Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,833  Online:0
Guests:0  Posts:4,574,126
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

Mortal Online

Mortal Online 

General Discussion  » Devs, we need third person view.

5 Pages « 1 2 3 4 5 » Search
116 posts found
  imbant

Novice Member

Joined: 8/03/08
Posts: 1354

Words

2/17/09 5:38:01 PM#26
Originally posted by oakthornn

MMORPG's should have a third person view. This is not a stupid FPS game! Why are devs trying to mix fps with mmo's?!!??! Each one they made for the whinny fps fanbois have come back to bite them on the arse..

MO is only going to appeal to fps fans, thats it. True MMORPG vets like myself who has started with UO and EQ will NEVER even think of playing a 1st person MMORPG. Its dumb. I like seeing what my character is doing. The only time I ever use 1st person mode is when exploring a new dungeon, new boss monster, or while taking screenshots. This usually lasts a few moments before I switch back to 3rd person.

Personally, If the devs don't add a 3rd person view option, then that would be incredibly lame and they'l lose out on tens of thousands of dollars.. Not smart in my opinion for something that literally takes a day to implement. *shrug*

 

Not every game has to follow the WoW/EQ/Clones structure. 

If you personally dont like the idea of 1st person, that is fine of course, but there are plenty of people who like the idea, a lot actually. So to say that they are dumb if they dont do a 3rd person option is just a little ridiculous.

~~
Darkfall Releases on: February 25th, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2981

Google is your friend.

2/17/09 5:57:04 PM#27
Originally posted by oakthornn

MMORPG's should have a third person view. This is not a stupid FPS game! Why are devs trying to mix fps with mmo's?!!??! Each one they made for the whinny fps fanbois have come back to bite them on the arse..

MO is only going to appeal to fps fans, thats it. True MMORPG vets like myself who has started with UO and EQ will NEVER even think of playing a 1st person MMORPG. Its dumb. I like seeing what my character is doing. The only time I ever use 1st person mode is when exploring a new dungeon, new boss monster, or while taking screenshots. This usually lasts a few moments before I switch back to 3rd person.

Personally, If the devs don't add a 3rd person view option, then that would be incredibly lame and they'l lose out on tens of thousands of dollars.. Not smart in my opinion for something that literally takes a day to implement. *shrug*


 

BUZZZZ! Wrong answer. I pretty sure I was playing UO before you (unless you started day 1) and I'm signed on to this title. The devs making this game are also vets of UO. Sorry, don't try to throw that out there like you have any basis from reality for that statement. Just state that FPV isn't your personal preference and will cause you not to try it. And move on.

And as many have stated in this thread and as I will yet again, this is a moot discussion. They are way past the "if" stage. FPV all around is where they are at. Unless some very, very drastic circumstance happens, it isn't going to change.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 4683

Confident, cocky, lazy, dead.

2/17/09 5:58:01 PM#28
Originally posted by oakthornn

MMORPG's should have a third person view. This is not a stupid FPS game! Why are devs trying to mix fps with mmo's?!!??! Each one they made for the whinny fps fanbois have come back to bite them on the arse..

MO is only going to appeal to fps fans, thats it. True MMORPG vets like myself who has started with UO and EQ will NEVER even think of playing a 1st person MMORPG. Its dumb. I like seeing what my character is doing. The only time I ever use 1st person mode is when exploring a new dungeon, new boss monster, or while taking screenshots. This usually lasts a few moments before I switch back to 3rd person.

Personally, If the devs don't add a 3rd person view option, then that would be incredibly lame and they'l lose out on tens of thousands of dollars.. Not smart in my opinion for something that literally takes a day to implement. *shrug*

 

If you put away your '1st person = fps' prejudice away for a second, and think about which viewpoint would fit an mmo better to achieve maximum realism and maximum immersion you have to realize that 1st person has A LOT going for it;

- in a realistic combat situation you can't see what is behind you until you turn around and you don't have such an easy time getting a tactical overview of the battle around you; this makes combat feel more real and exciting

- same argument but turned around: in a realistic combat situation you can sneak upon an enemy unseen if he doesn't watch his back or has noone doing it for him (3rd person = eyes in the back of your skull)

- seeing the world, it's twisted alleyways and wide landscapes from a 1st person view (also when mounted) adds to the immersion a lot

- I don't know if you played games like Oblivion but the 1st person viewpoint worked very well there.

