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As a Beta tester, I give the game a *Potential* rating of Six out of Ten. There are way too many Fanboi's in this game to give an accurate reading of the quality of the game by browsing forums. This game as it is now is not near a release candidate. Saying that, I really love the idea of Darkfall. I have been following this game since it's design conception. I have played most every main MMORPG that has release since EQ1 in 1999. I have Beta tested most of them. I have only played on PvP servers or PvP versions of the games. On to the good points: The FPS style combat is unique and interesting, especially ranged weapons On to the bad points: Melee combat is very boring and monotonous, you select a weapon, strafe around your opponent for a few minutes clicking your left mouse button to swing and thats about it... I give Darkfall a Six out of Ten in potential success a few months after release if they fix A LOT of things. It is a niche game and will never have a huge following. If quite a few things aren't fixed in the first few month's of release I believe the game will fail. If you are a North American player I would hold off until the North American servers come online. This will also give you a chance to see how the game pans out after a few months. After playing the Beta, I will not initially be purchasing the game. I am also an Eve player and it is too hard to go from something so incredibly polished to something that should still be in Beta. I wish the Darkfall team the best of luck, I think they will be needing it. Please let me know if you have any questions. |
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Good review and I think this is how the "normal" MMO player will see the game. I'm talking about people who have never tried a sandbox, either because they played a themepark MMO or they're new to the genre. There's some good but there's also bad. People on this site are really enjoying it but it's just the feeling of nostalgia because most of them are vets. They're happy to be playing a sandbox, not Darkfall per say. We'll see when other sandboxes get released. That's when DF will have to prove its worth, and I have serious doubts that it will be able to. |
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daarco
Hard Core Member
Joined: 12/19/06
I have Darkfall now! |
The mob issue is more of an "realistic" setting. You need to really search for them. Today i was out looking, didnt se anything for 45 minutes, sat down to rest and got killed by a cave bear. |
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Good review, though I disagree with most of it, in particular the bit about melee. I agree, melee is boring and monotonous in PvE, where you don't stand a chance of actively dodging a mobs melee attack. In PvP, it is amazing. Dancing in and out of range, taking your opponents weapon into consideration, swinging at the right time, timing your specials correctly, aiming in general... all this culminates in my favorite melee pvp to date. I'm a 2h-sword guy, btw. Taking down 2 or 3 people on my own has been incredibly rewarding, haha. Just yesterday, I fought two people in banded armor, who were using potions, and I came out on top. I was wearing a mish-mash of ultra cheap cloth and leather armor and had no potions (though I did have a few apples on me, admittedly), and I took home 2 sets of banded armor, some potions, and some weapons... it was badass. Skill matters, nuff said. I will say, however, that I believe that each weapon skill should get its own 10 or so unique specials. For example, maybe daggers gets 'backstab', which does 3x damage when you actually hit your opponent in the back, and is on a 15 sec cooldown. Or 2h-clubs getting an ability called 'kneecap', which snares your target for 3-5 seconds, and is on a 20 second cooldown. _______________________________________________ The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq. |
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Spaceweed10
Novice Member
Joined: 4/01/08
"Any attempt to glean joy from this torrid husk of an entertainment product is met with disdain." |
A lot of folk love the premise of this game. The implementation of these ideas is quite a different entity altogether. All I see here, is 'cheap'. Almost everything about this game seems stuck in a time warp, from the UI to the fact that every race will look exactly the same as one another. It has taken 8yrs to produce this title, and it doesn't half show. One server will be enough to suit this community. Will I be fronting money to play it? Don't be stupid.. |
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I agree this game need at least 2 more months of beta its just not finished 70% of world is empty. Its all very basic now and crafting is so simple its click click click click:P PvP is fun but also simple. Alignment system sucks MAJOR its terible system for hardcore its just crap. Newbees and noobs will whine alot becouse of rogue system. Its also very exploitable game easy to exploit mobs and MACRO HEAVEN. This game should have not been released yet. No weather no enviroment sounds like birds insects, only some boring ambiant sound. Also the sounds for combat and footsteps is awefull you just dont know where they are its like if they comming from all directions. Its btw one of the most stable betas sind 99 ive played, i had no lag at all and very good ping. But with even a good pc its still bit awekward how grafhics works on max even top rigs have low fps. AA still not working max grafhics performance also not working yet. For many starting areas will be nightmare game is totally focussed and favorite for Pk.
