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News Discussion  » Darkfall: Launch Update

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150 posts found
  Spaceweed10

Apprentice Member

Joined: 4/01/08
Posts: 617

Where do we go from here?

2/26/09 5:08:33 AM#101

Is Tasos the one at the back?

  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

2/26/09 5:11:00 AM#102

darkfall is so advanced that it releases its own statements using the codename "Tasos"

  darnsmall

Novice Member

Joined: 2/26/09
Posts: 15

2/26/09 5:11:47 AM#103

 Sigh...

I'm not too angry...lol. I still have some sort of hope that one day this game will start and this won't have been a mad rush to fool people into handing over cash while the scammers run for the bahamas.

lol...they'd be gone by now.

But it is very dissappointing to think a group, a team, who put so much effort into this game...and I'm sure they did...still couldn't deliver on day one. I know how hard it is at times to deliver a project on time, but if you keep delaying it, you're doing so for a reason. And I don't think they need to worry about bad publicity. Darkfall team should just be honest, end of the day its going to be pretty hard for them to turn peeps off concidering how much excitement this has generated. 

I really wanted to play this tonight, but I guess I'll have to wait for the weekend. I appreciate the extension of the free period and all, but I just want to play the game. I don't want to come home thinking todays the day, I just want them shut the servers down and get it fixed within a reasonable amount of time, has it been eight years already?

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

2/26/09 5:17:42 AM#104
Originally posted by darnsmall

 Sigh...

I'm not too angry...lol. I still have some sort of hope that one day this game will start and this won't have been a mad rush to fool people into handing over cash while the scammers run for the bahamas.

lol...they'd be gone by now.

But it is very dissappointing to think a group, a team, who put so much effort into this game...and I'm sure they did...still couldn't deliver on day one. I know how hard it is at times to deliver a project on time, but if you keep delaying it, you're doing so for a reason. And I don't think they need to worry about bad publicity. Darkfall team should just be honest, end of the day its going to be pretty hard for them to turn peeps off concidering how much excitement this has generated. 

I really wanted to play this tonight, but I guess I'll have to wait for the weekend. I appreciate the extension of the free period and all, but I just want to play the game. I don't want to come home thinking todays the day, I just want them shut the servers down and get it fixed within a reasonable amount of time, has it been eight years already?

the yre being honest there behind and having issues how many times does he have to say sorry for the delays

i said it was going to be a rough few dyas the other day damn i was right again

  Sanguinia

Novice Member

Joined: 11/08/08
Posts: 235

U.S. Government Sponsored Role-Player.

2/26/09 5:37:39 AM#105

I can't wait for this game to get fully up and running. I'm glad it turned out not to be vaporware.  I just hope they get a bunch of reliable servers that can handle to loads of traffic. I predict this game could be big, if they can keep it working reliably. And I hope the game is freaking HUGE and the players stick with it in the long-term. Then maybe other mmos will stop trying to be so pvp'centric, and maybe the pvp assholes will finally have a sandbox to play in and leave the games I play. I have crossed my fingers and waited for this game ever since I heard of it. [The brief time since I've joined this site.] I am very happy this thing is finally here. Though, I will miss the crazy argument threads that happened every week or so. But, at least I'll probably have some peace in-game.

What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.

  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

2/26/09 5:48:40 AM#106

people should give these indy companies credit for even releasing an mmo on a tight budget. makes you wonder what they could do if they had a 60 million budget like some of the so called AAA titles. I wont be playing darkfall but at least they are making it for the love of the genre first and foremost and not money.

  User Deleted
2/26/09 6:07:38 AM#107
Originally posted by RZetlin

 



A bug was discovered during final testing, and we need to resolve it before we can open up the servers. We didn’t want to launch to just say we launched. We can’t apologize enough for the long delay. The current ETA is 2 hours but it could be longer. We will launch as soon as possible and we will keep you updated.

 

 

Translation: We don't know when Dark Fall be released. It could be today, tomorrow or the next ten years.

Who didn't see this coming except the blind Darkfall fans.

