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Just a idea... Let's get the 1vs1 working and then we can start thinking about big numbers, sound good? Oh wait, Let's get the UI working before the 1vs1. FYI, I do know what I'm talking about also. |
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Batak_Killer
Advanced Member
Joined: 2/02/07
Something, something, something.... Dark Side! |
Originally posted by John.A.Zoid
I dont know which Warhammer you played, but 50vs50 in WAR LAGGED! And it lagged bad... you remember, it was a major issue at launch for WAR. Anyhow, almost every mmo laggs at launch, cuz there are many people playing at once. I think even WoW lagged.... From the recent leaks i didnt see a single hitch, plus the graphics looked good (in HD)... My point is, i dont know what will happen on the 25. but i know ill be there P.S. All the beta reviews ive seen are kinda positive. Even the negative ones arent saying "this game suxxorz!!!" or crap like that, they re saying what is missing from the game and the bugs... but every mmo at launch is missing content and has bugs.... Oh my god its Jason Bourne... |
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girlgeek
Elite Member
Joined: 8/14/07
“Mickey Mouse to a three-year-old is a six-foot-tall RAT!” |
Originally posted by xxxfistxxx
ROFLMAO what??? Man what MMOs have YOU been playing? And just how old IS your computer? 50 man fights? Uhm, I've seen two to FOUR times over that run smoothly in ASSORTED other MMOs, the ever so "hated" WoW being one of them (Alliance and Horde full blown city raids - not talking INSTANCED shit here - have MULTIPLE times over that), but also EVE, EQ2, hell...the original EQ even! Uhm...also FFXI....let's see....I'm sure I could come up with more if we need to TAKE that long to debunk THIS incorrect info....
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In the gameplay journal of the creator of "the noob" webcomic he talks about frequent fights with 25 vs 10 people, and claimed that it held up fine with no ping or FPS issues.
Thats 35 people, not 40 or 50, and certainly not 200, but at least it shows lag doesn¨t start till u get into higher numbers, at least as far as we know.
TBH we know very little, all that has been leaked is this one story of two guilds testing the siege features, some of them lagged, some of them did not, but considering the nature of the game Im pretty sure there are alot of fights going on the involves more then 50 people.
-Darkstar
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Originally posted by onlinenow225 Ever played RF online? Ever played Lineage 2?
No then don't say no MMO supports 50 man fights. RF just today had a chip war with at least 300 people.
Agreed. I was at a 400 man Lineage2 siege last weekend. Ok.. it was laggy as hell. But 200 is decent and 100 is easy.
P.S. This game isn't canceled yet? ...why?
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Originally posted by xxxfistxxx
lol Sorry m8 but you need to try other mmos if you really think this. First WoW used to have 100s of people litterally in a area fighting before battlegrounds, right now they have a zone dedicated to these fights and they always have 100s of people fighting in it. Although it starts to get quite laggy it is very possible to play in those types of fights. I have not played it but there are plenty of reports of 600+ player battles in EvE online. Both of these turnbased combat systems. I am 100% sure that the linage series of games has large player battles in. Planetside has countless battles with up to 200 people in with no problems, and everyone knows planetsides engine is terrible. The Chronicles of Spellborn has upwards of 200 people in a battle as well. Both of these have FPS combat systems like Darkfall. So it is very possible to have large battles in countless mmos. As for the actual topic, their is a debug mode, but come on how can that alone lag the entire server for just 50 people fighting in an area? They must be doing a hell of a lot of debugging for that to happen, to be honest the fact that there are very few mobs turned on means that the game should theoretically run better at the moment in moderate scale fights such as this one. Also UK players were lagging as well, not just the americans, and as mentioned people across the servers were also reported to be lagging. This is very worring information for a game who main focus will be guild verses guild battles, which will all be upwards of 60 people fighting in a zone.
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Originally posted by fyerwall
I don't see anyone saying that here. But obviously it's okay to put words in people's mouths and then attack them for it. |
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sinjin
Novice Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
The game blows alright. The collector's edition comes with a set of golden knee-pads. ------------------------------------------ |
Originally posted by Gishgeron
It's obvious to me as a veteran programmer you don't know jack about programming or any IT discipline relevant to game content creation. Suffice to say, nearly everything you posted is incorrect. If your point was that this is Aventurine's first game release and there are bound to be teething problems, well that's self-evident. that has no bearing on how good their programmers are. case in point: valve's first game was half-life, a game that was widely cricised and even won the wired vapourware award for multiple years running, *and* they started with a pre-existing game engine (quake1).
based on the evidence at hand, if anything, the opposite appears to be true - Av have been able to produce an impressive sandbox MMO based on a modern, homegrown graphics engine with homegrown physics and AI subsystems with roughly 1/5th to a 1/10th of the resources of other, more established game companies.
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Originally posted by xxxfistxxx
Ah yes natural selection, so please allow me to edu[ma]cate you.. Actually ill just use two fairly popular games 1. World of Warcraft - Easily does 80 with close to no lag 2. Eve-Online - These folks recently did a test with 1000 players in a single system and although it had lag 1000 vs 50! ah well if you cant figure that out then i dont need to waste my time providing the example. Bottom line, for a game thats been in development for as long as it has to test 50 players for PvP is plain lazy programming!