My advice when you solo stay for short while in starter area and then go chaostown centre agon kill enemy race take there loot you have no towers and alignment is not importend. |
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I am going to give credit to Beliathon over on the Darkfall forums for his review which I think takes my views of the game into much more detail. It is a great review and worth the time to read.
Originally Posted by Beliathon The Good: -There is a huge variety of loot even in beta - much greater than Age of Conan had at release. In my own month of beta experience I've encountered dozens and dozens of different weapon and armor varieties. -In Darkfall, there is the constant feeling of danger - you never know who to trust. Actions have consequences and that adds an enormous amount of fun factor. -The framerate in Darkfall is generally GREAT, I see consistently 60-70 FPS, sometimes over 100. I have a GeForce 8800 GTX. -From East Coast USA, my ping is consistently 100-120. Almost never higher. -Monster AI is everything they say it is - although there are a few exploits and pathing issues that need to be fixed. The PvE in Darkfall is very, very challenging. -Darkfall is the first MMO I've played where night actually FEELS like night - it's dark - it's scary. You see less, you feel a greater sense of danger. I actually heard a clanmate once say, "phew, the suns coming up" - that about sums it up and I absolutely love it. I've been wanting this from an MMO FOREVER. Of course, you can always pump up the gamma. -The server has been stable when they are not doing work on it. This week it's uptime has met my expectations for a finished game. The Bad -Any time the server or client crashes - or you simply log out - you are warped back to the starting city (upon logging back in). I assume this is just part of debug mode, but there's no way to know for sure. Since Aventurine has decided NOT to let players "try before they buy", I'm just telling it like it is. The following is from the beta forums, but I've read it and agree with everything said: - Magic is slow/expensive/horrible grind. A lot of people seem to like it this way as they believe proper mages should be rare. I disagree. Mages aren't jedi - magic should be hard to master, but not painfully grindy and unrewarding. - Empty world. I sincerely hope that the world will get filled for release. I doubt they would create huge cities, complexes etc just to leave them empty. The mob population has improved in strides since I joined beta, but it still feels somewhat lacking when you can run for 20-30 minutes and not encounter a single mob. Many of the early mob spawns are competitive locations because only certain mobs drop decent loot - and this is in a beta with only 1/4th or 1/5th a release population. - Crafting as a system. Unless you own a clan city, crafting is an expensive, and slow process. An amateur blacksmith, for example, needs to pay 40-200 gold (depending on what item you're attempting to craft) for EACH attempt to craft an item. There is a 25% failure chance. I've heard complaints that with the costs set this high, it's impossible to make a profit on the items they've crafted. Many people complain that they can't make money/sell their wares. This will likely be remedied, at least somewhat, by a fully populated server. - Sound. Obnoxious placeholder sound-effects aside, the sound is not positionally accurate. I have $200 surround headphones and if I hear combat I can't tell if it's 10 feet or 100 feet from me, or in what direction. This needs work. - Graphics and animations. Personally, I'm happy with the graphics that Darkfall delivers. Melee fighting is boring/repetitive/simple/lacks variation/etc. Gathering is a tedious and mostly pointless grind (only a slight increase in yield)- ======================================== ===== GAME BREAKER ~ current siege mechanics First there needs to be an appropriate time to respond. If the siege is declared at 4 in the morning who's even going to know it? I think a 12 hour waiting period at a minimum to get ahold of your clan members and coordinate is appropriate. During that 12 hours you should have the ability to decide what's the best time for you to defend since your the one with 99% of the risk. Second there should be some flexibility given to the defender about when it starts. They are after all the ones risking their city and countless hours of grinding, harvesting and farming against the attackers 1K shard. Even with both sides becoming vulnerable it should be in the attackers mind they don't get to pick the final time so middle of the night tactics aren't necessarily a good idea. The defender then should have at least 12 hour or so period to set the siege time in. 1. Siege declared 2. In the next twelve hours the defenders can set the siege live time from anywhere from 12 to 24 hours after siege was declared. 