 

Technically, fanboys pays actually for something we can call a stress test nothing more

I've been BT of many MMORPGS, this seems to be the 1st serious and real stress test of the servers made by Aventurine, stress test of billing and account servers. Who can be happy to pay for a stress test ? Fanboys. That's why  they say "this game is not for everyone". Off course it's not for everyone dude

This is the worst launch I saw, even vanguard and Aoc's launches have been more professionals than this one. Have fun with your stress test, Next step: beta testing the game. Nothing is serious there, not even the billling system. 

  darnsmall

Novice Member

Joined: 2/26/09
Posts: 15

2/26/09 6:11:29 AM#108
Originally posted by downtoearth
Originally posted by darnsmall

 Sigh...

I'm not too angry...lol. I still have some sort of hope that one day this game will start and this won't have been a mad rush to fool people into handing over cash while the scammers run for the bahamas.

lol...they'd be gone by now.

But it is very dissappointing to think a group, a team, who put so much effort into this game...and I'm sure they did...still couldn't deliver on day one. I know how hard it is at times to deliver a project on time, but if you keep delaying it, you're doing so for a reason. And I don't think they need to worry about bad publicity. Darkfall team should just be honest, end of the day its going to be pretty hard for them to turn peeps off concidering how much excitement this has generated. 

I really wanted to play this tonight, but I guess I'll have to wait for the weekend. I appreciate the extension of the free period and all, but I just want to play the game. I don't want to come home thinking todays the day, I just want them shut the servers down and get it fixed within a reasonable amount of time, has it been eight years already?

the yre being honest there behind and having issues how many times does he have to say sorry for the delays

i said it was going to be a rough few dyas the other day damn i was right again

 Honest would have been saying on Monday that it doesn't look like the 25th is realistic. Or that they're expecting some serious issues with the billing gateway/system at signup. As a part of the project they would have known where the weak parts of the system were and probably would have been debating if the issues were going to push back the launch...finally the key business owners say "we're going ahead, we can't delay any longer we'll take the risks, blablabla" at this point they could have relayed their concerns. Personally I still would have pre-ordered because I do think they are going to release a pretty decent game eventually. I don't like the lack of info and communication that has been displayed until things have crapped themselves. But, there are not many companies that would do this, everyone thinks its marketing suicide to be honest with your customers. I thought Darkfall was going to be different, I thought their philosophy and communication was going to be different...I can only hope the game is different now...I really hope this isnt going to be AOC again

  doromur

Novice Member

Joined: 9/13/07
Posts: 154

2/26/09 6:11:52 AM#109
Originally posted by Lydon

/waits for trolls to have a field day over a 1 day delay.


 

It's not just about the fact it's 1 day - you are forgetting the marks for artistic merit - it's HOW the 1day panned out.

 

Annoying coz I actually fancy trying this...

Currently Playing Nothing...

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

2/26/09 6:23:14 AM#110
Originally posted by D3lit3

EDIT: And don't compare the beta with the final version. The Beta had graphics on LOW and it was in DEBUG mode which means AI was very limited and some other features were too.

 

That statement is a perfect example of why I don't feel that I have "enough feedback to make an informed decision" on whether or not I should buy Darkfall.  The idea of the game seems promising, but we've yet to see an objective review of the game based on what's actually going to be available when the game is live.  I'd like to see the game with debug off, with graphics turned up, with more mobs turned on, with weather, etc... Statements like the one above imply that the game will be dramatically different after it's launched.  If that's truly the case, then we  havent' really been shown Darkfall, but just a shell of what Darkfall could be.

So, even though I've downloaded the client, I'm taking a "wait-and-see" approach, especially since I have other concerns, too:

  • I'm concerned that game mechanics haven't been adequately tested by real gamers.  How can things be tested if they weren't turned on?  How can things be tested if players haven't had time to "unlock" them?
  • No ability for the public, in general, to try the game before buying it /no open beta.  Heck, the NDA from closed beta was only dropped in the last few days.  Frankly, that's a troubling sign.
  • Aventurine's horrible communication with their customers
  • Concerns that too much is handled by the client, not the servers - there are already hacks and more on the way and the game hasn't even launched.  I really, really want to see how this plays out in the next month.
  • Concerns over ninja looting/griefing.  The rogue system was just updated prior to launch, which means it hasn't been adequately tested and something needs to be done about ninja looting,  like flagging a ninja looter grey.  Why should the character that killed the mob be penalized for attacking somebody who's stealing from him?  It should be the other way around .  Want to steal from somebody?  Fine, go ahead, but be prepared to suffer the consequences.

