Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,996
Members:1,142,526  Online:0
Guests:0  Posts:3,114,748
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Exploit accusers

2 Pages 1 2 » Search
33 posts found
Pale_Rider

Apprentice Member

Joined: 8/23/06
Posts: 59

 
2/27/09 12:34:14 PM#1

Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.

 

If i recall in beta, it was pretty easy to take over a bare city clanstone.

(I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)

What do u think fuels these claims

Non-beta testers with no past ingame experience
People that haven't got ingame yet and wanted a clan city thats now taken
Players exploiting to the max
"Teh beta-cake is a lie"
(login to vote)
strongaxe

Novice Member

Joined: 9/16/06
Posts: 867

2/27/09 12:35:21 PM#2
Originally posted by Pale_Rider

Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.

 

If i recall in beta, it was pretty easy to take over a bare city clanstone.

(I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)

 

Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.

jonte912

Novice Member

Joined: 2/26/09
Posts: 4

2/27/09 12:36:33 PM#3

some clans were actually exploiting, one clan got a city after just ~1 hour

Drazmic

Novice Member

Joined: 2/27/09
Posts: 186

2/27/09 12:37:04 PM#4
Originally posted by strongaxe
Originally posted by Pale_Rider

Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.

 

If i recall in beta, it was pretty easy to take over a bare city clanstone.

(I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)

 

Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.

 

I'll just love the clans that got their city and kept going. Yes the city can be taken but who's to say they don't have enough to be able to start 5 more cities?

GoodBadUgly

Novice Member

Joined: 2/01/09
Posts: 138

2/27/09 12:39:00 PM#5

I don't doubt that some mobs weren't working as intended and easily exploited because the ones I was farming weren't working as intended and tremendously more difficult.   It they were bugged out and lot harder in some instances its easy to imagine the opposite occuring as well.

I didn't see one case of easier to farm mobs though but I was only in a small fraction of the overall map.

I also have to think that alot of bellyaching is being done by those who fell short of their goals as well as those who had nothing to do with the game but troll forums looking for anything they can latch onto to blast at the game.

If you were in beta you probably remember all the crybabys accusing others of hacks when they lost out to them.   I was witness to several events where people just made the stuff up because they couldn't bear losing.   It happens in every game online and in real life.

Pale_Rider

Apprentice Member

Joined: 8/23/06
Posts: 59

 
2/27/09 12:41:57 PM#6
Originally posted by jonte912

some clans were actually exploiting, one clan got a city after just ~1 hour

 

I would'v responded wtih "Holy Fck" if i saw that after just 1 hour.  With everyone crowding goblin spawns at the beginning where people should'v been, I don't think there would'v been enough gold for these guys to get that city without going out and finding those mobs just standing around.

I actually saw 3 of these npcs in beta. Got some nerve to attack them but they didnt move or react at all.

User Deleted
2/27/09 12:42:13 PM#7
Originally posted by jonte912

some clans were actually exploiting, one clan got a city after just ~1 hour

 

A paradise for exploiters ?
That's why we have such defense from some fanboys. They can't do the same thing in other mmorpgs.

User Deleted
2/27/09 12:44:49 PM#8

dont you just LOVE the " anything i can get away with is acceptable behavior" crowd. the lack of personal morality/ethics of people these days is astounding

Drazmic

Novice Member

Joined: 2/27/09
Posts: 186

2/27/09 12:48:27 PM#9
Originally posted by Bodeus

dont you just LOVE the " anything i can get away with is acceptable behavior" crowd. the lack of personal morality/ethics of people these days is astounding

 

You can't blame people these days when it's the parents that had to teach them it.

mordekai

Novice Member

Joined: 6/05/04
Posts: 14

2/27/09 12:50:54 PM#10
Originally posted by strongaxe
Originally posted by Pale_Rider

Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.

 

If i recall in beta, it was pretty easy to take over a bare city clanstone.

(I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)

 

Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.

Can anyone verify this? Last I heard they were still 1500G.

jdd

Landrew

Novice Member

Joined: 9/08/05
Posts: 30

2/27/09 12:51:01 PM#11

This is a sad day where at launch the entire integrity and the balance of power is completely tainted by the sync issues.

What makes it worst is that the legitimate players are double whacked by not being able to hit mobs(1), also with guilds that are exploiting high level mobs where they are claiming the prime city plots(2).

It's like hitting the honest players and guilds while they are down on the ground...

DFO should consider a server wipe or they will have one of the worst game launches in history in their hands if they dont roll back the servers to its original balance state where everyone is on the same level field...

http://darkfallblog.com/2009/02/sync-issues-servers-still-down.html

Elder of Oblivion Nation

Drazmic

Novice Member

Joined: 2/27/09
Posts: 186

2/27/09 12:52:19 PM#12
Originally posted by mordekai
Originally posted by strongaxe
Originally posted by Pale_Rider

Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.

 

If i recall in beta, it was pretty easy to take over a bare city clanstone.

(I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)

 

Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.

