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2/24/09 2:00:37 PM#51
Originally posted by Starbuck1771
Correct! PE had it figured out then the project got handed off to Cryptic and they dumbed it down. There was a solid plan for player crewed ships til they screwed with it. I would love to be a weapons officer or security cheif. Not everyone wants a ship. When thinking about this issue Star Wars Galaxies comes to mind as well as that idiot Nancy Mcintyre and here retarded Nobody wants to be Uncle Owen statement. We all know what happened with that. STO will make or break Cryptic with the way the current economy is, so they better make the right choices. So glad I no longer have to read this garbage on the official site any more. |
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2/24/09 2:31:15 PM#52
I still really haven't seen a solution.
As was posted, there are a limited number of tasks involved in any given shipboard scenario. What will everyone be doing? Don't get me wrong, I love the idea of player crews, but what would they do? Lackey, open a hailing frequency, I need to talk to that Romulan Captain. Okay, now that you have pushed 1-5 buttons, just hang out and look pretty until I need another hail. That may not happen until the next mission, but good work. Chair comfy? Lackey, set a course for _______. Okay, course is set, just hang out and look pretty. If you watch any ST series, you will see folks sitting around on the bridge, actually doing very little for long periods of time. |
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2/25/09 3:35:06 PM#53
There are more problems with human bridge crew. What happen if you can't find anyone? Having a human bridge crew = force grouping to play and forced grouping just does not work. People have different schedules and you can't force a group of 5 to play together all the time. And people don't want to spend half an hour to put a crew together before you can play. You also have issue about what people want to do. There are few who would want to play the communication officers. So what happen if we have a shortage of that? |
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2/25/09 4:05:31 PM#54
Why is everyone consumed with this being a forced either or? I'm sure most of us have played WoW at one point or another. Single Player (You and your Ship) - Grinding/Rep Farming/Farming/Exploring/ect (smaller "shuttlecraft") Multiple player (Differing crew types) - Similar to Instances, jump in LFG, find what you need and depart from a common "star port" (actual starships) It not hard to add have a multiple human player crew. Eliminating it is just silly and the game will lose a lot from it. |
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2/25/09 4:18:29 PM#55
Originally posted by nathanhamlet That still doesn't address the other issues. What does everyone do during battle? List the posts that would be on the bridge, and then find something for all of them to do during a battle. From http://memory-alpha.org/en/wiki/Bridge#Command_stations Command stations
Flight Control Operations management The Ops and Conn consoles on the Galaxy-class bridge Security and Tactical
Supportive stations
So, if you are captain of a player crew, you would never actually do anything, you would tell others what to do. You don't take the helm, fire weapons, nothing. Imagine a player crew of say, 4 people. One is the captain, one takes the helm, one fires weapons, what else is there??
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2/25/09 4:26:18 PM#56
I may be confused but are you saying that there won't be enough to do? I was suggesting that there are ways to go about mixing and matching. The main complaint seemed to be about what happens when people go offline and the game AI does not have the ability to keep up. I don't think I've read one complaint from people saying there won't be enough to do. The building of content and finding "things to do" is the game devs main goal. I'm sure they can come up with plenty.
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2/25/09 4:40:22 PM#57
I think its clear that the star trek fan-base would want crews. I mean, its kind of what Star Trek is all about. On the other hand it is hard to imagine them realistically pulling off multi player crews on a ship, because your average mmo player isn't as dedicated as a starfleet officer That being said, its not hard to envision a system where ships have multiple stations that can be manned by npcs, affected by the level of the captain that can be manned by players if available. Convoluted and complicated? Yeah, but would be so much more satisfying. The argument that it can't be done, is really an argument against making the game. I surmise then that since a true Star Trek environement isn't being attempted that this game is just an attempt to milk easy bucks off of the built in playerbase of fans. |
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2/26/09 12:33:42 PM#58
Originally posted by dhayes68 I've been a Star Trek fan for @ 35 years, and I don't want player crews at all, and don't think they're what Star Trek is about at all either. That's been part and parcel of this issue from the beginning. A small chunk of Star Trek fandom thinking that they speak for the rest of us.I can speak for myself. Thanks though mate. |
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2/26/09 2:37:21 PM#59
Originally posted by Hagonbok I've been a Star Trek fan for @ 35 years, and I don't want player crews at all, and don't think they're what Star Trek is about at all either. That's been part and parcel of this issue from the beginning. A small chunk of Star Trek fandom thinking that they speak for the rest of us.I can speak for myself. Thanks though mate.
