Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,692  Online:0
Guests:0  Posts:4,573,067
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » I would like a grouping game with ZERO solo content.

8 Pages First « 2 3 4 5 6 7 8 » Search
186 posts found
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 4479

2/19/09 1:37:56 PM#126
Originally posted by Ihmotepp

I would like a game where I cannot solo. Tell me how you will make that game for me, and allow people to solo in it?

 

Then too bad. That is not what most people want and few developers will cater for it.

  fansede

Advanced Member

Joined: 6/23/03
Posts: 934

Pain is fear leaving the body..

2/19/09 1:49:15 PM#127

 What do you do when your gaming base has outleveled starting areas?

How do you get new or rerolled toons to group when there just might not be enough players in the area to form a group? What if your gamer plays in a time zone or at low peak times?

Do you offer NPC Henchmen like in Guildwars?

  Sturmrabe

Apprentice Member

Joined: 12/08/03
Posts: 993

TO VICTORY OR VALHALLA!

2/19/09 2:03:37 PM#128
Originally posted by pyrofreak

The closest you can get to this, currently, is FFXI. Although you can still solo some, it's extremely tedius for most classes, and downright impossible for others.

I love it when threads are won on the first reply...

 

and to all the noobs who posted "Darkfall is like that"

 

A: Dorkfall is NOT like that, its not like ANYTHING, you have no idea what its like, stop portraying your guesswork as fact

 

B: its not like he'd ever get to play it anyway


Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  Baio2k

Advanced Member

Joined: 5/05/07
Posts: 159

2/19/09 2:10:50 PM#129
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine


This just seems like a stupid idea, i mean why make a game 100% grouping? Do you dislike people who solo? Do you dislike the fact that people perfer to play the game differently then you? You sound more upset about the fact that people like to solo then i do about a game that doesnt offer choice.

 

 

Your "choice" takes the fun out of the game for me


 

you must not play many MMORPGs if you dont like games with choice.

 

I'll try again. What if someone liked playing say a First Person Shooter.

And you said, you know, not everyone is good at aiming with a mouse and key board. Let's make the First Person shooter a game with more choices, and give people the choice to use auto aim.

That way even people without good aim could play the game, and it would be a much better game, because there would be more choice!

Don't you think FPS fans would say, that "choice" kinda ruins the game for me?

Or let's take a gaem like WoW that had raiding. What if someone said, you know, I'm not really into raiding so much. The game should have more choices. How about I can just pay 15 bucks to get any raid item I want? The the game would be so much better, because there would be more choices! Right?

 Your "choice" is to choose to make the game no fun for me. Why would I want to adovocate for that choice? You certainly wouldn't want me to "choose" to make your game no fun for you would you?


 

your examples are the worst i've ever seen. Auto aim isn't aloud in most FPSs, and if you dont like aiming with a mouse and keyboard you use a controller. If you dont like to raid you pvp, you dont pay money because that isnt a choice/option in WoW.

i dont see why both grouping and soloing content can exist. It does fine now. Asking for a 100% grouping or soloing game, implies that people who group or solo ruin the game for other people. Even in the FPSs you mention there is a solo option and a grouping/multiplayer option. This whole discussion is ridiculous.

 

I would like a game where I cannot solo. Tell me how you will make that game for me, and allow people to solo in it?


 

play any MMO on the market, and dont do ANYTHING without a group. Easy as that, if you choose to solo because its something easy, then thats your choice. If you want to group, then group. Who is holding you back?

Best answer given.

 

Also Auto Aim in FPS and real money for end game gear are horrible, community slaughtering ideas.

  User Deleted
2/19/09 2:10:58 PM#130
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine


This just seems like a stupid idea, i mean why make a game 100% grouping? Do you dislike people who solo? Do you dislike the fact that people perfer to play the game differently then you? You sound more upset about the fact that people like to solo then i do about a game that doesnt offer choice.

 

 

Your "choice" takes the fun out of the game for me


 

you must not play many MMORPGs if you dont like games with choice.

 

I'll try again. What if someone liked playing say a First Person Shooter.

