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2/23/09 12:24:38 AM#26
Originally posted by Theocritus
Especially since running appears to be such a big strategy..... All those hacks will be huge and I seriously doubt they do anything about it.......... Oh come on, I'm pretty pessimistic about the game, but saying they won't even try to fix hacks? Really? |
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2/23/09 12:29:30 AM#27
just for the records UO assist was approved by OSI. |
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2/23/09 12:36:01 AM#28
For one i dont think we know if important data is saved client side. dispite av being a new company that doesnt mean they havent done their research. heck just looking at segas pathetic attemp to online gaming shows that vet companies can mess up. In order for an mmo to funtion properly all important data has to be saved on the server side. But does this save the game from hacks. How many times have blizzards servers been hacked by gold farmers to drop dead bodies and leave their website on the ground created by the dead bodies. Hacking will come one day or another, its just how fast can a company react to stop it from happening again or constantly. Now i do have some issues but not game breaking and will not make a thread to mention them.
1. only a very few things to do with your char in combat at the start. I am starting to lose intrest by every pvp video i see. you see blue balls, arrows and the same melee swings regardless of wep. sadly this seems to be the case for every race and it seems the 1st many battles will consist of the same approach in combat. it just seems to monotonus at the start. I know later on you get more skills. but when you begin you seem really stuck with few things at your disposal in combat. I do find this a bit lacking for a sandbox game. comming from eve atleast when you start you have plenty of combat builds at your disposal a huge array of weps, missles, shields, n ships causing your combat tactics to change. each race offers somthing different in combat with their racial ships. So how quickly can you progress to new skills that matter in combat. will this take days? Or are all these videos im watching are a bunch of people who just made their chars, grouped up , looked for another group and started to fight.? 2. The size of each race. Some are very small and some are plain out huge. we all know how this will affect pvp. size is somthing that is exploitable. A group of players can make the smallest size char and use this huge tactical advantage vs the rest. Bigger races suffer from having a huge bullseye box. its harder to miss a big char and it does show that they have trouble attcking smaller chars as they have to lower their vision to the floor competely loweing their vision around them to a degree, this is in terms of melee combat. i know shooting arrows and casting spells is done in first person , but still it will be harder to detect and aim at a smaller target than a bigger. As soon as players using small sized races and get skilled they will always have that advantage point. Remember smaller sized races also have the advantage of concealment with the envoirment.
Watching Fanbois drop their soap in a prison full of desperate men. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
2/23/09 12:36:41 AM#29
Originally posted by Harabeck Oh come on, I'm pretty pessimistic about the game, but saying they won't even try to fix hacks? Really? I'm sure that they will try to fix hacks, however if everything is located client side, the hacks will be much easier to do. Take aimbots for example. FPS companies have been battling them for ages but they still exist. Same with speed hacks. FPS is one thing though. In a persistent world, with open PvP and full loot, one player can make a mess out of the whole area if he's hacking.
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2/23/09 1:13:27 AM#30
Sent me an email if you want me to mail you some pizza rolls. |
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2/23/09 1:34:25 AM#31
Name one company that hasent had it shares of problems with cheaters and hackers, Well you cant!!!
Just like other companies as soon these guys are found they will be banned, Trust me as this is a PVP game other players will be very observant about these issues. During beta test Aventurine has been very fast to implement patches to prevent any kind of dupe or speedhack.
Since this is a limited release, Would you take the risk of being banned? |
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2/23/09 1:42:25 AM#32
It's real time targeting and manual aiming so of course the aim bot cheats from the fps genre will start surfacing within the game. It's only a matter of time. The last patch made it easier to do since enemy and friendly now have tags over the head which can be the trigger for the aim bot to pick out enemies from friendly using magic or archery. The dev team behind DF are too green to combat the wave of cheating that's going hit this game. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
2/23/09 1:46:30 AM#33
Originally posted by mdkman
The difference is that most AAA titles have dedicated teams of customer service reps (GMs) to deal with cheaters. Aventurine has a staff of about 20 developers. How are their going to police a server which houses 30,000 unique accounts? Or multiple servers?
