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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Nothing like WoW

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49 posts found
dhayes68

Elite Member

Joined: 11/25/07
Posts: 922

2/06/09 4:30:51 PM#26
Originally posted by MasterCrysis

TOR, your character is the main hero in the story. in WoW, you aided the main hero in the story.


 

This dynamic is great in a standalone. Its absolutely ridiculous in an MMORPG. Everyone is the One? Lets not forget the RP part of MMORPG. The game should provide me a platform to create my own character, not tell me who my character. Leave that for standalone game.

MasterCrysis

Novice Member

Joined: 11/19/08
Posts: 91

 
2/07/09 12:06:15 PM#27
Originally posted by dhayes68
Originally posted by MasterCrysis

TOR, your character is the main hero in the story. in WoW, you aided the main hero in the story.


 

This dynamic is great in a standalone. Its absolutely ridiculous in an MMORPG. Everyone is the One? Lets not forget the RP part of MMORPG. The game should provide me a platform to create my own character, not tell me who my character. Leave that for standalone game.


 

This CONCEPT is great in a standalone. iT is not absolutly ridiculous in an MMORPG. YOU just think it is. so what? Star Wars never had more then 1 hero i take it? Even WoW had more then 1 hero? so your telling me a video game can't?

this game should provide you a platform to create your own character and not tell you who your character is? um, have you been playing some of the recent MMO's lately? thats exactly what the biggest of them all DOES!. you don't pick who your character is, you select 1 of few roles and you play that role. end of story.

and theres no point to leaving that to a standalone point just because YOU don't like it.

don't buy the game. don't play the game. don't post about and don't even look at it if YOU don't like it. Bioware won't miss your subscription 1 bit.

MasterCrysis

Novice Member

Joined: 11/19/08
Posts: 91

 
2/07/09 12:09:29 PM#28
Originally posted by Abrahmm
Originally posted by nariusseldon
Originally posted by TsukieU

Why does everyone have to be the hero?  What is wrong with being a part of something greater?

 

I think it'd go leaps and bounds for immersion if you weren't a hero in a world of thousands of other heros.  If the quests and whatnot just involved you being another soldier.

 

That said...TOR is probably just going to be another in a long line of Everquest clones.  I doubt anything major will be different.

 

Because we can't in real life. It is a cliche to say to be part of something greater. It just means that you are not special and get over it.

You can't be a regular person in the Star Wars Universe in real life either. Why isn't that enough to justify playing the game?

Games are fantasy and should let us do whatever we can't in RL.

Like live in an alternate universe in an alternate time setting with mystical powers? Sounds like something you can't do in real life, but can in a game.

If you want to play a waiter in a Tatoine restaurant waiting tables, be my guest. I want to be a jedi chopping down sith and crunching whatever foes the galaxy throws at me.

Then go play one of the hundreds of single player Star Wars games where you can be whatever heroic Jedi you please to be and stop trying to turn MMOs into single player games.

 Its just so stupid to have a MASSIVE multiplayer online game where every single person is running around with mega powers and saving the galaxy. What happens if you die? How are you a hero if you die?

When everyone is a hero, then it makes your character, and even the movie character heroes seem less heroic.

Yeesh.


 

well, if you really feel that way, everytime you die just delete your character and create a new one and start from scratch. problem solved.

singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

2/07/09 12:10:15 PM#29
Originally posted by Abrahmm
Originally posted by nariusseldon
Originally posted by TsukieU

Why does everyone have to be the hero?  What is wrong with being a part of something greater?

 

I think it'd go leaps and bounds for immersion if you weren't a hero in a world of thousands of other heros.  If the quests and whatnot just involved you being another soldier.

 

That said...TOR is probably just going to be another in a long line of Everquest clones.  I doubt anything major will be different.

 

Because we can't in real life. It is a cliche to say to be part of something greater. It just means that you are not special and get over it.

You can't be a regular person in the Star Wars Universe in real life either. Why isn't that enough to justify playing the game?

Games are fantasy and should let us do whatever we can't in RL.

Like live in an alternate universe in an alternate time setting with mystical powers? Sounds like something you can't do in real life, but can in a game.

