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The Pub at MMORPG.COM  » This Genre Will Fail

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42 posts found
  JK-Kanosi

Apprentice Member

Joined: 12/15/06
Posts: 1359

 
2/26/09 7:09:38 PM#26
Originally posted by astrob0y

Everything was so much more fun when we geeks had our games for ourself. Now its so causal so I have to cry everytime I play an Wii game.  And I do as well remember strange doings before wow, like an real life an such, but things wasnt so bad before that. That journey you made for some level grinding was maybe boring then but is wow+quest helper the way to go? I dont think so.  Just becuse its so much easier and attracts more pepole it dosent have to be the greatest thing made (just like mcdonalds, sorry had to do that).  

And Vanguard had alot of good ideas that was trashed and sadly became an clone with a diffrent skin.

But you are right when you wrote about the developers that worked hard to create virtual worlds to attract some type of pepole. I want them back so they can produce a time killer that attracts my geeky nerve. Like a steampunk fantasy mmo :)


 

I heard an older gentlemen (super geek, old school) at Gamestop (a customer) talking about how he's excited for the Firefly MMORPG to release in 2009. I haven't heard anything about a Firefly MMORPG, but if what he says is true, that may be exciting.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  JK-Kanosi

Apprentice Member

Joined: 12/15/06
Posts: 1359

 
2/26/09 7:14:50 PM#27
Originally posted by GreenChaos

MMO's face many challenges that other games don't.

The biggest are: no ending, persistency, players playing at different paces.

Those are just a few I could list about one hundred.

Personally I think someone needs to rethink the MMORPG from the ground up. They are still just graphical MUDs, but MUDs have small communities and active GMs, making roleplay much more viable.

Lets face it MMOs suck. And the best way to make a great MMO is to not make a MMO. Make a great single player game, then slowly add multiplayer components until it becomes an MMO. That's what I would do.


 

You may be right. Lots of businesses out there have to rebuild their business processes (how they operate) from the ground up, and the result (including new information systems) is a higher profit and customer satisfaction.  What spurs this change? Competition. It'll probably be aspiring developers (still in school) that do this, but someone has to bite the bullet and revolutionize the genre if it's to get exciting again. Or at least evolve the genre at a faster pace, especially considering how long it takes to develop a MMO and even play it.

In reference to the differences between MMO's and RPG's, check out my really long above post. Sorry about the length, but I'm the type of person who is a deep thinker and can talk a lot.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  RetroMonster

Novice Member

Joined: 2/26/09
Posts: 283

The World Is Going To Hell and I'm Taking The Bus.

2/26/09 7:42:39 PM#28
Originally posted by Clippe

I agree with the OP's points too, but I doubt that the MMORPG genre will ever die out. I've played plenty of MMOs and plenty of games from other genres, and my best gaming memories are without a doubt from playing MMOs. Games like CS have their charm but there's nothing like playing an open PvP game with a good guild, that's what gaming is all about for me. Sure, there are plenty of asses in MMOs, but I guess that's just the way of the internet, and if you don't know how to avoid them you might be better off just selling that computer :P


 

I agree as well.

  Calintz333

Apprentice Member

Joined: 12/10/07
Posts: 1124

TWILIGHT ONION!

2/26/09 7:51:14 PM#29
Originally posted by Stormwave1

Unfortunately, I completely agree with all of your points. I'm not sure if it will mean the death of the genre, but it certainly needs something different before it dies off.

I've been playing MMORPGs since EQ1 first launched.

The first MMORPGs were for a more niche market, but when the larger companies realised the amount of money that could be made, lots followed suit. Resulting in much higher production games, which also means more of a financial risk. The answer to that was to attract the casual market, as it's much bigger, which is exactly what WoW did (and is still reaping the benefits of). This resulted in a huge watering down of many features though, like travelling, communicating, role-playing.

Most people play MMORPGs now just to get to the next level. There is no slow pace option anymore. I tend to walk around, explore, talk to people, help people out, etc, but this just results in me getting left behind, and being called a "n00b" etc. I do also hate the way every single quest, levelling possibilities, maps, skill sets are studied to death, and unless you follow an exact path you are "gimped". There is also no exploration, no hidden secrets that nobody else knows, absolutely nothing unique. It has also resulted in the genre becoming a lot easier, there is no real penatly for death in any MMORPG any more, meaning there is no tension when you get in trouble, just die and respawn. Everything is also handed to you, every quest has map points, so much information you never have to think, sometimes even shortcuts to get there to prevent the "tedious" task of enjoying the world.

I used to spend hours on EQ just sitting round talking, or walking from place to place for fun, playing games, or exploring. None of that exists anymore, it's just grind, grind, grind and when you get to the top level, moan that theres nothing to do.

EVE is a nice alternative to this generic formula, but I'm giving up on MMORPGs for now. Hopefully FML will be fun :)

It wont mean the death of the Genre, games in general are getting to easy, to uninspired to simplistic, even mmorpgs are just kill this and go get that...the genre just like gaming in general for the majority is turning to  kids as their main income. Fine, that means that the only change we will see is the population of many mmorpgs will be mostly kids, along with most games will be marketed to kids.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 11896

2/26/09 7:55:57 PM#30

I'm sorry OP, but the genre is doing everything but failing.

Oh sure, you might not like it, but the fact is you are just not aware enough of history. Seriously.

All this has happened already and will always happen.

It happened with music and movies and literature. But gamers like yourself can't seem to connect the dots. You guys need to really start looking at the bigger picture. It's quite amazing even if you don't have an appreciation for it.

Quite frankly, I would love to go inside your life and look at your taste in music, movies and literature.

Are you an avid blues or jazz or classcical fan? Do you horde movies from the 30's and 40's becasue they are different than today? Well, if so then you full on know how those specific genres are more niche than what is being played in popular venues today. If not then perhaps you are part of the popular culture and are the antithesis of what has gone before, what started it all.

Sorry but most if not all music I hear on the radio is dull, same old key signatures, same 4/4 and sometimes (gasp) 3/4 no interesting modulations or harmonic movement. But it is what it is and I smile because I full on know that history is just playing itself out like it always has.

MMo's have moved into the mainstream and are here to stay. They might not be what you like (and no reason they should nor should you have to like it) but they are fast becoming very acceptable if not as of yet, "mainstream".

 

  User Deleted
2/27/09 11:46:06 AM#31
Originally posted by Sovrath

I'm sorry OP, but the genre is doing everything but failing.

Oh sure, you might not like it, but the fact is you are just not aware enough of history. Seriously.

All this has happened already and will always happen.

It happened with music and movies and literature. But gamers like yourself can't seem to connect the dots. You guys need to really start looking at the bigger picture. It's quite amazing even if you don't have an appreciation for it.

Quite frankly, I would love to go inside your life and look at your taste in music, movies and literature.

Are you an avid blues or jazz or classcical fan? Do you horde movies from the 30's and 40's becasue they are different than today? Well, if so then you full on know how those specific genres are more niche than what is being played in popular venues today. If not then perhaps you are part of the popular culture and are the antithesis of what has gone before, what started it all.

Sorry but most if not all music I hear on the radio is dull, same old key signatures, same 4/4 and sometimes (gasp) 3/4 no interesting modulations or harmonic movement. But it is what it is and I smile because I full on know that history is just playing itself out like it always has.

MMo's have moved into the mainstream and are here to stay. They might not be what you like (and no reason they should nor should you have to like it) but they are fast becoming very acceptable if not as of yet, "mainstream".

 

I'm sure the OP is aware of history.  His point was that it was failing in the eyes of the RPG community.  Not  in the eyes of the "Accept that the world likes to make things shitty and history proves this" community.

  ianubisi

Novice Member

Joined: 11/28/03
Posts: 4219

E: 86% A: 60%
S: 46% K: 6%

2/27/09 12:54:36 PM#32

Persistent online virtual worlds are the future of all entertainment.

  fischsemmel

Novice Member

Joined: 11/21/06
Posts: 353

2/27/09 1:52:44 PM#33
Originally posted by Stormwave1

Unfortunately, I completely agree with all of your points. I'm not sure if it will mean the death of the genre, but it certainly needs something different before it dies off.

