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Originally posted by Gyrus Really? More info please? Yet despite all the apparent experts here, no-one can provide simple information on the number of modules required to build the basic building elements?
manned i think the whole in the wall is like a 75-100 module build im thinking more like 75 tho |
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Are you sure this was actually built by players and not placed by admins like the other cities I heard about? The one and only. |
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Originally posted by downtoearth manned i think the whole in the wall is like a 75-100 module build im thinking more like 75 tho So, just to be 100% clear here - since you answer conflicts with what other posters are saying and have said... The WHOLE WALL - right around the city is 100 modules - or about 100-200 man hours? |
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Originally posted by Gyrus
Maybe he meant some other game? /sarcasm off Yeah im puzzled too why you can't get a clear answer to this. Makes me think that this... naaah, don't wanna start a flame war.
PS: sorry for the tease, hope it got your attention all those people allegedly in beta allegedly doing everything DF promised to do - could you PLEASE clear this up? thnx I am the type of player where I like to do everything and anything from time to time. |
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I'm thinking that many of the features that the Beta Testers have supposedly seen and tested are in fact just Chinese Whispers? |
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Originally posted by Gyrus manned i think the whole in the wall is like a 75-100 module build im thinking more like 75 tho So, just to be 100% clear here - since you answer conflicts with what other posters are saying and have said... The WHOLE WALL - right around the city is 100 modules - or about 100-200 man hours? No you are just confused. Other clans have not built walls and towers because they have to be unlocked through building other buildings first. Cities have been sieged, defended, captured and destroyed, but it is not really "sieging" since no one got real siege weapons yet(cannons/warhulks). Cannons have to be manned and dont hurt players very much(they are most liklely used to kill other siege equipment), other towers can be built, I think, that dont have to be manned. |
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Originally posted by strongaxe SO you are saying that walls and towers haven't been built yet? Are they there or not in the actual game? IS AV doing same think Funcom did with AoC - promised a bunch of features and not able to deliver at the release? I am the type of player where I like to do everything and anything from time to time. |
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Originally posted by jimmyman99 SO you are saying that walls and towers haven't been built yet? Are they there or not in the actual game? IS AV doing same think Funcom did with AoC - promised a bunch of features and not able to deliver at the release?
OH MY GOD THE SPECULATION |
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I can verify that was is being said here is true, one clan has built walls and towers and that is just because its only been about a month since the last wipe and it takes time to build clan cities. My own clan was the first in the game to build the tier 3 Keep but with launch getting closer we decided to switch focus to pvp for the remainder of beta. Darkfalls graphics are very good for an mmo, but not only that they have great 'feel' to them, similar to how WoWs graphics draws you in, Darkfalls does the same. There are still a few things that need fixing or tweaking but the game is very much ready for launch. It's come a long way in just the last week and as we have seen with preorders the game is enormously popular especially among the beta testers themselves. Polls have shown around 80% attach rate which is incredibly high. From my own personal view its quite simply the best game I have ever played, part of this is probably my amazing clan that are just having a blast in Darkfall, and my clan has 100% attach rate on pre orders. Everyone wants to play it. That is of course only my personal view but if you like me feel tired of pointless, boring mmos that never really challenges you, well then I urge you to pick up Darkfall. |
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Originally posted by strongaxe Yup... a lot of contradictory info at the moment. Thank you for your answer.
Do you know of any links to 'building guides'? |
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Originally posted by jimmyman99 SO you are saying that walls and towers haven't been built yet? Are they there or not in the actual game? IS AV doing same think Funcom did with AoC - promised a bunch of features and not able to deliver at the release?
As I read it he is saying that you can build towers and walls - but most clans have chosen to build other structures first (in lieu of). It also says however, that contrary to the claims of certain people, siege warfare has NOT been properly tested. That is a very big concern because there are a lot of things that can go wrong with that sort of game mechanic. |
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Originally posted by Hashbrick
Really, that is odd, Even in the open beta to AoC, the clients were running in debug mode, hell, they made it a public fact too... Dont get out much? Debug provides alot more info feed back to the servers, that is all, Devs run it in all stages, and turn features on and off in all stages...
