| 64 posts found | |
|---|---|
|
2/20/09 7:29:26 PM#41
First person shooters require no skill because all you really hit is LMB. Do you see how rediculous that is? You are saying the same thing when you say Darkfall doesn't require skill, sure you click the left mouse button a lot, but you have to worry about friendly fire and actually hitting your opponent. And I hope that they never add crowd control to the game. There is NOTHING more annoying than dieing to something that you can't prevent, like fear effects, stuns, and holds. They really don't take much skill to use, and it takes away all the fun on the opponents part as they just watch in frustration as their character takes a beating, and can't do anything to stop it. |
|
|
DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
2/20/09 7:31:06 PM#42
Originally posted by tombear81
You know M&B has not to worry about "a complexe world " + "on a different location (server)" + "other human players" + "magic spells" ? Yes it looks better and its a ton of a lot easier to look better for it, without all that what DarkFall has addiditionally to offer in the way.. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
|
2/20/09 7:35:39 PM#43
I have mixed feelings when it comes to Mount & Blade combat, I found melee attacks/blocking to be too slow paced, didn't feel any realistic at all, but I admit I prefer this kind of combat compared to any kind of turn based fighting system. Attacking while mounted was a blast though. I guess melee real time combat is the hardest style to simulate in a game, making it fun/strategic, meaningful. Can't remember of one with a good melee combat. |
|
|
2/20/09 7:36:46 PM#44
|
|
|
2/20/09 7:51:42 PM#45
Originally posted by ImperiumRule
Ok lets try this again since my first response to your post (A lengthy one that i refuse to retype) didnt post.
Thanks for the reply. It suckzors to loose lengthy posts, I am a veteran in that. Can't add much to your reply, really. We pretty much agree I guess. And like someone else wrote: stuff will get updated fairly soon, most probably :) |
|
|
tombear81
Novice Member
Joined: 3/17/07
"Meeza spullon and gramma is ou me ma taut me. Yousa no write be nasta to ma speelin n a grumma !" |
2/21/09 3:15:21 AM#46
Originally posted by Darkstar111 U can block with ur weapon as well, and many ppl do it reduces dmg by 40% i think. With a shield its 90 %
Never played MB, but with full loot there is no way runnign away isnt an option, im not loosing my gear to some gank squad unless they can catch me.
-Darkstar
Grab a trial version of mount and blade and you will see why many people think DF combat is simply not as good. Also I never said running away was not an option. I said running away during a fight and turning your back on an enemy should be almost always lethal. Fight or flee is a decision for the end of a fight or desperate. All I see is is people fighitng, disengaging, fighting disengaging. If covering your back was important this would meana buddy pair system for combat would be great. Incidently the AI in MB is not too great at helping one another out but in DF with real players this is a missed opportunity that seemsto leads to "bee swarm" fighting. |
|
2/21/09 3:53:48 AM#47
I find it pretty dull. TR was far better. AC was better hell even Dungeon Runners is better. As for using skills he who has macroed longest will have the l33t3st skillz. |
|
|
2/21/09 12:10:58 PM#48
Originally posted by jimsmith08
The majority of n00bs that dont get the new skills or even just sit and camp n00b hunting grounds ar ethe ones that say this. Step into the BETA discussion and see what it looks like. This the most fun any of us PVPers has had. Even the beta "Trolls" will admit they've had fun in this game moreso than others.
You wont need 9 hotkeys,just left mouse and T to switch attack direction.Unless youre using one of the few available melee skills of course,in which case youll need another 5.
|
|
|
2/21/09 12:14:35 PM#49
Originally posted by Gorilla
He who macroed the longest will get owned cause it would mean he didnt learn how to play the game. Naked n00bs who actually PK are better than most outfitted players cause most of the outfitted players dont even know what is going on. You actaully need to know the dynamics of the game, how to move, when to strike. |
|
|
2/21/09 12:17:15 PM#50
Originally posted by tombear81
Grab a trial version of mount and blade and you will see why many people think DF combat is simply not as good. Also I never said running away was not an option. I said running away during a fight and turning your back on an enemy should be almost always lethal. Fight or flee is a decision for the end of a fight or desperate. All I see is is people fighitng, disengaging, fighting disengaging. If covering your back was important this would meana buddy pair system for combat would be great. Incidently the AI in MB is not too great at helping one another out but in DF with real players this is a missed opportunity that seemsto leads to "bee swarm" fighting.
Yellow and Red statements contradict each other. Incidently getting hit in the back DOES more damage in DFO, and as u urself can see from the videos most of the running proved fruitless. At least in those videos.
But ppl are new to the game, still experimenting with its mechanics, we have no way of telling how the game will look after players have gotten truly good at it.
