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I have some sympathy with your wish for a group based game Ihmotepp because the MMOs I have tried that are designed around the ability to solo a lot, tend to be painfully shallow. Which isn't a surprise if you design for the lowest common denominator across character builds you are going to end up with something bland. If you design for multiple people with multiple skills you can build something with a tadge of depth. So yes for me grouping centric games are great, as long as they make the group focus have a point. Again I don't subscribe to the it has to suit everybody, games that try to suit everybody, probably don't suit anyone particulary well. It being niche doesn't bother me at all as I don't have generic tastes, and I certainly don't need a game to have common popularity to validate my decision to play it. However even I shy away from being forced to do one style of play. I would gravitate towards a group based game (to me it is proper socialising, which is sort of the core of an MMO) but I would still need more than that. |
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Originally posted by Ihmotepp
Then too bad. That is not what most people want and few developers will cater for it. |
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What do you do when your gaming base has outleveled starting areas? How do you get new or rerolled toons to group when there just might not be enough players in the area to form a group? What if your gamer plays in a time zone or at low peak times? Do you offer NPC Henchmen like in Guildwars? |
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Originally posted by pyrofreak I love it when threads are won on the first reply...
and to all the noobs who posted "Darkfall is like that"
A: Dorkfall is NOT like that, its not like ANYTHING, you have no idea what its like, stop portraying your guesswork as fact
B: its not like he'd ever get to play it anyway
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Originally posted by tvalentine
your examples are the worst i've ever seen. Auto aim isn't aloud in most FPSs, and if you dont like aiming with a mouse and keyboard you use a controller. If you dont like to raid you pvp, you dont pay money because that isnt a choice/option in WoW. i dont see why both grouping and soloing content can exist. It does fine now. Asking for a 100% grouping or soloing game, implies that people who group or solo ruin the game for other people. Even in the FPSs you mention there is a solo option and a grouping/multiplayer option. This whole discussion is ridiculous.
I would like a game where I cannot solo. Tell me how you will make that game for me, and allow people to solo in it?
play any MMO on the market, and dont do ANYTHING without a group. Easy as that, if you choose to solo because its something easy, then thats your choice. If you want to group, then group. Who is holding you back? Best answer given.
Also Auto Aim in FPS and real money for end game gear are horrible, community slaughtering ideas. |
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Originally posted by tvalentine
your examples are the worst i've ever seen. Auto aim isn't aloud in most FPSs, and if you dont like aiming with a mouse and keyboard you use a controller. If you dont like to raid you pvp, you dont pay money because that isnt a choice/option in WoW. i dont see why both grouping and soloing content can exist. It does fine now. Asking for a 100% grouping or soloing game, implies that people who group or solo ruin the game for other people. Even in the FPSs you mention there is a solo option and a grouping/multiplayer option. This whole discussion is ridiculous.
I would like a game where I cannot solo. Tell me how you will make that game for me, and allow people to solo in it?
play any MMO on the market, and dont do ANYTHING without a group. Easy as that, if you choose to solo because its something easy, then thats your choice. If you want to group, then group. Who is holding you back? I think what Ihmotepp is getting at is if people can do anything in the game solo (That includes mere traveling) it would ruin his fun. Now he did say that he would allow people to craft solo, but how would one get the materials to do so if you can't even walk around by yourself? |
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How about the tanking/healing abilities that grouping requires. I haven't seen an MMO where those two abilities weren't the corner stone of grouping. Generally, people don't like to play tanks or healers and there will always be high demand for those two classes: higher demand than that can be met. So how does the OP explain overcoming that? A 100% grouping game will absolutely suck if people can't play due to one or both of those classes not being available. People will find it extremely unfun to have to wait around. Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC. |
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Originally posted by APRAurore
I'd like to see something in the likes of everyone is able to heal and tank, that's right absolutely everyone. For healing there would be something akin to bandages (Not in the form we know it from WoW) or healing kits. Tanking would require you to switch to heavier armor that would slow your movement and attack speed or something other in the vicinity. |
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Originally posted by Thekandy
I'd like to see something in the likes of everyone is able to heal and tank, that's right absolutely everyone. For healing there would be something akin to bandages (Not in the form we know it from WoW) or healing kits. Tanking would require you to switch to heavier armor that would slow your movement and attack speed or something other in the vicinity.