If you want to play a waiter in a Tatoine restaurant waiting tables, be my guest. I want to be a jedi chopping down sith and crunching whatever foes the galaxy throws at me.

Then go play one of the hundreds of single player Star Wars games where you can be whatever heroic Jedi you please to be and stop trying to turn MMOs into single player games.

 Its just so stupid to have a MASSIVE multiplayer online game where every single person is running around with mega powers and saving the galaxy. What happens if you die? How are you a hero if you die?

When everyone is a hero, then it makes your character, and even the movie character heroes seem less heroic.

Yeesh.

 

You know what your problem is? I think, you fail to realize that more people want to be someone significant in their "fantasy" than someone "average".

 

I am pretty sure if you ask all of the gamers (and not just the jaded bunch on these forums), you'll find that the majority would want to be a hero...and not a moisture farmer.

 

Why be "normal" in a game where you want to escape to in your free time, instead of being someone who can actually influence the course of the world, someone who does heroic deeds or, in short, the prince he rushes to rescue the princess? (to use a biiiig cliché XD)

 

Ever considered that the people who want to be moisture farmers in MMO's are  the minority?

TsukieU

Hard Core Member

Joined: 4/27/08
Posts: 434

There is a war going on for your mind.

2/07/09 4:31:31 PM#30
Originally posted by singsofdeath
Originally posted by Abrahmm
Originally posted by nariusseldon
Originally posted by TsukieU

Why does everyone have to be the hero?  What is wrong with being a part of something greater?

 

I think it'd go leaps and bounds for immersion if you weren't a hero in a world of thousands of other heros.  If the quests and whatnot just involved you being another soldier.

 

That said...TOR is probably just going to be another in a long line of Everquest clones.  I doubt anything major will be different.

 

Because we can't in real life. It is a cliche to say to be part of something greater. It just means that you are not special and get over it.

You can't be a regular person in the Star Wars Universe in real life either. Why isn't that enough to justify playing the game?

Games are fantasy and should let us do whatever we can't in RL.

Like live in an alternate universe in an alternate time setting with mystical powers? Sounds like something you can't do in real life, but can in a game.

If you want to play a waiter in a Tatoine restaurant waiting tables, be my guest. I want to be a jedi chopping down sith and crunching whatever foes the galaxy throws at me.

Then go play one of the hundreds of single player Star Wars games where you can be whatever heroic Jedi you please to be and stop trying to turn MMOs into single player games.

 Its just so stupid to have a MASSIVE multiplayer online game where every single person is running around with mega powers and saving the galaxy. What happens if you die? How are you a hero if you die?

When everyone is a hero, then it makes your character, and even the movie character heroes seem less heroic.

Yeesh.

 

You know what your problem is? I think, you fail to realize that more people want to be someone significant in their "fantasy" than someone "average".

 

I am pretty sure if you ask all of the gamers (and not just the jaded bunch on these forums), you'll find that the majority would want to be a hero...and not a moisture farmer.

 

Why be "normal" in a game where you want to escape to in your free time, instead of being someone who can actually influence the course of the world, someone who does heroic deeds or, in short, the prince he rushes to rescue the princess? (to use a biiiig cliché XD)

 

Ever considered that the people who want to be moisture farmers in MMO's are  the minority?

 

I think you are mistaken.  Do you think that the soldiers that fight in wars are, "average"?

 

Being a part of a greater whole doesn't mean that you are normal or insignificant.  It just means that you aren't freaking Rambo.  As we all know there can't be more than one Rambo or Neo, so it sort of detracts from the game a bit when there are tens of thousands of Rambos and Neos and such running around.

 

Let's take this back to UO.  That was a game that was entirely run by players in it's hey-day.  You had people that ran the gammut from miners, to craftsmen, to merchants, to PK's, to anti-PKs, to people who ran player made towns.  There were people who were content to be moisture farmers as you put it, but then there was a place for people who wanted to rise above and shine as well.  But the BIG difference here was, not everyone was the all important center of the universe.  IF you wanted to get there, you had to take it.  It was not given to you on a page of a quest journal.

 

Now days, games treat you like you are the freaking Messiah come again for sneezing in their direction.  What is wrong with being a grunt?  Being unspectacular, but still a significant part of something that IS spectacular?