You had an option to zoom out though but I think that should bounce back 1st person as soon as you enter combat in MO.

Making an mmo 1st person is not equal to that mmo being an fps style multiplayer game. If you read about what the developers intend to make, you would know that they have realism and immersion in high regard. Just my cup of RPG tea ...

*temporarily sigless*

  MangoXII

Novice Member

Joined: 2/07/09
Posts: 208

2/17/09 5:59:28 PM#29

I imagine it would make more money if it offered both first person and third person view.

And MMORPG makers definitely love the money, right?

Besides, seeing just your sword is pretty boring to me. I'd be happier to have a third person view where I can see my guy do some pretty nifty maneuvers.

  shrapnel20

Novice Member

Joined: 6/20/08
Posts: 202

2/17/09 6:04:03 PM#30

Mats Persson, Creative Director:

Of course I know some people will have problems with the first person view and not find it "more immersive" than 3rd person view. Or actually refuse to play the game at all because they hate it. But the question was directed to US or ME, personally and subjectively, and I could have said "because it will sell more" or "because Sebastian is a lousy programmer and couldn't get 3rd person view to work the way I like it". That would be my/our opinion. And I refuse to begin each and every line with "I/we think" or "I/we feel that" or "In my/our personal opinion", especially when I'm asked for my personal view or opinion. (I'm often told I do it too often as it already is, for instance read the next two lines in my answer in the interview).

But here it goes: We, personally, think first-person view in our game, Mortal Online, is more immersive than third-person view - even though we like third-person view and not necessarily find first-person view more immersive or better in general. For instance, most of us play games in third-person view and find that view better suited for those games. Also, there are a number of MO-features and situations that simply couldn't be made or achieved in third-person view that we believe would generally be regarded as "stuff adding more immersiveness to the gaming experience". And we find it very important to include those features, as we feel the game becomes more immersive with them than third-person view without them. You ask me why we chose first person view for our game, and conclusively we chose it:
Because of the immersion.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2981

Google is your friend.

2/17/09 6:07:58 PM#31
Originally posted by shrapnel20

Mats Persson, Creative Director:

Of course I know some people will have problems with the first person view and not find it "more immersive" than 3rd person view. Or actually refuse to play the game at all because they hate it. But the question was directed to US or ME, personally and subjectively, and I could have said "because it will sell more" or "because Sebastian is a lousy programmer and couldn't get 3rd person view to work the way I like it". That would be my/our opinion. And I refuse to begin each and every line with "I/we think" or "I/we feel that" or "In my/our personal opinion", especially when I'm asked for my personal view or opinion. (I'm often told I do it too often as it already is, for instance read the next two lines in my answer in the interview).

But here it goes: We, personally, think first-person view in our game, Mortal Online, is more immersive than third-person view - even though we like third-person view and not necessarily find first-person view more immersive or better in general. For instance, most of us play games in third-person view and find that view better suited for those games. Also, there are a number of MO-features and situations that simply couldn't be made or achieved in third-person view that we believe would generally be regarded as "stuff adding more immersiveness to the gaming experience". And we find it very important to include those features, as we feel the game becomes more immersive with them than third-person view without them. You ask me why we chose first person view for our game, and conclusively we chose it:
Because of the immersion.

Good find Shrap!
 

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  Wizardry

Apprentice Member

Joined: 8/27/04
Posts: 4098

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

2/17/09 6:08:44 PM#32
Originally posted by Khalathwyr

I'm 100% on board with the decision to go first person view only. I'm not sure if anyone else has mentioned this, OP, but mounted view will be first person view only as well. In my opinion having only this view will create a more challenging play environment. I like that if you want to be aware of what's around you you have to put yourself out there and risk attack, as opposed to just zooming out. It puts a premium on situational awareness, whether in PvE or PvP.

 

You are correct it will be more challenging but only because it adds restriction to view,that is not challenging in the meaning of the word ,it is just creating a false skill.3rd person adds a better over all view,IMO if the game can't create a challenging combat system outside of limiting your view,they need seriious help.

You can argue it until your blue, facts are facts,limiting view should not be the reason for creating skill/challenge.It carries the same analogy as saying we will make baseball more challenging by making you play on ice,or football more challenging by making you play blindfolded.It is just dumb and does not make any sense.

MO looks like a game with potential and a good looking game,but sometrhing like this does need at minimum an optional choice by the user.I mean it is also like saying you can ONLY use the arrow keys or ONLY the WASD keys,would you be happy then?no of course not,there should be some degree of choice for each user.

Fine if you like FP view then you should have it,but if the OP wants 3rdPV then he should have it.I play UT99 still to this day,everyone plays in FP view ,but you know what,you can play in 3rd if you so desire ,Epic games had the common sense to allow the choice for the user,that is why EPIC is a giant and a smart publisher/developer,guess what engine MO uses?yep Epics UE3 lol..Foreign developers ALWAYS tend to be biased and one sided in their thinking ,this is why so many can't stand their UI's.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  xxxfistxxx

Novice Member

Joined: 9/06/06
Posts: 47

2/17/09 6:18:53 PM#33
Originally posted by shrapnel20

Mats Persson, Creative Director:

Of course I know some people will have problems with the first person view and not find it "more immersive" than 3rd person view. Or actually refuse to play the game at all because they hate it. But the question was directed to US or ME, personally and subjectively, and I could have said "because it will sell more" or "because Sebastian is a lousy programmer and couldn't get 3rd person view to work the way I like it". That would be my/our opinion. And I refuse to begin each and every line with "I/we think" or "I/we feel that" or "In my/our personal opinion", especially when I'm asked for my personal view or opinion. (I'm often told I do it too often as it already is, for instance read the next two lines in my answer in the interview).

But here it goes: We, personally, think first-person view in our game, Mortal Online, is more immersive than third-person view - even though we like third-person view and not necessarily find first-person view more immersive or better in general. For instance, most of us play games in third-person view and find that view better suited for those games. Also, there are a number of MO-features and situations that simply couldn't be made or achieved in third-person view that we believe would generally be regarded as "stuff adding more immersiveness to the gaming experience". And we find it very important to include those features, as we feel the game becomes more immersive with them than third-person view without them. You ask me why we chose first person view for our game, and conclusively we chose it:
Because of the immersion.

An artist knows that someone will frame his piece, that is part of the reason why the artist frames the focal point with art.

If the design of the game has taken this perspective into account at all, you are  basically a complete twit to suggest they change there design now. People need to start looking at products through the eyes of the designer, if they identify with it then great support it and buy it. However if you do not identify with it move along and find something else to watch.

We need people that appreciate the choices made by these games creative teams, and not hinder there process with qualms with the decisions they have obviously taken the time to consider.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2981

Google is your friend.

2/17/09 6:26:08 PM#34
Originally posted by Wizardry
Originally posted by Khalathwyr

I'm 100% on board with the decision to go first person view only. I'm not sure if anyone else has mentioned this, OP, but mounted view will be first person view only as well. In my opinion having only this view will create a more challenging play environment. I like that if you want to be aware of what's around you you have to put yourself out there and risk attack, as opposed to just zooming out. It puts a premium on situational awareness, whether in PvE or PvP.

 

You are correct it will be more challenging but only because it adds restriction to view,that is not challenging in the meaning of the word ,it is just creating a false skill.3rd person adds a better over all view,IMO if the game can't create a challenging combat system outside of limiting your view,they need seriious help.

You can argue it until your blue, facts are facts,limiting view should not be the reason for creating skill/challenge.It carries the same analogy as saying we will make baseball more challenging by making you play on ice,or football more challenging by making you play blindfolded.It is just dumb and does not make any sense.

MO looks like a game with potential and a good looking game,but sometrhing like this does need at minimum an optional choice by the user.I mean it is also like saying you can ONLY use the arrow keys or ONLY the WASD keys,would you be happy then?no of course not,there should be some degree of choice for each user.

Fine if you like FP view then you should have it,but if the OP wants 3rdPV then he should have it.I play UT99 still to this day,everyone plays in FP view ,but you know what,you can play in 3rd if you so desire ,Epic games had the common sense to allow the choice for the user,that is why EPIC is a giant and a smart publisher/developer,guess what engine MO uses?yep Epics UE3 lol..Foreign developers ALWAYS tend to be biased and one sided in their thinking ,this is why so many can't stand their UI's.


 

1. Limiting the view is not SV's only reason for creating skill/challenge. You can read a recent post by Shrapnel where he quoted Mats (creative director) discussing their desire to use FPV.

That said, say what you will. I just logged out of COD: WaW and I know how much of a difference it makes not being able to magically see the whole area around you from on high. It is more challenging having to listen for footsteps or people reloading or gunfire on the other side of builidings as opposed to having your recon plane overhead and all opposing soldiers showing up as orange dots on your radar.

2. The only fact here is that FPV is in and TPV is not. Doesn't matter whether you, I or the OP likes it. That's the way it is. Frankly, this is an option that doesn't bother me with regard to trying something different with a modern game. All the other TPV games out there try to "try something new" in areas that put me off from playing them.

As far as being biased ond one sided, the same could be said of domestic US developers and their incessant drive to force more directed content, microtransactioned, WoW imitating, 30 day wonder games down the genre's throat.

Knowledge is power. Power makes things easier. Taking away TPV takes away from situational knowledge regading your immediate area. Makes things more challenging. People will just have to find new ways to adapt.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  User Deleted
2/17/09 6:28:52 PM#35

I hope they continue with the first person view. We need more innovation in this industry, and a purely 1st person MMO would be very interesitng. =D

  UnderdogSMO

Novice Member

Joined: 1/24/09
Posts: 42

2/18/09 4:38:41 PM#36

I get the impretion alot of the people that want TPV never realy played game's like obliveon, its a FPV RPG and it works vary well, and is made to be played in FPV. it has a TPV but ,,, well it sucks

  drag9999

Novice Member

Joined: 8/04/08
Posts: 252

2/19/09 10:58:05 AM#37

FPV is awesome! Really, I find it what makes or kills immersion. I have never been so immersed in a game since Oblivion, mostly because of the first person view and excelent sound effects.

  UnderdogSMO

Novice Member

Joined: 1/24/09
Posts: 42

2/20/09 1:11:42 PM#38

OH!  and the ffact that how the hell are you sapose to tell if your aming for a players face or there lag if your cam is over the top of them, this game is sapose to have a few hit box's after all

  Reizla

Elite Member

Joined: 12/09/08
Posts: 1781

Afraid of the Goddess of Destruction

2/20/09 1:15:07 PM#39
Originally posted by UnderdogSMO

I get the impretion alot of the people that want TPV never realy played game's like obliveon, its a FPV RPG and it works vary well, and is made to be played in FPV. it has a TPV but ,,, well it sucks

Oblivion is no FPV only RPG at all...You can switch to (a limited) 3rd person easily, and TBH, I've set it to 3rd person a lot...
 

IMO (to get back on topic) MO should be able to support 3rd person view as well. Reason only that a large numebr of players actually get sick from FPV (not me, but a friend of mine realy throws up if he watches longer then 10 mins in FPV). If the MO devs give a limited 3rd person (as Oblivion has), I think they'll attract a bigger audience...

...this thread reminds me to reinstall and play Oblivionagain ;)

  Galadourn

Advanced Member

Joined: 2/06/08
Posts: 654

2/20/09 1:19:16 PM#40

I agree with OP, I'd want a toggleable 3rd person camera view.

