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Darkfall

Darkfall 

General Discussion  » A list of how bad Darkfall truly is

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126 posts found
NightbladeX1

Apprentice Member

Joined: 7/25/08
Posts: 199

2/22/09 12:32:10 AM#76
Originally posted by corpusc

yes there is manual blocking

 

and yes you CAN parry

 

(block/parry is the same thing, it depends on whether you have a shield or not, which you can't have while using 2h weapons)

 

how can you possibly be in the beta.  there's no way you'd be winning fights without knowing the basics of the game

 

I've heard the contrary, can you show a video that shows blocking and parrying that actually works?

Ermac

Apprentice Member

Joined: 5/16/05
Posts: 102

2/22/09 12:32:41 AM#77
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

Wrong, several thousand have been playing.

* weak community

Opinion

* bad communication by dev's

Great communication by devs with the beta community, especially ingame, rom4n is always on to talk to you.

* No player housing

Players can build buildings through guild cities

* No Weather

* No Trading system

Wrong

* Harvesting only viable through macroing, very poorly designed

Same with WoW, UO and EVE, I've done it in two of these games.

* No local banks

* No trade caravans

No local banks voids the need for this anyway.

* There ARE safezones

Wrong, you can be attacked anywhere, towers don't do that much damage, though I heard they buffed them.  A couple weeks ago when I played killing people on the edge of town was quite possible.

* Buggy UI

Not really

* Lack of intuitive chat commands

Very much so.

* Total lack of LFG system, and lack of intuitive group formation systems

LMAO, you would get killed a looted if you went out with pick up groups.  Group formation isn't that bad, you just have to get used to a different command.

* Extremely boring, unimaginative and grindy harvesting and crafting system

True, unfortunately in every MMORPG.

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

Wrong, weapons have different damages, ranges.  I hear they implemented speeds in the last two weeks as well.  Melee is hella fun, I don't get bored and fall asleep like in WoW.

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

Affects casting as far as I hear and robes have spell bonuses.  I never got that high into magic to know.

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

Wrong, see above.  Polearms are also less damage.

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

This is true at low skills.

* Extremely solo and red unfriendly from minute one of logging in

PKing in DF is one of the most fun things I have done in a MMORPG in years.  Not solo friendly in PvE, you can do some solo pk if you are really careful.

* Just be aware that you will be PTB (paying to beta) for the first 3 months

I have not played in a couple weeks and it is definitely ready for release then.  Most beta testers agreed they would play it in the current state then.  The small bugs have mostly been fixed now.

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

 

Silly trolls, you need to actually have played beta then maybe you would know what you are talking about.  I didn't see parrying, manual blocking is in, V by default.  It took too much stamina and needed to be balanced a few weeks ago.

veritas_X

Apprentice Member

Joined: 9/23/08
Posts: 401

2/22/09 12:39:49 AM#78
Originally posted by Magmus_DF

You know what else it's lacking?

 

*snip*  Levels,  *snip*

 

 

 

Bwahahahahahahaha.

Look, I'm enjoying the game, but you're full of shit on this one.  The skill system is levels in disguise, and a paper-thin/semantics-only disguise at that.  Let's be honest here.

corpusc

Apprentice Member

Joined: 7/25/03
Posts: 237

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

2/22/09 12:42:03 AM#79
Originally posted by NightbladeX1
Originally posted by corpusc

yes there is manual blocking

 

and yes you CAN parry

 

(block/parry is the same thing, it depends on whether you have a shield or not, which you can't have while using 2h weapons)

 

how can you possibly be in the beta.  there's no way you'd be winning fights without knowing the basics of the game

 

I've heard the contrary, can you show a video that shows blocking and parrying that actually works?


 

i only watched all the videos up until i got in the beta myself.  (on the 2nd of february i think).

none of the ones i saw showed any blocking/parrying (its the same thing, its actually called a_Parry in the keybindings), or really ANYthing interesting actionwise.  well the one showing combat with shooting mana missile did, but all the others were just people wandering around aimlessly letting you see what the starter cities and surrounding lands looked like, or crafting, or totally unskilled combat.  like that guy that was saying there wasn't much to the combat, as he just stands still swinging at the air without any regard for what his opponent was doing.  lol

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

SignusM

Hard Core Member

Joined: 5/07/06
Posts: 1936

2/22/09 12:47:57 AM#80
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

Wrong, many many many thousands in beta.

* weak community

Opinion

* bad communication by dev's

Whenever someone complained about a feature that needed work, the devs fixed it within 2 days, and there was constant communication through the forums letting us know when the servers would go down, come back up, what was being patched in. Nice try though. 

* No player housing

Wrong

* No Weather

Wrong

* No Trading system

Wrong

* Harvesting only viable through macroing, very poorly designed

Just the same as any MMO, no way to make plucking weeds fun.

* No local banks

There were never going to be any locals banks. Says this right in the "outdated"

 FAQ on the website. Failure again.

* No trade caravans

Wow... again... 

* There ARE safezones

Nope, you can get killed in town. Noobies have a fighting chance to survive but they can still die.

* Buggy UI

I've never experienced any bugs with it except for one where the chat window would open if I

 pressed M, and you know how long that one took to get patched out? A few hours. 

* Lack of intuitive chat commands

They have been patched in.

* Total lack of LFG system, and lack of intuitive group formation systems

I don't think you understand how this game works if you think a LFG system would be a GOOD addition. 

* Extremely boring, unimaginative and grindy harvesting and crafting system

You've said this already. As for crafting, its very VERY in depth and diverse, but its nowhere near as detailed as Vanguard's, sadly. 

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

No variation? Wrong. 

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

Plate is weak to crush, and makes casting time much slower, and armor glints show off your position. Nice try though. 

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

Weapon speeds, weapon reach, damage variations, damage types... want more? All are in. 

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

I... I don't even know how to respond to something this stupid. My character isn't a clone. I did a lot of exploring underwater cities and such and got my hold breath and swim skill very high. Now if

 I'm in danger I can retreat to the water and laugh as my foes drown. I'd say thats pretty unique, and given the several hundreds of skills in the game, anyone else could make themselves unique too. Failure by you again. 

* Extremely solo and red unfriendly from minute one of logging in

I've soloed the entire beta, its been difficult, but rewarding. Why should you be able to do everything on your own in an MMO? As for being a red... no crap its unfriendly, that's why its called a PENALTY.

* Just be aware that you will be PTB (paying to beta) for the first 3 months

Grasping at straws now. 

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

You made ANOTHER new account? 

I know I can't convince a dedicated troll like you that you're a moron, but I'm trying to give some perspective to some people who might not have the benefit of having an informed opinion. 

 

Nice trying to comment on a beta that you weren't in though. 

 

Elikal

Elite Member

Joined: 2/09/06
Posts: 2581

No compromise, even in the face of Armageddon.

2/22/09 12:48:56 AM#81
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

* weak community

* bad communication by dev's

* No player housing

* No Weather

* No Trading system

* Harvesting only viable through macroing, very poorly designed

* No local banks

* No trade caravans

* There ARE safezones

* Buggy UI

* Lack of intuitive chat commands

* Total lack of LFG system, and lack of intuitive group formation systems

* Extremely boring, unimaginative and grindy harvesting and crafting system

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

* Extremely solo and red unfriendly from minute one of logging in

* Just be aware that you will be PTB (paying to beta) for the first 3 months

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

 

And whats worst, it lacks the most important thing: me.

Hrhr

corpusc

Apprentice Member

Joined: 7/25/03
Posts: 237

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

2/22/09 12:52:15 AM#82
Originally posted by indiramourn
Originally posted by premierebori
Originally posted by NightbladeX1

I really cannot wait for this game to release and then crash and burn, so all of these fucking idiots who for some reason, defy logic and cling to hope will finally shut up.

Why do you want this game to crash and burn?  


 

Where in Nighblades's post does he say he "wants DF to crash and burn"?  I think Nightblade was just pointing out the most likely scenario that will result when DF finally goes live.  I tend to agree with him.  Especially the part about how many idiots will finally shut up.


 

the fanboys MIGHT.  cuz they will have something fun to play.  they've just been getting overexcited while they wait.

the flamboys will be going on about DF for months if not years likely.  their motivations are far more abnormal/obsessive, and indicative of deep-seated issues that may never go away.  they will just be redirected at different targets..... EVENTually

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

LuckyR

Advanced Member

Joined: 8/09/03
Posts: 163

2/22/09 1:04:41 AM#83

 

Originally posted by Ermac
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

Wrong, several thousand have been playing.

He is right, thousands have been on at same time, server is in Germany I am in Canada and my ping is a constant 80-90

* weak community

Opinion

HEHE if the community was week you would have been the only person on this thread

* bad communication by dev's

Great communication by devs with the beta community, especially ingame, rom4n is always on to talk to you.

Only place they lacked was informing people when the servers were going down. Other than that they are GREAT, the patched 24/7 not just during office hours!

* No player housing

Players can build buildings through guild cities

It will be in later, would rather delay that than something important.

* No Weather

Word was weather will be in at launch.

* No Trading system

Wrong

yes you can trade

* Harvesting only viable through macroing, very poorly designed

Same with WoW, UO and EVE, I've done it in two of these games.

Man, did you ever harvest in an MMO b4, they all the same

* No local banks

Only point I agree on, but not game breaking by any means

* No trade caravans

No local banks voids the need for this anyway.

* There ARE safezones

Wrong, you can be attacked anywhere, towers don't do that much damage, though I heard they buffed them.  A couple weeks ago when I played killing people on the edge of town was quite possible.

Nope, no safe zones in this game, just try sitting some where and go pee, bet you dead when you get back.

* Buggy UI

Not really

Not at all, I hated it at first because it was different, once I got acustomed to it I think it works really well for this type of game.

* Lack of intuitive chat commands

Very much so.

This has been fixed with chat tabs, also can have mulipule chat windows

* Total lack of LFG system, and lack of intuitive group formation systems

LMAO, you would get killed a looted if you went out with pick up groups.  Group formation isn't that bad, you just have to get used to a different command.

Like everyone else has said, you wanna group join a Clan.

* Extremely boring, unimaginative and grindy harvesting and crafting system

True, unfortunately in every MMORPG.

You must be bored asking the same thing twice!

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

Wrong, weapons have different damages, ranges.  I hear they implemented speeds in the last two weeks as well.  Melee is hella fun, I don't get bored and fall asleep like in WoW.

HAHA click fest it is not, unless you like going rouge and dying a lot.  Different weapons have different skill set, Daggers=Duel wield, Sword + Shield=slash and Block, Polearm=knockback, Bow=Ranged damage.

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

Affects casting as far as I hear and robes have spell bonuses.  I never got that high into magic to know.

You wouldn't wear full plate if you were a runner, Full plate drains Stamina faster and that means NO STAMINA NO FIGHTING=DEATH!

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

Wrong, see above.  Polearms are also less damage.

I liked the polearm but I used my 2 Daggers mostly, liked the extra damge and was in close enough to not hit other players.

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

This is true at low skills.

You want builds go play the PVE MMOs, this is Darkfall where you are your build!!

* Extremely solo and red unfriendly from minute one of logging in

PKing in DF is one of the most fun things I have done in a MMORPG in years.  Not solo friendly in PvE, you can do some solo pk if you are really careful.

DEFINATELY not true, I soloed almost the whole time in beta, it was awesome to be sneaking around and catching people off guard because you are quieter solo. Some higher mobs were harder to solo that 1-2 players.

* Just be aware that you will be PTB (paying to beta) for the first 3 months

I have not played in a couple weeks and it is definitely ready for release then.  Most beta testers agreed they would play it in the current state then.  The small bugs have mostly been fixed now.

NOPE, beta is completed, and game is ready, add some polish and this is the game you will want to play, unless of course you cry everytime you get looted lol.

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

Not too many games have had a good launch, why not wait till launch day and see, I think you may be surprised!

 

Silly trolls, you need to actually have played beta then maybe you would know what you are talking about.  I didn't see parrying, manual blocking is in, V by default.  It took too much stamina and needed to be balanced a few weeks ago.

By the way, yes Parry was in!


