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I am going to try to make this short and sweet. I beta tested for ~3 weeks, knew a great deal about DFO prior to testing it, and am a UO veteran. Furthermore, I had the luxury of playing with a large and very well-organized guild that usually won fights. Description
This next section I feel warrants its own paragraph. The current game lacks diversity in character builds. Most players use 2-handed weapons and the same few magic spells. However, with several recent balances added to magic (I have not tested these yet), I am told magic is now much more diverse, useful, and interesting. Sadly, in terms of melee, most players use the same weapons and similar fighting styles. This does not mean it's not fun, because it is a blast, just not diverse enough as would be ideal. Still, some players will virtually never use magic, some will rely on it heavily, all of them will use melee, some will/won't use archery, and some will/won't craft (most will harvest though). Don't expect this game to be solo-friendly. You 'can' survive alone, but it requires being very careful and only fighting about 1 of 4 of the easier mobs. To adventure safely (and ideally) in anything but remote locations, you will need 4 players to fight each mob (4-1; anything more and you'll hit your allies too much), with another ground patrolling for both adds (mobs add/aggro from very far away in this game) and PvP. It's a very popular tactic to go kill players busy/injured from mobs and take all the gear and gold they've harvested off them. That said, it is also very reliable to play with only 2 players, depending on what you are fighting. Fighting alone, even without PKs and with easy mobs is still risky, because with the mobs aggroing/adding from so far away, and most having devastating ranged attacked, you will quickly become overwhelmed. Fighting alone means you have nobody to help revive you (you become incapacitated for a brief period when you reach 0 hit points), and nobody to pick up your gear and save it for you if you should die.
As most of you have heard by now, the UI sucks in this game. I cannot really properly review the UI though, because most of it is set-up for beta testers and is clearly not the commercial variety the public will experience (there are obscure codes for descriptions on many things). A few portions of the interface are very slow to load (like the journal, where your quests are stored, or the clan screen) because the client searches for html pages when accessing them. This is problematic, but I'm confident it's at the top of their "to do" list. |
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A great review, hits all of the good and bad points exactly. No doubt you'll be labelled a fanboi.
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good review about what i feel with the game 2 but i feel theyw ill improve the game since the basses is there but im just happy the game works |
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Thanks for this interesting review.
edit: after reading javac's comment..., for him to be labelled as a fanboi he should have written things like: "if you don't like this game you don't know what you are talking about" "go back to wow" "this game will make carebears cry lol" "I want to see the faces of the trolls when this game succeeds" and so on. He didn't. We need more threads like this one and less posts like.. yours. |
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Originally posted by antiherozero
That's to be expected in a game that decides to not do classes/levels. |
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Originally posted by Leviathonlx
I'd personally like to see different fighting styles associated with different weapons, and more of a hinderance for choosing heavy armor types. I believe these things are on their way to the game, but I just wanted to give people an idea of the current beta builds strong and weak points. Also, I want there to be about three different paths to magic mastery that players are sort of forced to choose to specialize in if they want to master something in magic and still be versatile in other areas. |
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Originally posted by antiherozero
I'd personally like to see different fighting styles associated with different weapons, and more of a hinderance for choosing heavy armor types. I believe these things are on their way to the game, but I just wanted to give people an idea of the current beta builds strong and weak points. Also, I want there to be about three different paths to magic mastery that players are sort of forced to choose to specialize in if they want to master something in magic and still be versatile in other areas.
Personally the having no classes and whatnot kills the game for me on the spot and by what you are saying it seems they did nothing otherwise to try to make charactars unique. I am a pretty hardcore gamer and I just cannot see how a game with no true progression with levels or individuality with classes can hold my interest. Now sure it may have worked for past games but the MMO genre as a whole has been evolving since then also. I just think the game is going to hurt itself (way more so though) the same way AoC and Warhammer did by trying to be too 'different' rather than how it should of took things it saw work pretty well from other games (yes this includes WoW no matter how much some Darkfall fanboys seem to hate it and foam at the mouth at the mention of it). But at least LotrO has managed to get me something fun to do other than play WoW. |
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DeaconX
Apprentice Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
Thanks for writing this up mate :D ![]() Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
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Originally posted by Leviathonlx
Personally the having no classes and whatnot kills the game for me on the spot and by what you are saying it seems they did nothing otherwise to try to make charactars unique. I am a pretty hardcore gamer and I just cannot see how a game with no true progression with levels or individuality with classes can hold my interest. Now sure it may have worked for past games but the MMO genre as a whole has been evolving since then also. I just think the game is going to hurt itself (way more so though) the same way AoC and Warhammer did by trying to be too 'different' rather than how it should of took things it saw work pretty well from other games (yes this includes WoW no matter how much some Darkfall fanboys seem to hate it and foam at the mouth at the mention of it). But at least LotrO has managed to get me something fun to do other than play WoW.
Well, I cant speak for DFO as I have not played. But skill systems as opposed to class systems DO give alot of diversity if implemented correctly. You are basically making your own class when its done right. Instead of choosing a Tank-class who has high defense and uses an axe, you can choose the melee defense skills, armor skills, and axe skills, to make the same class. Furthermore, you got MANY other options. Want to use something other then axes? Go for it. Want to cast damage spells? Go for it. You wont see melee's tossing magic nukes in non-skill based games. Combined with gear, this gives a huge amount of options. Do you want to use lighter armor that boosts your spell damage and bust out the axe when their close to surprise em? Go for it. Want to wear melee gear and sacrifice a little spell dps for more survivability? Go for it. Long story short, dont hate on skill systems in favor of class systems. I dont know if DFO did it right, but in games that do, they are MUCH better then class systems (usually). |
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Originally posted by Leviathonlx
Not having classes is not a bad thing by any stretch of the imagination. If you're some hardcore Dungeons and Dragons guy who needs classes to feel defined and unique, yeah, you'll be missing that in DFO. Everyone in DFO is a hybrid. However, there is a lot of variation between characters and builds, and a lot more intended to be added later (and this is the rare sort of company I expect to deliver on many of those expectations). The more they update this game, the more viable variations become when playing it. It's changing very fast and they obviously ran out of $ before they could make it as individualized as they'd have prefered (I'm confident anyway). They'll get there.
One thing I neglected to mention in my review is that this game is 100% playable from day 1 when you log-in with your friends who might have played for months without you, every single day, all day. They can just donate a bit of gear to you and you'll be off fighting the same fights they are, and actually contributing. Name one class-based game that can say that.
Oh, I should point out that they will eventually add prestige classes to this game, which will have prerequirements before you can take them and offer unique skills/spells/etc. This should satisfy both parties nicely, but I'd give it 6 months + before I'd expect to see it. |
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Originally posted by antiherozero
Not having classes is not a bad thing by any stretch of the imagination. If you're some hardcore Dungeons and Dragons guy who needs classes to feel defined and unique, yeah, you'll be missing that in DFO. Everyone in DFO is a hybrid. However, there is a lot of variation between characters and builds, and a lot more intended to be added later (and this is the rare sort of company I expect to deliver on many of those expectations). The more they update this game, the more viable variations become when playing it. It's changing very fast and they obviously ran out of $ before they could make it as individualized as they'd have prefered (I'm confident anyway). They'll get there.
One thing I neglected to mention in my review is that this game is 100% playable from day 1 when you log-in with your friends who might have played for months without you, every single day, all day. They can just donate a bit of gear to you and you'll be off fighting the same fights they are, and actually contributing. Name one class-based game that can say that.
Oh, I should point out that they will eventually add prestige classes to this game, which will have prerequirements before you can take them and offer unique skills/spells/etc. This should satisfy both parties nicely, but I'd give it 6 months + before I'd expect to see it.
Guess I am a bit pessimistic about a company who has taken 6+ years to get a game out to actually manage to do updates often enough and well enough. The part you mention about anyone being able to go in and do something once they just are given some gear just doesn't sound very fun to me. It almost feels like the direction WoW is going with the whole 'everyone can do anything and it won't require any effort on your part'. I don't expect a game where you need to spend 15+ hours a week to accomplish anything but there should at least be some effort needed (thought admitingly I am not sure how the skill system exactly works and how much that will play into what you can do). At release the game won't have much to interest me but I guess if they do manage to update the game within reasonable time frames and the game doesn't completley flop then I may end up trying it out since WoW's current direction is pushing me away from it quite a bit now. |
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I didn't say you'd be just as useful as anyone else immediately. Quite the contrary. It would probably take you ~2 months of playing to be on relatively even ground with every other player in terms of PvP-related skills, and then it will come down to pure group strategy. Yes there is the whole gear/skill grind if that is the way you choose to play this game, and you will always need more gear because of losing it through PvP and because it degrades and cannot be repaired, so you'll need stockpiles. Nobody is just going to keep giving you gear to lose, because it's too time-consuming to farm enough gear to have spare sets for everyone if you're going to give it away to players who aren't skilled up enough to hold onto that gear most of the time when they aren't in large groups.
This game is all about large scale cooperation (or more accurately small groups skirmishing while simultaneously coordinating with their collective friendly groups) and communication. If you don't like a game that will always challenge a large group of players to communicate, coordinate, and use good decisions in an often chaotic and seemingly similiar mass of battles then you're not going to enjoy this game. It's an FPS meets an MMO meets medieval weapons in terms of the combat.
Anyway, DFO won't be for everyone. Some people get very angry about losing their gear, others feel it gets boring and repeditive too quickly, etc. Most testers are buying it, so most like it, but the longevity of this game rides on how quickly and in what ways they update it. I personally trust this dev team because they've done an excellent job in beta. |
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Originally posted by antiherozero
All I know is that if they delay the game again then they really have dropped the ball :p |
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Originally posted by Leviathonlx
Guess I am a bit pessimistic about a company who has taken 6+ years to get a game out to actually manage to do updates often enough and well enough. The part you mention about anyone being able to go in and do something once they just are given some gear just doesn't sound very fun to me. It almost feels like the direction WoW is going with the whole 'everyone can do anything and it won't require any effort on your part'. I don't expect a game where you need to spend 15+ hours a week to accomplish anything but there should at least be some effort needed (thought admitingly I am not sure how the skill system exactly works and how much that will play into what you can do). At release the game won't have much to interest me but I guess if they do manage to update the game within reasonable time frames and the game doesn't completley flop then I may end up trying it out since WoW's current direction is pushing me away from it quite a bit now.
Well he said you can join in with friends but thats not entirly true since ur gimped like hell in both pve and pvp... But not the same way like other games. your contribution in the group will not do much impacts on either mobs or other players but you can be there... |
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Originally posted by antiherozero
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i hated the UI for the first couple of hours, but now, after a few weeks i love it.
like any game, there is a learning process. DF's UI works for the game, not many can deny that. |
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Any vids of these battles?
Nope. I am way too lazy to worry about capturing video. Besides, every other half-ass clan has already made a video, so go look at those.
-Every other beta tester has said the draw-distance is too short and takes away from the game.
I suppose I could screen capture something to prove my point about this, but that would require a lot of effort on my part. A beta tester (or two, I don't remember) agreed with me about this in this very thread. I can live with you not believing me.
- Most beta testers report that sound levels do not match with distance. AV even posted in a recent patch they have not changed them as they were still testing.
This has been true for most of beta, but lately it has improved. There are still instances when the distance of sound distorts and seems far too loud for the distance it traveled from. There is variations between clients on this experience, and they've been fixing it little-by-little I believe, which is why I didn't mention it. That, and so many words...
- Everyone agrees they fail at communication, but those guard towers need to stay. I don't really know how players that have been in the game for 3 weeks ganking newbs is " in spirit " of the game. By that time a player should only head to starter areas for gaining easy alignment or recruiting new clan members.
Nobody is bitching (very hard) about the guard towers at starter cities. There are guard towers out in the middle of nowhere near neutral banks where people can safely farm mobs and then run to a bank/tower to stash their loot without any risk of losing their gear. These were never intended originally, and they do certainly create safe zones that have nothing to do with being new at the game and needing a safety net to learn to play. You can't even approach these towers if you're the wrong racial alliance.
-Its broken and that is plain and simple. I still can't figure out how another player can loot your kill, but you can't kill him without going rogue.
They have actually just added a substantial patch that will lessen this exploitability greatly.
- Agreed most everyone says its pretty bad, but the controls do grow on you. However, there is no " Beta setup ". The beta phase is the final testing phase for the finished product, and what you see is what you will get unless they plan to release like AoC did.
You have no idea what you are talking about. I'm not sure more needs to be said, but when the game releases come back to this thead and I'll explain that I told you so, and then say neener neener.
Well he said you can join in with friends but thats not entirly true since ur gimped like hell in both pve and pvp... But not the same way like other games. your contribution in the group will not do much impacts on either mobs or other players but you can be there...
Untrue. The impact you can have with a party, especially if you took 10-mins to earn 20 gold and buy a 2-handed starter weapon, would be substantially more than any other game. Friends give you some leather and a 2-handed weapon or whatever, you can still survive several hits and do noticeable damage to most mobs and every player. If you don't think the contribution is that great as-is, go play any level-based MMO on the market and compare the difference.
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Good review. |
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Good review :) We need more DF gamers like you here to give us skeptics something other than hate. See javaks posts for example. |
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Thank you. I have some UO vs DF questions if you don't mind. What about the skill system? Is it like Old (1997) UO ruleset where you could just use plate mail and magery without consequences? Does any skill path (Warrior mage etc) need special combination of skills (i mean satellite skills like anatomy to healing for example) to be mastered? Can you parry spells and arrows with a shield or the shield just reduces damage or is it just useless? Is healing in all of its forms an important skill? Can you make potions using alchemy? Can you loot other players' kills, if yes are you flagged? |
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Antiherozero wrote: "This game has very impressive terrain details (in beta everything was locked to medium textures and the terrain is as good as AoC's was on higher settings, according to my wife and myself"
Please, the outdoor areas are nice and all, just as you described in your reply to my own review, but as good as Age of Conan :) And AI is second to none ? And draw distance is the best you have ever seen ? Ever thought that you run extremly slow in Darkfall ? Makes me really wonder how many previous MMO's you actually played If my review was biased this one has it's biased parts aswell.. Other than that, thanks for the writeup. :) |
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Interesting read Thark ....... Ty. I have a question or two if you don't mind. I have read that the skill gain ranges from 1 to 100 for each and every skill. However you only receive improvement in that skill at levels 25, 50, 75 and 100 ....... is this true? If so does it apply to each and every skill? Do the various skills benefit you in other ways to accommodate the 2-24, 26-49, 51-74 and 76-100? It just doesn't make sense to me ...... so I assume I'm missing something.
I guess what I'm saying is that it just seems to me that they stretched out a skill gain that is actuall from 1-4 instead of 1-100.
~Hairysun~
Edit: Whoa ......not sure what happened there. Was posting in Tharks beta review thread and it end up in here. Hmmmm .......... regardless, anyone answer the above question?
http://www.straightdope.com/ |
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Originally posted by thark
Well I actually tested for AoC as well as DFO, plus I played AoC for ~2 months. I built my entire old PC (my wife now uses it) for AoC gameplay, because the requirements were so intense. So yes, I stand by my statement, and so does my wife.
How long have I been playing games? Since about the time 16 colors were introduced and were a big deal.
Yes.
And yes. If you dispute these points, please either bring a scientific arguement or move along. You're wasting everyone's time.
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Originally posted by Hairysun
Yes, at every 25% mark you gain an unlock allowing you to access new skill tree branches and buy additional abilities. This does not apply to every skill, but many. Also, every point gained in a skill benefits you in some way, even if it's going from 15-16, or whatever. |
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This is a review to sell the game or a opinionated post? First I look at Darkfall and think it is a great game in the aspect that a small indie put forth a superb effort in making something. This is a major milestone in MMO development IF the game is successful. I emphasize IF since I have doubts that the longevity of the game unless they add content. Right now a group of individuals are excited about the game and that is good but looking at the big picture I wonder what if anything is lasting about a FFA with full loot rights without some world lore or some major storyline to go with it? The long term aspect of the game looks to be lacking. A game on release can not be purely a large terrain with some city's, a few mobs and kill task quests to skill up on. The mature players are going to eventually tire of killing each other and want some meat with the potatoes. It does not matter to me who is trolling where as much as what if anything has this game to offer me besides FFA PvP with full looting? Someone start trying to sell me on playing it with some decent review or someone give some sensible information besides all the fucking babble please. |
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