And you said, you know, not everyone is good at aiming with a mouse and key board. Let's make the First Person shooter a game with more choices, and give people the choice to use auto aim.

That way even people without good aim could play the game, and it would be a much better game, because there would be more choice!

Don't you think FPS fans would say, that "choice" kinda ruins the game for me?

Or let's take a gaem like WoW that had raiding. What if someone said, you know, I'm not really into raiding so much. The game should have more choices. How about I can just pay 15 bucks to get any raid item I want? The the game would be so much better, because there would be more choices! Right?

 Your "choice" is to choose to make the game no fun for me. Why would I want to adovocate for that choice? You certainly wouldn't want me to "choose" to make your game no fun for you would you?


 

your examples are the worst i've ever seen. Auto aim isn't aloud in most FPSs, and if you dont like aiming with a mouse and keyboard you use a controller. If you dont like to raid you pvp, you dont pay money because that isnt a choice/option in WoW.

i dont see why both grouping and soloing content can exist. It does fine now. Asking for a 100% grouping or soloing game, implies that people who group or solo ruin the game for other people. Even in the FPSs you mention there is a solo option and a grouping/multiplayer option. This whole discussion is ridiculous.

 

I would like a game where I cannot solo. Tell me how you will make that game for me, and allow people to solo in it?


 

play any MMO on the market, and dont do ANYTHING without a group. Easy as that, if you choose to solo because its something easy, then thats your choice. If you want to group, then group. Who is holding you back?

I think what Ihmotepp is getting at is if people can do anything in the game solo (That includes mere traveling) it would ruin his fun. Now he did say that he would allow people to craft solo, but how would one get the materials to do so if you can't even walk around by yourself?

I think such a game would only pander to the smallest of minorities around here, which doesn't include me by the way, but if some company is willing to make a game like that, then all power to them.
I just don't see a game that locks you into groups 24/7 holding that much appeal.

  APRAurore

Novice Member

Joined: 4/19/03
Posts: 330

Itinerant MMO player.

2/19/09 2:19:22 PM#131

How about the tanking/healing abilities that grouping requires. I haven't seen an MMO where those two abilities weren't the corner stone of grouping. Generally, people don't like to play tanks or healers and there will always be high demand for those two classes: higher demand than that can be met. So how does the OP explain overcoming that? A 100% grouping game will absolutely suck if people can't play due to one or both of those classes not being available. People will find it extremely unfun to have to wait around.

Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.

  User Deleted
2/19/09 2:29:47 PM#132
Originally posted by APRAurore

How about the tanking/healing abilities that grouping requires. I haven't seen an MMO where those two abilities weren't the corner stone of grouping. Generally, people don't like to play tanks or healers and there will always be high demand for those two classes: higher demand than that can be met. So how does the OP explain overcoming that? A 100% grouping game will absolutely suck if people can't play due to one or both of those classes not being available. People will find it extremely unfun to have to wait around.

 

I'd like to see something in the likes of everyone is able to heal and tank, that's right absolutely everyone. For healing there would be something akin to bandages (Not in the form we know it from WoW) or healing kits. Tanking would require you to switch to heavier armor that would slow your movement and attack speed or something other in the vicinity.
There would of course have to be a bit of balancing or everyone would both be tanking, healing and dealing damage at the same time, and then it's only  matter of time before someone does it efficiently enough to solo.

This is but an idea that would make grouping much more bearable and make everyone viable in any spot, which in turn leads to much reduced lfg-time.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
2/19/09 3:12:19 PM#133
Originally posted by Thekandy
Originally posted by APRAurore

How about the tanking/healing abilities that grouping requires. I haven't seen an MMO where those two abilities weren't the corner stone of grouping. Generally, people don't like to play tanks or healers and there will always be high demand for those two classes: higher demand than that can be met. So how does the OP explain overcoming that? A 100% grouping game will absolutely suck if people can't play due to one or both of those classes not being available. People will find it extremely unfun to have to wait around.

