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If you've played an mmo and decided to leave the game, what eventually got you to leave that game? This is something i think mmo'ers should be more aware of before starting up games, there is so much information of all kinds about a game, and the perhaps small thing that could ruin it for you might not be discovered until you're well into it. So what was your gamebreaker(s) for whitch game(s)?
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2/09/09 10:28:41 AM#2
AoC: Performance issues and the lack of any real content made the game just too dull to log-in. WAR: Imbalanced RvR and broken keep captures/raids. LotRO: Not sure exactly, but the game didn't really grip me. I tried playing it at a time when I was getting a bit bored with WoW, which might have been a factor. The two games do play very similar. EvE: Tried again recently, but the thought of just how far ahead the vast majority of other people were in terms of skillpoints and assets put me off; no-one likes to think of themselves as a little fish. |
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2/09/09 10:40:29 AM#3
Originally posted by Ilvaldyr As stated above: AoC - also itemization not working, the gemming issues, basically big bad mess WAR - for me performance and stability issues and the fact it all boiled down to scenario grind LotrO - was in just during beta, something similar, didn't grip me, wow in lotro universe EvE - exactly as stated above, plus the way combat and generally flying the ships work Plus: DDO - from game focused on dungeons I expected more from them, you could get similar experience in WOW with so much more extras COV - repetitive after a while, no real sense of progress or anything FFXI - controls, forced grouping GW - no jump RFO - asian grinder VG - nothing new worth switching to, lack of players Subscribtions: EVE, SWTOR Female Dwarf player: WOW, VG, WAR, DDO |
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2/09/09 10:40:38 AM#4
WoW: Endless grind for gear to access higher level content to grind more gear and so on. VG, POTBS, AoC, WAR: Overhyped and underdelivering, I felt I was being swindled as a customer. |
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gambe
Novice Member
Joined: 5/11/07
"People are ignorant. They'll feel better as long as someone is punished." |
2/09/09 10:45:43 AM#5
WoW - Just the sheer repeatativeness after TBC was released, never touch WotLK though after 3 years (maybe longer) of playing. GW - Tbh i never actually fully got into this game, though i wanna get eye of the storm a whirl, have a few lvl 20s across the 3 campaigns WAR - RvR basically, some reason it works, but there are way too many people camping making it pointless because they just move to another area. But i did enjoy it. LotRO - Never liked the UI, or the classes, for reason, played beta then a month after and i just could not get into it. Atlantica Online - Amazing game, but a bit tedious, just seems the same over and over, but i do still play this occasionally. |
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2/09/09 10:57:11 AM#6
UO - Was too young to fully appreciate it. RO - L2 broke this for me. Enjoyed it until pretty 3D came along. L2 - Enjoyed it until WoW came a long. Wasn't without issues, classes were horribly imbalanced and I raged at deaths. Was the first (and only) MMO I've played that gave an "epic" feel though. WoW - Enjoyed this game until endgame, felt repetitive but stuck with it because I enjoyed the company of the people I played with. Couldn't bare it any more come TBC, the quests were just sorry excuses for grinds in uninteresting places. LOTRO - I enjoyed this game, a lot. Simply lacked the people to play with. AoC - Was undeveloped, class changes were huge so completely redefined what it was you were playing. Re-rolling from a 78 guardian was not fun. Endgame was atrocious. Stability issues were a nightmare as well. WAR - Enjoyed this game as well, the community died too fast though and not enouhg of my friends stuck with it. Didn't like how the gaming company emphasised "all out war" and the reality of the situation was scenario queues. GW - Lack of people to play with, felt like a pretty shallow game once you finished the campaign stories. CoX - Environments felt boring, combat felt slow and sluggish. Wasn't really any "threat". You could either beat a type of mob or you couldn't.
