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Darkfall

Darkfall 

General Discussion  » DARKFALL GOING LIVE TOMORROW MORNING

3 Pages « 1 2 3 Search
49 posts found
  xbellx777

Novice Member

Joined: 9/18/08
Posts: 731

2/24/09 8:09:17 PM#41
Originally posted by gamerman98

 


Originally posted by Korhindi

Originally posted by SignusM

Originally posted by gamerman98

 

suck on what...still shows that they have no idea what they are doing...and when DF falls flat on their faces and shuts down...i guess ill have to say "suck on this DF fans"



No idea what they're doing? They're showing more foresight than Blizzard did. 
 
When more people than the estimated numbers showed interest in WoW, what did Blizzard do? Sell as many copies as possible, and then have their servers crash every 10 minutes for the first few weeks because they couldn't handle the load.
 
What did Aventurine do? They limited the number of copies that people could buy so they wouldn't sell more copies than their servers could handle. They opted for their fan's playing experience over making more money. 
 
Who sounds more professional? (pro tip, its not Blizzard) 
 
Its kind of sad that the vapor trolls are left with nothing to say really. For years they got their rocks off saying this game was a basement scam using Gmod. Now all they  can hope for is "this game will fail, cause that's the last excuse I've got left!" 

 

 
For me, WoW did not crash every 10 minutes for the first few weeks.  It was more like once a day with a couple of 12 hour maintenance cycles (in addition to the normal tuesday ones).  Lag spikes were more the issue.  As one who played at release, I encountered very few problems with the early WoW.
Anyways, I would not call Aventurine's handling of this ordering process professional.  Just reading folks' queries you can tell there are tons of mis-orders and the simple fact that people don't know if they are in the pre-order or not.  Hell, half the posters can't tell the difference between the account creation process and the pre-order process.  That is not the players' fault, it is squarely AV's fault (they should be more clear with a better online handling system).
With WoW, you, at the very least, had your box and pretty much everyone knew if the account was live or not.  Billing was NEVER a problem for Blizzard.
I can appreciate Aventurine's idea of a staggered release.  That idea is very smart.  The implementation of such has been very much less than "professional."


 

couldnt have said it any better. anyone wanna fight the dude i quoted on this too? LOL

wow flamerman88 your so cool i wanna be just like you. how do you do it? bash a videogame and all? you must have a pretty big pair to bash on something that cant fight back. im guessing your the type of kid who gets all of his friends and goes and beats up a little twelve year old. pathetic. btw i didnt preorder df nor do i plan on buying it tomorrow but if i hear good things about it i might check it out. i dont limit my horizon like you do. good look with sitting in your parents basement with no one or nothing to bash while ppl try out a game that has been pretty anticipated by the hardcore pvpers. i wont be playing cuz i have to go to college, get a good education, then go to work . stuff you wouldnt know about

  damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

2/24/09 8:19:46 PM#42
Originally posted by SignusM
Originally posted by gamerman98

suck on what...still shows that they have no idea what they are doing...and when DF falls flat on their faces and shuts down...i guess ill have to say "suck on this DF fans"

No idea what they're doing? They're showing more foresight than Blizzard did. 

 

When more people than the estimated numbers showed interest in WoW, what did Blizzard do? Sell as many copies as possible, and then have their servers crash every 10 minutes for the first few weeks because they couldn't handle the load.

 

What did Aventurine do? They limited the number of copies that people could buy so they wouldn't sell more copies than their servers could handle. They opted for their fan's playing experience over making more money. 

 

Who sounds more professional? (pro tip, its not Blizzard) 

 

Its kind of sad that the vapor trolls are left with nothing to say really. For years they got their rocks off saying this game was a basement scam using Gmod. Now all they  can hope for is "this game will fail, cause that's the last excuse I've got left!" 


 

being someone who was in on both the beta and retail release of wow, i feel that since i was there, i can correct your erroneous views, since you 1 are a community manager with darkfall, and 2 seem to have no idea how wow was at retail release.

 

firstly... there was nowhere near the percentage of people having problems setting up accounts, billing etc with blizzard/wow as there are with av/darkfall.  so you need to take into account this, along with av has to be the ONLY gaming company that has suffered a dos (denial of service) attack in recent memory (or at least one that took them down).

av seems to have an idea of how many people want to sign up initially.  do they not have money to purchase the hardware, or bandwidth, to accomodate that many people?  or, are they concerned that all the things they didn't test during beta (a good max population stress test comes to mind), will bite them in the butt and they're trying to isolate the issues to semi-populated servers?

what server EXACTLY were you on that went down every 10 minutes for the first few weeks?  did you stand around in ironforge 24/7 for the first weeks and never tried to leave the city for some reason?  other than that, i have no idea how it was possible for you to have a server go down every 10 minutes for the first few weeks.

 

so which server, by name, is it that you played on which went down every 10 minutes for the first few weeks?  or did tasos tell you, as a darkfall community rep, to spread outright lies about other games in order to try to do damage control for darkfall?   after asking several friends (who also beta'd and were in at the initial retail for wow), if they could remember ANY server going down every 10 minutes for the first few weeks, no one could recall.  i say this, having spent most of the first month on the Hyjal server, which was EASILY the worst server for the first 6 months of retail, and it was no where near as bad as your statement.

 

 

vaporware... yet another "poaster" that does not know the definition of the word "vaporware".  please go to wikipedia.org, search for the term 'vaporware', read the vaporware entry WITH comprehension; then, moving forward, please use the word correctly.  even if darkfall releases tomorrow and is up for the next 100 years, BY DEFINITION, it is vaporware.

so, should we start calling people who intentionally use the term "vaporware" incorrectly -- darktards?   i mean, there is no such thing as a 'vaporware troll' in the sense that it is being used by darktards... i.e. it could be used correctly in that people trolling darkfall by correctly calling it vaporware are labeled vaporware trolls; BUT, that is not the sense it is being used.  so, should we then label individuals incorrectly using this term, as darktards; seeing as this term is fitting to darkfall fans attempting to belittle others, yet doing so by incorrectly using terms?

 

 

edit: typo

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  jimmyman99

Novice Member

Joined: 6/07/04
Posts: 3222

"Damn you, poetical justice" - Homer Simpson

2/24/09 9:01:16 PM#43
Originally posted by SignusM
Originally posted by gamerman98

suck on what...still shows that they have no idea what they are doing...and when DF falls flat on their faces and shuts down...i guess ill have to say "suck on this DF fans"

No idea what they're doing? They're showing more foresight than Blizzard did. 

 

When more people than the estimated numbers showed interest in WoW, what did Blizzard do? Sell as many copies as possible, and then have their servers crash every 10 minutes for the first few weeks because they couldn't handle the load.

 

What did Aventurine do? They limited the number of copies that people could buy so they wouldn't sell more copies than their servers could handle. They opted for their fan's playing experience over making more money. 

 

Who sounds more professional? (pro tip, its not Blizzard) 

 

Its kind of sad that the vapor trolls are left with nothing to say really. For years they got their rocks off saying this game was a basement scam using Gmod. Now all they  can hope for is "this game will fail, cause that's the last excuse I've got left!" 

Problem is, AV is going into extreme with the restrictions. I mean, who would want to slow down their business on purpose? And btw, Blizzard did what any regular business does - they make too much of a product in case it does really sell out. There is no reason NOT to think your product wont sell, unless its crap? As a manager, wouldn't you rather be overstocked then sold out ? Bliz tried to be overstocked, but they underestimated their sales.. by a lot! Hence all the problems with the servers.It was a bad call, but it didnt last long.

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

  fyerwall

Advanced Member

Joined: 6/01/04
Posts: 2655

2/24/09 9:37:00 PM#44
Originally posted by jimmyman99
Originally posted by SignusM
Originally posted by gamerman98

suck on what...still shows that they have no idea what they are doing...and when DF falls flat on their faces and shuts down...i guess ill have to say "suck on this DF fans"

No idea what they're doing? They're showing more foresight than Blizzard did. 

 

When more people than the estimated numbers showed interest in WoW, what did Blizzard do? Sell as many copies as possible, and then have their servers crash every 10 minutes for the first few weeks because they couldn't handle the load.

 

What did Aventurine do? They limited the number of copies that people could buy so they wouldn't sell more copies than their servers could handle. They opted for their fan's playing experience over making more money. 

 

Who sounds more professional? (pro tip, its not Blizzard) 

 

Its kind of sad that the vapor trolls are left with nothing to say really. For years they got their rocks off saying this game was a basement scam using Gmod. Now all they  can hope for is "this game will fail, cause that's the last excuse I've got left!" 

Problem is, AV is going into extreme with the restrictions. I mean, who would want to slow down their business on purpose? And btw, Blizzard did what any regular business does - they make too much of a product in case it does really sell out. There is no reason NOT to think your product wont sell, unless its crap? As a manager, wouldn't you rather be overstocked then sold out ? Bliz tried to be overstocked, but they underestimated their sales.. by a lot! Hence all the problems with the servers.It was a bad call, but it didnt last long.


 

In the real world its all about anticipation and compensation. When we were setting up the infrastructure for this company we were contracted to, we didnt just anticipate the here and now. That would have been stupid as all hell. If we just set up the servers and the backbone to handle what they had without compensating for what would/could happen a year from that point, they would have been in the same boat as they were when we were first hired.

The rule is, when setting up for say the use of 100 people that you know will be using the service, you add half that number to the 100 and multiply by 2. You figure you will have 100 people using the service, you compensate and allow for 300.

The problem Blizzard faced was expecting servers to balance as they filled up and that they didnt need all that many servers from the start (preorders only allow you to know a small percentage of your overall base). The first week was bad due to servers hitting max pop in the first few days and the pounding the login/authentication servers took from everyone and their grandmothers trying to log in. After that first week it was smooth with the only issues being the random stuck in loot mode bug.

Aventurines problem is they really have no idea what their servers can handle, so instead of your normal MMO launch its more like a pay to play stress test (hence the limited release). Sure its an easy way to make it look as though it was the smoothest launch ever, but there will be a few people left waiting for a chance to get in. And those who are waiting may decide to not bother playing due to negative word of mouth from friends and reviews, so Aventurine might actually hurt themselves more in the long run.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"

  jimmyman99

Novice Member

Joined: 6/07/04
Posts: 3222

"Damn you, poetical justice" - Homer Simpson

2/24/09 9:49:51 PM#45
Originally posted by fyerwall

In the real world its all about anticipation and compensation. When we were setting up the infrastructure for this company we were contracted to, we didnt just anticipate the here and now. That would have been stupid as all hell. If we just set up the servers and the backbone to handle what they had without compensating for what would/could happen a year from that point, they would have been in the same boat as they were when we were first hired.

The rule is, when setting up for say the use of 100 people that you know will be using the service, you add half that number to the 100 and multiply by 2. You figure you will have 100 people using the service, you compensate and allow for 300.

The problem Blizzard faced was expecting servers to balance as they filled up and that they didnt need all that many servers from the start (preorders only allow you to know a small percentage of your overall base). The first week was bad due to servers hitting max pop in the first few days and the pounding the login/authentication servers took from everyone and their grandmothers trying to log in. After that first week it was smooth with the only issues being the random stuck in loot mode bug.

Aventurines problem is they really have no idea what their servers can handle, so instead of your normal MMO launch its more like a pay to play stress test (hence the limited release). Sure its an easy way to make it look as though it was the smoothest launch ever, but there will be a few people left waiting for a chance to get in. And those who are waiting may decide to not bother playing due to negative word of mouth from friends and reviews, so Aventurine might actually hurt themselves more in the long run.

Thats exactly why I am so critical of AV. Its like they are a business that wants to make money but.. they don't want to make a lot of money, just a little bit. I understand business caution, but this is like cutting off your hand just because you paper cut your finger. Weird business practice.