 

mmorpgcom123

Novice Member

Joined: 11/09/08
Posts: 18

2/22/09 1:11:24 AM#84

One thing, lets say its true what Anastasios Flampouras said about haveing thousands of beta testers, which i have some serious doubt its true, according to so little leaks, letting most people rather late into ammm.. "open beta", incompetence to do normal release, without limits, but..well... nevermind. Shouldnt they have much more than just that to do real stress tests. I would say about 30.000 or more beta testers would be neened to really test a server, which allows 10.000 or more (as Anastasios Flampouras said) concurrent users? Or there is anyone of you, who think Aventurine has some magical force, to make all their beta testers being loged and playing at same time.

The other thing i find it rather silly is some people talking about how they will soon do "new" things, expant content and such things, how fast they do on present updates,... while they needed 8 years to produce what "we" have now, or rather say, what we will have on feb 25th.

Peace,

Saddie

edit/just asking actually

MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 294

2/22/09 1:14:55 AM#85
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

Actually they were and that explains why there is limited Pre-Order.

* weak community

Obviously, it's not exactly an open beta as you needed to receive an invite, in other words, don't expect  a lot of things going on right now.

* bad communication by dev's

I don't really think there was any trouble with the devs. Lack of Update? Really? Was there really a need to update? I think it's fine the way it is. 1-2 post per months to make sure people are aware of what's going on etc is more than enough. Even though they don't say as much as players would want to, I still think it's ok the way it is.

* No player housing

That's why there's castles right?

* No Weather

Is that really a bad thing?

* No Trading system

When you go to a "Target" to buy something, is there a "Trade" window that pop up somewhere?

* Harvesting only viable through macroing, very poorly designed

Realistic crafting and harvesting has intended to be. Yes there will be bot....and yes there will be people to kill those bots.

* No local banks

Castle bank, Major City bank....that's more than enough.

* No trade caravans

Silkroad for the win?

* There ARE safezones

Beginner area which are protected by guards. It's just to make sure new players don't just join the game, get PKed and leave.

* Buggy UI

* Lack of intuitive chat commands

* Total lack of LFG system, and lack of intuitive group formation systems

About 90% of the guilds were established in the forum and are working pretty well.

* Extremely boring, unimaginative and grindy harvesting and crafting system

Realism.....if you walk around the street, will you see a chunk of ore in the forest and use your pickaxe to harvest it?

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

The Elder Scroll and DarkFall have the same gameplay.....strange that TES is a really popular game don't you think?

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

There are penalities depending on your armor crafting level. If the armor is too strong, you won't get as much defense as if it was around your level. It's the same if the armor is weaker, it will be even weaker.

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

Same as Armors.

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

LIES. I'd suggest you try the game first before writting. There will be hundreds of builds which will suit the player's style. I highly doubt a server will turn into a clone fest and even if it does.....if it bleeds, we can kill it.

* Extremely solo and red unfriendly from minute one of logging in

If you can't find friends to play with, just don't play DarkFall.

* Just be aware that you will be PTB (paying to beta) for the first 3 months

I don't mind. We've been waiting for this game for quite a while now.

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

Good adive. I'll make sure to save my money and put everything in DarkFall. Will probably be worth more than most copy+paste that are coming soon.

 

----------------------------
Always trust the words of a madman...

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

2/22/09 1:17:18 AM#86

I actually hope this game does succeed.  This game is by no means my cup of tea, but if it succeeds it will show other Indy companies that it CAN be done.  Maybe, then, we'll get other "niche" games that I do like and will play. 

 

*Raises a Glass*

 

Good luck Adventurine...

SignusM

Hard Core Member

Joined: 5/07/06
Posts: 1936

2/22/09 1:33:24 AM#87
Originally posted by mmorpgcom123

One thing, lets say its true what Anastasios Flampouras said about haveing thousands of beta testers, which i have some serious doubt its true, according to so little leaks, letting most people rather late into ammm.. "open beta", incompetence to do normal release, without limits, but..well... nevermind. Shouldnt they have much more than just that to do real stress tests. I would say about 30.000 or more beta testers would be neened to really test a server, which allows 10.000 or more (as Anastasios Flampouras said) concurrent users? Or there is anyone of you, who think Aventurine has some magical force, to make all their beta testers being loged and playing at same time.

