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Darkfall

Darkfall 

General Discussion  » Exploit accusers

2 Pages « 1 2 Search
33 posts found
  dembar

Novice Member

Joined: 9/19/08
Posts: 118

2/27/09 1:22:36 PM#26
Originally posted by COORS
Originally posted by RedMorgan

People should think twice before pointing fingers.  Society of the Anvil was maybe the 5th clan to put up a city on the server, and we did it without profiting from exploits.  If we found one... hell we'd probably exploit it to hell and wouldn't be ashamed to admit it.  So, yes, it's perfectly possible to have put up a city despite all the awful sync issues and character deletions for humans, etc.


 

Thank you for being honest.

My question is this though.

What's the point in it being soooooooooo easy to put up a clan city. In the end, if it's this easy to do, cities will have absolutely NO meaning at all. Thus, losing a city won't really matter that much.

So in the end, the cities will be as meaningfull as taking keeps in WAR. It will mean nothing.

You see my point. This game mechanic, whether exploited or not, needs to be revised ASAP.

 

see you fail!

 

you dont claim a city for 10 k

you claim a city stone where you can BUILD your city. when you claim the terrotory you dont have anything more then a bindstone and a bank. from there you need to Build yout city up.

 

its easy to claim a terretory but its hard to build up your city and KEEP your terretory/city

 

  amish_farmer

Novice Member

Joined: 1/23/09
Posts: 54

2/27/09 1:23:09 PM#27
Originally posted by strongaxe
Originally posted by Pale_Rider

Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.

 

If i recall in beta, it was pretty easy to take over a bare city clanstone.

(I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)

 

Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.

There are more things to exploit than just stuck mobs.  I can pretty much assure you that the bigger clans found exploits and didn't report them during beta so they could use them to their advantage.

There was very nearly a dupe bug that made it to release, too.  Someone reported it days before the release date.

  dembar

Novice Member

Joined: 9/19/08
Posts: 118

2/27/09 1:25:59 PM#28
Originally posted by amish_farmer
Originally posted by strongaxe
Originally posted by Pale_Rider

Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.

 

If i recall in beta, it was pretty easy to take over a bare city clanstone.

(I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)

 

Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.

There are more things to exploit than just stuck mobs.  I can pretty much assure you that the bigger clans found exploits and didn't report them during beta so they could use them to their advantage.

There was very nearly a dupe bug that made it to release, too.  Someone reported it days before the release date.

 

 

Partly your lieng

 

yes there was a dupe bug discovered a few day's for release.

and that bug was because of a new patch! and they fixed it.

thats why your testing thinks that are being patched! to discover such thinks!

 

  feyrband

Novice Member

Joined: 9/08/08
Posts: 25

2/27/09 1:29:09 PM#29

mobs in alfar area were bugged out in a way where they wouldnt move or fight back, so they were basically all on free-farm. including several mobs that dropped 150+ gold EACH.

this is why there is an exploit outcry.

we, without having alfar players, spent 10+ hours farming invisible mobs aiming for blood spatter in the air for 5-15gold per drop and the quests. and several humans lost about 3k total due to the logout/login bug which delayed us a good while.

fuckxfire Xfire Miniprofile
  RedMorgan

Apprentice Member

Joined: 8/29/08
Posts: 7

2/27/09 1:29:50 PM#30


Originally posted by COORS
Thank you for being honest.
My question is this though.
What's the point in it being soooooooooo easy to put up a clan city. In the end, if it's this easy to do, cities will have absolutely NO meaning at all. Thus, losing a city won't really matter that much.
So in the end, the cities will be as meaningfull as taking keeps in WAR. It will mean nothing.
You see my point. This game mechanic, whether exploited or not, needs to be revised ASAP.


There's nothing easy about having and maintaining a city. Claiming cities at launch is a rat race, and only the most organized and efficient clans will be able to get the city they want. There is a very limited number of cities as well, so most clans will go without one. Then building those cities is pretty grindalicious, and you have to be really dedicated to put it all together.

I share your concern however, as I haven't seen much reason to keep a city yet. Maybe having the ability to construct with higher things on the tech-tree will make them worthwhile, but that remains to be seen.


Originally posted by BigCountry
Indeed.
But it is still not the way to launch a mmorpg dude...
/rollback

No argument there. Personally, a rollback would screw me and my clan, but the launch itself screwed many more people. I'm not sure if it's going to happen though.

  Dullahan

Novice Member

Joined: 5/20/05
Posts: 92

2/27/09 1:39:46 PM#31

Having a clanstone != having a clan city.

Cities require time and resources.  If you can get a 10-20 people together, getting a clanstone and city going shouldn't be that hard.  Its building the city up, maintaining and defending it that will be hard.

___
Played EQ, DAoC, AO, WoW, Vanguard, Ryzom, Darkfall, Mortal Online and others I don't remember or care to admit.

  dembar

Novice Member

Joined: 9/19/08
Posts: 118

2/27/09 1:45:58 PM#32

i am hoping for a server wipe, if its not happening then i can life with it.

 

its not like my friends and me where going for a hamlet/city stone right away.

we decided it would be best to let the dust settle a bit

  KKyoji

Novice Member

Joined: 9/05/08
Posts: 21

2/27/09 1:58:46 PM#33

people are exploiting...duh. I was killing bugged goblins just yesterday

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