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2/20/09 12:29:04 PM#41
Doubt they will change it, and they are right. First person is just more immersive. They are doing first person right as well with true first person. |
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2/20/09 12:31:03 PM#42
i think the option of first person or 3rd person is a requirement. I find 3rd person alot more immersive when i am just exploring, or rpging or whatever. I enjoy seeing my avatar, clothing, and emotes.
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2/20/09 12:48:48 PM#43
Originally posted by miagisan
I disagree. I think that is almost as ignorant as saying that being able to get off of your ship in a space game is a requirement. EVE is a perfectly viable game and you can't see your avatar, clothing, or emotes. First person is almost always more immersive even if you prefer it the other way around. I didn't believe this until I was forced to run around first person in Darkfall when it is a much more tense environment. I guess thought that is an opinion. I wouldn't care about 3rd person being optional except that I think twitch based PvP with sneaking is more fun with forced first person where you actually have to turn your character to see behind you. I find it entirely unrealistic and uninspired to be able to attack in front of you while looking backwards with the camera so I would hope if there was 3rd person it still was bound to your characters FOV. |
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2/20/09 1:10:15 PM#44
No one needs TPV. Star Vault can add in-game mirrors for all you narcissists. |
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2/21/09 12:33:35 PM#45
Originally posted by miagisan
Have you ever consider that TPV can be used to look around corners if there is a player there, or spin the camera around to see if someone is sneaking up on you while you are fighting a mob?
TPV.....NO THANKS MMO's today is all about hype and box sales not an actual good product that last |
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2/21/09 6:11:09 PM#46
Originally posted by Torgrim
If the camera is free roaming or the viewpoint is too far behind the player, then yes you can use it to look around corners.
TPV immersion vs. FPV immersion is a preference and there really isn't anything to discuss about who is right or wrong. I think they both equally important to make a game feel fluid, and any development team that completely disregards one is making a terrible mistake. |
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2/21/09 9:50:36 PM#47
plenty successful FPV RPGs on the market without TPV. So maybe reconsider again what you said about those "terrible mistakes". Of course this is your opinion, but I'll stay with mine beliefs about playing FPV RPGs. -- Remember, your advantage lies in your opponent's weakness (J) |
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2/23/09 11:27:58 AM#48
Originally posted by joshe
Pull your head out of your ass and read what I wrote. I did not say anything about it not being successful. I said it was a terrible mistake because you are excluding a portion of your possible players, and it limits the amount things you can do.
Interaction with the environment and gauging distances is much more realistic in TPV. It actually opens up the game to more platform type elements. Melee combat will always look more fluid and professional if done with a TPV. A game can be much more dynamic, and a lot more fun when using multiple viewng perspectives ( i.e. same as bringing a binoculars along on a sight seeing trip ). |
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2/23/09 1:46:10 PM#49
Originally posted by thinktank001
Pull your head out of your ass and read what I wrote. I did not say anything about it not being successful. I said it was a terrible mistake because you are excluding a portion of your possible players, and it limits the amount things you can do.
Interaction with the environment and gauging distances is much more realistic in TPV. It actually opens up the game to more platform type elements. Melee combat will always look more fluid and professional if done with a TPV. A game can be much more dynamic, and a lot more fun when using multiple viewng perspectives ( i.e. same as bringing a binoculars along on a sight seeing trip ). I indulge you to go and read the various topics discussing FPV and TPV on the MO official forums.
How is it a terrible mistake to not add TPV? Care to explain in detail? FPV a game design decision made by the devs, many of the core features of MO, like the combat system, are designed around the fact that the game will be FPV and FPV only. If they were to add TPV in this stage they would have to redesign quite a few of the games features, which will add months to the development time and also steer the game away from its original concept, which is a fully FPV experience.
How exactly is interaction with the environment more realistic in TPV? I'd say it's quite the opposite. In FPV you see the world and interact with the world as if you are the character, you see the world through the eyes of your character. In TPV you are the puppet master who's hovering above the character and manipulating it.
How can you state that melee combat will always look more fluid and professional in TPV? That's a completely subjective opinion and there is no factual proof to back that claim. I'd say games like Mount&Blade and Dark Messiah have very fluid melee combat. Furthermore, even if you believe that every FPV melee combat game to date has not been fluid, how on earth can you claim MO won't be? You have not played the game so making such a claim is simply stupid.
