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EVE Online

EVE Online 

Jita (General)  » New Players get a boost

2 Pages 1 2 » Search
26 posts found
  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
2/10/09 10:09:41 AM#1

New characters now receive a bonus to skill training speed when under a specific SP level. This is to account for the removal of many of the automatic starter skills. The bonus is temporary and only until the player catches up with "modern" characters (i.e. those that start with 800k skill points today). Namely, the player gets a 100% bonus from creation and until he reaches 1.6 Million Skill Points, regardless of the time that takes. A player is shown his current % bonus to his skill training in the character sheet underneath the total amount of skills and skill points

 

in the new expansion new players get this boost, i will like to see this also for actual n00bs not just for n00bs after 10 march 

 

PD:EvEisNot4WoWkids
BestSigEver :P

  Souvec

Novice Member

Joined: 2/03/06
Posts: 703

Keeper of
the Fence

2/10/09 10:22:41 AM#2

"The removal of starter skills"

So what exactly is getting removed from a new player?  So now when you create a new player under the current process, your no longer given SP in that those areas or less?  So basically now a player has to buy skill books and train up those earlier skills but with a slight bonus?

The way it sounds to me is its another mechanism to help push a player to subscribing, as beforehand they'd have what they needed to get started... now they have to spend time from day one to get back to where they were... but at a speedier rate.  Regardless of the increase its still time spent and taken away from training.

Perhaps I'm reading this wrong?

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

2/10/09 10:54:52 AM#3

yes, you're reading it wrong.

 

it allows a new player to train faster for about a month, letting them chose what skills they want. im going to wait till apoc to create a cyno alt and a pos gunner alt because the training will be faster.

 

its a definte buff.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

2/10/09 10:58:55 AM#4

Agreed, right now when you create a charcter, you frequently are given skills you'd rather not have spent points on, but have no say in the matter.  Looks like under the new system I can customize my character exactly the way I want it, which will probably benefit veterans of the game making an alt character, more than new players who won't have a real idea of what they want.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

2/10/09 11:11:08 AM#5

While im not a big fan of tutorials in general.

I do like how CCP set this new tutorial up.

It lets new players be more involved in thier characters early on.

When I first created my Eve character I hated how atleast half of the skills they gave me were ones I had no intentions of actually training.

This is a much better way to start the game imo.

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

2/10/09 11:26:12 AM#6

mining drones 1 crowd reporting in!

  Wacktopia

Novice Member

Joined: 12/11/07
Posts: 6

2/10/09 11:32:51 AM#7

This isnt very clear to me. Does this mean that CCP are taking out learning skills or something?

As I read it, until you get 1.6mil SP you get the affect of "full" attributes (perception, will power etc) when training? 

So the first few skills you train are really quick so you dont get bored and then suddenly your training speed will nerf as you get used to the game?

  tvalentine

Apprentice Member

Joined: 4/01/06
Posts: 4229

“The things you own end up owning you.” -Tyler Durden

2/10/09 11:33:03 AM#8

i like this addition. Although i think it would be better if they made the cutoff at like 2.5-3 mil SP, this is still a significant boost to new players.

Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

2/10/09 11:35:46 AM#9

the way it works is you start with fewer skillpoints, but until you hit 1.6 million sp, you gain new skillpoints twice as fast as you should.

 

basically this means your first month training is going to be blindingly quick.

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
2/10/09 11:53:02 AM#10
Originally posted by Wacktopia

This isnt very clear to me.

 

what i understand is

a new player start whit 50k skill points like on old times

any skills that this player train until 1.6 SP will be trained at double speed

PD:EvEisNot4WoWkids
BestSigEver :P

  Wacktopia

Novice Member

Joined: 12/11/07
Posts: 6

2/10/09 11:57:54 AM#11

Sounds good to me on the whole.  Anything to keep new players is a good idea.  Nothing worse than a system full of 14 day trial accounts.

Thumbs up CCP.

  Dexy

Novice Member

Joined: 7/10/06
Posts: 63

2/10/09 2:59:52 PM#12

 *SIGH* I have just started my ever account and paied for it.

 

Looks like im better off deleting my new chars until the new expansion comes out.

  Everith

Novice Member

Joined: 10/03/06
Posts: 485

2/10/09 3:07:31 PM#13

Yea while i think this is yet ANOTHER awsome addition to this latest update that has already prompted me to resub but it HAS it's drawback. I'm gonna wait to resub till it comes out and make a new char. Since he has no real stuff as i've remade 4000 times it's no big deal. CAN NOT WAAAAIIITTTT!!!!!!(*&^*&^!(*&^#(*&^@ 

  Wacktopia

Novice Member

Joined: 12/11/07
Posts: 6

2/10/09 3:41:26 PM#14
Originally posted by Dexy

 *SIGH* I have just started my ever account and paied for it.