Can anyone verify this? Last I heard they were still 1500G.

everyone in race chat of Alfar said 10k

radtweak

Novice Member

Joined: 7/09/06
Posts: 34

2/27/09 12:55:21 PM#13

I'd have to agree with strongaxe on this one.. it was a few peeps/guilds that were taking "advantage" of things such as static mobs like Minotaurs that had some nice armour and gold on em (from what I've heard).  I can guarantee nearly anyone that came across this would've taken advantage and kill it, repeatedly if possible, it's not like you're going to think "hmm that Minotaur's broken maybe I should come back later when he's working so I can let him tear my arms off".

 

Again it was taking advantage of the server state and not really a full on exploit in its true meaning which is when someone goes out of their way to get around a working game mechanic in order to break it and gain from it.

Of course the fact that half the peeps who pre-ordered didn't even get in (myself included) just added to the fire and made a lot of them blow situation out of proportion as obviously a bit of jealousy will always creep in.

They were lucky .. we weren't so lucky. At least you'll have some cities to raid once you get in

drago_pl

Apprentice Member

Joined: 7/03/04
Posts: 95

2/27/09 12:55:45 PM#14
Originally posted by Pale_Rider
Originally posted by jonte912

some clans were actually exploiting, one clan got a city after just ~1 hour

 

I would'v responded wtih "Holy Fck" if i saw that after just 1 hour.  With everyone crowding goblin spawns at the beginning where people should'v been, I don't think there would'v been enough gold for these guys to get that city without going out and finding those mobs just standing around.

I actually saw 3 of these npcs in beta. Got some nerve to attack them but they didnt move or react at all.

Goblins are for newbies who don't know how to play. My clan just know location with mobs a little harder than goblins and quest that gives 200 gold if manage to kill 10 of those mobs in 1h (bonus gold if more). With 6 ppl they managed to get 8k gold in couple h.  Rest of clan was not so effictive and in other places. Still it's so damn easy to get gold for town.

rutaq

Hard Core Member

Joined: 8/08/06
Posts: 107

2/27/09 12:59:43 PM#15
Originally posted by mordekai
Originally posted by strongaxe

 

Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.

Can anyone verify this? Last I heard they were still 1500G.


 

Confirmed.  They are 10K and it still costs 2000 to form your guild.

 

I can also confim that the bugged Mobs were harvested for many hours by multiple guilds.   Either you fought active MOBs and dealt with the nasty sync probelms or you were lucky to find the Inactive MOBs and bashed them down like Pinatas and made HUGE amounts of gold and got tons of great gear too.

 

rhinok

Elite Member

Joined: 2/01/07
Posts: 1217

2/27/09 1:00:39 PM#16

The percentage of valuable beta testers, compared to freeloaders and exploiters, is probably very small.  In my opinion, most players use beta as a way to play the cool new game for free.  Others use beta as a way to find exploits and bugs, not to report them and make the game better, but to identify which ones can be used to give them an advantage, especially when the game goes live.

As far as understanding "game mechanics", it should be obvious that some of these clans knew exactly where to go and what to do in order to earn maximum rewards for minimum risk, due to exploiting game mechanics. At minimum, if everything they accomplished was intentionally allowed "by design", then that design is flawed, because nobody should be able gather that much gold and establish strangleholds on strategic locations within hours of launch. Furthermore, that undermines Tasos' statement "We considered offering early access to the pre-orders, but decided against this due to the competitive nature of the game". * I have a hard time believing that allowing that much advantage so quickly is intentional design. 

~Ripper

* Although Tasos stated that they decided against allowing pre-orders early access to the game, that's effectively what has happened.  Nobody else is able to purchase the game, therefore, pre-order players will have advantages.  Regardless, the whole staged launch contradicted that statement.  After all, if you don't want to let players in early, becuase it will give them an unfair advantage, then how do you justify a staged release?  When the server has been satisfactorily stabilized and account managerment is under control, Aventurine should do a server wipe, IMO.

Dullahan

Novice Member

Joined: 5/20/05
Posts: 81

2/27/09 1:03:04 PM#17
Originally posted by strongaxe
Originally posted by Pale_Rider

Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.

 

If i recall in beta, it was pretty easy to take over a bare city clanstone.

(I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)

 

Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.

Even with the sync issues, I made over 300 gold on start quests and killing newbie mobs right outside the city in under 2 hours.  That means if you were fighting the mobs that drop 20-50g a kill with 10 people, you could have this cash in 1 day without breaking a sweat.
 

___
Played EQ, DAoC, AO, WoW, Vanguard, Ryzom and others I don't remember or care to admit.

BigCountry

Novice Member

Joined: 5/31/05
Posts: 66

2/27/09 1:03:34 PM#18

Yeah if they are 10k then the servers need to be wiped....

That's puts everyone who could not find these static spawning/statue mobs that dropped 50-100 gold days behind.....

Much less all the good city spots claimed from the exploit....