Again, claiming that "a game can be much more dynamic, and a lot more fun when using multiple viewing perspectives" is a completely subjective opinion and should not be stated as fact. Furthermore, playing in TPV has many advantages over FPV, so basically adding TPV would mean that all competitive players would be forced to play in TPV all the time, since it will give them the edge in battle.
So, in conclusion, the.. main reasons why MO will not have TPV: - game features are designed around FPV and would need to be changed or removed when TPV is added.
- TPV has various advantages over FPV when it comes to combat. TPV would force all competitive players to always use TPV, because it gives them an advantage.
- the developers believe that for their game FPV will provide a more immersive gaming experience. (Note: they are not saying FPV is more immersive than TPV in all games, they are just saying that it's more immersive in the game that they have made.) |
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2/24/09 2:44:37 AM#50
I think it sucks ass, the game seems like it could be really awesome, but it blows goats that they won't even have the option of zooming out. If someone wants to play in first person, they can, if someone wants to play in 3rd they should be able to, who's to say which is more immersive? What's the point of alienating people in todays tooth and nail market? It's the Unreal engine for frik sake, what a waste of a liscense. |
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2/24/09 4:32:21 AM#51
Plenty tpv games to choose from. Why you need another one, isn't my concern. But I, like dozen of other players don't need another tpv point&clicker. Someone said that fpv would be "excluding a portion of possible players". -- Remember, your advantage lies in your opponent's weakness (J) |
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2/24/09 6:25:13 AM#52
Originally posted by trembulant Are you just trolling or did you not even read the post that I made just before you?! I gave very clear reasons as to why adding TPV is out of the question. You say not adding TPV will alienate people. Well, adding TPV will alienate people as well, since when TPV is in everyone who wants to play competitively will be FORCED to use TPV, since it gives them advantages in combat. So it's a councious choice by the developers, they wish to cater for the people who understand the benefits of FPV. The people who refuse to try it can stick to other games. |
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2/24/09 3:08:47 PM#53
Originally posted by L1ghtsabeR
I so second that. |
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2/25/09 12:45:03 AM#54
Originally posted by L1ghtsabeR
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2/25/09 2:55:14 AM#55
Originally posted by thinktank001 Why do we not see people who play FPS games complaining about FPV? Easy, it's because there is nothing wrong with FPV. It's only the people who are not familiar and comfortable with FPV who constantly claim that it's a terrible design decision by the developers. I'm not saying FPV is perfect in todays games, the lack of perephrial vision is an issue, but FPS gamers have learned to compensate for that by simply looking around with their mouse and keeping a closer eye on their surroundings. It comes down to personal preference, but claiming that FPV is a bad design choice is simply arrogant, especially if you haven't actually tried the game yet. |
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2/25/09 12:52:22 PM#56
Originally posted by L1ghtsabeR Why do we not see people who play FPS games complaining about FPV? Easy, it's because there is nothing wrong with FPV. O wow that completely explains everything. My facet doesn't leak because I have not complained to the landlord.
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2/25/09 3:21:10 PM#57
Obviously proving that this game doesn't meet your expectations, and jumping on users , leads me to ask: wtf are you trying to achieve here ? -- Remember, your advantage lies in your opponent's weakness (J) |
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2/26/09 4:50:24 AM#58
Originally posted by thinktank001 Ok, hope this amuses you for a bit. I'm off for the weekend, cya on monday.
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2/27/09 12:29:49 PM#59
I disagree. They need to keep it all in first-person, or none at all imo. It's unique for an MMORPG, I like the idea of it and wish Darkfall always stayed in FP view. |
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3/01/09 7:08:44 AM#60
For those of u who dont like first person view, try to play Oblivion a few hours in fpv and you will love it It is so exiting going in a dark cave in fpv and wonder if that goblin, skeleton or even troll just starts mashing ur back, that is what can make an mmorpg very very epic. So we dont need 3rd person, we need 1ST PERSON VIEW. A wise man does not fear, a man afraid does not think. Two little goblins out in the sun, down came a griffin. |
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