The other thing i find it rather silly is some people talking about how they will soon do "new" things, expant content and such things, how fast they do on present updates,... while they needed 8 years to produce what "we" have now, or rather say, what we will have on feb 25th.

Peace,

Saddie

edit/just asking actually

The game has only been in development for 5 years... And yes, I have witnessed the speed with which the patch things in. It's impressive. 

tombear81

Novice Member

Joined: 3/17/07
Posts: 814

"Meeza spullon and gramma is ou me ma taut me. Yousa no write be nasta to ma speelin n a grumma !"

2/22/09 6:01:52 AM#88

Most of the list I'd agree with. Despite the initial excitment its PVP FFA full loot excitment. There is a worrying lack of framework for lasting gameplay. 

Though I really wish aventurine had just focused on the combat and animations and not done that stupidly long feature list which may / may not be in the game and may / may not have been tested and may  may not be up to a decent standard.

FPS PVP FFA MMO driven game needs not average or good combat. It needs excellent.

Darkstar111

Apprentice Member

Joined: 2/09/09
Posts: 683

2/22/09 8:24:02 AM#89
Originally posted by junzo316

I actually hope this game does succeed.  This game is by no means my cup of tea, but if it succeeds it will show other Indy companies that it CAN be done.  Maybe, then, we'll get other "niche" games that I do like and will play. 

 

*Raises a Glass*

 

Good luck Adventurine...

 

Bottoms up.

 

-Darkstar

 

yellofi

Novice Member

Joined: 4/05/03
Posts: 25

2/22/09 5:42:00 PM#90

It would be nice if the game succeeds especially with all of the lets downs we have had the past few years. However seeing that this is an indy company and many things are not implemented (fully at least) people should be cautious and remember how things with Dark and Light went (people used to defend that game to death before everyone had a chance to try it out).

I don't think there is any reason the bash the game, yet at least. People should at least wait until release and see how things that are "ready" really work that aren't in the game at the moment.

Although I won't be buying the game in the near future I hope it does succeed, however I still have my doubts. Good luck and hopefully all of you that had preordered it will find it fun and entertaining especially past the first month or two.

khartman2005

Hard Core Member

Joined: 5/13/06
Posts: 478

CU/NGE
The day 200,000 Accounts suddenly cried out in horror and were suddenly canceled.

2/22/09 6:15:46 PM#91
Originally posted by SignusM
Originally posted by mmorpgcom123

One thing, lets say its true what Anastasios Flampouras said about haveing thousands of beta testers, which i have some serious doubt its true, according to so little leaks, letting most people rather late into ammm.. "open beta", incompetence to do normal release, without limits, but..well... nevermind. Shouldnt they have much more than just that to do real stress tests. I would say about 30.000 or more beta testers would be neened to really test a server, which allows 10.000 or more (as Anastasios Flampouras said) concurrent users? Or there is anyone of you, who think Aventurine has some magical force, to make all their beta testers being loged and playing at same time.

The other thing i find it rather silly is some people talking about how they will soon do "new" things, expant content and such things, how fast they do on present updates,... while they needed 8 years to produce what "we" have now, or rather say, what we will have on feb 25th.

Peace,

Saddie

edit/just asking actually

The game has only been in development for 5 years... And yes, I have witnessed the speed with which the patch things in. It's impressive. 

Wrong and if you had done your research it has been in some form of development since 2001 (which makes it 8 years).

Do your research before you post. I am not gonna bother finding the links but you can find them in this forums a few pages back and well all over the place.

cosimusta

Apprentice Member

Joined: 7/29/08
Posts: 25

2/22/09 7:55:06 PM#92

The game has been in development longer than 5 years.

I'm a beta tester and I've been very impressed with the manner in which they handled patches and updates.

The devs listened to complaints, as those were the issues soon addressed.  And they did the fixes they thought were best, not the ones that were most popular on the boards.  The thing I liked most was that they implemented the fixes in small doses instead of heavy handed changes that essentially revamped the entire feature they were trying to fix.