I think this design would work quite well in a group only game. This has been proposed as a solution to the tank, nuke, healer problem before. Give everyone the ability to tank, nuke, and heal, then you won't have to worry about finding specific classes to group with. The problem with this usually, is that if someone can tank, heal themselves, and nuke why would they ever bother to group? But if you make the game such that grouping is required to survive, then sure why not give every player every ability? When you get three players together, the most efficient thing they can do is get one person to tank, one person to heal, and one person to nuke. But all they have to do is decide which person does which job, since all of them can do all three. In fact, they could switch off. I'm tired of tanking, you tank and I'll nuke for a while, and things like that. Just make it so you can't use all abilities at once. Sounds quite fun to me.
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Originally posted by tvalentine
your examples are the worst i've ever seen. Auto aim isn't aloud in most FPSs, and if you dont like aiming with a mouse and keyboard you use a controller. If you dont like to raid you pvp, you dont pay money because that isnt a choice/option in WoW. i dont see why both grouping and soloing content can exist. It does fine now. Asking for a 100% grouping or soloing game, implies that people who group or solo ruin the game for other people. Even in the FPSs you mention there is a solo option and a grouping/multiplayer option. This whole discussion is ridiculous.
I would like a game where I cannot solo. Tell me how you will make that game for me, and allow people to solo in it?
play any MMO on the market, and dont do ANYTHING without a group. Easy as that, if you choose to solo because its something easy, then thats your choice. If you want to group, then group. Who is holding you back?
It's like you're telling Michael Phelps if he wants a challenge tie one hand behind his back. He's not going to do that, he wants to swim as fast as he can using all the abilities available to him. I'm not going to deliberately gimp myself in a game. Taht would be retarded. I want a game where I can't solo, and I'll do my best to complete all the content, which would be a lot of fun and a real challenge. Gimping myself just because? Seriously? |
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team play? DDO. check the forum for more details |
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This is ridiculous. "I want a game where I can't solo" "Why don't you just do everything with a group?" "Why would I gimp myself?" Make up your mind. Either you want to group or you don't. I really doubt that people soloing are ruining your fun. How does that work? "Look at that bastard... Soloing... by himself... he's ruining the game!" The whole thing about soloing is that it doesn't affect anyone. It can't affect you whatsoever. This sounds like the people who blather on about how getting rid of "foreigners" in their country would remove all their problems. |
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It sounds to me like you can't resist the temptation to solo something if it is available and so you want to remove the temptation. |
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Originally posted by APRAurore
Actually if you played EQ in it's most popular days, no one had issues finding a healer and tank. What has made tanks and healers unpopular in current games IS solo. Tanks and healers just don't solo as well as the dps classes, if everyone is left to solo then tanks and healers have a slow boring time leveling up. If they did make a group only game where tanks and healers are required as well as dps etc etc. Then since everyone will be looking for a group, there would be one giant pool to pull from. You only need outpost to meet up at. There would also be plenty of healers and tanks because if everyone is grouping their job translates to the WHOLE game not just the end of it and they are getting xp just as fast as everyone else. I have always seen the flaw in solo and group in a game. Healers and tanks spend 99% of the game not doing what they were designed to do only to reach the top of the game 1% of it it do their job. Very flawed.
Also why do people have to call people stupid, idiots, ridiculous because they would like ONE game out there that caters to their playstyle. Would a bit of variety among MMORPGS be a bad thing? I would rather seen all kinds of MMORPGs exist for different people. This all in one for everyone is getting old. Swiss army knife of MMORPGs have a little of everything but do well at nothing. |
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DDO tried to be group only it failed. EQ2 tried that in the beginning, and they changed it to solo. EQ has lost tons of subscribers, and most people multibox(pretty much solo). Do you see a pattern? |
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Originally posted by brostyn
EQ lost a lot of subs after what SOE has did to that game. /shivers The game got old and it was badly expanded upon. It was the most successful Western MMO at one time. Lineage was one of the largest population based MMOs and it was group based .. the pattern only shows games get old and lose subs ..nothing more. If a great group MMO came along that was fun and had a relatively smooth launch it could work as well. I have nothing wrong with solo based games but there is nothing wrong with group based ones either. I don't see why all the negativity towards the OP. Must every game conform to one model? I don't think everyone will enjoy every game so there should be variety. |
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Except most of the players in the market want some solo options as shown in the success of the solo friendly game.
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Except most of the players in the market want some solo options as shown in the success of the solo friendly game.
I often think of it like money left on the table waiting for someone to pick it up. I don't play WoW, and one of the main reasons is because it's too solo friendly. A solo friendly game isn't going to get my money. But I've got money sitting on the table. I'll glady pay 14.95 for a good grouping game. So, you're right. The majority wants the solo friendly game like WoW. But I've got 14.95 sitting on the table, and if you read this thread, I'im not alone. Someone will eventually want to take that money since it's just sitting there and no one else wants it. |
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Originally posted by Tsolless
If "that bastard" can solo, then I can solo. I want a game where I can't solo. That's how it affects me. |
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I'm sorry but I don't understand this at all. Why does it bother you if you have the ability to solo? I mean, I have the ability to drop my pants down to half of my ass, lose all my shirt, buy a cap and put it on backwards, listen to Soulja Boy, and then act like a wigger but I'm not going to. Just don't do it if you don't want to. Edit: There really is a grouping game out there. Final Fantasy XI. There is only one class that can actually solo and even then they have a hard time with it. |
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Originally posted by nariusseldon
Except most of the players in the market want some solo options as shown in the success of the solo friendly game.
Because you can make a lot of money in a niche market. Take a look at the world it has very big organisations and co-existing alongside huge numbers of small enterprises catering to the tastes of the non masses. Why do they bother? Because those small enterprises make smaller groups of people a lot of money, they don't have the same costs, and more importantly the same number of backers wanting a slice of profit. Try not to be blinkered by size being everything, it is often as important to be different, especially in a market that is over saturated with mass appeal goods. |
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Originally posted by Tsolless
Well, if you don't get it already I doubt you ever will, but I'll give it a shot. How often would you play a game by your own made up rules just to make it harder for yourself, or more challenging, or more fun? In reality, the answer is almost never. How often would you play a game by the actual rules of the game? In reality, almost all the time. For example, let's say someone is asking for a game with Perma Death. They COULD play WoW and delete thier character everytime they die. But they won't. They will just keep on playing the same toon, because they can, and they will still want a game with Perma Death where they cannot keep on playing and they die. They don't want the choice to delete their character. That is completely different from being careful because if you make a mistake you're dead, and there is no choice. You're telling me the choice is just the same. you're telling me that a game with Perma Death is EXACTLY the same as if I played WoW and just chose to delete my character every time I died. Do you see now, how what you're saying, and what I'm asking for are not the same thing? So again, IT"S NOT ABOUT YOU. I don't care if you solo in a game all day long. That's great, hope you're having a blast doing it. I want a game where I, me, not you, cannot solo. Nothing to do with you, nothing to do with wanting you to group, forcing you to group, I absolutely don't care about YOU and what you are doing in the game. This is the hardest part for people to get for some reason. |
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Try D&D online 95% of the game is group only, from the beginning to end (especiallly the end). Turbine had to add some solo content becuase they were losing alot subs. The other 5% is running around buying stuff so you don't need a group to do that. Professional Forum Lurker |
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Originally posted by Dendro DDO certainly showed that a group centric game is going to be niche, having said that its playerbase has been solid (with a bit of a surge since Turbine won a few awards), so there is a market (even if small) for group content. It also has twitch combat, complex character building and instancing which are also heavy like/dislike factors. |
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Originally posted by Dr.Rock DDO certainly showed that a group centric game is going to be niche, having said that its playerbase has been solid (with a bit of a surge since Turbine won a few awards), so there is a market (even if small) for group content. It also has twitch combat, complex character building and instancing which are also heavy like/dislike factors.
I did try DDO. I didn't like it very much. It was too unlike an MMORPG if you know what I mean. Way to isntance heavy. I did not like doing a dungeon on easy, medium, and hard. Same dungeon, different settings. You do it once on easy, then again on medium, then again on hard. It kind of wrecks the persistence for me. I want a dungeon that is the dungeon. It's easy, or it's hard, and I will do it when I have a character and a group that's up for it. The dungeon doesn'nt change, my character and my group does. If I try the dungeon and it's to hard, I either level up, skill up, or go get help. If the dungeon is to easy, I have to go somewhere else. If that makes sense, that's what I prefer in an MMORPG. |
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