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2/23/09 1:57:42 AM#34
Originally posted by heartless
AV doesn't need CS or dedicated teams to handle the servers and cheaters. DF development, implementation, and logisitics is far superior to all other companys, and has been pointed out numerous times by fans. /sarcasm If you don't have faith, then don't spend the money. At least that is what I have been telling everyone that asks about DF. |
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2/23/09 6:35:06 AM#35
Originally posted by beaverz they already have some |
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2/23/09 6:35:52 AM#36
Originally posted by heartless
The difference is that most AAA titles have dedicated teams of customer service reps (GMs) to deal with cheaters. Aventurine has a staff of about 20 developers. How are their going to police a server which houses 30,000 unique accounts? Or multiple servers? because they have hired people for that |
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2/23/09 6:38:41 AM#37
awesome im gonna get some hacks to so i can own darkfall like everyone else will that does it then i can 1 hit an every person at once with one swing from across the world while shouting a game wide message "all ur bases r belong to me" |
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2/23/09 6:44:01 AM#38
Originally posted by EATtheDEAD then get banned |
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2/23/09 6:45:53 AM#39
Originally posted by downtoearth then get banned
OH YEAH!!!!!!! |
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2/23/09 7:13:07 AM#40
MACROING will be wide spread its easy and most will have most skills maxed in 2 3 or4 weeks. EXPLOITNG real easy mobs still stupid AI. BOTTERS high posibillity it will happen devs just dont have resources to prefent it or man power. HACKS i dunno we have to see when game launched. |
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2/23/09 7:23:47 AM#41
I'm still humored this game is essentailly still crawling its way out of vaporware into something that releases. It'll be funny to see all the haters and worshippers clash and then finally die down. It'll be nice to see this game pass instead of all the crap we have.
With that said, plenty of cynicism is well deserved in that a small dev team might not be able to handle everything. /rant |
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2/23/09 7:46:11 AM#42
Originally posted by Evasia
Has there been any final word on Macroing yet? |
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2/23/09 8:30:39 AM#43
Originally posted by skeaser
That is a very simplistic way to look at it. If it was that simple, then the data would not be client side in the first place. It is programmed the way it is for a reason (likely taking load of the server for npc behavior or player/npc pathing checking). Changing this will probably be possible, but will take way more than a couple of hours. Truth is that we don't know how it's programmed, so we can't give a good estimate on how hard it would be to fix this. Taking a guess though, I would think that Aventurine programmed the pathing checking on the client side, so that the servers don't have to calculate this for all players. If this is true, then it is highly exploitable with speed hacks, teleports, wall passing/jumping. And would be very hard to fix (but still possible, although I would not count on this being fixed withing a year). |
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2/23/09 8:45:31 AM#44
Originally posted by javac
you mean the one that no longer works as of about a week ago?
there are no known, working hacks for DF. can you prove otherwise? Javac you are so easy it is pitiful. I saw at least 3 people speed hacking yesterday and numerous other examples of people exploiting the game. This game is through and through an exploiters paradise. The hacks will be thick and fast. Aventurine does not have the staff to deal with them. Can't believe they were that unaware of how sophistcated hackers are that they allowed such an open client. |
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2/23/09 10:25:33 AM#45
One can only hope that once the money flows they can bring in something like gameguard/hackshield/punkbuster otherwise this will be a hackfest...
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2/23/09 10:59:27 AM#46
Originally posted by IAmMMO
Yeah what he said.... Even if they transfer the current client side code to server side, they will still be faced with aim bots and other FPS type cheats, like seeing/hitting trhough walls, as it is based on reaction time and real time targeting. So currently there are 3 main issues that i can see that people with be able to gain an unfair advantage, 1. Client side code: Dependant on what is stored on the user's PC, the hackers will have a field day... 2. Macros: this affects even the most robust games like WOW etc. 3.Aim bots and other FPS tactical cheats,
If people hack FPSes where the only advantage is to win on the day then the amount of hacking in an MMO (if it is allowed) will be sky high to say the least.
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2/23/09 11:13:46 AM#47
Originally posted by mdkman
Again, it is not the same case. Take WoW for example, you have no vital info client side. All your character stats are server side, your level is server side, your pathing is server side (All the client does for pathing is send when the W key is pressed, and when it is released). Botting in wow consists of automating actions you would do normally, such as travelling, or grinding mobs. The most you can do afaik to manipulate the client is change the models, because thats the most thats stored client side, and all you see on ur client is an interpretation of what the server sends you. With vital info being stored client side, AV cant effectivly control the security of the game since a lot of its data is on each one of us's PC. So as with each game, there will be hacks, what I'm afraid of, is that these hacks will alter gameplay experience in a more destructive way. The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost. |
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2/23/09 11:58:43 AM#48
I read that if you group up with someone you can kill them with no faction hit. |
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2/23/09 1:11:36 PM#49
I have to say I don't believe a word of this talk of a lot vital stuff being done client side. Anyone can make claims about this without any knowledge regarding the subject and anyone can post "hacks" which are in fact just trojans on various websites. I would be willing to bet that 99.9% of people discussing this are not doing so from personal experience and it all turns out to be bs, like most other things people have speculated about this game. There is only so much crap you can hear from the same people before I just disregard everything they say, it's like the boy who cried wolf. I'm going to wait and see what happens after launch rather assume it's correct as it sounds a lot like ill informed talk to me. |
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2/23/09 1:58:32 PM#50
Originally posted by Blodpls
You're right, there is no proof, and I was just talking about the effects of this IF it were true, right now we just have the beta tester's who have pointed it out's word for it. And btw what I have said is accurate. The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost. |
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