~Ripper

 

  D3lit3

Novice Member

Joined: 2/26/09
Posts: 62

2/26/09 7:22:00 AM#111
Originally posted by rhinok
Originally posted by D3lit3

EDIT: And don't compare the beta with the final version. The Beta had graphics on LOW and it was in DEBUG mode which means AI was very limited and some other features were too.

 

That statement is a perfect example of why I don't feel that I have "enough feedback to make an informed decision" on whether or not I should buy Darkfall.  The idea of the game seems promising, but we've yet to see an objective review of the game based on what's actually going to be available when the game is live.  I'd like to see the game with debug off, with graphics turned up, with more mobs turned on, with weather, etc... Statements like the one above imply that the game will be dramatically different after it's launched.  If that's truly the case, then we  havent' really been shown Darkfall, but just a shell of what Darkfall could be.

So, even though I've downloaded the client, I'm taking a "wait-and-see" approach, especially since I have other concerns, too:

  • I'm concerned that game mechanics haven't been adequately tested by real gamers.  How can things be tested if they weren't turned on?  How can things be tested if players haven't had time to "unlock" them?
  • Only time will tell, but I think it'll work out ok.
  •  
  • No ability for the public, in general, to try the game before buying it /no open beta.  Heck, the NDA from closed beta was only dropped in the last few days.  Frankly, that's a troubling sign.  I'm not sure but I think AoC didn't have a free trial either. It is kind of troubling now, but again once you wait for the reviews and everything I think it could help you ultimately decide.
  •  
  • Aventurine's horrible communication with their customers
  • I've seen much worse communication by other devs, such as EA (which is unexcusable for a multi-million dollar company). AV posted about what's happening on their forums, and the approximate time when the servers will be back up. At least they posted something.
  •  
  • Concerns that too much is handled by the client, not the servers - there are already hacks and more on the way and the game hasn't even launched.  I really, really want to see how this plays out in the next month.
  • I am interested as to how this progresses too.
  •  
  • Concerns over ninja looting/griefing.  The rogue system was just updated prior to launch, which means it hasn't been adequately tested and something needs to be done about ninja looting,  like flagging a ninja looter grey.  Why should the character that killed the mob be penalized for attacking somebody who's stealing from him?  It should be the other way around .  Want to steal from somebody?  Fine, go ahead, but be prepared to suffer the consequences.
  • It could always be added in a patch I presume, but I wouldn't mind if it wasn't. Think of ninja looting as a profession

~Ripper

 

 

Well you can just wait for the reviews to pop up, or try it at a friend's house if you want to test the final version (as do I).  Patience :)

 

Also I will reply to your concerns with my own insight if you don't mind.

 

 

  Greefer

Advanced Member

Joined: 2/16/04
Posts: 59

2/26/09 7:25:23 AM#112
Originally posted by brainiak

darkfall is so hardcore i can't even buy it 


 

LOL indeed

 

Darkfall is so hardcore that the devs even gank the players!!!

  xxpigxx

Advanced Member

Joined: 10/02/06
Posts: 402

2/26/09 7:40:48 AM#113
Originally posted by VerdicAysen

I have to be honest here. I was in the Darkfall Beta. It is infact real software, unfortunately it isn't impressive in the slightest.

I've seen plenty of free to play MMO's that hold up to the exact same caliber as Darkfall Online.  Name one FTP MMO that has the same features and graphics as DFO.  I will be waiting. I've been in quite a few Beta tests and by comparison Darkfall isn't a terrible game, but it's simply not for me. The game control is slow and robotic at best.  The timing is a bit slow . . . robotic, not in my opinion. The collision that was originally set as a feature is definitely not there . ??  Did you really play or are you a liar?  I have personally knocked people off cliffs in the midst of battle. While the game does infact allow progression through use of skills and not by a number system, the use of magic and melee skills and switching between them is problematic at best. Press a hot key.  Not too hard there.

The healing and spell systems are troublesome at best, and there is little if any content to guide one from one place to the other or even get one started to far along. Perhaps you did not get the memo . . . THIS IS A SANDBOX GAME!  You do what you want when you want.  There is no linear quest driven BS.  Only those with the time and energy to put themselves through their own makeshift tutorial sessions would seriously find it a good fit. Err . . . go out and kill things.  The key bindings are not hard to find.  Harvesting is the same as the others . . . equip tool, click.  So . . .