 

This sense of self-entitlement everyone has now days is rediculous.

Mne eto nado kak zuby v zadnitse.

singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

2/07/09 5:23:54 PM#31
Originally posted by TsukieU
Originally posted by singsofdeath

 

You know what your problem is? I think, you fail to realize that more people want to be someone significant in their "fantasy" than someone "average".

 

I am pretty sure if you ask all of the gamers (and not just the jaded bunch on these forums), you'll find that the majority would want to be a hero...and not a moisture farmer.

 

Why be "normal" in a game where you want to escape to in your free time, instead of being someone who can actually influence the course of the world, someone who does heroic deeds or, in short, the prince he rushes to rescue the princess? (to use a biiiig cliché XD)

 

Ever considered that the people who want to be moisture farmers in MMO's are  the minority?

 

I think you are mistaken.  Do you think that the soldiers that fight in wars are, "average"?

What do soldiers fighting in REAL wars have to do with a fantasy world?

Being a part of a greater whole doesn't mean that you are normal or insignificant.  It just means that you aren't freaking Rambo.  As we all know there can't be more than one Rambo or Neo, so it sort of detracts from the game a bit when there are tens of thousands of Rambos and Neos and such running around.

 I ask again, why are you people always drawing comparisons to the real world? I know the real world. I know the real military. I've been to crisis zones and been shot at and returned fire. I play games to play something different from normal life. Else I could play Sims or similar games. 

Let's take this back to UO.  That was a game that was entirely run by players in it's hey-day.  You had people that ran the gammut from miners, to craftsmen, to merchants, to PK's, to anti-PKs, to people who ran player made towns.  There were people who were content to be moisture farmers as you put it, but then there was a place for people who wanted to rise above and shine as well.  But the BIG difference here was, not everyone was the all important center of the universe.  IF you wanted to get there, you had to take it.  It was not given to you on a page of a quest journal.

 Now you are talking about an entirely different subject. 

Now days, games treat you like you are the freaking Messiah come again for sneezing in their direction.  What is wrong with being a grunt?  Being unspectacular, but still a significant part of something that IS spectacular?

 I repeat my above statement. If I play a game, yes, I want my character in the game to be special. I want him/her to be what I am not in my own life.  And I am pretty sure that quite a lot of people want the same things.

This sense of self-entitlement everyone has now days is rediculous.

 

You are being very negative to a neutral comment I made. I said I think most people think this way. And I understand it. because at the end of the day, after coming home from long times of studying and/or working, after leading a normal, happy life here in the nice place we call reality, I want to log into a game where I can be something else.

 

Where I am something more than a part of the greater picture, where the character I play sticks out. I do -not- want to be Uncle Owen, tending his moisture farm. I do not want to be the average shopkeeper, making a profit of selling droids. I do not want to be a waitress in a cantina.

 

To those who do like that sort of thing, well that's good. That is your way of enjoying things and it is just as valid as anyone elses.

 

The point of my post was to say that I personally believe, that there are quite a few more people who want to be "special" in a "GAME" they play, instead of being an average joe. I believe that there are more of those people out there than people who want a "Life" Simulator.

 

That's all I said. Maybe next time, you should take the time to understand what I was saying instead of attacking me for what I write, mh?

TsukieU

Hard Core Member

Joined: 4/27/08
Posts: 434

There is a war going on for your mind.

2/07/09 5:47:46 PM#32
Originally posted by singsofdeath
Originally posted by TsukieU
Originally posted by singsofdeath

 

You know what your problem is? I think, you fail to realize that more people want to be someone significant in their "fantasy" than someone "average".

 

I am pretty sure if you ask all of the gamers (and not just the jaded bunch on these forums), you'll find that the majority would want to be a hero...and not a moisture farmer.

 

Why be "normal" in a game where you want to escape to in your free time, instead of being someone who can actually influence the course of the world, someone who does heroic deeds or, in short, the prince he rushes to rescue the princess? (to use a biiiig cliché XD)

 

Ever considered that the people who want to be moisture farmers in MMO's are  the minority?

 

I think you are mistaken.  Do you think that the soldiers that fight in wars are, "average"?

