programmed, users will be able to download the content with their CD numbers (in the order number on that CD).

Meaning : screw the customers.

----

Clever, these guys. But in the state these MMORPG players "wonder" through our real world these days, not even surprising. Perhaps the whiners deserve it playing games that can't be entered.

It could ONLY happen with mmorpg players btw and those who thought 2007 and 2008 were bad... 2009 is already 10 times worse.

I would very much like to see Nintendo or Sony launch  a game like that...It would be on the evening news.

Here it is even promoted.

 

But you missed the cherry...

 

The game, itself, is actually very good.

The game may be excellent, but no one can see it to verify, that's the interesting part.

In fact the game could be the worst piece ever produced in human history, it would still be heralded by the guys pushing F5 for 12 hours.

In the long run, it is what some mmorpg players pay for: fake things.

robertb

Novice Member

Joined: 2/26/09
Posts: 675

3/05/09 5:53:56 AM#14
Originally posted by Zorndorf
Originally posted by robertb
Originally posted by Zorndorf

It is a new apporach of marketing and development because they ran out of money.

I said it before it is an interesting development.

Up until now you had these companies who thought they had ONE shot at the market: the LAUNCH shot - all hype included.

This resulted in one BIG extremely expensive bang of 700 K users on 100 FULL servers world wide .... which became for 80% empty after 6 weeks because then the ... massive whining began.

Now these guys can't do that because No money, No massive launch budget, No development team to handle 100 servers, No money for a decent custom support either.

They didn't even do a stress test or had 5000 pre launch players to test anything about interaction.

----

Interesting, because NO one can enter and play, so NO one can complain either.

The next step in MMORPG launches from small companies will be the launch of empty 50 dollars CD's with serial numbers printed on it. So the moment the makers will have their first 100 MByte programmed, users will be able to download the content with their CD numbers (in the order number on that CD).

Meaning : screw the customers.

----

Clever, these guys. But in the state these MMORPG players "wonder" through our real world these days, not even surprising. Perhaps the whiners deserve it playing games that can't be entered.

It could ONLY happen with mmorpg players btw and those who thought 2007 and 2008 were bad... 2009 is already 10 times worse.

I would very much like to see Nintendo or Sony launch  a game like that...It would be on the evening news.

Here it is even promoted.

 

But you missed the cherry...

 

The game, itself, is actually very good.

The game may be excellent, but no one can see it to verify, that's the interesting part.

In fact the game could be the worst piece ever produced in human history, it would still be heralded by the guys pushing F5 for 12 hours.

In the long run, it is what some mmorpg players pay for: fake things.

 

All true, but regardless, the game is indeed very good.

downtoearth

Hard Core Member

Joined: 2/26/08
Posts: 3176

3/05/09 6:16:26 AM#15
Originally posted by damian7
Originally posted by robertb
Originally posted by damian7
Originally posted by Elmoren

To sum it up - a relatively small company took on a monumental task, and in doing so they realized that they could only plan and compensate for so much before they tried to launch this game.  Updating the website takes time, not much time, but some - that they would (and SHOULD) be using to get their game up and running smoothly.

 

I do agree with you though, it needs to be updated for the very reason you made this post in the first place.


 

translated - they (av) assume that everyone is an avid fanboi and follows this game religiously... hence, everyone is aware of the daily lottery for accounts, as posted on the official darkfall forum.

 

Here is a better and more accurate translation - Aventurine already has more customers than they have the capacity to handle and, as this is the case, it makes absolutely no sense to try to further market the game at this time. Such an action would simply create many more pissed of gamers.

 

Give it a few weeks, I suppose. 


 

since the op isn't an avid fanboi, let us make certain he understands that the capacity of players/accounts for av currently is somewhere between 5,000 and 10,000.

yes, 5 - 10 thousand.  supposedly they are supposed to be able to handle around 10,000 players per server (initially, and it is supposed to expand like eve).  but, at launch they took around 5,000-6,000 players and had to deal with the glitches/bugs resulting from that stress test (yes, post-retail), and they are slowly adding a few more players each day, and i don't believe they've hit the 10k max for their first server yet.

so, i'm thinking in hindsight... my translation was still pretty on the money.  but hey, i don't get paid to hype some random game, just like a lot of people hyping it don't get paid.

they can only handle activating os many a day and it helps the starter citys out too doing it this way. but they really need to upgrade there accont sserver so it doesnt time out