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10 posts found
ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

 
2/09/09 9:37:01 AM#1

It's not up on this site, and I haven't heard much talk about it, but it looks like it could be a very unique and interesting game.  It is an MMOARTS (MMO- Action Real Time Strategy Game) that will release on PS3, 360, and PC.  It has a single player separate campaign/story mode in line with the old Kingdom Under Fire RTS's, but it adds an MMO side to the game where this is a large World map with 3 factions fighting over land, castle sieges, etc.  Once one faction takes over the entire map it ends the current season and the next season begins with new content, etc.  The MMO side of things will be P2P, and looks pretty interesting with master guilds, sub guilds, and some very cool multiplayer components.

If you don't know about this series it is a pretty popular RTS franchise with a a very healthy company behind it that also made an action rpg on consoles.  They are a very legitimate company that makes quality games. 

Youtube video that show modified gameplay, and even a little hud when a user is flying a dragon in battle.

www.youtube.com/watch

Website:

www.kufii.com/ENG/

IGN Q/A:

pc.ign.com/articles/856/856476p1.html

Highlights -

Kingdom Under Fire 2 ("KUF2" hereinafter) as introduced in our first announcement is a sequel that truly inherits Kingdom Under Fire: The Crusaders.

First, our goal was to make a perfection of action Real-time Strategy genre that once we tried to achieve in KUFTC. And I've always believed that the key essence of RTS games is to enjoy completing it with other people online. Blending these two principals gave a birth to the new Kingdom Under Fire and ended up being called a MMOARTS game, which stands for Massively Multiplayer Online Action RTS, with a virtual world where gamers can live in, form a massive army then declare a war against other groups of gamers rather than go for a quick in-and-out RTS match.

Even though KUF2 will be based on an MMO system which can hold a massive population and players can interact with each other, its general game system will purely reflect the traditional RTS that you know. Instead of you become a commander or foot-soldier wandering around in a map to hunt monsters like in RPGs, in KUF2 you will experience revolutionary enhanced RTS battles that not only allow you to tactically command your troops, but also urge you to protect your territories, castles, keeps and etc. in both first and third perspective. With in-game supplies to grow your hero, army and territory, there shall be unlimited tactics and strategies that you can come up with.

Reviving the medieval ages, thousands of gamers can co-join in war, choose their side, trade with each other, expand and cultivate their territory, then go out to the battlefield to match with other gamers in 1 vs. 1, 2 vs. 2, or 3 vs. 3 over possession or protection of territories.

As mentioned above, the MMO part occurs on the world map by players who participated in war. The story can be found and followed in single campaign mode – not on the battlefield of MMO scale. It is very similar to the single player mode of KUFTC if you can recall.

With fundamental idea that Human Alliance, Dark Legion, and Encablossa have a goal to conquer the Bersia continent, the players choose to be one of the factions and will be involved in conquering other lands and expanding the kingdom of their own. All of three factions are constantly engaged in battles and wars against one another, and it'll end when a faction gets all the lands of the continent. We consider this point as the end of season 1. After that, with updated contents such as a new continent and more, a new season commences.

These are the very basics of what you can expect to see in war-server, main features of KUF2's MMO component. As players experience more battles, they can build up their own troops and eventually form an army of divisions. Plus, they can do many other things such as fighting against NPCs, cultivations, founding guild – and a giant guild of many guilds, and becoming a lord by conquering other guilds and their lands.

Single campaign mode can be played freely at any time separately from multiplayer mode. The stories from single player mode would not affect the process of wars in MMO world. Of course, there is no affection from MMO wars to single player mode, either. However, for the players that accomplished certain goals from single player mode, we do have a plan to give them some rewards such as something can be shown or used in MMO war field.

Of course, the MMO play will cost money. It is still under consideration whether it'll be a monthly subscription or item selling but whichever case it may be, we will ensure it's worth to paying for.

Players are able to set up a battle to take a castle while there are battles in fields. There is a huge castle and one side fights to defend and other side for taking it over.

