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Originally posted by Darkstar111
I fall into the first category which is why it is particularly sad to find that in its current form there is really little to commend DF.
You have been mis informed about crafting as it stands now. Having sadi that no doubt things will change as game systems are fleshed out. As it is the only thig that is remotely satisfying is pvp. To really compete there you need to grind your ass off for the majority of your time (oh and exploit and macro). |
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i fall squarely into group one, yet this game is very broken still. I am sure it can be fun once it is patched up, will take a look again in a couple of months. |
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Nice to see some good threads finally starting to popup. This section was so overrun with trolls, it forced me to official DF site. But if people will continue this streak of good threads I will for sure be around more
edit- Oh, thank you very much for this review. Seemed very unbiased. I'm used to the not-so-great PVE in EVE Online so lack of pve does not bother me much |
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well from the sound of the mob situation, it seems sort of like shadowbane. All mobs being clustered and far between with groups being neccisary. |
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Originally posted by ste2000
Just wanted to share my opinion somewhere, couldn't bother to do yet another beta review thread. |
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I want to add a couple more things I missed in my OP, which I picked up reading the replies. |
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Agreed with most of what you said. I beta tested as well, and found that there was a lack of mobs. The client gets random lag spikes b/c of debug mode, but I still can get plenty of players on my screen at one time no problem.
Melee requires stamina far too much, though the combat system still owns WoW and all the current MMOs. PvP is awesome, with random skirmishes, battles, and duels. The world allows for traps and ambushes, as night time is...creepy, in a cool way. Ground clutter, rocks, and trees provide great terrain with which to hide behind
Graphics-wise, it has its moments. Some parts are pretty crappy, and some are spectacular, almost as good as AoC (only a few, but still). They haven't enabled the 'high' settings for graphics yet, though, so it could be a lot better. I never get lag due to players, terrain/environment, or other such things, but only every now and then with some lag spikes (may have to do with debug mode, not sure).
There actually are group encounters, depending on where you go, and wildlife. I was up in Niflheim and saw some polar bears, and down in Mercia, Black Knights and Greater Belows require groups to farm, and they drop good 'beginner' gear (don't think anyone has really got any end-game gear yet). Aventurine says they just haven't enabled all the mobs/NPCs, so unless they somehow have a big patch this weekend, the lack of mobs will be there at launch (or rather, the mobs wont be there).
Ah, yes, I almost forgot--Mirdain and Alfar females have biggest advantage in the game, since they have smallest hitboxes. Mahirim and Orks are massive, same with Dwarves. DARKFALL 09! Apparently 08 didn't make it :( Sorros of Forumfall. |
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Originally posted by busdriver
I just want to address this point, since a couple of people picked up on that. |
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boss-level mobs were deliberately left out of the game, so that beta testers didn't go straight for them on release.
there were several named mobs in the beta i encountered though, and there were dragons flying around the centre area.
personally i see huge potential for high-end PVE in DF, once people start collecting armour with the appropriate resistances. |
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