3. If not set it defaults to 24 hours after siege declared. 4. Siege live. It is now 12 to 24 hours after siege declared at the time of defenders choosing. The Ugly: -The journal (includes quests, clan info, and other vital things) is an unholy beast that loads from HTML for some unknown reason, and it loads SSSSLLOOWWWWLYYY, like a web page in 1994. Some claim this is because the beta is still in debug mode - I have no way of knowing whether or not this is true. - Currently, we're still stuck with alpha slash-commands for things like inviting people to party and sharing quests. It's ridiculous and completely unacceptable for a finished game. - (Toggable) chat bubbles would make it easier to use local chat and actually get noticed
All in all I feel that Darkfall has a TON of potential, but on the whole I don't feel it meets my expectations. Combat is by far the biggest issue for me. Tasos claimed the combat was like Mount & Blade - it's not. Combat requires very little individual skill, outside of aiming your spell/arrow. Melee combat is severely lacking. In my opinion, Darkfall is close, but it's just not there yet. I think with another 3-6 months of development, it would be. |
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daarco
Hard Core Member
Joined: 12/19/06
I have Darkfall now! |
Originally posted by Spaceweed10
I respect your opinion. But what do you think about a game as WoW for example? Because there you have something that i think is "cheap". |
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Though I don't think you should be able to decide when they attackers attack, 2h to set up a siege is ridiculous. Do they have to knock a door down or something? or just once the machiens are ready you get in? |
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Originally posted by daarco
I respect your opinion. But what do you think about a game as WoW for example? Because there you have something that i think is "cheap".
Although I think WoW is garbage, it was way more "finished" software when it was released then Darkfall is. |
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Originally posted by CallsignVega
Although I think WoW is garbage, it was way more "finished" software when it was released then Darkfall is.
Now that's your opinion, sure it was way more "finished" in terms of PvE combat, but the PvP in initial WoW blew donkey nuts. I'd rather have interesting PvP at launch then interesting PvE at launch (preferably both obviously). But to each his own. |
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I like what I see here.
All that I was hoping to be good seems to be good by all accounts. And the issues people have I dont really have a problem with.
Like the game being anti solo, thats a good thing in my book, this is an MMO after all. Or the whole Magic is SOO boring/expensive/repetitive to skill up. Another Good thing, magic is not for everyone and achieveing the higher lvl spells should mean something. Or people complaining about the blue grey red system, thats also fine in my book, there seems to be one BIG issue with it, that someone else can jump into ur slash and make u go grey. Well I dont see a way around that, and besides as long as I play with my friends and guildies and dont really see it as an issue.
The rest seems to be mostly stuff that has already been fixed like: "-Any time the server or client crashes - or you simply log out - you are warped back to the starting city" or "- Empty world. I sincerely hope that the world will get filled for release. I doubt they would create huge cities, complexes etc just to leave them empty. The mob population has improved in strides since I joined beta, but it still feels somewhat lacking when you can run for 20-30 minutes and not encounter a single mob. Many of the early mob spawns are competitive locations because only certain mobs drop decent loot - and this is in a beta with only 1/4th or 1/5th a release population." or stuff thats about to be fixed like the siege system.
-Darkstar
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Hhussk
City of Heroes Correspondent
Joined: 12/18/07
That which surrounds you, becomes you. |
I have to admit, I'm fairly happy with the review and the comments. Over the last few days, I was getting a little upset with the comments from Tasos, and the lack of knowledge on the game. Fundamentally and Primarily, I'm getting the impression that this is a hard game. I like it. I want a hard game. Secondly, the "cons" expressed seemed to be easily fixed. It appears that the game mechanics are very strong, though. I guess we'll know more soon enough. ----------------------------- |