They're the only ones worht mentioning, I've played several others but I didn't make it past the betas because they never gripped me. |
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2/09/09 11:04:53 AM#7
EQ1 was my first and everything was great until the Gates of Discord expansion, which dropped the population a ton, and just made the game tedious.. SWG was next and I really enjoyed this game up until the dreaded NGE (new game experience) which just destroyed the game Plantside: Was fun, but just not something to log into everyday, very repetitive Shadowbane: Just never had any true value, and little population to stay EQ2: Love this game, still play often, Have yet to consider quiting, however the developers are seriously trying to screw things up it seems. Maybe they are trying to push us to other SOE projects upcoming, who knows..... |
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2/09/09 11:10:46 AM#8
SWG-NGE WOW-Lack of depth. WAR-See WOW |
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2/09/09 11:11:08 AM#9
eve - devs playing the game and cheating and a response from the company that was unacceptable. Other games I've stopped playing but I'm not adverse to going back to them because I generally leave due to boredom. This is not the case with eve as I see the company as corrupt, so it really was game breaking |
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2/09/09 11:20:04 AM#10
Originally posted by Inzra
To name the most common few from the last few years I either beta'd or played release versions: Vanguard Saga Of Heroes, Gamebreaker: set in the fantasy genre, liked the feature's, gameplay, but to bad it was set in another fantasy era......to me that is. LotRO, Gamebreaker: To cute looking game, got the same kinda problem with WoW, don't worry just my personal taste, nothing bad to say about those games as they are just fine, they just didn't appeal to my wishes of what I would like to see with those type of games. Tabula Rasa, Gamebreaker. Eventualy to much just a multiplayer online, it had promise, it had in my opinion the best sci-fi combat and character animations compared to any other sci-fi MMO, it's just lacked most basic MMORPG feature's I would have loved seeing in the game. AoC, wel this might be very minor to some and totaly oppisite of what most found gamebreakers in AoC but the gamebreaker to me with the game was when they placed markers for resource nods all over the map. WAR, To much GAME ( when I personaly speak of a MMORPG being To Much Game it lacks the ability to have character freedom aswell having to many popups, sounds to lvl to make you very aware of it just being a game and lessons the immersiveness I would hope for in a MMORPG which is AGAIN meant in my own opinion which can be different from how someone else might persieve To Much Game).
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2/09/09 12:20:48 PM#11
EQ: Bizarro-world rapid-fire expansions being launched instead of SoE fixing existing problems. Friends started leaving the game due to the weird Frankenstein expansions. Started falling behind the lifers who decided to stick with the game. EQII: Got to level 54 and lost interest in the game. DAoC: A bad expansion that resulted in the best guild I have ever been in dissolving due to members leaving the game. PvP imbalances were a secondary factor. LotRO: Everything in LotRO feels like it is a shade of grey. It was neither good nor bad. Only got to level 32 before figuring out I would never hit level cap due to lack of interest and quit while I was ahead. Monster play was fun, but was easily exploitable and featured a small map. WoW: Repetative gameplay at level cap. Morbidly stupid community. Pointless PvP with class balance swinging from one extreme to the next. Small and linear dungeons in the expansions. They might as well just have a single room where boss mobs spawn in succession to drop your "phat lewts." EVE: Warping through empty space for 10 minutes to spend 30 seconds killing the same guy for the 5th time wasn't my thing and if I'm going to spend months learning the intricate details of a financial market, it sure as hell isn't going to be some fake one in a game. PotBS, UO, AC, DDO, Ryzom, Shadowbane, AO, Auto Assault: Couldn't hold me through trial and/or the first two weeks. Warhammer, Conan: No trial. No play. I'm done spending money on retail boxes that end up being crap games. |
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2/09/09 12:38:51 PM#12
AOC: Instances. I was in a large guild on Cimmeria, who fought with two greifing guilds which would often spawn camp at a place called Tesso.. there would always be announcements on Ventrilo calling members of the guild there, so around 35-50 would come to battle there.., well this is before they fixed the instance warping, so when the greifers were outnumbered, all they would need to do is click a button to change instances. Then we would need to warp into each instance to find them.. well, even though they eventually fixed that, I had already lost interest in the game with many other problems. =/ Warhammer: Instances! I just couldn't stand the scenarios anymore. I think they were great fun for mini-game type events, but before they made the changes to ORVR, all my guild did was scenarios, and even after that. I'm sure the game is much better now with the changes, but I had already lost interest after that.. Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV |
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2/09/09 12:49:02 PM#13
FFXI: The blue crabs, the grind, the... almost everything. Sorry FFXI fans, I couldn't get into this game. In fact I hated it. EDIT: A few more that I haven't played nearly as long as FFXI. Atlantica Online: I wanted to try this game but all the graphics looked like flashing rainbow stuff and the only visible part of my character was her hair. Um. Yeah. Tried to fix this, said "forget it." Maybe I'll look again sometime. Tales of Pirates: I'd rather play Diablo. Runescape: Everything about this one. I played this for a few minutes when I stayed in Belize for a while. The dude at the Internet cafe said, "Oh wow, that's Runescape?" and laughed. Maple Story: The community. Ugh. Second Life: The lag. Oh boy the lag. [And this is coming from an EQ2 player, so...] EVE: I would have liked it more if it had "Star Fox minus anthros" type of gameplay. It's not for me. FusionFall: Was done playing beta. It's not a bad game but I'm playing a MMO already and 20 bucks a month for two mmos is a bit much. Dark and Light: ... do I really have to explain?