Damn I need to update my sig and chit. Been a long time since I posted over here....lol

COORS

Apprentice Member

Joined: 4/30/08
Posts: 317

2/27/09 1:04:03 PM#19
Originally posted by Bodeus

dont you just LOVE the " anything i can get away with is acceptable behavior" crowd. the lack of personal morality/ethics of people these days is astounding


 

It truly is.

And I hate to harp on this, because I've said it many times before, but no one obviously cares.

This type of behavior stems from all the children we have playing these days. The majority of these idiots posting here are no more than 9 - 15 years old. They have NO honor or integrity, and don't even fully comprehend what those words mean. This is the said state of MMO gaming these days, and it's unfortunately not going to get better anytime soon.

RedMorgan

Apprentice Member

Joined: 8/29/08
Posts: 7

2/27/09 1:05:45 PM#20

People should think twice before pointing fingers.  Society of the Anvil was maybe the 5th clan to put up a city on the server, and we did it without profiting from exploits.  If we found one... hell we'd probably exploit it to hell and wouldn't be ashamed to admit it.  So, yes, it's perfectly possible to have put up a city despite all the awful sync issues and character deletions for humans, etc.

COORS

Apprentice Member

Joined: 4/30/08
Posts: 317

2/27/09 1:09:57 PM#21
Originally posted by RedMorgan

People should think twice before pointing fingers.  Society of the Anvil was maybe the 5th clan to put up a city on the server, and we did it without profiting from exploits.  If we found one... hell we'd probably exploit it to hell and wouldn't be ashamed to admit it.  So, yes, it's perfectly possible to have put up a city despite all the awful sync issues and character deletions for humans, etc.


 

Thank you for being honest.

My question is this though.

What's the point in it being soooooooooo easy to put up a clan city. In the end, if it's this easy to do, cities will have absolutely NO meaning at all. Thus, losing a city won't really matter that much.

So in the end, the cities will be as meaningfull as taking keeps in WAR. It will mean nothing.

You see my point. This game mechanic, whether exploited or not, needs to be revised ASAP.

BigCountry

Novice Member

Joined: 5/31/05
Posts: 66

2/27/09 1:09:58 PM#22
Originally posted by RedMorgan

People should think twice before pointing fingers.  Society of the Anvil was maybe the 5th clan to put up a city on the server, and we did it without profiting from exploits.  If we found one... hell we'd probably exploit it to hell and wouldn't be ashamed to admit it.  So, yes, it's perfectly possible to have put up a city despite all the awful sync issues and character deletions for humans, etc.

 

Indeed.

But it is still not the way to launch a mmorpg dude...

/rollback

Bill_pull

Novice Member

Joined: 2/27/09
Posts: 21

2/27/09 1:11:19 PM#23
Originally posted by radtweak

I'd have to agree with strongaxe on this one.. it was a few peeps/guilds that were taking "advantage" of things such as static mobs like Minotaurs that had some nice armour and gold on em (from what I've heard).  I can guarantee nearly anyone that came across this would've taken advantage and kill it, repeatedly if possible, it's not like you're going to think "hmm that Minotaur's broken maybe I should come back later when he's working so I can let him tear my arms off".

 

Again it was taking advantage of the server state and not really a full on exploit in its true meaning which is when someone goes out of their way to get around a working game mechanic in order to break it and gain from it.

Of course the fact that half the peeps who pre-ordered didn't even get in (myself included) just added to the fire and made a lot of them blow situation out of proportion as obviously a bit of jealousy will always creep in.

They were lucky .. we weren't so lucky. At least you'll have some cities to raid once you get in


 

This is not true.  The guilds in question knew in advance which high level mobs would bug out because of terrain issues.  The entire guild is there killing mobs that don't respond which they KNEW in beta wouldn't respond.

Casually coming across a bugged mob is one thing, but having your entire guild kill a high level mob that you purposefully 'bug' is another thing.  And then having the same mob respawn in 8 seconds at the exact same place.

Yes, there are players that randomly find bugged mobs.  But the guilds that are building endgame cities right now aren't just 'randomly' finding bugged mobs.

dave816am

Novice Member

Joined: 2/26/09
Posts: 18

2/27/09 1:14:27 PM#24

Everyone that didn't vote for the first option weren't in beta and have no understanding of the city claiming mechanics.

BigCountry

Novice Member

Joined: 5/31/05
Posts: 66

2/27/09 1:20:57 PM#25
Originally posted by dave816am

Everyone that didn't vote for the first option weren't in beta and have no understanding of the city claiming mechanics.

 

 

I have to completely disagree with you man. Exploiting small to medium mobs getting them to "stick" with no sync issues is one thing, exploiting epic mobs who do not move/attack AND spawn in the exact same place with massive sync issues is a totally totally totally unfair advantage....

 

Oh well. W/out a wipe, the EURO server is officially hosed....lol

Better reason not to take all this that serious until a US server is launched. Euro's got fuct though by this....big time....

 

2 Pages 1 2 » Search