 

I'd like to see something in the likes of everyone is able to heal and tank, that's right absolutely everyone. For healing there would be something akin to bandages (Not in the form we know it from WoW) or healing kits. Tanking would require you to switch to heavier armor that would slow your movement and attack speed or something other in the vicinity.
There would of course have to be a bit of balancing or everyone would both be tanking, healing and dealing damage at the same time, and then it's only  matter of time before someone does it efficiently enough to solo.

This is but an idea that would make grouping much more bearable and make everyone viable in any spot, which in turn leads to much reduced lfg-time.

 

I think this design would work quite well in a group only game.

This has been proposed as a solution to the tank, nuke, healer problem before. Give everyone the ability to tank, nuke, and heal, then you won't have to worry about finding specific classes to group with.

The problem with this usually, is that if someone can tank, heal themselves, and nuke why would they ever bother to group?

But if you make the game such that grouping is required to survive, then sure why not give every player every ability?

When you get three players together, the most efficient thing they can do is get one person to tank, one person to heal, and one person to nuke. But all they have to do is decide which person does which job, since all of them can do all three. In fact, they could switch off. I'm tired of tanking, you tank and I'll nuke for a while, and things like that. Just make it so you can't use all abilities at once.

Sounds quite fun to me.

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
2/19/09 3:18:20 PM#134
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine
Originally posted by Ihmotepp
Originally posted by tvalentine


This just seems like a stupid idea, i mean why make a game 100% grouping? Do you dislike people who solo? Do you dislike the fact that people perfer to play the game differently then you? You sound more upset about the fact that people like to solo then i do about a game that doesnt offer choice.

 

 

Your "choice" takes the fun out of the game for me


 

you must not play many MMORPGs if you dont like games with choice.

 

I'll try again. What if someone liked playing say a First Person Shooter.

And you said, you know, not everyone is good at aiming with a mouse and key board. Let's make the First Person shooter a game with more choices, and give people the choice to use auto aim.

That way even people without good aim could play the game, and it would be a much better game, because there would be more choice!

Don't you think FPS fans would say, that "choice" kinda ruins the game for me?

Or let's take a gaem like WoW that had raiding. What if someone said, you know, I'm not really into raiding so much. The game should have more choices. How about I can just pay 15 bucks to get any raid item I want? The the game would be so much better, because there would be more choices! Right?

 Your "choice" is to choose to make the game no fun for me. Why would I want to adovocate for that choice? You certainly wouldn't want me to "choose" to make your game no fun for you would you?


 

your examples are the worst i've ever seen. Auto aim isn't aloud in most FPSs, and if you dont like aiming with a mouse and keyboard you use a controller. If you dont like to raid you pvp, you dont pay money because that isnt a choice/option in WoW.

i dont see why both grouping and soloing content can exist. It does fine now. Asking for a 100% grouping or soloing game, implies that people who group or solo ruin the game for other people. Even in the FPSs you mention there is a solo option and a grouping/multiplayer option. This whole discussion is ridiculous.

 

I would like a game where I cannot solo. Tell me how you will make that game for me, and allow people to solo in it?


 

play any MMO on the market, and dont do ANYTHING without a group. Easy as that, if you choose to solo because its something easy, then thats your choice. If you want to group, then group. Who is holding you back?

 


It's like you're telling Michael Phelps if he wants a challenge tie one hand behind his back. He's not going to do that, he wants to swim as fast as he can using all the abilities available to him. I'm not going to deliberately gimp myself in a game. Taht would be retarded.

I want a game where I can't solo, and I'll do my best to complete all the content, which would be a lot of fun and a real challenge.  Gimping myself just because? Seriously?

  nunii

Novice Member

Joined: 11/10/07
Posts: 28

2/19/09 3:22:24 PM#135

team play?

DDO. check the forum for more details

  Tsolless

Novice Member

Joined: 12/29/06
Posts: 449

2/19/09 3:26:01 PM#136

This is ridiculous.

"I want a game where I can't solo"

"Why don't you just do everything with a group?"

"Why would I gimp myself?"

Make up your mind. Either you want to group or you don't.