Not defending or pointing fingers, just correcting and error. Pain is the little thing that reminds us we are alive. WWII-Online Stats this map: |
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Originally posted by kahulbane
Really, that is odd, Even in the open beta to AoC, the clients were running in debug mode, hell, they made it a public fact too... Dont get out much? Debug provides alot more info feed back to the servers, that is all, Devs run it in all stages, and turn features on and off in all stages...
Not defending or pointing fingers, just correcting and error. except they wasnt very good at fixing the client even with it on av was |
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Hai guys. I am going to bed Grandma needs to use the computer.. game still looks horrible, but I am so excited I can haz it! Grandma said is ok! |
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Originally posted by Krogan
/agree
big note to people about the graphics in all these beta screenshots/videos we've been seing: - Texures, Clip Range, and Antialiasing are all Low, Low, and Off during the debug beta.
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Originally posted by bongloads
/agree
big note to people about the graphics in all these beta screenshots/videos we've been seing: - Texures, Clip Range, and Antialiasing are all Low, Low, and Off during the debug beta.
textures is medium umm wait i dont know that there medium or lower |
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I'm afraid that all these excuses about graphics being set to 'low' for testing, is just wishfull thinking; I'd like to believe there is some super-patch bringin graphics and sound on-par with todays' games, but the stated client size does not leave much room for optimism.
The retail client is roughly the size of the beta client. |
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Originally posted by downtoearth textures is medium umm wait i dont know that there medium or lower
Lower. I was in beta, fooling around with every video option. When you change from low to medium or high there's zero change or texture reloading. Same deal with enabling antialiasing or changing the slider from 2-16 on it, it didn't change. Same thing with the clipping. |
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Yes, Graphics are low but the town is legit. It was build by a lot of peoples man hours. We would have groups doing PvE runs for gold, Lots mining and lots wood chropping. Elric would be almost always at the workbench. Myself I did stone and I put in 150-200 stone a day on average. Here's a little tour.
The only reason I am lagging in the Vid is because I had fraps running, normally It ran perfectly with mionor lag spikes once in a blue moon. This is also in debug mode still and I turned all settings down that I could turn down so yes this is low quality and even more was lost on Youtube.
In any case, hope you like the tour. |
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Originally posted by downtoearth most of us just used something too click for us and we stayed on the pcs tho
That's one of the many problems I have with the game. At least make it hard to macro to deter all the script kiidies. Whats the point of having mad scripting skilz if any dimwit can come up eith a clicker.
None of the game systems are anything but trivial to macro (including combat actually). 24/7 macroed clicking does not a fun game make. |
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Originally posted by Gorilla
That's one of the many problems I have with the game. At least make it hard to macro to deter all the script kiidies. Whats the point of having mad scripting skilz if any dimwit can come up eith a clicker.
None of the game systems are anything but trivial to macro (including combat actually). 24/7 macroed clicking does not a fun game make.
It actually makes it entirely pointless to "play" hit a button and watch is like putting the movie in the vcr.. |
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Originally posted by Gorilla
That's one of the many problems I have with the game. At least make it hard to macro to deter all the script kiidies. Whats the point of having mad scripting skilz if any dimwit can come up eith a clicker.
None of the game systems are anything but trivial to macro (including combat actually). 24/7 macroed clicking does not a fun game make. they mite be able to see third party program running we dotn know in beta they wasnt enforcing anything on macros i hope they make harvesting abit better even tho its almos just like uo. plenty fun for me because i only do it a hour or 2 a day if that lmao |
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It really makes no difference how good the game looks with everything set on high. Everyone will play on low graphics settungs for the tiny edge it will give in combat. Complaining about the graphics is just silly.
"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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Originally posted by zymurgeist yes, everyone will play with low graphics as this is a fast-paced FPS with a high score where speed is import....wait, no, this is an MMO, immersion factor required. |
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Originally posted by Galadourn yes, everyone will play with low graphics as this is a fast-paced FPS with a high score where speed is import....wait, no, this is an MMO, immersion factor required.
There's nothing more immersive then dying tbefore the person who killed you has even loaded on your screen. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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