I've been playing MMORPGs since EQ1 first launched.

The first MMORPGs were for a more niche market, but when the larger companies realised the amount of money that could be made, lots followed suit. Resulting in much higher production games, which also means more of a financial risk. The answer to that was to attract the casual market, as it's much bigger, which is exactly what WoW did (and is still reaping the benefits of). This resulted in a huge watering down of many features though, like travelling, communicating, role-playing.

Most people play MMORPGs now just to get to the next level. There is no slow pace option anymore. I tend to walk around, explore, talk to people, help people out, etc, but this just results in me getting left behind, and being called a "n00b" etc. I do also hate the way every single quest, levelling possibilities, maps, skill sets are studied to death, and unless you follow an exact path you are "gimped". There is also no exploration, no hidden secrets that nobody else knows, absolutely nothing unique. It has also resulted in the genre becoming a lot easier, there is no real penatly for death in any MMORPG any more, meaning there is no tension when you get in trouble, just die and respawn. Everything is also handed to you, every quest has map points, so much information you never have to think, sometimes even shortcuts to get there to prevent the "tedious" task of enjoying the world.

I used to spend hours on EQ just sitting round talking, or walking from place to place for fun, playing games, or exploring. None of that exists anymore, it's just grind, grind, grind and when you get to the top level, moan that theres nothing to do.

EVE is a nice alternative to this generic formula, but I'm giving up on MMORPGs for now. Hopefully FML will be fun :)


 

 

Sounds like the problem is YOU and not the games.

 

No. Seriously. There is as much to see and do in WoW as there was in EQ. There are as many hidden little corners of the world. As many little things to find or get or learn that few others have found, gotten, or learned. Yeah... there is more of a focus on leveling no than there used to be. But that is only overall. It does't HAVE to be that way for you unless YOU want it to be.

 

You're just fooling yourself. You say that there is nothing secret anymore and that everything is analyzed on third party sites and stuff, as if that wasn't going on in EQ. It was. You just either didn't realize it or were oblivious to the fact because you were different then.

  TwiztedTD

Apprentice Member

Joined: 9/14/04
Posts: 78

2/27/09 1:57:00 PM#34

I was reading some posts.  And I also agree I feel like im playing a single player game with the need to group.  Single player game meaning you have to follow a line (example quest line) or else you get left behind with either equipment, or experience.

 

I remember the Asherons Call days where a patch that had a new quest took the community sometimes WEEKS to figure it out!  There were no quest NPCs that told you where to go and what to do.  I remember people devoting hours, days, weeks to figuring out a quest line.

And then there were no instances it was a group of people got together in hopes that there was nobody in the dungeon.

 

I miss that.  Your character wasnt a class, it was what you made it to be.  

I do think this made the game really hard.  I still feel Asherons Call is one of the hardest games ive played.  If you died in the obsidian plans at lvl 25 because your were exploring you had to get help to get your stuff back.  You would hopefully get help from your Patron and guild.

  Kiernon

Novice Member

Joined: 2/20/09
Posts: 16

In any game, all the gear and loot is worthless compared to the moments and companions you find.

2/27/09 2:36:22 PM#35

Yet another instance in why I will probably never understand why some people play MMO games and do this to themlselves

Anytime something is boiled down to tedious and uninteresting, that's clearly a strong indication that it's probably time to just move along. I've mentioned this in various conversations with friends and on forums many times over, but if the bulk of a genre is something you don't find fun in, why do people insist that they remain doing it? Is it some dark pact made years ago that some are locked into playing games they don't care for else a loved on is tortured and they face financial ruin?

Honestly, we can all interperet what an MMO 'should' be. But as I see it, it comes down to three viable options. First, find the game that caters to what you enjoy about MMO games and play it. Damn the shortcomings, just get to the 'serious business' of playing the chosen game and enjoy the hell out of it. Second option, gather the required revenue, education, and team to create a world with your vision in mind. If you have come up with a new, and exciting universe with something different and appealing to what you believe the majority of the playerbase would like, then you stand to be quite successful. Option three? Stop playing the games you don't like playing. If the current generation of MMO games are not appealing to your sense of what you find fun, why on earth persist with something you no longer enjoy, for any reason?