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Originally posted by javacBeing a programmer myself, and having worked on some server side code for a MMORPG, I can say that any random college programmer can manage to realize an IA like that and a physics engine like that. As for the graphics engine, it is a very basic engine with some basic dynamic lightning and shading poured in to make it look better. Again, something that the random college student can manage realize, given enough time. I don't think we can say anything about the global performance level of the graphics engine, because we have not enough information, so I will suspend my judgement on that point. The sound system again is very basic, and from tester reports it looks like it doesn't work well on many configurations. That means they did not care enough about compatibility, which in my book screams amateur development. Then you have the server design + netcode part, which is probably the single most critical point in MMOs. Being not able to manage a 50 players fight with the hardware they got is screaming bugs, unoptimized netcode or unoptimized server architecture. The former, you can easily fix, but the latter 2, this close to release, are a very big problem. |
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Originally posted by sinjin
Ahahaha. This made my morning. |
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I read that "source" the OP referred to and wonder why people zero in on the lag. Most unsettling should be that DF appears at least as unfinished as AoC was at release and much less professionally coded. All while the hype builds on features that are completely broken, along with the lag the coding is just very poor. |
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Originally posted by Aethios
I don't see anyone saying that here. But obviously it's okay to put words in people's mouths and then attack them for it.
Um, everytime someone asks for info the fans tell them to look there. Its been part of the fanboy scripture for a long time. Nice try though |
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DF has had so many final blows it should have been counted out a long time ago. It's a pitiful sight. Playing: Eve, Fallen Earth, Entropia. Trying D&D Online |
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Originally posted by fyerwall
Um, everytime someone asks for info the fans tell them to look there. Its been part of the fanboy scripture for a long time. Nice try though
Ah so why is it that anytime a fan leaks any info, or someone leaks something positive the thread gets reported and closed within a few minutes, but this one has been up for all of this time with more blatant leaks than the others that close? It is because it IS ok for us if someone leaks negative info. It is obviously not ok with trolls if anything positive gets leaked though. I talked with a member of this fight and I understand it is a bad situation. I am still saying though that over a week ago there were nearly 50 man fights that did not have these symptoms before the last two mega patches. If they can break it, they can fix it. Be wary though please. Don't buy the game until launch and when this can be tested live. Until then save the doom and gloom ultimate final judgments. |
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Originally posted by ProfRed
Um, everytime someone asks for info the fans tell them to look there. Its been part of the fanboy scripture for a long time. Nice try though
Ah so why is it that anytime a fan leaks any info, or someone leaks something positive the thread gets reported and closed within a few minutes, but this one has been up for all of this time with more blatant leaks than the others that close? It is because it IS ok for us if someone leaks negative info. It is obviously not ok with trolls if anything positive gets leaked though. I talked with a member of this fight and I understand it is a bad situation. I am still saying though that over a week ago there were nearly 50 man fights that did not have these symptoms before the last two mega patches. If they can break it, they can fix it. Be wary though please. Don't buy the game until launch and when this can be tested live. Until then save the doom and gloom ultimate final judgments.
No idea why it hasnt been closed if it has been reported, thats a matter for the mods. I am just stating that the fans use what is leaked to those forums as proof the game is 'perfect' and constantly tell people to look there for info if they are skeptical. Then when the site is used by others to point out flaws in the game it suddenly becomes a 'troll' site. I mean you cant one minute quote a site as though its biblical text and then pull a 180 when it no longer supports your belliefs. That goes for both sides. |
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Originally posted by Rhoklaw
I agree, I have been in many raids where there were at least 100 chars all huddled around in a small area and have not lagged, though I heard others shouting about the lag. So I would say it depends on you comp. Funny thing is I can't play DF with warping and lag even with 10 people, at least yet, with the same comp I have no problem with on WoW. I think they have work to do. |
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PING has NOTHING to do with graphics cards. Stop talking rubbish. |
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Check out the sources now.. There is something new... @Fyrewall I don't discredit that site or think anyone should stop going there and reading the negative. I never said the game was perfect, and have been pretty critical on key points. I didn't know that this was an issue because like I said a little over a week ago there was an almost 50 man fight which ran great. I know there were complaints about the two patches leading up to this fight dropping performance, and I didn't realize it was lag as well. I talked to someone involved in the fight and I understand the issue. Aventurine knows about it as well. |
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Darkfall -> Java I hate to say this, but I predicted this would happen a year ago, Java isn't capable of doing big ground-breaking stuff. Now don't start with "my prof says it is possible", it might be possible, if you feel like spending twice the time of doing it in C++, for the same results. You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up. |
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Originally posted by Vortigon
He was being sarcastic and he was right. I hadn't talked to someone in that fight until later in the day and pings and fps went up. They released a very large patch today though that should adress a good bit of this. We can hopefully re-test it again today. |
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by Vortigon
Sarcasm. You, sir, don't understand it.
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Originally posted by ProfRed
Aye, not saying you are one of the people as your posts are pretty much middle ground 'wait and see' posts. Also I understand the situation as well and can chalk it up to beta issues and the such. What I cant stand is when you have the die hards suffering from ostrich syndrome, constantly sticking their heads in the sand and acting like if they dont see it its not there, while at the same time telling others they have no idea what they are talking about. And I'll agree that DFO needs a lot more time in testing because no matter what anyone says, 2 weeks is nowhere near enough time for the testing that remains needing to be done. |
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Shannia
Hard Core Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
Originally posted by fyerwall
Aye, not saying you are one of the people as your posts are pretty much middle ground 'wait and see' posts. Also I understand the situation as well and can chalk it up to beta issues and the such. What I cant stand is when you have the die hards suffering from ostrich syndrome, constantly sticking their heads in the sand and acting like if they dont see it its not there, while at the same time telling others they have no idea what they are talking about. And I'll agree that DFO needs a lot more time in testing because no matter what anyone says, 2 weeks is nowhere near enough time for the testing that remains needing to be done.
But... but... but.... what about the AI bots and professional testers. They didn't need us, remember?
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |