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Darkfall

Darkfall 

General Discussion  » The final blow ?

5 Pages « 1 2 3 4 5 » Search
118 posts found
  Theodgrim

Novice Member

Joined: 9/17/06
Posts: 548

2/09/09 5:51:33 PM#26
Originally posted by zymurgeist

I'm as skeptical as anyone but I seriously doubt the game won't be able to handle 40 player battles at release. When it gets to 200 player battles it may have problems but 40 is cake.


 

40 isnt cake right now, and there are what....15 days? 

Of course, what makes some folks happy is pure crap for others.  As I have always said about this game - keep your expectations low and you might not be disappointed.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 3804

2/09/09 5:54:39 PM#27
Originally posted by Theodgrim
Originally posted by zymurgeist

I'm as skeptical as anyone but I seriously doubt the game won't be able to handle 40 player battles at release. When it gets to 200 player battles it may have problems but 40 is cake.


 

40 isnt cake right now, and there are what....15 days? 

Of course, what makes some folks happy is pure crap for others.  As I have always said about this game - keep your expectations low and you might not be disappointed.


 

You'd be surprised what can be fixed in 15 days if indeed it launches then.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Theodgrim

Novice Member

Joined: 9/17/06
Posts: 548

2/09/09 5:56:44 PM#28
Originally posted by zymurgeist
Originally posted by Theodgrim
Originally posted by zymurgeist

I'm as skeptical as anyone but I seriously doubt the game won't be able to handle 40 player battles at release. When it gets to 200 player battles it may have problems but 40 is cake.


 

40 isnt cake right now, and there are what....15 days? 

Of course, what makes some folks happy is pure crap for others.  As I have always said about this game - keep your expectations low and you might not be disappointed.


 

You'd be surprised what can be fixed in 15 days if indeed it launches then.


 

No, I would not.  I have been there and done that many times over.  However, all stuff still isnt on, and server load isnt close to what it will be retail.  Shouldnt launch in 15 days, though that doesnt mean it wont.

  Deathstrike2

Apprentice Member

Joined: 2/04/06
Posts: 1772

"We must accept finite disappointment, but never lose infinite hope." - Martin Luther King, Jr.

2/09/09 5:57:04 PM#29
Originally posted by zymurgeist
Originally posted by Theodgrim
Originally posted by zymurgeist

I'm as skeptical as anyone but I seriously doubt the game won't be able to handle 40 player battles at release. When it gets to 200 player battles it may have problems but 40 is cake.


 

40 isnt cake right now, and there are what....15 days? 

Of course, what makes some folks happy is pure crap for others.  As I have always said about this game - keep your expectations low and you might not be disappointed.


 

You'd be surprised what can be fixed in 15 days if indeed it launches then.


 

Without the time to adaquately test those fixes, yes... I would be surprised.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 3804

2/09/09 6:09:03 PM#30
Originally posted by Deathstrike2
Originally posted by zymurgeist
Originally posted by Theodgrim
Originally posted by zymurgeist

I'm as skeptical as anyone but I seriously doubt the game won't be able to handle 40 player battles at release. When it gets to 200 player battles it may have problems but 40 is cake.


 

40 isnt cake right now, and there are what....15 days? 

Of course, what makes some folks happy is pure crap for others.  As I have always said about this game - keep your expectations low and you might not be disappointed.


 

You'd be surprised what can be fixed in 15 days if indeed it launches then.


 

Without the time to adaquately test those fixes, yes... I would be surprised.


 

I beta'd an MMO had a fatal bug that corrupted the game client files in it's last version before launch. It was on the master they sent to be pressed. It shipped that way and they didn't know until three days before launch. They propped an untested hotfix t the servers just before live.  It worked.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  keksbek

Novice Member

Joined: 1/31/09
Posts: 22

2/09/09 6:21:00 PM#31

Ok, I will do this second time and I hope it will not be deleted. I will give the name of another game which has same features as DF and same issues as posted on zetaboards. The name is Entropia Universe ( www.mmorpg.com/gamelist.cfm/game/31 ). The game is in fact a real-chash economy, with its own currency and looks like a casino. But it has PVP with no auto aim and no levels / no clases. Its skill based. I played this game for some time now, and I witnessed 20 vs 20 fights. Its a nightmare, you dont know who you are shoting, lag makes killing anyone moving a very hard and expensive job, AOE explosions slows everything down. You can download and test it for free, but be careful, its almost like an online casino. Buying anything requires real money. You can check game forum at entropiaforum.com , maybe you will get an idea. From my point of view, OP and those beta forum leaks are credible.

  branko2307

Novice Member

Joined: 6/21/06
Posts: 197

2/09/09 6:24:26 PM#32

What the cookie are u talking about?...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape:Torment~

  keksbek

Novice Member

Joined: 1/31/09
Posts: 22

2/09/09 6:52:11 PM#33
Originally posted by branko2307

What the cookie are u talking about?...

A very similar game, with possible very similar mechanics. I might be used to predict DF behavior without participating in DF closed beta.

  thinktank001

Apprentice Member

Joined: 12/13/08
Posts: 1122

2/09/09 7:25:31 PM#34

I think the final blow is they seem to be sticking with the Feb. 25th release.   That  does not bode well unless Tasos can perform a few miracles.

  fyerwall

Novice Member

Joined: 6/01/04
Posts: 2653

2/09/09 7:46:11 PM#35

Well the Official forums are being spammed with beta leaks by some johny99 character, and the mods have yet to do anything about it.

Kinda funny actually, been going on for close to an hour :P

Edit: Nm, they finally stopped him.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

2/09/09 7:50:22 PM#36
Originally posted by zymurgeist

I'm as skeptical as anyone but I seriously doubt the game won't be able to handle 40 player battles at release. When it gets to 200 player battles it may have problems but 40 is cake.


 

It should be interesting to see how this works out in the end.  From reading the posts and watching the videos it would seem there are some more things that need to be implemented that will undoubtedly add to the mix. 

I'm guessing that is what Aventurine is working to resolve and might be the reason why new waves of invites have stagnated a bit.

 

These are the items that I've seen mentioned that need to be fully implemented/turned on/completed:

City NPCs

Surface world NPCs & Monsters

Ocean world NPCs & Monsters

Dungeon world NPCs & Monsters

All Buildings and their Resources

Weather and Atmosphere

Sound, Music, Misc.

Large scale warfare taking place world-wide concurrently (100+ player battles happening at numerous locations at the same time)

Server limit of players concurrently logged in and playing

Other players logging in/logging out

Anything else that might add to the server load that I haven't thought of that isn't fully implemented yet.

 

...ALL at the SAME TIME  (I.E. a live server)

 

Some of the items in that list above have been in at various Beta builds.  Sometimes world-wide, sometimes only regionally.  Other items haven't been seen at all yet... that we know of.

 

My opinion on the matter is that Aventurine hasn't exactly nailed down how to accomplish...

having 10k users all logged in at the same time...

occupying a world that is fully populated with NPCs and mobs...

with the entire feature set turned on and all that encompasses...

while maintaining a stable server with decent ping and fps rates from anywhere in the world.

 

To be honest that is something every MMO has struggled with.  Which is why there were some of us that were saying it was a very ambitious goal of Aventurine to set for themselves with their first MMO offering. 

If I had to guess, I think we will see drastically smaller server sizes than the proposed 10k concurrent users upon Release.  I'd say it will be in the neighborhood of 3-5k users (still a very respectable number).  This will allow them to concentrate on polishing the remaining issues they need to get finished before Release. 

Once the game is Released they can continue to do R&D on getting the server size closer to their desired goal. 

 

That is my guess anyway.  Guess we will see how it turns out. 

 

Edit: added another line to the list. 

 

  Bruxail

Apprentice Member

Joined: 8/16/03
Posts: 165

2/09/09 7:58:15 PM#37

Let's just say your list is incomplete.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

2/09/09 8:10:29 PM#38
Originally posted by Bruxail

Let's just say your list is incomplete.


 

I added another line to the list. 

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

2/09/09 10:01:05 PM#39
Originally posted by Dethnoble
Originally posted by pprllo
I wish to ask all readers to check the "usual" forum where lots of "info" about the game have been published lately.

I wish to point out that some news emerged, about the results of testing conducted on 50 ppl fights.

I think the results of these test pretty much show what kind of third class amateur developers Aventurine are and how the game is far from being acceptable. I think this may be the straw that breaks the camel back.


 

Throw 50 people into a WoW city, without combat, guess what happens?

Throw 50 people into a LoTRO city, without combat, guess what happens?

Throw 50 people into Everquest 2 city, without combat, guess what happens? (Oh you cannot it gets instanced before then).

Now, throw those 50 people into those cities and have them all fighting each other in their turn-based, slow combat system, and see what happens.  Now imagine, if this was more realtime, and imagine what would happen.... oh....

OF COURSE it's going to lag.  As the above poster alluded to, the only games that don't with that many people (And you still need a good broadband onnection) are FPS games from the top FPS developers.


 

Please stop posting gibberish.  You don't have Blizzard, Turbine, and SOE running around saying how they can handle 200 v 200 battles with 30-60 FPS and over 100 fps when you are by themselves in the wild.  You act like people are crying foul for no reason.  The reason people are pissed about it is that Tasos proclaimed how PRO they were compared to everyone else with their 200 v 200 battles running smooth as can be.

 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  teiohFromSWG

Novice Member

Joined: 4/28/07
Posts: 263

2/09/09 10:13:57 PM#40

the most worrying quote to me in that leak was that is turned into a "bad medieval fps". I can't help but think early NGE combat when I think of a non-autoaim based mmorpg and that quote didn't help

  xxxfistxxx

Novice Member

Joined: 9/06/06
Posts: 47

2/09/09 10:15:08 PM#41

lol noobs...

 

Every instance you say that a game performed with no lag in 25v25 or 40v40 at least 30 people screamed cried and moaned about "LAG" I'm dead... I couldn't heal...

there are a very small handfull of games that can go a full round without anyone lagging. 

  Respit

Novice Member

Joined: 11/05/08
Posts: 780

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

2/09/09 10:19:06 PM#42

Well, as far as I am concerned, unless information is posted on the official site, it's garbage anyway.

And to the handful of folks that keep spouting, " You aren't in beta are you."

Okay, we get it, your playing the beta. You have access to information that the "commoners" don't have. Just quit being so condescending.

 

Thanks

DarkFall FAQ - Read then Question with Boldness

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 2229

My schwarz is bigger then yours!

2/09/09 10:24:32 PM#43

Actually, WoW does a pretty good job to support 50 vs 50-100 since city raids have become popular. Did it lag when I participated? Nope. Theres also Dark Age of Camelot, which allowed for some 3 way action of 50 vs 50 vs 50, with little to no lag. Planetside also allowed some serious numbers when it came to confrontations for base control.

If DFO allows for 200 vs 200 with no lag, I'll be impressed. If it allows for 50 vs 50, I'll be impressed. However, the game hasn't launched and until it does, no one can actually say what DFO can or can't do.


  Darkstar111

Apprentice Member

Joined: 2/09/09
Posts: 683

2/09/09 10:46:31 PM#44

 Well Ive read the post the OP is talking about, and remember that this involved a US guild attacking an EU town.

The majority of players was from the US and they are not really even meant to be on EU servers.

 

Im not making excuses im also very sceptical to how large scale sieges will work lag wise. I remember 200 vs 200 in Shadowbane and when the two armies collided it was a picture show for the first 5-10 minutes, with most ppl disconnecting.

 

After that thou it went relatively fine, it mostly client issues after all, spell effects generate alot of polygons at once.

Same with planetside, the big base defenses always had a lag out period at first untill ur client gets used to it.

 

 

-Darkstar

 

  safwd

Apprentice Member

Joined: 4/23/06
Posts: 889

"Dovie`andi se tovya sagain"

"I`m a farmer, a gambler and I`m here to take over your army"

2/09/09 10:52:59 PM#45

Ive seen a number of "Beta" reviews now, some good and some bad. Not sure which to believe at this point.

But to say anything is a final blow for a game that isnt even out yet and has not cost me a dime would be pretty stupid.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 2968

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

2/09/09 11:09:50 PM#46
Originally posted by ProfRed
Originally posted by thinktank001
Originally posted by Evasia
Originally posted by pprllo
Ok, I guess I had to be M04R explicit:
http://s1.zetaboards.com/betaleaks/topic/1207323/
http://s1.zetaboards.com/betaleaks/topic/1207210/
This is what I'm talking about.


 

Lol so some troll site that have some so called beta leaks you believe hahaha.

What a joke you guys are:P


 

You do realize those posts came from the DF beta forums right?  

This is what betatesters are saying about siege mechanics and server stability.  I think for most people this kind of information is game breaking.

 

It isn't server stability it is FPS and graphics stability which were greatly reduced with bugs introduced in the last 2 major patches.  Also the siege mechanics that they complain about are 90% whining outside of the schedules and the one person being the commander.  The commander is actually a very fun concept that many people like because it creates a very interesting fight, but it requires a very simple change.  If the commander logs out/crashes after a delay the leadership should transfer to another member of the attacking guild instead of being forfeit.  This is all that is needed. 

This group of testers have been a huge bunch of whining pricks for a while now, and they don't make suggestions on ways to improve anything which AV actually listens to and works on.  Instead they whine, cry, and leak out negative info across the internet.  Now I am sure they will be banned, and will raise even more of a stink.  You haters and trolls should get their emails i'm sure they could give you all kinds of juicy info.

 

Agreed. The people complaining about their ping jumping from 120ms to 8000ms probably had crappy video cards.


I rather die the worst me than live to be the best you.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

2/09/09 11:20:04 PM#47
Originally posted by heartless
Originally posted by ProfRed
Originally posted by thinktank001
Originally posted by Evasia
Originally posted by pprllo
Ok, I guess I had to be M04R explicit:
http://s1.zetaboards.com/betaleaks/topic/1207323/
http://s1.zetaboards.com/betaleaks/topic/1207210/
This is what I'm talking about.


 

Lol so some troll site that have some so called beta leaks you believe hahaha.

What a joke you guys are:P


 

You do realize those posts came from the DF beta forums right?  

This is what betatesters are saying about siege mechanics and server stability.  I think for most people this kind of information is game breaking.

 

It isn't server stability it is FPS and graphics stability which were greatly reduced with bugs introduced in the last 2 major patches.  Also the siege mechanics that they complain about are 90% whining outside of the schedules and the one person being the commander.  The commander is actually a very fun concept that many people like because it creates a very interesting fight, but it requires a very simple change.  If the commander logs out/crashes after a delay the leadership should transfer to another member of the attacking guild instead of being forfeit.  This is all that is needed. 

This group of testers have been a huge bunch of whining pricks for a while now, and they don't make suggestions on ways to improve anything which AV actually listens to and works on.  Instead they whine, cry, and leak out negative info across the internet.  Now I am sure they will be banned, and will raise even more of a stink.  You haters and trolls should get their emails i'm sure they could give you all kinds of juicy info.

 

Agreed. The people complaining about their ping jumping from 120ms to 8000ms probably had crappy video cards.


 

So they had a "crappier" video card than a GeForce 6600?

 

"Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card."   Tasos  -  March 2008

www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 2968

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

2/09/09 11:25:49 PM#48
Originally posted by xzyax
Originally posted by heartless
Originally posted by ProfRed
Originally posted by thinktank001
Originally posted by Evasia
Originally posted by pprllo
Ok, I guess I had to be M04R explicit:
http://s1.zetaboards.com/betaleaks/topic/1207323/
http://s1.zetaboards.com/betaleaks/topic/1207210/
This is what I'm talking about.


 

Lol so some troll site that have some so called beta leaks you believe hahaha.

What a joke you guys are:P


 

You do realize those posts came from the DF beta forums right?  

This is what betatesters are saying about siege mechanics and server stability.  I think for most people this kind of information is game breaking.

 

It isn't server stability it is FPS and graphics stability which were greatly reduced with bugs introduced in the last 2 major patches.  Also the siege mechanics that they complain about are 90% whining outside of the schedules and the one person being the commander.  The commander is actually a very fun concept that many people like because it creates a very interesting fight, but it requires a very simple change.  If the commander logs out/crashes after a delay the leadership should transfer to another member of the attacking guild instead of being forfeit.  This is all that is needed. 

This group of testers have been a huge bunch of whining pricks for a while now, and they don't make suggestions on ways to improve anything which AV actually listens to and works on.  Instead they whine, cry, and leak out negative info across the internet.  Now I am sure they will be banned, and will raise even more of a stink.  You haters and trolls should get their emails i'm sure they could give you all kinds of juicy info.

 

Agreed. The people complaining about their ping jumping from 120ms to 8000ms probably had crappy video cards.


 

So they had a "crappier" video card than a GeForce 6600?

 

"Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card."   Tasos  -  March 2008

www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance

 

The poor saps are probably trying to run DF on a Voodoo 2mb or something. No wonder their ping is so high.


I rather die the worst me than live to be the best you.

  Gnomad

Novice Member

Joined: 4/17/06
Posts: 382

2/09/09 11:34:22 PM#49
Originally posted by heartless
Originally posted by xzyax
Originally posted by heartless
Originally posted by ProfRed
Originally posted by thinktank001
Originally posted by Evasia
Originally posted by pprllo
Ok, I guess I had to be M04R explicit:
http://s1.zetaboards.com/betaleaks/topic/1207323/
http://s1.zetaboards.com/betaleaks/topic/1207210/
This is what I'm talking about.


 

Lol so some troll site that have some so called beta leaks you believe hahaha.

What a joke you guys are:P


 

You do realize those posts came from the DF beta forums right?  

This is what betatesters are saying about siege mechanics and server stability.  I think for most people this kind of information is game breaking.

 

It isn't server stability it is FPS and graphics stability which were greatly reduced with bugs introduced in the last 2 major patches.  Also the siege mechanics that they complain about are 90% whining outside of the schedules and the one person being the commander.  The commander is actually a very fun concept that many people like because it creates a very interesting fight, but it requires a very simple change.  If the commander logs out/crashes after a delay the leadership should transfer to another member of the attacking guild instead of being forfeit.  This is all that is needed. 

This group of testers have been a huge bunch of whining pricks for a while now, and they don't make suggestions on ways to improve anything which AV actually listens to and works on.  Instead they whine, cry, and leak out negative info across the internet.  Now I am sure they will be banned, and will raise even more of a stink.  You haters and trolls should get their emails i'm sure they could give you all kinds of juicy info.

 

Agreed. The people complaining about their ping jumping from 120ms to 8000ms probably had crappy video cards.


 

So they had a "crappier" video card than a GeForce 6600?

 

"Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card."   Tasos  -  March 2008

www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance

 

The poor saps are probably trying to run DF on a Voodoo 2mb or something. No wonder their ping is so high.

You do realize that ping has NOT A F'N THING TO DO WITH THE VIDEO CARD don't you?

Of course you are making a joke about the video cards and saying how crappy the server network code is with that type of a ping increase.
 

A ping jump from 120 to 8000 screams network problems. Guess they need to find another host for their servers if they are getting that kind of ping time. 8 seconds lag, yep makes for a really playable game LOL

  sorahitoshi8

Novice Member

Joined: 12/29/04
Posts: 735

If you believe in Jesus Christ as your savior and aren't fraid to admit it, put this in your siggie.

2/09/09 11:35:59 PM#50
Originally posted by pprllo
I wish to ask all readers to check the "usual" forum where lots of "info" about the game have been published lately.

I wish to point out that some news emerged, about the results of testing conducted on 50 ppl fights.

I think the results of these test pretty much show what kind of third class amateur developers Aventurine are and how the game is far from being acceptable. I think this may be the straw that breaks the camel back.

 

were is this info coming from and how do u know this

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