I really doubt that people soloing are ruining your fun. How does that work? "Look at that bastard... Soloing... by himself... he's ruining the game!" The whole thing about soloing is that it doesn't affect anyone. It can't affect you whatsoever. This sounds like the people who blather on about how getting rid of "foreigners" in their country would remove all their problems.

  dterry

Novice Member

Joined: 1/03/07
Posts: 457

"Inanimate objects must pay for their insolence"

2/19/09 3:28:03 PM#137

It sounds to me like you can't resist the temptation to solo something if it is available and so you want to remove the temptation.

dave1972 Xfire Miniprofile
  qombi

Novice Member

Joined: 7/09/04
Posts: 1106

2/19/09 4:05:23 PM#138
Originally posted by APRAurore

How about the tanking/healing abilities that grouping requires. I haven't seen an MMO where those two abilities weren't the corner stone of grouping. Generally, people don't like to play tanks or healers and there will always be high demand for those two classes: higher demand than that can be met. So how does the OP explain overcoming that? A 100% grouping game will absolutely suck if people can't play due to one or both of those classes not being available. People will find it extremely unfun to have to wait around.

 

Actually if you played EQ in it's most popular days, no one had issues finding a healer and tank. What has made tanks and healers unpopular in current games IS solo. Tanks and healers just don't solo as well as the dps classes, if everyone is left to solo then tanks and healers have a slow boring time leveling up.

If they did make a group only game where tanks and healers are required as well as dps etc etc. Then since everyone will be looking for a group, there would be one giant pool to pull from. You only need outpost to meet up at. There would also be plenty of healers and tanks because if everyone is grouping their job translates to the WHOLE game not just the end of it and they are getting xp just as fast as everyone else.

I have always seen the flaw in solo and group in a game. Healers and tanks spend 99% of the game not doing what they were designed to do only to reach the top of the game 1% of it it do their job. Very flawed.

 

Also why do people have to call people stupid, idiots, ridiculous because they would like ONE game out there that caters to their playstyle. Would a bit of variety among MMORPGS be a bad thing? I would rather seen all kinds of MMORPGs exist for different people. This all in one for everyone is getting old. Swiss army knife of MMORPGs have a little of everything but do well at nothing.

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

2/19/09 4:12:28 PM#139

DDO tried to be group only it failed. EQ2 tried that in the beginning, and they changed it to solo. EQ has lost tons of subscribers, and most people multibox(pretty much solo).

Do you see a pattern?

  qombi

Novice Member

Joined: 7/09/04
Posts: 1106

2/19/09 4:45:14 PM#140
Originally posted by brostyn

DDO tried to be group only it failed. EQ2 tried that in the beginning, and they changed it to solo. EQ has lost tons of subscribers, and most people multibox(pretty much solo).

Do you see a pattern?

 

EQ lost a lot of subs after what SOE has did to that game. /shivers The game got old and it was badly expanded upon. It was the most successful Western MMO at one time. Lineage was one of the largest population based MMOs and it was group based .. the pattern only shows games get old and lose subs ..nothing more.

If a great group MMO came along that was fun and had a relatively smooth launch it could work as well. I have nothing wrong with solo based games but there is nothing wrong with group based ones either. I don't see why all the negativity towards the OP. Must every game conform to one model? I don't think everyone will enjoy every game so there should be variety.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 4479

2/19/09 5:21:27 PM#141

If a great group MMO came along that was fun and had a relatively smooth launch it could work as well. I have nothing wrong with solo based games but there is nothing wrong with group based ones either. I don't see why all the negativity towards the OP. Must every game conform to one model? I don't think everyone will enjoy every game so there should be variety.

 

Except most of the players in the market want some solo options as shown in the success of the solo friendly game.


Sure, it may becmoe a niche success, but why cater to a small niche?

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
2/19/09 7:31:34 PM#142
Originally posted by nariusseldon

If a great group MMO came along that was fun and had a relatively smooth launch it could work as well. I have nothing wrong with solo based games but there is nothing wrong with group based ones either. I don't see why all the negativity towards the OP. Must every game conform to one model? I don't think everyone will enjoy every game so there should be variety.

 

Except most of the players in the market want some solo options as shown in the success of the solo friendly game.