Being a part of a greater whole doesn't mean that you are normal or insignificant.  It just means that you aren't freaking Rambo.  As we all know there can't be more than one Rambo or Neo, so it sort of detracts from the game a bit when there are tens of thousands of Rambos and Neos and such running around.

Let's take this back to UO.  That was a game that was entirely run by players in it's hey-day.  You had people that ran the gammut from miners, to craftsmen, to merchants, to PK's, to anti-PKs, to people who ran player made towns.  There were people who were content to be moisture farmers as you put it, but then there was a place for people who wanted to rise above and shine as well.  But the BIG difference here was, not everyone was the all important center of the universe.  IF you wanted to get there, you had to take it.  It was not given to you on a page of a quest journal.

Now days, games treat you like you are the freaking Messiah come again for sneezing in their direction.  What is wrong with being a grunt?  Being unspectacular, but still a significant part of something that IS spectacular?

This sense of self-entitlement everyone has now days is rediculous.

 

You are being very negative to a neutral comment I made. I said I think most people think this way. And I understand it. because at the end of the day, after coming home from long times of studying and/or working, after leading a normal, happy life here in the nice place we call reality, I want to log into a game where I can be something else.

 

Where I am something more than a part of the greater picture, where the character I play sticks out. I do -not- want to be Uncle Owen, tending his moisture farm. I do not want to be the average shopkeeper, making a profit of selling droids. I do not want to be a waitress in a cantina.

 

To those who do like that sort of thing, well that's good. That is your way of enjoying things and it is just as valid as anyone elses.

 

The point of my post was to say that I personally believe, that there are quite a few more people who want to be "special" in a "GAME" they play, instead of being an average joe. I believe that there are more of those people out there than people who want a "Life" Simulator.

 

That's all I said. Maybe next time, you should take the time to understand what I was saying instead of attacking me for what I write, mh?

 

Perhaps you should try to understand me as well.  Before getting on a smug holier than thou additude, hm?

 

I am saying that there should be the choice.  Everyone starts on the bottom line, if you want to be Rambo or Neo, you need to reach for it.  And damn right it should be hard to get.  A tribe of chiefs doesn't get very far.

 

I don't think I was unclear in conveying that.

 

I stick by my sentiment that people's sense of self-entitlement in this age is sad indeed.

Mne eto nado kak zuby v zadnitse.

singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

2/07/09 6:02:19 PM#33
Originally posted by TsukieU

 

Perhaps you should try to understand me as well.  Before getting on a smug holier than thou additude, hm?

 

I am saying that there should be the choice.  Everyone starts on the bottom line, if you want to be Rambo or Neo, you need to reach for it.  And damn right it should be hard to get.  A tribe of chiefs doesn't get very far.

 

I don't think I was unclear in conveying that.

 

I stick by my sentiment that people's sense of self-entitlement in this age is sad indeed.

 

Whatever floats your boat mate. But the "choice" you talk about can't be there in MMO's. The only -choice- you can have is choosing which game to play. This game SW: TOR clearly caters to people who enjoy being "special" without having to invest half their life into the game.

 

If that is not your thing, more power to you. But then this is not the game. I see a lot of games coming out which cater more towards that kind of playstyle though. DF, Earthrise, Mortal Online, Fallen Earth, they all sound more to "your" liking.

 

As for the sense of self-entitlement...what the hell are you on about? We're talking about a game, not the frakking life of a person.

TsukieU

Hard Core Member

Joined: 4/27/08
Posts: 434

There is a war going on for your mind.

2/07/09 6:32:44 PM#34
Originally posted by singsofdeath
Originally posted by TsukieU

 

Perhaps you should try to understand me as well.  Before getting on a smug holier than thou additude, hm?

 

I am saying that there should be the choice.  Everyone starts on the bottom line, if you want to be Rambo or Neo, you need to reach for it.  And damn right it should be hard to get.  A tribe of chiefs doesn't get very far.

 

I don't think I was unclear in conveying that.

 

I stick by my sentiment that people's sense of self-entitlement in this age is sad indeed.

 

Whatever floats your boat mate. But the "choice" you talk about can't be there in MMO's. The only -choice- you can have is choosing which game to play. This game SW: TOR clearly caters to people who enjoy being "special" without having to invest half their life into the game.

