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News Discussion  » City of Heroes: Mission Architect Review

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54 posts found
  Manchine

Novice Member

Joined: 8/01/03
Posts: 486

2/27/09 3:52:28 PM#21

This is something that I  really want to use.  They probable will time it to come out just before Champions does.  =)

  CujoSWAoA

Advanced Member

Joined: 10/27/04
Posts: 1487

"Pablo Picasso said art is a lie that tells the truth."

2/27/09 4:08:42 PM#22

Its not like other MMOs are going to look at CoH and design their own system to model this one....

One of the most innovative things ever created in MMOs was the Entertainer Profession in Star Wars Galaxies, has it ever been gleamed into another MMO? Nope.

MMOs are too busy trying to model themselves after World of Warcraft, they don't look at OTHER MMOs.....

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
2/27/09 4:13:55 PM#23
Originally posted by Mrbloodworth

EDIT: Now cross linked articles are citing you as a source for saying that this is the first time its happened in MMO's.

 

 

Then they are citing me wrong. Where is this happening?

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Lonewolf

Novice Member

Joined: 10/06/02
Posts: 229

2/27/09 5:27:39 PM#24

User generated content is definitely the future of MMO's been said for years following Ryzom's excellent application of the Ryzom Ring

Imagine the drop in developer costs, when players ARE your development team

My god may the revolution begin already PLS!!! And stop churning out this silver spoon fed WoWesque CRAP!

 

And to be honest a small mention of the idea first being PIONEERED and INNOVATIVE in Ryzom would have pushed the article much further in the educated and informed direction

The article does read like CoH was the first MMO to devise this

Don't shoot me though I don't play Ryzom just it does this User Generated Content idea ALOT better than CoH has

  VuDu_DawL

Novice Member

Joined: 12/11/07
Posts: 65

"You don't give to get. You give to give. Anything else isn't giving. It is barter." - D.

2/27/09 7:18:10 PM#25


Originally posted by Slackerboy
The one thing that seems to be missing and what CoX really needs is the ability to make mission maps. The thing that made me drop CoX was that every mission feels the same.
Sure the maps are random. But there are a limited number of room types and they have strict rules for how rooms connect (I.E. a Hall segment tends to connect 2 big rooms, never to another hall segment). And inside the rooms mobs are always placed the same way. No matter who you are fighting.
 
I had really hoped this would allow us to construct the maps and place the mobs. I can see how that could be abused but it also would make much better missions. IMHO.


Seconded. I have yet to get a look at it, but as an avid writer I am drooling with anticipation. I have already scheduled the summer off classes. :P

  VuDu_DawL

Novice Member

Joined: 12/11/07
Posts: 65

"You don't give to get. You give to give. Anything else isn't giving. It is barter." - D.

2/27/09 7:20:42 PM#26


Originally posted by Slackerboy
I don't know about the rest of the people here, but I could care less who implimented this idea first.
I am sure many game developers have thought about putting tools in their users hands to allow them to create content. Heck FPS games have been doing it for years.
Maybe we should give credit for this idea to ID for the level editor in Doom. After all that allowed players to make content and publish it.
Who cares? Me I just am glad to see it added to CoX.

Amen, again.

  VuDu_DawL

Novice Member

Joined: 12/11/07
Posts: 65

"You don't give to get. You give to give. Anything else isn't giving. It is barter." - D.

2/27/09 7:45:56 PM#27

SynEater - are you the owner of the character by the same name on Liberty?

If so, you gave my partner a good laugh. He happened to see the character in Talos, so he sent me a screenshot saying "Note the hero's name? Friend of yours? :D" The reason this is funny? I have a villainess who is a female succubus named "Dark as Syn", human form name Syndi Johansson, who generally goes by "Syn".... hehe.

  deathtripp

Apprentice Member

Joined: 10/07/06
Posts: 261

2/28/09 5:13:46 AM#28

Pretty informative review. I have been thinking of resubbing but ehh...

-----------------------------
Real as Reality Television!!!

  SynEater

Novice Member

Joined: 8/27/06
Posts: 63

2/28/09 10:09:03 AM#29

VuDu lol it might have been I do have a few alts running around in Lib but I am primarily on Protector and now Freedom and I do have a few toons named that :)

but my mains are Recluse's hand on vills and Azure on Heores :)

  VuDu_DawL

Novice Member

Joined: 12/11/07
Posts: 65

"You don't give to get. You give to give. Anything else isn't giving. It is barter." - D.

2/28/09 10:21:58 AM#30

Hehe. I only play on Liberty (as does my partner). The character (Syn eater) had long white and hair and was dressed in a white outfit with a white trench coat. He was a level 26 tank.

My Syn is probably one of my two favorite villains. The other is Xandra, my ice/thermal corruptor (also an ice/thermal controller when she sneaks off to Paragon City). But I really enjoy playing Syn (Dark/Dark/? -haven't picked her patron yet... still trying to decide which would fit into her story the best).

I just noticed the nickname and it reminded me of that character in the screenshot he sent me, and I had to giggle.

  Sanguinia

Novice Member

Joined: 11/08/08
Posts: 235

U.S. Government Sponsored Role-Player.