 

FPV is tiresome and rather limiting for MMOs.  A tight 3rd person view would not be thwarting ambush possibilities and all.

 

We may not like the path WoW-type MMOs are treading, but it's not prudent to also despise the good things they have that work. One being 3rd person view.

  ProfRed

Advanced Member

Joined: 10/29/03
Posts: 3209

2/20/09 1:29:04 PM#41

Doubt they will change it, and they are right.  First person is just more immersive.  They are doing first person right as well with true first person.

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5057

2/20/09 1:31:03 PM#42

i think the option of first person or 3rd person is a requirement. I find 3rd person alot more immersive when i am just exploring, or rpging or whatever. I enjoy seeing my avatar, clothing, and emotes.

  ProfRed

Advanced Member

Joined: 10/29/03
Posts: 3209

2/20/09 1:48:48 PM#43
Originally posted by miagisan

i think the option of first person or 3rd person is a requirement. I find 3rd person alot more immersive when i am just exploring, or rpging or whatever. I enjoy seeing my avatar, clothing, and emotes.

 

I disagree.  I think that is almost as ignorant as saying that being able to get off of your ship in a space game is a requirement.  EVE is a perfectly viable game and you can't see your avatar, clothing, or emotes. 

First person is almost always more immersive even if you prefer it the other way around.  I didn't believe this until I was forced to run around first person in Darkfall when it is a much more tense environment.  I guess thought that is an opinion.  I wouldn't care about 3rd person being optional except that I think twitch based PvP with sneaking is more fun with forced first person where you actually have to turn your character to see behind you.  I find it entirely unrealistic and uninspired to be able to attack in front of you while looking backwards with the camera so I would hope if there was 3rd person it still was bound to your characters FOV.

  User Deleted
2/20/09 2:10:15 PM#44

No one needs TPV. Star Vault can add in-game mirrors for all you narcissists.

  Torgrim

Hard Core Member

Joined: 12/15/05
Posts: 754

2/21/09 1:33:35 PM#45
Originally posted by miagisan

i think the option of first person or 3rd person is a requirement. I find 3rd person alot more immersive when i am just exploring, or rpging or whatever. I enjoy seeing my avatar, clothing, and emotes.


 

Have you ever consider that TPV can be used to look around corners if there is a player there, or spin the camera around to see if someone is sneaking up on you while you are fighting a mob?

 

TPV.....NO THANKS

MMO's today is all about hype and box sales not an actual good product that last

  thinktank001

Apprentice Member

Joined: 12/13/08
Posts: 1122

2/21/09 7:11:09 PM#46
Originally posted by Torgrim

Have you ever consider that TPV can be used to look around corners if there is a player there, or spin the camera around to see if someone is sneaking up on you while you are fighting a mob?

 

TPV.....NO THANKS


 

If the camera is free roaming or the viewpoint is too far behind the player, then yes you can use it to look around corners. 

 

TPV immersion vs. FPV immersion is a preference and there really isn't anything to discuss about who is right or wrong.  I think they both equally important to make a game feel fluid, and any development team that completely disregards one is making a terrible mistake.

  joshe

Novice Member

Joined: 1/12/06
Posts: 387

2/21/09 10:50:36 PM#47


Originally posted by thinktank001
If the camera is free roaming or the viewpoint is too far behind the player, then yes you can use it to look around corners. 
 
TPV immersion vs. FPV immersion is a preference and there really isn't anything to discuss about who is right or wrong.  I think they both equally important to make a game feel fluid, and any development team that completely disregards one is making a terrible mistake.


plenty successful FPV RPGs on the market without TPV.
So maybe reconsider again what you said about those "terrible mistakes".

Of course this is your opinion, but I'll stay with mine beliefs about playing FPV RPGs.

--
/thread

Remember, your advantage lies in your opponent's weakness (J)

  thinktank001

Apprentice Member

Joined: 12/13/08
Posts: 1122

2/23/09 12:27:58 PM#48
Originally posted by joshe

 


plenty successful FPV RPGs on the market without TPV.
So maybe reconsider again what you said about those "terrible mistakes".