 

If that is not your thing, more power to you. But then this is not the game. I see a lot of games coming out which cater more towards that kind of playstyle though. DF, Earthrise, Mortal Online, Fallen Earth, they all sound more to "your" liking.

 

As for the sense of self-entitlement...what the hell are you on about? We're talking about a game, not the frakking life of a person.

 

I think that you have no idea what I am talking about is very telling.  About you?  Maybe.  But more to it, about society as a whole.

 

Sure it may just be a game, but the fact that the mentality is there that you need to be the Last Greatest Hope for Mankind in order to enjoy your game is a sad state. 

Being a cog in the greatest machine is not enough...no, you need to be the shining pillar.  That sort of self-entitled, self-important, nonsense that is driven into the psyche of ever American is what I am talking about. 

As to whether that choice can be there or not, I already cited UO.  It had that choice, and I believe that this game can have that choice too.

Mne eto nado kak zuby v zadnitse.

FikusOfAhazi

Hard Core Member

Joined: 12/05/05
Posts: 1448

"all of the places and people belong, to the puzzle but one of the peices is gone. And it's you"

2/07/09 8:13:45 PM#35

Feeling like a hero? Feeling like a average joe? What game has ever done either? Most make you feel numb. You kill things that were created to die just for you. They just run up to you and let you kill em ffs. Its either fun or not depending on how enjoyable discovering the correct pattern is. Or if the loot was worth the time wasted. It would be great if this game is different though. Marketing doesnt make you a hero or a moisture farmer.

 

soto700 Xfire Miniprofile
singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

2/07/09 11:05:12 PM#36
Originally posted by TsukieU

 

I think that you have no idea what I am talking about is very telling.  About you?  Maybe.  But more to it, about society as a whole.

 

Sure it may just be a game, but the fact that the mentality is there that you need to be the Last Greatest Hope for Mankind in order to enjoy your game is a sad state. 

Being a cog in the greatest machine is not enough...no, you need to be the shining pillar.  That sort of self-entitled, self-important, nonsense that is driven into the psyche of ever American is what I am talking about. 

As to whether that choice can be there or not, I already cited UO.  It had that choice, and I believe that this game can have that choice too.

 

First of all, I am not American, seriously. ^_^ And I can understand your sentiment and your position when it comes to the real world. However, I see a big difference between the real world and the world in games. So no, I can't say that it's the same for me. Someone who enjoys being a "shining pillar" as you put it, in an MMO is not necessarily someone who desires or craves that feeling in the real world. Maybe it's just the kind of character he/she likes to play? Maybe it's just the sort of story he/she likes to read.

 

If you want to go all psycho-analytic on me, feel free. But I know that I am rather happy with my life as it is and looking forward to living it. At the same time, I am looking forward to -playing- a special -character- in a virtual, non-realistic computer environment.

 

If that is a problem for you and hints at my being self-centered and self-important then....well, that is your opinion and I can, quite frankly live with it, knowing it is wrong, at least in this case and, I am pretty sure, in many other cases as well.

 

As for UO: I played the game...for a bit back in the day. It was never quite to my liking, but I was as burned out on fantasy as I am right now, so no great wonder really. I give you EVE as an example though, hoping it gets a little closer to your kind of game. It is tremendously difficult, if even possible, for a single player to have an effect in this game. You need to be a "cog" in the machine of a greater alliance in order to shape the EVE world. While I enjoy and love EVE greatly, I know for a fact that this turns off quite a few people.

 

So, all in all, you are saying, all these people who want to play a special sort of character in an MMO are self-centered bastards (or most of them anyway). While I was saying that the majority of gamers actually want to play that way.

 

You never really said if you agree with me on the point I was trying to make or not, which is maybe why I was sort of confused as to what point you were making. My apologies.

BCuse

Novice Member

Joined: 11/12/05
Posts: 26

2/08/09 1:51:06 PM#37
Originally posted by Noktaris

You seem to be jumping the gun...nobody really knows how the finished product is going to turn out. But I think that if the end game is lacking the game will flop.  =p   I'm not a WoW groupie...but it does have tons of things to do once you hit level cap.