I specifically used the phrase 'fan base' to indicate I was making a generalization. Not speaking for any individual member. Obviously we disagree but mashing together the context of Star Trek and MMO (and its the MMO part thats crucial) mulitple player crews for ships is the obvious end result. I'm not saying single player ships in a Star Trek game couldn't be enjoyable or desired, but to my way of thinking about game genres, that would be more of a standalone game with multiplayer, not necessarily an MMO. And that was my ultimate point. More about current trends in MMO's away from what MMO are supposed to be about, rather than in Star Trek. |
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2/26/09 2:48:43 PM#60
edit- posted in wrong forum, sorry, please remove. |
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2/26/09 4:14:14 PM#61
Originally posted by dhayes68
I specifically used the phrase 'fan base' to indicate I was making a generalization. Not speaking for any individual member. Obviously we disagree but mashing together the context of Star Trek and MMO (and its the MMO part thats crucial) mulitple player crews for ships is the obvious end result. I'm not saying single player ships in a Star Trek game couldn't be enjoyable or desired, but to my way of thinking about game genres, that would be more of a standalone game with multiplayer, not necessarily an MMO. And that was my ultimate point. More about current trends in MMO's away from what MMO are supposed to be about, rather than in Star Trek.
You know, I've been reading that same phrase from the same people that make the claims that a game(most MMOs nowadays it seems to them) are just sinlge player games that aren't what MMOs were supposed to be.
1.) They aren't single player games. Period. Just because a person isn't forced to play with you doesn't mean the game is any less an MMO. If a game is only playable online then guess what? It's a massive multiplayer online game. Enough with this "it isn't an MMO if it isn't a virtual world where everyone HAS to work together to accomplish anything" tripe. That was how YOU saw it. Not everyone else. For the rest of us it's just a friggin game.You style of game was tried and failed miserably because most people have lives. There is options in this game(like ALL MMOs right now) for you to group up with your buddies and play whatever fantasy you want. If you can guild and group in it, then you can role play. You shouldn't need a game mechanic that forces everyone to play like you want to. 2.) Hate to burst your bubble, but you do not speak for the Trek fanbase. Go to the official website if you think you are. The majority of the people on that board are there because they are fans of Star Trek and want to play an online version of it. All of them(including me) have their own things that they want to see in the game. Nobody will get 100 percent everything they want, but the majority does agree that the core game should be first and foremost the priority. Ship interiors is not a priority. They are nice fluff, nothing more. This website is NOT indictive of what the entire community thinks. It's not even close. |
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2/26/09 7:05:26 PM#62
Originally posted by ktanner3
I specifically used the phrase 'fan base' to indicate I was making a generalization. Not speaking for any individual member. Obviously we disagree but mashing together the context of Star Trek and MMO (and its the MMO part thats crucial) mulitple player crews for ships is the obvious end result. I'm not saying single player ships in a Star Trek game couldn't be enjoyable or desired, but to my way of thinking about game genres, that would be more of a standalone game with multiplayer, not necessarily an MMO. And that was my ultimate point. More about current trends in MMO's away from what MMO are supposed to be about, rather than in Star Trek.
You know, I've been reading that same phrase from the same people that make the claims that a game(most MMOs nowadays it seems to them) are just sinlge player games that aren't what MMOs were supposed to be.
1.) They aren't single player games. Period. Just because a person isn't forced to play with you doesn't mean the game is any less an MMO. If a game is only playable online then guess what? It's a massive multiplayer online game. Enough with this "it isn't an MMO if it isn't a virtual world where everyone HAS to work together to accomplish anything" tripe. That was how YOU saw it. Not everyone else. For the rest of us it's just a friggin game.You style of game was tried and failed miserably because most people have lives. There is options in this game(like ALL MMOs right now) for you to group up with your buddies and play whatever fantasy you want. If you can guild and group in it, then you can role play. You shouldn't need a game mechanic that forces everyone to play like you want to. 2.) Hate to burst your bubble, but you do not speak for the Trek fanbase. Go to the official website if you think you are. The majority of the people on that board are there because they are fans of Star Trek and want to play an online version of it. All of them(including me) have their own things that they want to see in the game. Nobody will get 100 percent everything they want, but the majority does agree that the core game should be first and foremost the priority. Ship interiors is not a priority. They are nice fluff, nothing more. This website is NOT indictive of what the entire community thinks. It's not even close.
Didn't mean to get your stick-on vulcan ears all a-quiver. |
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2/26/09 7:52:10 PM#63
Originally posted by dhayes68 How does not having player crews stop players from grouping?