 

Of course this is your opinion, but I'll stay with mine beliefs about playing FPV RPGs.


 

Pull your head out of your ass and read what I wrote.  I did not say anything about it not being successful.  I said it was a terrible mistake because you are excluding a portion of your possible players, and it limits the amount things you can do.

  

Interaction with the environment and gauging distances is much more realistic in TPV.   It actually opens up the game to more platform type elements.   Melee combat will always look more fluid and professional if done with a  TPV.  A game can be much more dynamic, and a lot more fun when using multiple viewng perspectives ( i.e. same as bringing a binoculars along on a sight seeing trip ).

  L1ghtsabeR

Novice Member

Joined: 11/28/08
Posts: 105

2/23/09 2:46:10 PM#49
Originally posted by thinktank001
Originally posted by joshe

 


plenty successful FPV RPGs on the market without TPV.
So maybe reconsider again what you said about those "terrible mistakes".

 

Of course this is your opinion, but I'll stay with mine beliefs about playing FPV RPGs.


 

Pull your head out of your ass and read what I wrote.  I did not say anything about it not being successful.  I said it was a terrible mistake because you are excluding a portion of your possible players, and it limits the amount things you can do.

  

Interaction with the environment and gauging distances is much more realistic in TPV.   It actually opens up the game to more platform type elements.   Melee combat will always look more fluid and professional if done with a  TPV.  A game can be much more dynamic, and a lot more fun when using multiple viewng perspectives ( i.e. same as bringing a binoculars along on a sight seeing trip ).

I indulge you to go and read the various topics discussing FPV and TPV on the MO official forums.

 

How is it a terrible mistake to not add TPV? Care to explain in detail? FPV a game design decision made by the devs, many of the core features of MO, like the combat system, are designed around the fact that the game will be FPV and FPV only. If they were to add TPV in this stage they would have to redesign quite a few of the games features, which will add months to the development time and also steer the game away from its original concept, which is a fully FPV experience.

 

How exactly is interaction with the environment more realistic in TPV? I'd say it's quite the opposite. In FPV you see the world and interact with the world as if you are the character, you see the world through the eyes of your character. In TPV you are the puppet master who's hovering above the character and manipulating it.

 

How can you state that melee combat will always look more fluid and professional in TPV? That's a completely subjective opinion and there is no factual proof to back that claim. I'd say games like Mount&Blade and Dark Messiah have very fluid melee combat. Furthermore, even if you believe that every FPV melee combat game to date has not been fluid, how on earth can you claim MO won't be? You have not played the game so making such a claim is simply stupid.

 

Again, claiming that "a game can be much more dynamic, and a lot more fun when using multiple viewing perspectives" is a completely subjective opinion and should not be stated as fact. Furthermore, playing in TPV has many advantages over FPV, so basically adding TPV would mean that all competitive players would be forced to play in TPV all the time, since it will give them the edge in battle.

 

So, in conclusion, the..

main reasons why MO will not have TPV:

- game features are designed around FPV and would need to be changed or removed when TPV is added.

 

- TPV has various advantages over FPV when it comes to combat. TPV would force all competitive players to always use TPV, because it gives them an advantage.

 

- the developers believe that for their game FPV will provide a more immersive gaming experience. (Note: they are not saying FPV is more immersive than TPV in all games, they are just saying that it's more immersive in the game that they have made.)

  trembulant

Apprentice Member

Joined: 4/25/07
Posts: 100

2/24/09 3:44:37 AM#50

I think it sucks ass, the game seems like it could be really awesome, but it blows goats that they won't even have the option of zooming out.

If someone wants to play in first person, they can, if someone wants to play in 3rd they should be able to, who's to say which is more immersive?

What's the point of alienating people in todays tooth and nail market?

It's the Unreal engine for frik sake, what a waste of a liscense.

5 Pages « 1 2 3 4 5 » Search