The graphics aren't terrible, but they aren't impressive. As it feels more like they've done their best to just go along with what they see as the vision of their sandbox world. That isn't a bad thing, but it doesn't make it stand out to me either.  The world is beautiful.  The characters and animation could use some work.  But it is not shabby either.

It's amazing the craziness the game seems to be generating. It may still yet appeal to a niche audience,  and be a successfully self sustaining MMORPG.  But, they'll have to get the billing together before I see that happening.  Agreed

 

 


 

  Jasdemi

Novice Member

Joined: 12/26/08
Posts: 156

2/26/09 9:30:59 AM#114

Haha, the launch was nothing but FAIL!

  JK-Kanosi

Apprentice Member

Joined: 12/15/06
Posts: 1359

2/26/09 9:42:05 AM#115
Originally posted by Aethios
Originally posted by JK-Kanosi 

I hate to gloat, because I haven't been on the boards flaming the game or anything, but I have been reading them on occasion and most fanbois have been terrible, so I'm glad they're learning the hard way.

This is not to say the game won't launch, but it's like most of us sane people have been saying all along. The game isn't ready for release and isn't worth a persons money. 8 years of development and 5 years of Tesos saying the game is ready to release, and this is what you guys get in return for your blind fanboism.

 

It is rather sad and pathetic watching this whole thing unfold, but even more pathetic is the swarm of blathering idiots on their single- or double-digit-post-count accounts spamming "LOL EPIKK FAYL" over and over and over. There are retards on both sides and dumb things have been said in both directions. I think it's time to stop pointing fingers at who said what and start digging for the real truth, whatever it may be.

Personally, I'm staying as far away from this project as possible. The game may be the best game in the world but I can't buy it even if I wanted to, and that's enough to turn me away.


 

Not to mention it costs $40 dollars to buy, and it's only a download. You can't charge market price unless your product can compete with what the market offers. The market at least offers a box, which contains the CD"s and a game manual, which I personally like to use. Then they charge $15/mo, lol, which is the market price, yet their game is quite obviously not out of beta or even alpha status.

I guess I just don't get it. Killing people in-game isn't THAT fun to where you waste your money on a product all signs show is going to tank. I mean, there are other open pvp games out there. Hell, at the very least, there is plenty of FPS shooters out there that allow you to get the same PvP experience for free.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  strongaxe

Novice Member

Joined: 9/16/06
Posts: 870

2/26/09 10:09:01 AM#116
Originally posted by JK-Kanosi
Originally posted by Aethios
Originally posted by JK-Kanosi 

I hate to gloat, because I haven't been on the boards flaming the game or anything, but I have been reading them on occasion and most fanbois have been terrible, so I'm glad they're learning the hard way.

This is not to say the game won't launch, but it's like most of us sane people have been saying all along. The game isn't ready for release and isn't worth a persons money. 8 years of development and 5 years of Tesos saying the game is ready to release, and this is what you guys get in return for your blind fanboism.

 

It is rather sad and pathetic watching this whole thing unfold, but even more pathetic is the swarm of blathering idiots on their single- or double-digit-post-count accounts spamming "LOL EPIKK FAYL" over and over and over. There are retards on both sides and dumb things have been said in both directions. I think it's time to stop pointing fingers at who said what and start digging for the real truth, whatever it may be.

Personally, I'm staying as far away from this project as possible. The game may be the best game in the world but I can't buy it even if I wanted to, and that's enough to turn me away.


 

Not to mention it costs $40 dollars to buy, and it's only a download. You can't charge market price unless your product can compete with what the market offers. The market at least offers a box, which contains the CD"s and a game manual, which I personally like to use. Then they charge $15/mo, lol, which is the market price, yet their game is quite obviously not out of beta or even alpha status.

I guess I just don't get it. Killing people in-game isn't THAT fun to where you waste your money on a product all signs show is going to tank. I mean, there are other open pvp games out there. Hell, at the very least, there is plenty of FPS shooters out there that allow you to get the same PvP experience for free.

The launch sucks. But everyone interested in pvp, sandbox games, and full loot will easily spend the money. Why? It is the only thing out right now. You cannot talk about market price when DF has no competition.

 

And your comments about fps giving you the same pvp experience. Spoken like a person who has never played a full loot game

  Wobba

Novice Member

Joined: 5/03/07
Posts: 1

WOBBA!