The second post-point is that the community just.. sucks. Again, if it's something you have a personal dislike for, why be a part of a community you have no interest finding your place in and focusing on the enjoyment of the possibilities, rather than simply moving on to something new? If I had had such contempt for the MMO community, I'd simply just play wih the regular crew of people I've formed bonds with over the years of MMO gaming, and really limit on talking to people that feels like explaining physics to an 8 year old with down syndrome (no denying they're out there; you just have a choice whether to be immersed with it or not). There are quality people in the community out there, and I really don't believe that your only viable option is to either have a stable, all-inclusive "mature" community, or else you're forced to solo and become completely anti-social. There is absolutely a middle ground, and have been fortunate enough to experience that personally. If you approached things from a different perspective, you may have a completely different experience.

The third point struck me as probably the most strange.

In a post where I feel you're overanalyzing a few points and coming to some pretty absolute conclusions, you mention that overanalyzing is.... bad.

Look, I hope that you eventually find a game or community where your perceptions are changed and you find nothing but a really great time playing games. I truly wish that. I am actually sorry that you've found the genre of MMO gaming to be nothing more than a money-sucking cycle with people being the core reason for it's ruin. If I felt the same way, I'd definitely be ready to move on to something else. Hopefully, whatever you decide to do, you have a better feeling about it.

Until the day comes, if it does, that my experience goes down the path as yours, then I'll certainly join you. As for now, I am enjoying MMO games, and see no end in the future.

Best of luck to you,

K~

Hurt people hurt people.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 4479

2/27/09 3:37:27 PM#36
Originally posted by JK-Kanosi

I know it's a bold statement, and no, I don't have a crystal ball. Maybe the genre won't "technically" fail, but the genre is failing for me and probably for most. Here is why:


 

Not when the market is still growing into the 10+ to 20M users range. You don't like it != others don't.

There are many fun MMORPG out there.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6671

"Really officer, they're herbs."

2/27/09 6:59:29 PM#37

You're  just jaded like the rest of us.   So many games and so much disappointment.    I would still be playing SWG pre-NGE if SOE hadn't screwed it up or Planetside if SOE had really done more for the game instead of neglecting it.   God if I had the money I'd buy the rights to Planetside and rework it and then re-launch it.    Game is just the bomb!

  123123456202

Novice Member

Joined: 4/22/06
Posts: 282

2/27/09 7:04:00 PM#38

i think the genre was dieing by your froms from around 2004-2008 but i think its coming back because we are starting to see alot of different games come out with fresh ideas most of which wont be very mainstream though.

  GreenChaos

Novice Member

Joined: 10/21/06
Posts: 2274

2/27/09 8:30:42 PM#39
Originally posted by ianubisi

Persistent online virtual worlds are the future of all entertainment.

 

Sure, when they become porn.

  Waterlily

Novice Member

Joined: 5/26/08
Posts: 2142

$oE , destroying MMO since 1999.

2/27/09 8:50:53 PM#40

When I read the title I went "oh jeesh".

But you make some decent points and I tend to agree with all of them. Especially the third point. The analyzation of everything.

Like I said in my theorycrafting thread, it has (in my opinion) a more negative aspect to MMO's than positive. The creation of ready made guilds before the game even hits the shelves is worrying too. It tends to exclude newcomers to the game or even the genre.

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1859

2/27/09 9:04:19 PM#41

People said that about the FPS genre, the RTS genre, hell, even PC gaming as a whole but here we are.  No video game genre has ever been completely killed and I doubt MMOs will be the first.

There may not have been any great games lately but WoW still has around 10 million subscribers and there WILL be another game that will get the same amount or more.

My guess is that it will be a game released on console + PC.  Probably from Blizzard.

"There is as yet insufficient data for a meaningful answer."

  MyPreciousss

Hard Core Member

Joined: 9/17/08
Posts: 445

2/27/09 9:06:05 PM#42

This Genre Will Darkfail

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