I'll answer. It doesn't at all. In fact it makes certain that every player in the group is having a fun and interesting experience. Instead of only a couple in the group, and the rest doing some mundane task not really knowing what's going on or not being able to feel like they've made an equal contribution. |
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2/26/09 11:26:33 PM#64
Originally posted by dhayes68
You know, I've been reading that same phrase from the same people that make the claims that a game(most MMOs nowadays it seems to them) are just sinlge player games that aren't what MMOs were supposed to be.
1.) They aren't single player games. Period. Just because a person isn't forced to play with you doesn't mean the game is any less an MMO. If a game is only playable online then guess what? It's a massive multiplayer online game. Enough with this "it isn't an MMO if it isn't a virtual world where everyone HAS to work together to accomplish anything" tripe. That was how YOU saw it. Not everyone else. For the rest of us it's just a friggin game.You style of game was tried and failed miserably because most people have lives. There is options in this game(like ALL MMOs right now) for you to group up with your buddies and play whatever fantasy you want. If you can guild and group in it, then you can role play. You shouldn't need a game mechanic that forces everyone to play like you want to. 2.) Hate to burst your bubble, but you do not speak for the Trek fanbase. Go to the official website if you think you are. The majority of the people on that board are there because they are fans of Star Trek and want to play an online version of it. All of them(including me) have their own things that they want to see in the game. Nobody will get 100 percent everything they want, but the majority does agree that the core game should be first and foremost the priority. Ship interiors is not a priority. They are nice fluff, nothing more. This website is NOT indictive of what the entire community thinks. It's not even close.
Didn't mean to get your stick-on vulcan ears all a-quiver. Another big fat fail on your part. There will be grouping in this game, it;s just ships grouping together in space and players grouping together on land instead of everyone grouping together on a ship. Just because the grouping isn't exactly what you want doesn't mean it won't be an option in the game. So try another one. |
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3/01/09 1:11:38 AM#65
Originally posted by Hagonbok How does not having player crews stop players from grouping?
I'll answer. It doesn't at all. In fact it makes certain that every player in the group is having a fun and interesting experience. Instead of only a couple in the group, and the rest doing some mundane task not really knowing what's going on or not being able to feel like they've made an equal contribution.
Look I know you and others don't agree with me, but a bunch of captains in ships grouped together as the ONLY option for a star trek mmo is just stupid. I still think that a star trek mmo should offer multi-player ship crews if only because its star trek. If this wasn't a star trek mmo, I wouldn't think twice about single player ships, hell, I love it in eve, but in star trek, gotta have crews. |
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3/01/09 12:20:23 PM#66
Originally posted by dhayes68
Look I know you and others don't agree with me, but a bunch of captains in ships grouped together as the ONLY option for a star trek mmo is just stupid. I still think that a star trek mmo should offer multi-player ship crews if only because its star trek. If this wasn't a star trek mmo, I wouldn't think twice about single player ships, hell, I love it in eve, but in star trek, gotta have crews. I'd say that making sure that every players has equal opportunity to have fun and participate fully is a very smart move. Condemning newer players to have to be under the thumb of other players, and having their entire game experience dictated by what another player chooses to do, is what's "stupid", not to mention suicide for the game. |
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3/02/09 11:15:16 PM#67
Originally posted by Hagonbok
Look I know you and others don't agree with me, but a bunch of captains in ships grouped together as the ONLY option for a star trek mmo is just stupid. I still think that a star trek mmo should offer multi-player ship crews if only because its star trek. If this wasn't a star trek mmo, I wouldn't think twice about single player ships, hell, I love it in eve, but in star trek, gotta have crews. I'd say that making sure that every players has equal opportunity to have fun and participate fully is a very smart move. Condemning newer players to have to be under the thumb of other players, and having their entire game experience dictated by what another player chooses to do, is what's "stupid", not to mention suicide for the game. Not only is that the lamest thing I ever heard, its also a sure fire plan for making a game that fails. Go play tic-tac-toe if thats what you want. |
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3/03/09 11:07:25 AM#68
Originally posted by dhayes68
You're right, Star Trek should be hardcore, it shouldn't be a game that even the most casual gamer can pick up and play...it should have a complex system that takes weeks to learn fully, it should be built so you have to spend months shipping ore, mining, or doing other fetch and carry missions until they're able to do anything in-game. Oh, right that's been done...EVE online...Star Trek is not Eve Online. The lamest thing i've ever heard is a so-called gamer who thinks that other gamers shouldn't be able to participate unless they're 'hardcore' and dedicated, so because a gamer and Star Trek fan who wants to play this game but can only afford to give one day a week shouldn't be able to get into the deeper part of the game because they've haven't earned it? How elitist can one person get? must be a blast grouping up with you. Nobody said anything about this game 'catering to the casual gamer' but for everybody to have fun and enjoy themselves, there is a difference, if you can't see it then i don't know what to tell you. |