2/26/09 10:44:46 AM#117

A minor delay, who gives a Sh*t. Patience is a virtue.

  saidrin

Novice Member

Joined: 10/11/03
Posts: 2

2/26/09 11:10:44 AM#118

I'm not sure why everyone gets so worked up about DFO's launch problems. Particularly, I don't understand why the people that had no intention of ever playing DFO feel the need to get on here and tell the people that do plan to play it that they are making a laughable mistake.  What do you care?

For those that are genuinely curious about the game, here is the bottom line, the real goods, the final word:

- the beta was very stable, more stable in fact than many games I've played even long after retail. AV has done a good job in developing that world stability.

- contrary to popular but uninformed opinion, AV DID have a plan for the core game mechanics. This plan includes things like full loot, no safe areas, fully open PvP but with consequences, friendly fire, 1 character per server, collision detection, city development and destruction, etc. They have mostly stuck to this plan and this has caused some disgruntlement amongst those that came late to the party and didn't understand or know about the plan but wanted AV to change the game to their liking. Fortunately, there was a large core of DFO 'fanbois' that has followed the game, knew what the plan was, and supported AV vigorously on their beta boards. I commend AV for sticking to their guns but many you will talk to will criticize AV for this.

- though the world is well done and stable, the UI is awkward and clunky. It needs work but that will obviously not happen before launch. AV needed to take a little longer in beta to address this.

- though the world is beautiful and varied, the character models are poor and reminiscent of EQ. Fortunately, they look much better in armour, which is also beautiful and varied.

- some will tell you that combat is a 'clickfest' and unskilled. I completely disagree. Number one, I don't see how it is any less of a 'clickfest' than any other game like WoW or WAR with it's 'click this power, then this power, wait for the opponent to click that power, then click this power'. In DFO it is 'move left until u think your opponent is going to swing, then reverse to try to avoid it, click your swing to try to hit him in the back as he steps by, aim for his neck if you have time and think he's low on health, maybe get some distance and pull your bow out if you can'. Sure, it's different mechanics but at the end of the day it's still just pixels and mouse clicking - if that bothers anyone why the heck are the playing ANY games. As you can see, game mechanics don't mean much to me, you get used to whatever the game mechanics are and DFO has WASD which is the base everyone is pretty much use to.  Number two, it is skilled in that if you go in just swinging your sword madly, you will lose. You do have to juke n jive, try to time your strikes, get your opponent turned around or if you are fighting multiple opponents try to get them swinging and hitting each other, conversely if you have friends you have to be careful where you are swinging. An example: I was an ork that was surprised by half a dozen dwarves but it was in a ruined temple which was a somewhat consticted area. In their eagerness to dispatch me, the dwarves actually got in each other's way and probably did more damge collectively to themselves than to me, while I managed to snake free and sprint away with slightly less than half health. Any other game in a similar situation, I'm a dead man (er ork).

I could go on an on but here's the bottom line: Yes DFO is not perfect. In some areas, it's downright bad (i.e. the UI, the billing infrastructure, the asshat population) but for me, even it's imperfect current incarnation, it was more fun than WoW, than AoC, than EQ2, than EVE, than any other game I've recently played. That is the single and only reason I will play the game - it is fun. If ANYTHING I have said here makes you think you wouldn't like it, than here is a thought: don't buy it. Part of AV's vision was that this was NOT going to be another big budget, cater-to-the-masses game. They themselves are PvP players that were unsatisfied with the choices of PvP games that were on the market. They set out to create their PvP vision of an open sandbox game fully aware that this means they will NOT be for everyone. And that's okay.

  golstat2003

Novice Member

Joined: 10/02/06
Posts: 103

2/26/09 11:41:34 AM#119
Originally posted by saidrin

I'm not sure why everyone gets so worked up about DFO's launch problems. Particularly, I don't understand why the people that had no intention of ever playing DFO feel the need to get on here and tell the people that do plan to play it that they are making a laughable mistake.  What do you care?

For those that are genuinely curious about the game, here is the bottom line, the real goods, the final word:

- the beta was very stable, more stable in fact than many games I've played even long after retail. AV has done a good job in developing that world stability.