Sure, it may becmoe a niche success, but why cater to a small niche?

 

I often think of it like money left on the table waiting for someone to pick it up.

I don't play WoW, and one of the main reasons is because it's too solo friendly. A solo friendly game isn't going to get my money.

But I've got money sitting on the table. I'll glady pay 14.95 for a good grouping game.

So, you're right. The majority wants the solo friendly game like WoW. But I've got 14.95 sitting on the table, and if you read this thread, I'im not alone.

Someone will eventually want to take that money since it's just sitting there and no one else wants it.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
2/19/09 7:33:25 PM#143
Originally posted by Tsolless

This is ridiculous.

"I want a game where I can't solo"

"Why don't you just do everything with a group?"

"Why would I gimp myself?"

Make up your mind. Either you want to group or you don't.

I really doubt that people soloing are ruining your fun. How does that work? "Look at that bastard... Soloing... by himself... he's ruining the game!" The whole thing about soloing is that it doesn't affect anyone. It can't affect you whatsoever. This sounds like the people who blather on about how getting rid of "foreigners" in their country would remove all their problems.

 

If "that bastard" can solo, then I can solo. I want a game where I can't solo. That's how it affects me.

  Tsolless

Novice Member

Joined: 12/29/06
Posts: 449

2/19/09 11:36:12 PM#144

I'm sorry but I don't understand this at all. Why does it bother you if you have the ability to solo? I mean, I have the ability to drop my pants down to half of my ass, lose all my shirt, buy a cap and put it on backwards, listen to Soulja Boy, and then act like a wigger but I'm not going to.

Just don't do it if you don't want to.

Edit:

There really is a grouping game out there. Final Fantasy XI. There is only one class that can actually solo and even then they have a hard time with it.

  Dr.Rock

Novice Member

Joined: 1/31/08
Posts: 608

No good deed goes unpunished!

2/20/09 4:32:04 AM#145
Originally posted by nariusseldon

If a great group MMO came along that was fun and had a relatively smooth launch it could work as well. I have nothing wrong with solo based games but there is nothing wrong with group based ones either. I don't see why all the negativity towards the OP. Must every game conform to one model? I don't think everyone will enjoy every game so there should be variety.

 

Except most of the players in the market want some solo options as shown in the success of the solo friendly game.


Sure, it may becmoe a niche success, but why cater to a small niche?

Because you can make a lot of money in a niche market. Take a look at the world it has very big organisations and co-existing alongside huge numbers of small enterprises catering to the tastes of the non masses. Why do they bother? Because those small enterprises make smaller groups of people a lot of money, they don't have the same costs, and more importantly the same number of backers wanting a slice of profit.

Try not to be blinkered by size being everything, it is often as important to be different, especially in a market that is over saturated with mass appeal goods.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
2/20/09 8:08:42 AM#146
Originally posted by Tsolless

I'm sorry but I don't understand this at all. Why does it bother you if you have the ability to solo? I mean, I have the ability to drop my pants down to half of my ass, lose all my shirt, buy a cap and put it on backwards, listen to Soulja Boy, and then act like a wigger but I'm not going to.

Just don't do it if you don't want to.

Edit:

There really is a grouping game out there. Final Fantasy XI. There is only one class that can actually solo and even then they have a hard time with it.

 

Well, if you don't get it already I doubt you ever will, but I'll give it a shot.

How often would you play a game by your own made up rules just to make it harder for yourself, or more challenging, or more fun? In reality, the answer is almost never. How often would you play a game by the actual rules of the game? In reality, almost all the time.

For example, let's say someone is asking for a game with Perma Death. They COULD play WoW and delete thier character everytime they die. But they won't. They will just keep on playing the same toon, because they can, and they will still want a game with Perma Death where they cannot keep on playing and they die. They don't want the choice to delete their character. That is completely different from being careful because if you make a mistake you're dead, and there is no choice.

You're telling me the choice is just the same. you're telling me that a game with Perma Death is EXACTLY the same as if I played WoW and just chose to delete my character every time I died.

Do you see now, how what you're saying, and what I'm asking for are not the same thing?