-Darkstar
|
|
|
2/21/09 12:25:31 PM#51
oh my, another silly post by op, about how much wow combat blows and how much darkfall combat owns, wow combat is one of hardest in mmorgps.. im not talking about lvling or just questing.. im talking about high end pvp/pve , so dont bs me.. saying all you do is lock down and hit few keys
go 3v3 5v5 combat.. where you can die in 3s if you move correncly dont use xx spell at same second.. or attacking wrong target... go ahead
this general combat comparison , is getting out of hand.. unless you have proof that you had over 2.2k in arena team ( i wont care about imblance in wow arenas, some stronger some weaker.. strong class with your "lock down , buttom smash, wont beat even weakest class so get real )
i didnt saw anything hard in darkfall , wow horizontal vertical attack.. oh my magic.. which is terrible hard.. point shoot.. archery.. point shoot , just master it in few days.. till you know where to point so it lands there.. = skill yawn.. oh should i do knockback or normal attack.. or horizontal.. hows that compares to skill
every game compares some sort of skill would be easest game or not.. 90% ppl never reach those 10% in any game every game is hard in its way, same way its easy, anyone who been playing games for 10 years. will find everything much easer.. than someone who been playing for a year.. |
|
|
2/21/09 12:32:17 PM#52
Well if there is any, and I do mean any, strategy to the combat in this game none of the videos that have been made of it show it. All they show is a lot of running around randomly swinging your weapon hoping that the guy you are chasing runs out of stamina before he finds a group of friends or gets near enough to a guard tower to use it against you. In the world I come from people don't run away so much when they are fighting, and those that do generally fall when they get an arrow in the back. So Darkfall is not realistic, not fun and in no way strategic. Cling to it like it's something special if you feel you must, but it's going to be dead in 6 months. The only fun part people are going to get out of this game is setting up ambushes where they can kill people who are out on their own. Woooo... Darkfall is a failboat adrift on the fail sea with a thousand failures attempting to steer it away from the failberg that is destined to tear it into a billion tiny little fail pieces that will fail their way to the depth of failure. Fail. |
|
|
2/21/09 12:33:34 PM#53
Originally posted by Smikis
The main difference between WoW and Darkfall (other than true twitch combat) is the fact that you can tell your arrow where to land, or your magic projetictiles where to fly, but that doesnt mean it will hit. Character, not AI. They can dodge these skills and even if you happen to land it also depends on what kinda armor they have and resistances. |
|
|
2/21/09 12:36:44 PM#54
Originally posted by xaldraxius
Most of the videos shown are done by developers to give it a feel of a great battle. If you watch player videos you'll see alittle more of how active the combat is, and i mean you can easily say "They're just running around randomly swinging" well keep in mind it does not auto attack like WoW, and you need to get keep moving in order to try to dodge attacks. |
|
|
2/21/09 12:41:16 PM#55
I just want a clarification on something. Now, I haven't seen much video content of this game, but is it at all like Elder Scrolls Oblivion? If it is, then thats all that needs to be said about combat. Oblivion has a more simple approach to the combat, whereas I'm thinking in Darkfall the combat is more in depth. I am really looking forward to actually being challenged in an MMO. |
|
|
2/21/09 12:48:40 PM#56
Originally posted by dark-merlin I'm not playinIg the beta, but it sounds like DF has an FPS type targeting system. Please tell me it's true. One of the things I've always hated about MMOs -- targeting. Tab > 1 > 2 > 1 > 5 > mob dead Oh yeah, that's fun EDIT: In some games (WAR, for example) your character even turns to face the target without you doing anything. WTF? No no no no no... |
|
|
2/21/09 12:51:20 PM#57
Originally posted by cfurlin I'm not playinIg the beta, but it sounds like DF has an FPS type targeting system. Please tell me it's true. One of the things I've always hated about MMOs -- targeting. Tab > 1 > 2 > 1 > 5 > mob dead Oh yeah, that's fun It's true and honestly the only problem i have with combat is Block/parry sucks ass. Does not work like in mount and blade for example. |
|
|
2/21/09 1:11:13 PM#58
Originally posted by Tukieu13
I've been told its alot like oblivion, havent played it myself but having played MOUNT AND BLADE its actually similar to that. Alittle more optimised in terms of speed and usage but the combat is very similar. |
|
|
2/21/09 5:50:43 PM#59
Originally posted by Smikis
WoW arena combat is less skill and more having the right combination of classes and talents. Any game where no matter how good you are, if you see a certain class it will completely dominate you almost every time, is a failure. Like how (at least it was when I played) mages could completely dominate warriors, paladins, shaman, hunters, well basically everyone but warlocks, but if they see a warlock they just get completely dominated, no matter what they do. Sure, I could occasionally kill a warlock. If I ambushed him and critted him with a fireball, and a fire blast, and a dragons breath, and a blastwave. And he didnt have the talent that made him immune to fire for a few seconds 30% of the time he is hit by it. I HIGHLY doubt the game has changed much. It is, and always has been, having the right combination of classes, skill is just finding the order to click your buttons. Which you can find the order that is most efficient online. |
|
|
2/21/09 6:04:21 PM#60
I wouldnt call any game that didnt require at least several months to master as a "skill" game. Chess would be a game of skill. May as well face it that MMOs are just not the place to go for "skilled" combat. Nothing in any MMO takes more than a week or two of pactice to get things down to the point where ping and other factors become the usual deciding factors. Biggest skill is and always will be picking your fights to have the best chance of winning. |
|