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

  karuden

Apprentice Member

Joined: 2/23/09
Posts: 23

2/24/09 10:03:44 PM#46
Originally posted by jimmyman99
Originally posted by fyerwall

In the real world its all about anticipation and compensation. When we were setting up the infrastructure for this company we were contracted to, we didnt just anticipate the here and now. That would have been stupid as all hell. If we just set up the servers and the backbone to handle what they had without compensating for what would/could happen a year from that point, they would have been in the same boat as they were when we were first hired.

The rule is, when setting up for say the use of 100 people that you know will be using the service, you add half that number to the 100 and multiply by 2. You figure you will have 100 people using the service, you compensate and allow for 300.

The problem Blizzard faced was expecting servers to balance as they filled up and that they didnt need all that many servers from the start (preorders only allow you to know a small percentage of your overall base). The first week was bad due to servers hitting max pop in the first few days and the pounding the login/authentication servers took from everyone and their grandmothers trying to log in. After that first week it was smooth with the only issues being the random stuck in loot mode bug.

Aventurines problem is they really have no idea what their servers can handle, so instead of your normal MMO launch its more like a pay to play stress test (hence the limited release). Sure its an easy way to make it look as though it was the smoothest launch ever, but there will be a few people left waiting for a chance to get in. And those who are waiting may decide to not bother playing due to negative word of mouth from friends and reviews, so Aventurine might actually hurt themselves more in the long run.

Thats exactly why I am so critical of AV. Its like they are a business that wants to make money but.. they don't want to make a lot of money, just a little bit. I understand business caution, but this is like cutting off your hand just because you paper cut your finger. Weird business practice.

May not be as weird as you think of a practice. Let me explain:

I worked as the General Manager for a computer company in 2000 that was owned by a German lady. Boot magazine had a challenge to build the fastest, and highest quality machine. We built one that beat every one they tested by an average of 30% but she wouldn't let us send it to them because "we can't be without those parts for 30 days".

The winners of the competition? Falcon Northwest and Alienware. As my wife said later "it was like she didn't want to grow the business and make money" It may not be as strange Jimmy as you think. Remember much of Europe has Socialistic ideas and wants everything to be equal and a shade of grey. They don't have the step all over everyone way of thinking we have here in the states.

Now I will admit I have run the numbers and can't see how they can stay afloat with less then15K subs just to pay the payments on the business loans of 10 mil. euros, and that is with no salaries, rent, taxes, server rentals, internet backbone, etc....

  Theocritus

Elite Member

Joined: 7/15/08
Posts: 1674

2/24/09 10:10:41 PM#47

     I'm sure the majority of us are thrilled this game is finally launching because were tired of it and its community........Go ahead and blindly hand them your money but absolutely do not say one word when this game is not what you thought it would be.......We dont want to hear a peep from you fanbois about this game....You say its the greatest game ever and this mickey mouse company is great so you have made your bed, now sleep in it.

  Turnell

Novice Member

Joined: 5/20/08
Posts: 239

2/24/09 10:38:25 PM#48

I'll believe it when I can purchase the game and log in. Otherwise, its just the moon landing shot in the Holleywood back lot all over again

  charlesf

Apprentice Member

Joined: 5/08/06
Posts: 46

2/24/09 10:43:39 PM#49

yeah no point in bashing a game...its best to let the fanboi's pay to fix the game...then the rest can get in on it if its good....

WOW launched when the mmo player base was much smaller, they have pretty much gobbled up the increased number of players in mmo's over the last couple of years....

This gave wow a lot of cash and resources, to build good solid expansions.....

When i say good and solid..it in pure business terms....as long as the subs keep increasing its good....blizz shouldnt bother about the rants of the minority.....

Its not the sub quality or the numbers or churn that counts, what matters is your balance sheet.....

DF on the other hand has a lot to prove,  lets just see how it works out...people will eventually play the game if its good...even if they bash it now......

With so much competition coming up in the new mmo's ..they have to sprint right off the blocks...or they wouldnt corner enough of subs to keep the game alive....until the completion heats up later this year......

In a recession, no investor is going to chuck a lot of money at DF..unless the game is perfect.....

Every product has a life cycle...wow is nearing its end..blizz knows that..and are thefore obviously planning their next big mmo.

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