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Requiem: Bloodymare

Requiem: Bloodymare 

General Discussion  » Update 5.0 Coming out

2 posts found
rev_lazaro

Novice Member

Joined: 2/01/07
Posts: 263

 
2/26/09 9:15:32 AM#1

New Update bringing a new battlefield for Server vs Server conflict. Also will be bringing new dungeons only accessible with keys earned from points in PvP.

http://www.playrequiem.com/news/updateDetail.aspx?num=59#59

While Requiem's PvP has never been a strong point, I am kinda happy to see them at least kinda trying to add something new to the element. Lots of people cry that they should worry about class balancing first; but I have trouble seeing how they can do a good job on balancing when PvP is under played.

(Granted that's my opinion from when I last played before 4.0 update.....don't know what the state of Battlefields and PvP is today.)

Also, the server setup is going to be the PvE Servers vs. Hammermine. Which I think is fair, considering Lintra is probably still a Ghost Town and not everyone on Valdez is going to want to PvP.

DISCUSS!

 

Z3R01

Novice Member

Joined: 9/09/08
Posts: 822

------------------------------
Now playing:
EVE, Ryzom, AO

Waiting on:ER

2/26/09 9:53:25 AM#2

 

Looks good at I start to hit the mid levels of this Game im finding more and more to do.

Once I get to about level 40 ill do my mid level review.

Right now Req is probably the best freaking F2p i've ever played and I havent sunk one cent into the CS.

the new patch looks nice and adds some fixes players seem to be looking forward to.

The pvp server i'm on is full of life and the guild im in is extremely active (almost always atleast 10+ people online)

 

BTW, Shaman fucking Own in this game.