- contrary to popular but uninformed opinion, AV DID have a plan for the core game mechanics. This plan includes things like full loot, no safe areas, fully open PvP but with consequences, friendly fire, 1 character per server, collision detection, city development and destruction, etc. They have mostly stuck to this plan and this has caused some disgruntlement amongst those that came late to the party and didn't understand or know about the plan but wanted AV to change the game to their liking. Fortunately, there was a large core of DFO 'fanbois' that has followed the game, knew what the plan was, and supported AV vigorously on their beta boards. I commend AV for sticking to their guns but many you will talk to will criticize AV for this.

- though the world is well done and stable, the UI is awkward and clunky. It needs work but that will obviously not happen before launch. AV needed to take a little longer in beta to address this.

- though the world is beautiful and varied, the character models are poor and reminiscent of EQ. Fortunately, they look much better in armour, which is also beautiful and varied.

- some will tell you that combat is a 'clickfest' and unskilled. I completely disagree. Number one, I don't see how it is any less of a 'clickfest' than any other game like WoW or WAR with it's 'click this power, then this power, wait for the opponent to click that power, then click this power'. In DFO it is 'move left until u think your opponent is going to swing, then reverse to try to avoid it, click your swing to try to hit him in the back as he steps by, aim for his neck if you have time and think he's low on health, maybe get some distance and pull your bow out if you can'. Sure, it's different mechanics but at the end of the day it's still just pixels and mouse clicking - if that bothers anyone why the heck are the playing ANY games. As you can see, game mechanics don't mean much to me, you get used to whatever the game mechanics are and DFO has WASD which is the base everyone is pretty much use to.  Number two, it is skilled in that if you go in just swinging your sword madly, you will lose. You do have to juke n jive, try to time your strikes, get your opponent turned around or if you are fighting multiple opponents try to get them swinging and hitting each other, conversely if you have friends you have to be careful where you are swinging. An example: I was an ork that was surprised by half a dozen dwarves but it was in a ruined temple which was a somewhat consticted area. In their eagerness to dispatch me, the dwarves actually got in each other's way and probably did more damge collectively to themselves than to me, while I managed to snake free and sprint away with slightly less than half health. Any other game in a similar situation, I'm a dead man (er ork).

I could go on an on but here's the bottom line: Yes DFO is not perfect. In some areas, it's downright bad (i.e. the UI, the billing infrastructure, the asshat population) but for me, even it's imperfect current incarnation, it was more fun than WoW, than AoC, than EQ2, than EVE, than any other game I've recently played. That is the single and only reason I will play the game - it is fun. If ANYTHING I have said here makes you think you wouldn't like it, than here is a thought: don't buy it. Part of AV's vision was that this was NOT going to be another big budget, cater-to-the-masses game. They themselves are PvP players that were unsatisfied with the choices of PvP games that were on the market. They set out to create their PvP vision of an open sandbox game fully aware that this means they will NOT be for everyone. And that's okay.

Great post.

Doesn't change the fact that their billing working properly should have been one of the FIRST things they made sure off. Not having a proper billing system that functions from day one, sends a BAD customer service message.

I for one am going to wait 6 months to see how this works out. I'm especially worrying about the conflicting reports about whether the game will be easy to hack. For a PVP-focused game THAT's a deal breaker.

  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 5056

2/26/09 11:57:52 AM#120

I have no problem with the graphics, they are acceptable to me.  Combat is also pretty much as I expected.  Nice that they do have collision detection, can't really have a pvp without it really.   Client was pretty stable.

The problem with this type of game, it is going to attract the asshats.  So what did Aventurine do, put most of the code client side.  Sure it speeds up server side, but the exploiters are going to have a field day with their code.   This game has only been out in very limited release to selected beta testors and there is already a a list of exploits, cheats, bot programs, etc. out there on the net already.   Going to be a real mess when this game gets into general release.

Then you have the game mechanics problems like the loot theives, really good thinking Aventurine making you get an aggressor's tag just defending your own loot.  How many other things did they not think of?

This might be a good game eventually, but paying to get all the issues straightened out and having to put up with the exploiters is going to be a real test of faith for many.

Me I play games to have fun.  I have been looking for a game that has a decent challenge, but at the moment I just can't put up with an uneven playing field like Darkfall is serving up at present.  Aventurine, especially Tasos, needs to get that arrogant chip off their shoulder and start showing some signs they are in this for the long haul and actively addressing issues.

Only time will tell us what will happen with this game, I wish Aventurine success in achieving a decent game.

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