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3/03/09 1:52:53 PM#69
Originally posted by TheGrue
You're right, Star Trek should be hardcore, it shouldn't be a game that even the most casual gamer can pick up and play...it should have a complex system that takes weeks to learn fully, it should be built so you have to spend months shipping ore, mining, or doing other fetch and carry missions until they're able to do anything in-game. Oh, right that's been done...EVE online...Star Trek is not Eve Online. The lamest thing i've ever heard is a so-called gamer who thinks that other gamers shouldn't be able to participate unless they're 'hardcore' and dedicated, so because a gamer and Star Trek fan who wants to play this game but can only afford to give one day a week shouldn't be able to get into the deeper part of the game because they've haven't earned it? How elitist can one person get? must be a blast grouping up with you. Nobody said anything about this game 'catering to the casual gamer' but for everybody to have fun and enjoy themselves, there is a difference, if you can't see it then i don't know what to tell you. Where did I say the game should be hardcore to the point where it eliminates anyone but the hardcore gamer? No where. My argument is it shouldn't be so lame and one dimensional as to give every player regardless of level of interest the same opportunity. Between lame and hardcore is a happy middle. If you want to make up things I've said just to argue against them, no need to wait for me to post, go ahead and just write what you want. |
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3/03/09 2:00:31 PM#70
I apologize, i thought you were insinuating that casual gamers shouldn't be involved in higher-tier aspects of the game, my bad.
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3/03/09 10:52:27 PM#71
Originally posted by dhayes68 Not only is that the lamest thing I ever heard, its also a sure fire plan for making a game that fails. Go play tic-tac-toe if thats what you want. What does not making new players have to play the game under the control of some other player have to do with catering to casual ,least dedicated players? I'll answer that for you. Absolutely nothing is what. Player crew in a mmo has got to be THE most foolish thing I ever heard of. As a feature in a few of the episodic missions maybe, but as a general game play feature it's just too silly a concept for a gaming company to take seriously. The only people that think it is viable are those that have no idea about these games. Simple as that. |
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3/04/09 2:27:20 PM#72
There were ... thousands? ... of people in the Cantinas of Star Wars Galaxies who enjoyed nothing more than hanging out and offering the occassional buff. Apparently that's such a horrible idea and couldn't possibly be applied to a ship's crew. Come to think of it, I don't recall Galaxies lasting much longer after they did away with the social aspects of the game. And yes, just because there won't be player crewed ships doesn't mean you can't group. There could be Hospital Ships that heal armor ... Stealth ships that sneak around and do lots of damage... Missile boats to shoot from long range ... and Tanking ships to fight. Maybe we could come up with clever names for them like umm ... Cleric, Rogue, Wizard and Fighter just pop into my head. But this game is going to be SOOO different from every other MMO out there ever because its going to have a Star Trek skin ... ... not so much ... I think the player crew crowd sees in this IP the possibility to really push the genre into something different, something no one has seen before. EVE's already done the single ship, single player, skill based game and they've done it very well. And I bet the game is live less than 24 months before skills are replaced with 'Iconic Star Trek' classes because people don't want to be bothered with learning the skill system. The PvP crowd will complain that their hospital ship can't fight a cruiser. And the potential that is STO now will be reduced to a ... well ... an NGE. |
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3/04/09 3:28:05 PM#73
Originally posted by whpsh You know, you can get everything you want in your text based simming. Why not just stick to that if everyone having the opportunity to have fun and not be controlled by other players all the time bothers you so much? I'm sure there's plenty of masochists you can boss around that still participate. You see what popularity it has though.
By the way, those thousands of people standing around in cantinas? They were a large part of why people hated SWG at release. They never seemed to want to do anything. Face it, mmos aren't going to be glorified chat rooms ever again. Get over it already. It's been how many years since the market spoke and that was clear? |
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3/04/09 3:30:29 PM#74
I have more of an Ensign Ro personality, i'm not ready for captainship SIR ! |
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3/05/09 8:31:30 AM#75
Originally posted by Zorndorf
Well said. I'm not going to take pay 15 a month to have some dork tell me what to do. Much as I hate to destroy the fantasies of the the SIM fans, that type of game will never have enough subscribers for a developer to spend money on. Any time a game starts to become a job I lose interest. |
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