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18 posts found
keolien

Apprentice Member

Joined: 9/19/06
Posts: 159

 
2/21/09 11:18:44 AM#1

  Hello, Im a current savage player. Been playing savage for a little over two years, and every since day one I have been amazed at the combat system of savage. I even played savage 2 for a couple of months.

  My question is, Is darkfall as player skill dependant as savage is? I hear things about darkfall such as controlling your stamina plays an important role. But is that it? I mean in savage you can block and counter attack, meaning if you block an attack you are going to get that next hit off before your oponents next attack. Therefore, making combat in savage very player skill dependant. Are there anythings like this in darkfall? Such as; Manually parrying an attack? Manually  blocking an attack?

  Also in savage, sound plays a incredible role for knowing where your enemies are. You can hear an arrow whiz by your head and almost immediatly know which direction it came from, by using sound. You can hear the armor chinks of your enemies depending on their armor, heavier armor is more louder etc. Does darkfall have such a sound system? Could I hide (ingame) with my eyes closed (real life) and be able to determine where things are and are coming from by utilizing sound?

  If any current or X savage player that have had a chance to experience darkfall hands-on, wouldn't mind sharing your opinions on darkfalls combat system and maybe comparing it to savage. I would be greatly appreciated, thanks ahead of time.

 

jimsmith08

Hard Core Member

Joined: 11/14/07
Posts: 863

2/21/09 11:23:00 AM#2
Originally posted by keolien

  Hello, Im a current savage player. Been playing savage for a little over two years, and every since day one I have been amazed at the combat system of savage. I even played savage 2 for a couple of months.

  My question is, Is darkfall as player skill dependant as savage is? I hear things about darkfall such as controlling your stamina plays an important role. But is that it? I mean in savage you can block and counter attack, meaning if you block an attack you are going to get that next hit off before your oponents next attack. Therefore, making combat in savage very player skill dependant. Are there anythings like this in darkfall? Such as; Manually parrying an attack? Manually  blocking an attack?

  Also in savage, sound plays a incredible role for knowing where your enemies are. You can hear an arrow whiz by your head and almost immediatly know which direction it came from, by using sound. You can hear the armor chinks of your enemies depending on their armor, heavier armor is more louder etc. Does darkfall have such a sound system? Could I hide (ingame) with my eyes closed (real life) and be able to determine where things are and are coming from by utilizing sound?

  If any current or X savage player that have had a chance to experience darkfall hands-on, wouldn't mind sharing your opinions on darkfalls combat system and maybe comparing it to savage. I would be greatly appreciated, thanks ahead of time.

 


 

Id like to know this too being a savage 2 player myself. It looks to me like its more age of chivalry tbh,not that thats bad thing but its not something id pay a monthly sub for.

Darkstar111

Apprentice Member

Joined: 2/09/09
Posts: 683

2/21/09 11:23:11 AM#3
Originally posted by keolien

  Hello, Im a current savage player. Been playing savage for a little over two years, and every since day one I have been amazed at the combat system of savage. I even played savage 2 for a couple of months.

  My question is, Is darkfall as player skill dependant as savage is? I hear things about darkfall such as controlling your stamina plays an important role. But is that it? I mean in savage you can block and counter attack, meaning if you block an attack you are going to get that next hit off before your oponents next attack. Therefore, making combat in savage very player skill dependant. Are there anythings like this in darkfall? Such as; Manually parrying an attack? Manually  blocking an attack?

  Also in savage, sound plays a incredible role for knowing where your enemies are. You can hear an arrow whiz by your head and almost immediatly know which direction it came from, by using sound. You can hear the armor chinks of your enemies depending on their armor, heavier armor is more louder etc. Does darkfall have such a sound system? Could I hide (ingame) with my eyes closed (real life) and be able to determine where things are and are coming from by utilizing sound?

  If any current or X savage player that have had a chance to experience darkfall hands-on, wouldn't mind sharing your opinions on darkfalls combat system and maybe comparing it to savage. I would be greatly appreciated, thanks ahead of time.

 

 

A lot of what u say is very similar to Darkfall.

Id prolly give Savage, at least Savage 2 a leg up in the combat deprtement, but savage is very well crafted in that regard.

 

-Darkstar

 

 

 

MangoXII

Novice Member

Joined: 2/07/09
Posts: 208

2/21/09 11:26:25 AM#4

Why have I never heard of Savage?

Downloading Savage 2 to try it out. I watched some videos, it looks fun!

jezvin

Novice Member

Joined: 1/03/06
Posts: 545

2/21/09 11:27:33 AM#5
Originally posted by keolien

  Hello, Im a current savage player. Been playing savage for a little over two years, and every since day one I have been amazed at the combat system of savage. I even played savage 2 for a couple of months.

  My question is, Is darkfall as player skill dependant as savage is? I hear things about darkfall such as controlling your stamina plays an important role. But is that it? I mean in savage you can block and counter attack, meaning if you block an attack you are going to get that next hit off before your oponents next attack. Therefore, making combat in savage very player skill dependant. Are there anythings like this in darkfall? Such as; Manually parrying an attack? Manually  blocking an attack?

  Also in savage, sound plays a incredible role for knowing where your enemies are. You can hear an arrow whiz by your head and almost immediatly know which direction it came from, by using sound. You can hear the armor chinks of your enemies depending on their armor, heavier armor is more louder etc. Does darkfall have such a sound system? Could I hide (ingame) with my eyes closed (real life) and be able to determine where things are and are coming from by utilizing sound?

  If any current or X savage player that have had a chance to experience darkfall hands-on, wouldn't mind sharing your opinions on darkfalls combat system and maybe comparing it to savage. I would be greatly appreciated, thanks ahead of time.

 

 

I have to go with only what you have said because I have no played savage. as far as blocking and countering, you can block but its not a quick move that you will be using in combat unless you run into specific situations. no counters. but you do have to press the block button to actually block an attack.

Sound will let you know the direction of your foe, but as far as distance it all sounds like its the same distance away which can get quite annoying.

-------------------------------------------------
Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

EKSA
-------------------------------------------------

jimsmith08

Hard Core Member

Joined: 11/14/07
Posts: 863

2/21/09 11:29:54 AM#6
Originally posted by MangoXII

Why have I never heard of Savage?

Downloading Savage 2 to try it out. I watched some videos, it looks fun!


 

Its great.  Lots of mods and maps for it too.

 

keolien

Apprentice Member

Joined: 9/19/06
Posts: 159

 
2/21/09 11:31:23 AM#7
Originally posted by jezvin
Originally posted by keolien

  Hello, Im a current savage player. Been playing savage for a little over two years, and every since day one I have been amazed at the combat system of savage. I even played savage 2 for a couple of months.

  My question is, Is darkfall as player skill dependant as savage is? I hear things about darkfall such as controlling your stamina plays an important role. But is that it? I mean in savage you can block and counter attack, meaning if you block an attack you are going to get that next hit off before your oponents next attack. Therefore, making combat in savage very player skill dependant. Are there anythings like this in darkfall? Such as; Manually parrying an attack? Manually  blocking an attack?

  Also in savage, sound plays a incredible role for knowing where your enemies are. You can hear an arrow whiz by your head and almost immediatly know which direction it came from, by using sound. You can hear the armor chinks of your enemies depending on their armor, heavier armor is more louder etc. Does darkfall have such a sound system? Could I hide (ingame) with my eyes closed (real life) and be able to determine where things are and are coming from by utilizing sound?

  If any current or X savage player that have had a chance to experience darkfall hands-on, wouldn't mind sharing your opinions on darkfalls combat system and maybe comparing it to savage. I would be greatly appreciated, thanks ahead of time.

 

 

I have to go with only what you have said because I have no played savage. as far as blocking and countering, you can block but its not a quick move that you will be using in combat unless you run into specific situations. no counters. but you do have to press the block button to actually block an attack.

Sound will let you know the direction of your foe, but as far as distance it all sounds like its the same distance away which can get quite annoying.

  Is the blocking ability an ability that also increases with skill-use or is it just a skill you get that stays the same lvl / % / or whatever you call it in darkfall?

  thanks for the sound clarification, I had heard rumors that the distance of the sound didn't work, or it always seemed to be the same volume, no matter how close or far away you were. This is kinda bummer for me.

 

keolien

Apprentice Member

Joined: 9/19/06
Posts: 159

 
2/21/09 11:32:27 AM#8
Originally posted by jimsmith08
Originally posted by MangoXII

Why have I never heard of Savage?

Downloading Savage 2 to try it out. I watched some videos, it looks fun!


 

Its great.  Lots of mods and maps for it too.

 

 

  Also, dont give up if you get your butt kicked a couple 100 times before killing anyone. It just takes awhile to really get the hang of savage combat. But once you do, its the most interactive combat system on this planet( that I have played).

Turnell

Novice Member

Joined: 5/20/08
Posts: 239

2/21/09 4:10:17 PM#9

Savage is just one of those games that fell through the cracks. Not many MMO players are aware of it at all.

jimsmith08

Hard Core Member

Joined: 11/14/07
Posts: 863

2/21/09 4:13:37 PM#10

Its one of thsoe games where its vital that you spend time in the tutorial and practice arena.The recent combat updates have brought the players back and its beginning to thrive again.

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3096

i make art,
till someone dies.

Forum Terrorist

2/21/09 4:16:34 PM#11

It lacks a persistance world,  is meeting other players in predesigned multiplayer maps..after your game session anything you have built in it is lost . And i don't think the result of the batles there have any further impact  or consequences.

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

jimsmith08

Hard Core Member

Joined: 11/14/07
Posts: 863

2/21/09 4:29:52 PM#12
Originally posted by DarthRaiden

It lacks a persistance world,  is meeting other players in predesigned multiplayer maps..after your game session anything you have built in it is lost . And i don't think the result of the batles there have any further impact  or consequences.


 

......

perhaps because its an fps game? what a strange thing to say.the OP was commenting on the combat system similarities,not whether it has a big empty world or not. there are rankings which are what the battles outcome is based upon.

zigmund

Advanced Member

Joined: 12/13/04
Posts: 248

2/21/09 4:33:23 PM#13

 

Savage 2 is the mmo that isn't a mmo that I have always been looking for.

Once you play Savage 2 you may never go back to playing mmo's...

Yes it's that good.

corpusc

Apprentice Member

Joined: 7/25/03
Posts: 237

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

2/21/09 4:38:50 PM#14

2 handers can parry, 1 handers can block.  its a Parry skill which gets better with useage.   in what way i'm not sure, seems like it always mitigates damage even at low skill levels if you hold it (it drains stamina) or time it right.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3096

i make art,
till someone dies.

Forum Terrorist

2/21/09 4:41:20 PM#15
Originally posted by jimsmith08
Originally posted by DarthRaiden

It lacks a persistance world,  is meeting other players in predesigned multiplayer maps..after your game session anything you have built in it is lost . And i don't think the result of the batles there have any further impact  or consequences.


 

......

perhaps because its an fps game? what a strange thing to say.the OP was commenting on the combat system similarities,not whether it has a big empty world or not. there are rankings which are what the battles outcome is based upon.

 

well It has no full loot , you don't loose anything in game , you don't gain anything in game. I would say it has anything to do with combat ?  You know you play  DarkFall to play an MMORPG not alone because of the combat ?  if you only interested in the technically aspect of combat then a arcade type of game suits best there.