The battle for taking and protecting a castle will be extremely realistic with a massive scale that you saw in movies like The Lord of the Rings and Kingdom of Heaven. The actions will involve many of troops rushing towards the gates, struggling to climb ladders, with siege towers carrying troops over the walls and fighting on castle walls, attempting to destroy the main gate with siege ram, attacking both units and walls with catapults, and the defenders fixing and protecting gates, trying to push back enemies climbing up ladders and many more to create the 'real' war itself.
 

tvalentine

Elite Member

Joined: 4/01/06
Posts: 3756

“The things you own end up owning you.” -Tyler Durden

2/09/09 9:45:35 AM#2

http://www.mmorpg.com/discussion2.cfm/thread/215506/another-mmo-in-development.html

i already suggested it, but apparently it wasnt "RPG" enough.

and from i've heard its only going to be on the 360 and pc

Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Earthrise, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -

ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

 
2/09/09 9:49:41 AM#3

Nice, sorry I missed that.  Man this is a really cool idea for anyone that likes RTS and MMO's.  Having an always shifting dynamic world map to fight over?  Sounds really promising.

Huntingtom

Novice Member

Joined: 2/02/09
Posts: 41

2/09/09 1:07:33 PM#4

I loved the original game!  It was very creative and original.  First rts game to introduce the RPG stuff that people take for granted these days in rts games.  I hope this game will be fun.

PBBG List.

ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

 
2/09/09 6:45:01 PM#5
Originally posted by Huntingtom

I loved the original game!  It was very creative and original.  First rts game to introduce the RPG stuff that people take for granted these days in rts games.  I hope this game will be fun.

Me too!  They have put out many good games, and were teamed with Microsoft Games studio.  Their 360 game was weaksauce but I have a feeling it was just a tech demo of some engine elements they will use here.  That video is in game footage.  I think this could be a really cool online experience. 

Daedrick

Advanced Member

Joined: 7/23/08
Posts: 105

2/09/09 9:52:02 PM#6
Originally posted by ProfRed
Originally posted by Huntingtom

I loved the original game!  It was very creative and original.  First rts game to introduce the RPG stuff that people take for granted these days in rts games.  I hope this game will be fun.

Me too!  They have put out many good games, and were teamed with Microsoft Games studio.  Their 360 game was weaksauce but I have a feeling it was just a tech demo of some engine elements they will use here.  That video is in game footage.  I think this could be a really cool online experience. 


 

Quoting BOTH for emphasis. Because this game is awesome and I own them all.

-------------------------------------

Before: developers loved games and made money.

Now: developers love money and make games.

ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

 
2/10/09 2:48:59 AM#7

It is crazy that the youtube vid is in game footage.  I like that they show the hud while the player is flying a dragon.

bobfish

Advanced Member

Joined: 2/10/06
Posts: 612

kotor.darksword.co.uk

2/10/09 4:00:42 AM#8

I think its going to be a suprising hit, people dismiss it because of the limited MMO aspect and the addition of RTS elements, but this is what is happening to the genre.

In South Korea out of the new high budget MMOs being developed, very few of them fit the standard MMORPG formula any  more.

Kingdom Under Fire II

Blade and Soul

TERA

Continent of the Ninth

And so many more are trying new things. If mmorpg.com can't accept the genre goes beyond RPG, then they might start to run out of new titles for this site.

Scriar

Apprentice Member

Joined: 5/31/07
Posts: 775

2/10/09 5:35:38 AM#9

Ive been looking forward to this game since it was announced a while ago, tried not to get my hopes up on it though as the company that is making it have not made a decent game since crusaders.

One of the problems I can see with this mmo componant and one that I hope is fixed, was in the multiplayer aspect of crusaders the level 100 troops would trounce everything if I remember right. You generally had high level players just standing around and allowing low level players to level off of them due to the extreme difference a high leveler character brings, it quickly made new commers obsolete.

I hope the difference in levels is not as severe in this one, or perhaps it could be more RTS than RPG this time with counter units for each unit, rather than levels.

blooblob

Novice Member

Joined: 3/27/07
Posts: 107

" Dude wheres my head?" Me in a FPS game

2/10/09 5:42:16 AM#10

Yeah really excited about the game. Wonder if it's going to completely be RTS or if they will add the general units from the console games?

blooblob Xfire Miniprofile