 

If I was going to make a new MMORPG I would put in solid endgame raiding first as well as other things to keep people interested in the game once they hit level cap. Most these new MMO's I get bored after I hit max level because there is little to do or it's broken/buggy. Like AOC and WAR.


 

i agree

mcharj11

Novice Member

Joined: 2/11/07
Posts: 1339

2/08/09 5:32:35 PM#38
Originally posted by BCuse
Originally posted by Noktaris

You seem to be jumping the gun...nobody really knows how the finished product is going to turn out. But I think that if the end game is lacking the game will flop.  =p   I'm not a WoW groupie...but it does have tons of things to do once you hit level cap.

 

If I was going to make a new MMORPG I would put in solid endgame raiding first as well as other things to keep people interested in the game once they hit level cap. Most these new MMO's I get bored after I hit max level because there is little to do or it's broken/buggy. Like AOC and WAR.


 

i agree

 

Endgame raiding is a boring timesink for gear though and the majority of players never get to experience it anyway (at least not in WoW).

MMORPG's should have a world that the players can have a real affect on, proper economies, controlable territories ect so that things are always changing.

Having an "endgame" in an mmo just shows a lack of imagination and ambition in my opinion.

Writh

Novice Member

Joined: 1/23/08
Posts: 85

2/08/09 6:17:23 PM#39
Originally posted by TsukieU

I think that you have no idea what I am talking about is very telling.  About you?  Maybe.  But more to it, about society as a whole.

 

Sure it may just be a game, but the fact that the mentality is there that you need to be the Last Greatest Hope for Mankind in order to enjoy your game is a sad state. 

Being a cog in the greatest machine is not enough...no, you need to be the shining pillar.  That sort of self-entitled, self-important, nonsense that is driven into the psyche of ever American is what I am talking about. 

As to whether that choice can be there or not, I already cited UO.  It had that choice, and I believe that this game can have that choice too.

 

I gotta say I think you are bit off base. SW:TOR , from what the developers have been describing is a storytelling game, akin to an interactive book. When a person reads a Starwars book or any fantasy book, you really wanna read about the blacksmith or the moisture farmer, unless gearing up to become a hero. The desire to be a hero has little to do with self-entitlement or self-importants. The simple fact is, nothing boring happens around the hero in a good story.

You play a game to have fun for most people that play games (not just mmo's but single and even pen and paper) fun is where the action is and the hero or heroes is always at the core of the action. Being the hero doesn't mean you possess some greater power. It simply means you are put in a situation where you can do something about a situation, and personally it is more fun to be that guy that saves city rather then the guy that makes the heroes shoes. From what they have told us you will be the heart of "your" story but at the same time you are part of something greater. You are part of the republic, you are part of your friends story when they ask you for help, while they are the hero in their story line. A lot of this psycho babble about self entitlement for wanted to be the hero in game that is meant to play out your fantasy, in this case in the starwars universe, is just ridiculous.

The moisture farmer may be important but it is a role that is so uninvolved that it is assigned to the npcs your will meet. Wanting to be a jedi, and more over the one that gets to go on an adventure and save people, is simply playing out the fantasy that fills peoples heads when they get excited about starwars. Sorry if all you aspire to be is a moisture farm. I will enjoy the water but ultimately I will not be laughing and happily reaccounting that experience with my friends afterwards. I'd rather tell them about the time I had a notorious team of bounty hunters that wanted to kill me and take my lightsaber as proof that I am dead, but somehow through craziness I beat them.

FadeToBlack3

Novice Member

Joined: 5/04/06
Posts: 68

2/08/09 6:20:52 PM#40

We know very little about this game, there is no reason for threads like this.

Wolfenpride: <--Giant fucking sword syndrome.

Probably cause im trying to compensate for miniscule manhood.

MasterCrysis

Novice Member

Joined: 11/19/08
Posts: 91

 
2/09/09 12:06:54 PM#41
Originally posted by FadeToBlack3

We know very little about this game, there is no reason for threads like this.

 

actually, we do.

we know the concepts there implementing means it can't be a WoW clone. Just because your short sighted, doesn't mean others are. so theres no need for post like this.