2/28/09 12:54:59 PM#31

I am looking forward to this going live.. As for SWG, Ryzom, and whatever other game did what, who cares? It's not something I needed to know in the article. MMO fun-facts are essentially useless. However, I will admit that the idea of this always makes me wanna get back into Neverwinter Nights. But I wouldn't have wanted him to mention NWN in the article. No need to veer off-track for no good reason.

What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.

  n00bit

Advanced Member

Joined: 5/03/05
Posts: 305

2/28/09 2:11:58 PM#32

Nice review. I dropped my sub when they pushed the release of Architect back, but I'll definitely be resubbing when it's released. I'm slighlty disappointed at the inability to place NPCs and items in specific locations, but as you said, randomness has been part of CoH since the beginning. As for the Ring, who cares if it was first? It has nothing to do with the article. Besides, having used the Ring, I can say that Architect looks far more user-friendly and is integrated nicely. Not to mention that the Ring hasn't been updated in years; we can expect Architect to be updated regularly.

  FreddyNoNose

Novice Member

Joined: 8/06/05
Posts: 1564

2/28/09 5:45:44 PM#33

If people want to give credit where credit is due, then why not go back to the days of muds?  Some MUDS allowed the top end players to get tools to create new content.  Basically all of these modern tools are because of that earlier work.

  Morpgeus

Apprentice Member

Joined: 7/13/07
Posts: 58

The fool doth think he is wise, but the
wise man knows himself to be a fool.
-
As You Like It

2/28/09 7:09:19 PM#34

Hi all,

Much as I like to be exceedingly positive about the player-made-content notion (I tried The Ring in Ryzom too; NWN of course way back)...I have one major objection.

The *one* thing nearly all my friends who play or have played CoX agree on (and many have left because of this) is that the areas are indeed (as mentioned by others) too repetitive.

I think not allowing map editing not only is the worst possible shortcoming this much anticipated feature/update can have...quite frankly I fail to see how you can call it 'Architect' without this.

But the name is not the problem. The very last thing I expected (or want) is prefab maps.

My interest has evaporated. What a pity. I will see if it gets added in the (near) future.

Lucas aka Xin Yue/Eruptic & others on Liberty.

 

* Since the more fair and crystal is the sky,
* The uglier seem the clouds that in it fly
-
* Richard III

* I say, there is no
* darkness but ignorance.
-
* Twelfth-night; or, What You Will

  User Deleted
3/01/09 7:34:20 AM#35

Who knows, in the not too distant future there may be a map editor in the works and it will get patched into the game along with various other improvements to the Architect system, after all that is the beauty of these games they are able to be modified by the devs in whatever direction they want, nothing is written in stone.

I wouldn't look at the Architect system as being something that isn't going to change in the future, everything gets tweaked/modified/altered in all MMO's. I would just be happy that it's going to make it into the game rather than just sitting on someones desk as a good idea but not worth implementing due to present day constraints not enabling everything the players want, it's like cutting your nose off to spite your face.

 

 

  User Deleted
3/01/09 8:19:03 AM#36

It's a good feature and it become more and more common in games to have user-created content. It's by no means anything new, especially if you've been a pc gamer for untold years, but it's kinda new to mmo's. I just hope they let them make long chains, as already in the game from all the contacts scattered around.

Back to dinging my defender

  Sanguinia

Novice Member

Joined: 11/08/08
Posts: 235

U.S. Government Sponsored Role-Player.

3/01/09 4:08:03 PM#37

Actually, I think a Map Editor would bog down the whole thing with unnecessary complications that just aren't worth it. Sure, it might be pretty keen to have a different map to have your super-battle in; but quite honestly, I'd rather have a good story. I'm skeptical that the tech-heads [and Counter-Strike fans] that a Map Editor would cater to the most, would be able to put together a decent enough story to make the pretty maps worth the run-through.

What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.

  Centhan

Hard Core Member

Joined: 2/17/04
Posts: 373

3/01/09 10:30:04 PM#38

I was a fairly long time player of CoH, and enjoyed my time while I was there.  However, I would have to say one of the the top reasons I left it was because of the repeating missions.  They all felt the same to me.  There were only so many "deactiveate bombs", "rescue", or "kill all" missions I could do before I got totally bored.  So what exactly would be an incentive for someone like me to come back?  What am I missing?  Instead of computer generated missions, you now have player generated missions using the same coding to create them.

I mean woudln't a "Malta: Kill All" mission generated by the computer be the same thing if a player created the mission with the same parameters?  Maybe just with the different randomly generated map layouts as usual.

 

  giggal

Apprentice Member

Joined: 11/25/04
Posts: 104

3/01/09 10:44:37 PM#39

one benefit i see from the architech is being able to build specific scenarios for the purpose of loot farming

  Sanguinia

Novice Member

Joined: 11/08/08
Posts: 235

U.S. Government Sponsored Role-Player.

3/02/09 9:37:37 AM#40
Originally posted by giggal

one benefit i see from the architech is being able to build specific scenarios for the purpose of loot farming


 

They have a system in place that prevents farming.

What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.

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