So again, IT"S NOT ABOUT YOU. I don't care if you solo in a game all day long. That's great, hope you're having a blast doing it. I want a game where I, me, not you, cannot solo. Nothing to do with you, nothing to do with wanting you to group, forcing you to group, I absolutely don't care about YOU and what you are doing in the game. This is the hardest part for people to get for some reason.

  User Deleted
2/20/09 8:20:16 AM#147

Try D&D online 95% of the game is group only, from the beginning to end (especiallly the end). Turbine had to add some solo content becuase they were losing alot subs. The other 5% is running around buying stuff so you don't need a group to do that.

  Dr.Rock

Novice Member

Joined: 1/31/08
Posts: 608

No good deed goes unpunished!

2/20/09 8:30:16 AM#148
Originally posted by Dendro

Try D&D online 95% of the game is group only, from the beginning to end (especiallly the end). Turbine had to add some solo content becuase they were losing alot subs. The other 5% is running around buying stuff so you don't need a group to do that.

DDO certainly showed that a group centric game is going to be niche, having said that its playerbase has been solid (with a bit of a surge since Turbine won a few awards), so there is a market (even if small) for group content. It also has twitch combat, complex character building and instancing which are also heavy like/dislike factors.


  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
2/20/09 8:38:03 AM#149
Originally posted by Dr.Rock
Originally posted by Dendro

Try D&D online 95% of the game is group only, from the beginning to end (especiallly the end). Turbine had to add some solo content becuase they were losing alot subs. The other 5% is running around buying stuff so you don't need a group to do that.

DDO certainly showed that a group centric game is going to be niche, having said that its playerbase has been solid (with a bit of a surge since Turbine won a few awards), so there is a market (even if small) for group content. It also has twitch combat, complex character building and instancing which are also heavy like/dislike factors.


 

I did try DDO. I didn't like it very much. It was too unlike an MMORPG if you know what I mean. Way to isntance heavy. I did not like doing a dungeon on easy, medium, and hard. Same dungeon, different settings. You do it once on easy, then again on medium, then again on hard.

It kind of wrecks the persistence for me. I want a dungeon that is the dungeon. It's easy, or it's hard, and I will do it when I have a character and a group that's up for it. The dungeon doesn'nt change, my character and my group does. If I try the dungeon and it's to hard, I either level up, skill up, or go get help. If the dungeon is to easy, I have to go somewhere else.

If that makes sense, that's what I prefer in an MMORPG.

  Dr.Rock

Novice Member

Joined: 1/31/08
Posts: 608

No good deed goes unpunished!

2/20/09 8:58:30 AM#150
Originally posted by Ihmotepp
Originally posted by Dr.Rock
Originally posted by Dendro

Try D&D online 95% of the game is group only, from the beginning to end (especiallly the end). Turbine had to add some solo content becuase they were losing alot subs. The other 5% is running around buying stuff so you don't need a group to do that.

DDO certainly showed that a group centric game is going to be niche, having said that its playerbase has been solid (with a bit of a surge since Turbine won a few awards), so there is a market (even if small) for group content. It also has twitch combat, complex character building and instancing which are also heavy like/dislike factors.


 

I did try DDO. I didn't like it very much. It was too unlike an MMORPG if you know what I mean. Way to isntance heavy. I did not like doing a dungeon on easy, medium, and hard. Same dungeon, different settings. You do it once on easy, then again on medium, then again on hard.

It kind of wrecks the persistence for me. I want a dungeon that is the dungeon. It's easy, or it's hard, and I will do it when I have a character and a group that's up for it. The dungeon doesn'nt change, my character and my group does. If I try the dungeon and it's to hard, I either level up, skill up, or go get help. If the dungeon is to easy, I have to go somewhere else.

If that makes sense, that's what I prefer in an MMORPG.

To me instancing and group content go together, the quest needs to be designed around the group, open zones wouldn't work. But they I expect my quests to be handcrafted and complex.

p.s. Elite is the only real setting for most quests, Normal and Hard I see as just very challenging solo content

8 Pages First « 2 3 4 5 6 7 8 » Search