 

Looks like im better off deleting my new chars until the new expansion comes out.


 

Not really.  Remember the multiplier is only under 1.6mil skill points, which you could easily get between now and the 10th march.

Does seem much point in waiting to me....?

 

  Souvec

Novice Member

Joined: 2/03/06
Posts: 703

Keeper of
the Fence

2/10/09 3:45:24 PM#15
Originally posted by Dexy

 *SIGH* I have just started my ever account and paied for it.

 

Looks like im better off deleting my new chars until the new expansion comes out.

 

Your choice... start now with 800K skill points or as forementioned here, start later with only 50K skill points but a training time bonus.  I dunno but it seems like starting now would benefit you more so than starting out later.  The new tutorial may help you build your character better, but I didn't feel that the skills given in the prior creation were that far off.

  Dexy

Novice Member

Joined: 7/10/06
Posts: 63

2/10/09 4:14:09 PM#16
Originally posted by Souvec
Originally posted by Dexy

 *SIGH* I have just started my ever account and paied for it.

 

Looks like im better off deleting my new chars until the new expansion comes out.

 

Your choice... start now with 800K skill points or as forementioned here, start later with only 50K skill points but a training time bonus.  I dunno but it seems like starting now would benefit you more so than starting out later.  The new tutorial may help you build your character better, but I didn't feel that the skills given in the prior creation were that far off.

 

Well it does seem focused, i have 800 SP sure but they really are all over the place. 

I cant see CCP bringing this in if it were of less benefit to a new player. Everyone seems to be saying this will be better.

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

2/12/09 12:12:31 PM#17

Wow excellent thread! This is a good thing for new players and a good incentive to make an alt. My friend and I werre talking bout what if someone trained Cruiser V in this time period hehe. But then I guess you'd run out of bonus SP way before you get it to V huh

I'll just pick it up on my main at somepoint anyway probably way before patch hits

  Sheista

Hard Core Member

Joined: 9/30/05
Posts: 1175

2/12/09 12:44:44 PM#18

While I like this addition, I see one big issue with it.  Noobs will not know what to train.  With the old system, they at least had some skills to get them started.  They weren't completely helpless.  I see this being somewhat of a disadvantage to truly new players, where old players making new characters will already know what skills are important and will build optimal templates right off the bat.

  noxxle

Apprentice Member

Joined: 5/03/08
Posts: 120

2/12/09 10:02:21 PM#19

So if I create a character now and it has less than 1.6mil SP by the time apocrypha comes out, I will NOT receive the bonus (until I hit 1.6mil SP)?

  Mcgreag

Novice Member

Joined: 4/15/05
Posts: 491

2/13/09 12:12:37 AM#20


Originally posted by Sheista
While I like this addition, I see one big issue with it.  Noobs will not know what to train.  With the old system, they at least had some skills to get them started.  They weren't completely helpless.  I see this being somewhat of a disadvantage to truly new players, where old players making new characters will already know what skills are important and will build optimal templates right off the bat.

The new tutorial will give you many of the most important early skillbooks and also some advice on what other skills you might need. One way it does this is by giving you useful modules that you currently do not have the skills for and encouraging you to train those skills.

Also the skills you start with are not too far off the current, just lower levels (2-3 instead of 4-5).

The caldari pilot I tested creating started out with:
Electronics 3
Engineering 3
Shield Operations 2
Gunnery 2
Small Hybrid Turret 3
Mining 2
Mechanic 2
Navigation 3
Science 3
Caldari Frigate 2
Spaceship Command 3

During the 10 combat tutorial missions (there are also a set of industry and set of business missions which I haven't tried yet) I was given the following skillbooks (not in this order, don't remember the exact order).
Propulsion Jamming
Hull Upgrades
Shield Management
Motion Prediction
Sharpshooter
Weapon Upgrades

I was also given the following modules that required skills not in the above lists.
1MN Afterburner I
Small Armor Repair I
2x Rocket Launcher I
Ballistic Deflection Field I

You also received other useful mods in an order that fitted your character/ship progression. You get a Condor and toward the end a Merlin which if you used to mods you've been given earlier would be fitted with:
2x 75mm Railgun I
2x Rocket Launcher I
1MN Afterburner I
Small Shield Booster I
Ballistic Deflection Field I
Stasis Webifier I
Damage Control I
Overdrive I or Small Armor Repair I

Which with the exception of the overdrive/armor rep is a very solid early fitting.

While it might not be the most optimal way of starting a new character (which I guess would be mostly doing learning skills first 2 months) it does a very good job at easing the player into the game and introducing useful things as the player progresses.

"Memories are meant to fade. They're designed that way for a reason."

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