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2/09/09 12:59:18 PM#14
RYL - Moved on to bigger and better SWG - Quit before any of the big, hated changes came about, the gamebreaker here for me was that there were so many things I wanted to see fixed and added (that should've been in there) that I couldn't see just moving ahead to JTL, that and the fact that jedi started popping everywhere and it just kind of took the fun out. Also, when your friends start moving on things just go bland. EQ2 - Loved it, specs were a bit high for me at the time and WOW came out, blowing it away on release polish. WOW - Quit way before TBC, I was angry that world pvp was a memory and the overall atmosphere was just getting too silly. I played on Illidan and was around when the big funeral raid happened and I just came to realize that I wanted more content, maturity, and to be in a situation that a player was able to enjoy their time and not have to push so hard to get to the next level without ever having fun. I tried TBC later on and it looked like no creativity was in the game so rather than play the same old quests and make the same old gear push I went back to EQ2. I now despise that game. EQ2 - Loved leveling to 70, servers were getting thin and finding groups and such was getting harder. AOC, WAR, DDO, LOTR, TCOS, Ryzom, Vanguard - Did beta on most of these, experience has taught me not to expect perfection at release and honestly I just couldn't "get into it" on these. A new game to me needs to grab my attention like a slap in the face and make me crave it, none of these did. I bought copies of some and tried again later...nothing. I think they'll all fine games. EQ2 - Yes, again. I keep migrating back because I am of the opinion that this is still the best all around game out there. Now the debate I have is should I drop the $ for a transfer to a higher pop server. Forgot EVE - I wanted, and stil do want, this game to take me in but every try I give it...I dunno, maybe I'm just all about the fantasy games. Mechanically this game is tops, just can't find that reason to stay in it for more than 2 weeks. |
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2/09/09 1:07:11 PM#15
SWG - NGE WoW - I'm not a fan of long hours raiding, scripted boss fights, or bosses being immune to spells. I also hate to see gear beat out skill in a PvP game. UO - not a fan of that perspective. EvE - I liked this game I just didn't like the 'gain skills over time' system and when I started to see large double digit days to skill up I decided to leave. Tabula Rasa - I don't see why this was a MMORPG and not a single player game. For most of the game I didn't need other players at all. I mean at ALL. I don't think I even made 1 friend in that game. |
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2/09/09 1:10:57 PM#16
End game content. Wow: Wasn't really into raiding. Battlegroudns got old quick. Arena was fun but not enough to keep me paying $15 a month for it. WAR: Mindless keep zerging got old quick. PBBG List. |
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2/09/09 1:20:19 PM#17
PSO..Too much hacking, duping and cheaters AO...the patch O' death a few months into release..the big dip you see on MMOGchart.com=) DAOC...lvl 45 or 46 when I was forced to kill 10k trees to level up. This combined with 15+ minute wait time between RvR encounters/deaths. E&B...Ran out of content. WOW...when I couldn't consistently partake in raids which ended my ability to advance...MARRIAGE!! WAR...T4 lvling became a real chore and keep/fortress raids were pointless. Healing was completely unrewarding and a thankless job compared to certain other MMOs. |
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2/09/09 1:32:11 PM#18
The only game I really experienced a "gamebreaker" in was WoW. The community is freakin horrible. the game is fun for a casual MMORPG, but the community ruins it. I left AC because I got into the DAoC beta. I regret leaving AC, but I had 4 years of amazing fun in DAoC. I left DAoC because I got into the WoW beta. I regret leaving DAoC, but I did spend 2 years in WoW before giving up on the community of pre-teen asshats. I left WoW and diddled with other games before going back to AC. I would rather play with 100 cool people that enjoy MMORPGs than 11.5 million punks. |
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2/09/09 1:43:36 PM#19
UO - Movements were too slow. Engine never impressed me. EQ - Hated how incomplete the quest system was. Hated the exp penalty. Asheron's Call - Got bored with the lack of content. Every character past level 120 had the same abilities. DAOC - Buff botters > ALL. L2 - Characters too scrawny and Japanese. Guild Wars - Same. Requiem: Bloodymare - Same. LOTRO - Lack of PVP. Second Life- Too much of a sandbox, not enough of a game. Eve- Same, but with a refresher course in accounting 101 added for good measure. WAR - Already had one WOW account, didn't need two. DDO - Not true to D&D rules, severely lacking in content. HGL- Game was under-developed by about 4 years. Mythos - Got shut down. COX - Poorly Developed PVP, exp penalty, too much of a grind, lack of scenery. Tabula Rase- No PVP, unlockable starting options, developers walked away. AoC - Long ques in PVP, poor quest system with massive gaps, bad company ethics. WoW - WOTLK brought the game back to PVE > PVP and all the top arena teams are now in raid gear. Epic Fail on Blizzard's part.
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