 

For anyone who has listened to this clown poppets...

forums.darkfallonline.com/showthread.php

If you read all the reply posts from Beta Testers, you'll see that not a single one agrees with him.

odysseas70

Novice Member

Joined: 7/30/05
Posts: 103

2/22/09 8:03:53 PM#93
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

/Agreed

* weak community

Tell me one MMO with full loot PvP that the community is not "strange". Now if you compare this game's community with no full loot/open pvp kinda games then you are making a mistake and imo you only do this just to find something to bash the game.

* bad communication by dev's

/Agreed

* No player housing

I can see how some/many people want that, but for me it's not big problem. I had a house in UO but to me was just another bigger bank, so for me at least, np. It'd be good if they add it on in the future to make more ppl happy.

* No Weather

Let me see.... on the one hand I got a sandbox MMO, open world pvp, full loot, etc and on the other hand there's no wearther (or there's no weather "yet"). Well.... who cares?

* No Trading system

/Agreed - They must do something about it as long as it's in the frames of the type of the game we are playing. In ohter world no global/safe auctions etc, maybe some system a-la Eve Online where you must transfer your goods and this takes some risk.

* Harvesting only viable through macroing, very poorly designed

Tell me one MMO that harvesting is not boring. Ofc in other MMOs you clck once and you mine till node is out or etc, but hey, for me that's a minor detail to bother me and it can always be improved later on.

* No local banks

/Agreed. But community is pressing on the issue and hopefully the devs will hear us

* No trade caravans

In reference to the previous question about the trade system, I can see how caravans can be useful, so I see those 2 issues as one. When they implement a trading system, be it with caravans or not I don't care, as long as it's within the "mentality" of the game we're playing.

* There ARE safezones

I disagree. This is a total PKer mentality. I am a PvPer, not a PKer. If you have absolutely no safe zones, the so called "innocent" (gatherers, crafters, solo-ers, etc) will be constantly ganked, eventually they will get tired of it and quit. Then the game will be semi or more than semi empty, they it will get boring for the "rest of us", then we will quit. I'm totally against the "no safe zone" mentality because I simply want the game to succeed. PKers with such mentality ruin the games.

* Buggy UI

Not exactly "buggy" but needs improvements

* Lack of intuitive chat commands

/Agreed - Needs improvements

* Total lack of LFG system, and lack of intuitive group formation systems

Personally I play with friends, I got no prob/reason to LFG but yeah, if we want this game to be more "playable" by solo-ers etc (in the frames of my previous reply regarding "no safe zones"), then some short of LFG system, at least regional or local should be implemented. As per grp formation systems, I agree. I can only imagine how much of a hassle will be to control a warband of multiple grps in bigger guilds/allies. 

* Extremely boring, unimaginative and grindy harvesting and crafting system

You said that again m8 and my reply is the same, just scroll up lol

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

I kinda agree with you. I'm not a fanboi even though I'll play the game but the melee combat does need improvement and imo this is the most game-breaking issue for me so far because I can feel it that I could get bored/tired of it within 1-2 months if it doesn't improve. However, archery and spellcasting are a more interesting (due to FPS style - that is, that you have to aim and lead your shots etc), but melee combat indeed needs improvements to "get away" from the constant running arround/circle straffing/bunny hopping/spamming LMB.

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

Again, since I'm not a fanboi, I am being honest and I agree wtih you. At the moment things are just as you say, however, their intentions were that there would be difference that would make various types of armors viable depending on ppl styles. However, not implemented yet. Lets hope they put this too as one of their priorities cuz it's a big issue.

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

Weapon types do have some differences however as you say polearm is a little more favorable at this point. So my reply to you about armors is kinda goes for weaps too.

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

Kinda agree only because how the melee combat is now. So basically everyone will go for melee more or less with some archery for chasing or some distant shoot outs and some magery for utility. However, if they change melee combat as per the community's requests then there will be diversification that will roll out to affect all aspects of the game.

* Extremely solo and red unfriendly from minute one of logging in

It doesn't matter if you are red (PKer), this game is not easy if you are solo, period. Find some friends, get a guild, make an evil clan and if you plan to go solo, at least avoid going red. Solo blue is ok, but solo red is gg.....but hey, if you are the uber PKer you think you are, then by all means, be my guest, try it.