 

 

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

jimsmith08

Hard Core Member

Joined: 11/14/07
Posts: 863

2/21/09 5:03:23 PM#16
Originally posted by DarthRaiden
Originally posted by jimsmith08
Originally posted by DarthRaiden

It lacks a persistance world,  is meeting other players in predesigned multiplayer maps..after your game session anything you have built in it is lost . And i don't think the result of the batles there have any further impact  or consequences.


 

......

perhaps because its an fps game? what a strange thing to say.the OP was commenting on the combat system similarities,not whether it has a big empty world or not. there are rankings which are what the battles outcome is based upon.

 

well It has no full loot , you don't loose anything in game , you don't gain anything in game. I would say it has anything to do with combat ?  You know you play  DarkFall to play an MMORPG not alone because of the combat ?  if you only interested in the technically aspect of combat then a arcade type of game suits best there.

 

 

what in gods name are you talking about?
 

Read the OP.He asks if darkfalls combat shares any similarities with savage or savage 2. I can draw you a diagram if it will help you grasp some basic understanding?everyone but you understood the question,and yet here you are rambling on about allsorts.

Gnomad

Novice Member

Joined: 4/17/06
Posts: 382

2/21/09 5:16:43 PM#17
Originally posted by jimsmith08
Originally posted by DarthRaiden
Originally posted by jimsmith08
Originally posted by DarthRaiden

It lacks a persistance world,  is meeting other players in predesigned multiplayer maps..after your game session anything you have built in it is lost . And i don't think the result of the batles there have any further impact  or consequences.


 

......

perhaps because its an fps game? what a strange thing to say.the OP was commenting on the combat system similarities,not whether it has a big empty world or not. there are rankings which are what the battles outcome is based upon.

 

well It has no full loot , you don't loose anything in game , you don't gain anything in game. I would say it has anything to do with combat ?  You know you play  DarkFall to play an MMORPG not alone because of the combat ?  if you only interested in the technically aspect of combat then a arcade type of game suits best there.

 

 

what in gods name are you talking about?
 

Read the OP.He asks if darkfalls combat shares any similarities with savage or savage 2. I can draw you a diagram if it will help you grasp some basic understanding?everyone but you understood the question,and yet here you are rambling on about allsorts.

The delusional sycophantic AV employee's / shills (trolls)  have to belittle every post that doesn't sing the almighty praises of DnF to the heavens.

They don't read posts they just react to them if there could be anyway to say what "733t doodz" they are for wanting a game that has nothing to offer but an empty world.

thinktank001

Elite Member

Joined: 12/13/08
Posts: 580

2/21/09 6:18:15 PM#18
Originally posted by keolien

  Hello, Im a current savage player. Been playing savage for a little over two years, and every since day one I have been amazed at the combat system of savage. I even played savage 2 for a couple of months.

  My question is, Is darkfall as player skill dependant as savage is? I hear things about darkfall such as controlling your stamina plays an important role. But is that it? I mean in savage you can block and counter attack, meaning if you block an attack you are going to get that next hit off before your oponents next attack. Therefore, making combat in savage very player skill dependant. Are there anythings like this in darkfall? Such as; Manually parrying an attack? Manually  blocking an attack?

  Also in savage, sound plays a incredible role for knowing where your enemies are. You can hear an arrow whiz by your head and almost immediatly know which direction it came from, by using sound. You can hear the armor chinks of your enemies depending on their armor, heavier armor is more louder etc. Does darkfall have such a sound system? Could I hide (ingame) with my eyes closed (real life) and be able to determine where things are and are coming from by utilizing sound?

  If any current or X savage player that have had a chance to experience darkfall hands-on, wouldn't mind sharing your opinions on darkfalls combat system and maybe comparing it to savage. I would be greatly appreciated, thanks ahead of time.

 


 

The simple answer:   Not even close

If the devs worked on the combat for a couple months you could probably see something very similar in the future, but my guess is the unimplemented and poorly implemented features will be worked on first.