* Just be aware that you will be PTB (paying to beta) for the first 3 months

Unfortunately that is valid for every MMO that was released the last decade. DFO is not the first and it won't be the last. So why include it in the list as if it only regarded DF? Again, imo, you did so only because you intented to bash the game.

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

Lets hope small indie Aventurine will make another miracle a-la Eve Onlne. If not, it's our money, our time, our fun, we can try something else, np.


 

strongaxe

Novice Member

Joined: 9/16/06
Posts: 867

2/22/09 8:12:11 PM#94
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

Really?

* weak community

Haha.

* bad communication by dev's

........

* No player housing

Known before beta.

* No Weather

In at release.

* No Trading system

In at release.

* Harvesting only viable through macroing, very poorly designed

Wrong. Nothing is ever only viable through macroing. Look at runescape.

* No local banks

Known before beta.

* No trade caravans

Known WAY before beta.

* There ARE safezones
 

Pure lies. You can be killed anywhere by anyone.

* Buggy UI

Buggy? You may not like it but it is not buggy at all.

* Lack of intuitive chat commands

/party /local /race is not intuitive?

* Total lack of LFG system, and lack of intuitive group formation systems

Lol LFG system in DF?

* Extremely boring, unimaginative and grindy harvesting and crafting system

Harvesting is boring, cant comment on crafting.

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

Wrong. Do you wonder why you always lose fights?

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

Penalty on archery and magic for wearing plate.

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

2h sword destroyes polearms 1v1, sword and board can dominate polearms 1v1. Polearms can knock enemies out of being trapped. 2h hammers do more dmg on plate.

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

Lol what?

* Extremely solo and red unfriendly from minute one of logging in

Many many people have soloed and done just fine, myself included. Is it harder to solo than play with a group? Yes it is, as it should be.

* Just be aware that you will be PTB (paying to beta) for the first 3 months

If you mean it will receive updates in the first 3 months it is beta then I guess, but then it will always be a beta seeing as they are going to always support the game.

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

Bad attempt at trolling Darkfall.


.

akiira69

Apprentice Member

Joined: 3/28/07
Posts: 141

Need longer quote limits.

2/22/09 8:17:05 PM#95
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

* weak community

* bad communication by dev's

* No player housing

* No Weather

* No Trading system

* Harvesting only viable through macroing, very poorly designed

* No local banks

* No trade caravans

* There ARE safezones

* Buggy UI

* Lack of intuitive chat commands

* Total lack of LFG system, and lack of intuitive group formation systems

* Extremely boring, unimaginative and grindy harvesting and crafting system

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

* Extremely solo and red unfriendly from minute one of logging in

* Just be aware that you will be PTB (paying to beta) for the first 3 months

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

 

Have you even tried the game or do you let other people tell you whether or not to play it. It seems to me you do not value your own opinion if you take what other people say as fact before looking at it yourself. You must lead a sad exsistence and I truely pity you.

"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

fyerwall

Elite Member

Joined: 6/01/04
Posts: 1661

2/22/09 8:23:09 PM#96
Originally posted by strongaxe
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

Really?


.


 

Well according to Darkstar111 they never stress tested:

http://www.mmorpg.com/discussion2.cfm/thread/224256/page/5

 

SignusM

Hard Core Member

Joined: 5/07/06
Posts: 1936

2/22/09 10:35:58 PM#97
Originally posted by khartman2005
Originally posted by SignusM
Originally posted by mmorpgcom123

One thing, lets say its true what Anastasios Flampouras said about haveing thousands of beta testers, which i have some serious doubt its true, according to so little leaks, letting most people rather late into ammm.. "open beta", incompetence to do normal release, without limits, but..well... nevermind. Shouldnt they have much more than just that to do real stress tests. I would say about 30.000 or more beta testers would be neened to really test a server, which allows 10.000 or more (as Anastasios Flampouras said) concurrent users? Or there is anyone of you, who think Aventurine has some magical force, to make all their beta testers being loged and playing at same time.

The other thing i find it rather silly is some people talking about how they will soon do "new" things, expant content and such things, how fast they do on present updates,... while they needed 8 years to produce what "we" have now, or rather say, what we will have on feb 25th.

Peace,

Saddie

edit/just asking actually

The game has only been in development for 5 years... And yes, I have witnessed the speed with which the patch things in. It's impressive. 

Wrong and if you had done your research it has been in some form of development since 2001 (which makes it 8 years).

Do your research before you post. I am not gonna bother finding the links but you can find them in this forums a few pages back and well all over the place.

Haha, I have done my research. Check out the official press release. The game started development in 2003. The game from 2001-2003 was under Razorwax. 

redhands123

Novice Member

Joined: 2/06/09
Posts: 194

2/22/09 10:51:42 PM#98
Originally posted by Darkstar111
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

They will be, its np.

* weak community

Lol, wrong.

* bad communication by dev's

Wrong again.

* No player housing

Wrong.

* No Weather

Its coming, big deal.

* No Trading system

Wrong. Players can trade thats the point.

* Harvesting only viable through macroing, very poorly designed

Wrong, that was only in beta.

* No local banks

Universal banks is the only option.

* No trade caravans

Why not?

* There ARE safezones

Nope.

* Buggy UI

Nope.

* Lack of intuitive chat commands

In Beta.

* Total lack of LFG system, and lack of intuitive group formation systems

Dont need it.

* Extremely boring, unimaginative and grindy harvesting and crafting system

U mentioned this, still wrong.

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

Wrong.

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

Wrong.

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

Wrong.

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

Wrong.

* Extremely solo and red unfriendly from minute one of logging in

Wrong.

* Just be aware that you will be PTB (paying to beta) for the first 3 months

Wrong.

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

U dont know that.

 

 

So much moronic misinformation.

 

-Darkstar

 

 

LMAO he just put "NOPE/ WRONG/ YOU DONT KNOW THAT/ YEE-HAW YEE-HAW"

redhands123

Novice Member

Joined: 2/06/09
Posts: 194

2/22/09 10:54:17 PM#99
Originally posted by strongaxe
Originally posted by poppets

This list of grievances was taken and collected from all Beta review reports

 

* Servers not stress tested

Really?

* weak community

Haha.

* bad communication by dev's

........

* No player housing

Known before beta.

* No Weather

In at release.

* No Trading system

In at release.

* Harvesting only viable through macroing, very poorly designed

Wrong. Nothing is ever only viable through macroing. Look at runescape.

* No local banks

Known before beta.

* No trade caravans

Known WAY before beta.

* There ARE safezones
 

Pure lies. You can be killed anywhere by anyone.

* Buggy UI

Buggy? You may not like it but it is not buggy at all.

* Lack of intuitive chat commands

/party /local /race is not intuitive?

* Total lack of LFG system, and lack of intuitive group formation systems

Lol LFG system in DF?

* Extremely boring, unimaginative and grindy harvesting and crafting system

Harvesting is boring, cant comment on crafting.

* Boring badly designed click fest melee combat, with no variation in weapon skill sets

Wrong. Do you wonder why you always lose fights?

* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?

Penalty on archery and magic for wearing plate.

* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?

2h sword destroyes polearms 1v1, sword and board can dominate polearms 1v1. Polearms can knock enemies out of being trapped. 2h hammers do more dmg on plate.

* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times

Lol what?

* Extremely solo and red unfriendly from minute one of logging in

Many many people have soloed and done just fine, myself included. Is it harder to solo than play with a group? Yes it is, as it should be.

* Just be aware that you will be PTB (paying to beta) for the first 3 months

If you mean it will receive updates in the first 3 months it is beta then I guess, but then it will always be a beta seeing as they are going to always support the game.

New game with poor launch will fall through the gaps in the fast paced gaming community. Save your money people.

Bad attempt at trolling Darkfall.


.

LMFAO Darkfail fans are such douchebags.

Xemous

Apprentice Member

Joined: 7/31/08
Posts: 228

2/22/09 11:53:09 PM#100

most of those things have been fixed or will be fixed.

look at patch notes.

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