]V[other

Novice Member

Joined: 4/15/05
Posts: 48

2/10/09 12:33:06 PM#42
Originally posted by MasterCrysis

its quite funny to see people saying its a wow clone, or its gonna be just like wow. Or how its SWG-pre-cu.

 

WoW was about 1 thing. gear grinding. gear grinding and grinding more gear. PvP and raiding were mask for gear grinding. quest were mask for gear grinding. everything you did in that game was about gear grinding.

TOR already said there not gonna have raids like WoW. TOR has already stated that its entirely solo supportive, something WoW is not.

TOR, your character is the main hero in the story. in WoW, you aided the main hero in the story.

KOTOR 1 and 2, levels, skills and class's operated entirely different then in WoW's.

WoW, everything worth doing at cap level is instanced base. PvP, PvE. all instances. What did the Bioware Devs say? they wanna keep isntances's LIMITED?

 

there is just so much similiarty between the 2 games!!
 

 

Not

 

Just because you can pick out a handful of details that are different doesnt mean its not a wow-clone. In fact it seems like there are many more things that are like wow than things that are not. Of course we should wait and see how it turns out, and we dont know all the features right now, but there are enough simularities with the 2 games that as of now.. i have no interest in playing this. 

WAR had a few things that were different from wow... but many things that were the same ... making it a wow-clone. AOC .. same thing... they are all pick a class and lvl games.

So what if it has a good story lol so do alot of one player games. If I want a good story I can open and read a Dr Seuss book.

 

 

MasterCrysis

Novice Member

Joined: 11/19/08
Posts: 91

 
2/10/09 12:43:02 PM#43
Originally posted by ]V[other
Originally posted by MasterCrysis

its quite funny to see people saying its a wow clone, or its gonna be just like wow. Or how its SWG-pre-cu.

 

WoW was about 1 thing. gear grinding. gear grinding and grinding more gear. PvP and raiding were mask for gear grinding. quest were mask for gear grinding. everything you did in that game was about gear grinding.

TOR already said there not gonna have raids like WoW. TOR has already stated that its entirely solo supportive, something WoW is not.

TOR, your character is the main hero in the story. in WoW, you aided the main hero in the story.

KOTOR 1 and 2, levels, skills and class's operated entirely different then in WoW's.

WoW, everything worth doing at cap level is instanced base. PvP, PvE. all instances. What did the Bioware Devs say? they wanna keep isntances's LIMITED?

 

there is just so much similiarty between the 2 games!!
 

 

Not

 

Just because you can pick out a handful of details that are different doesnt mean its not a wow-clone.

theres a difference between game concepts and details.

In fact it seems like there are many more things that are like wow than things that are not.

o rly, like what?  I would LOVE to hear the concepts that TOR has that WOW also has, CONCEPTS. not details.

Of course we should wait and see how it turns out, and we dont know all the features right now, but there are enough simularities with the 2 games that as of now.. i have no interest in playing this. 

good for u.

WAR had a few things that were different from wow... but many things that were the same ... making it a wow-clone. AOC .. same thing... they are all pick a class and lvl games.

theres alot more in games that seperate em from eachother then the concept of picking a class and leveling. if thats your idea of CLONE. then if Oblivion came out tomorrow you would scream single player wow clone, cause after all, at 1 point in that game you picked a class, and did you not ever increase your skill levels?

So what if it has a good story lol so do alot of one player games. If I want a good story I can open and read a Dr Seuss book.

if thats the kind of stories your into, then i suggest green eggs n ham, my 5 year old nephew seems to enjoy that book.

 

 

 

artimet

Novice Member

Joined: 2/10/09
Posts: 3

2/10/09 2:14:43 PM#44

It is completely and utterly ridiculous how every new MMO gets remotely compared to WoW.  Sure WoW is the biggest MMO ever and sure it is a good game and is well put together.  But why compare it to WoW, and why hasn't anyone said that WoW is an Everquest clone?  It makes no sense whatsoever.  No matter how much is improved on or changed in an MMO it's always a WoW clone.  As long as it's an MMO with quests and any sort of GUI it's a WoW clone.  I love WoW and I've played it for a long time, but I almost wish it would go under just so people would stop comparing every new game to it.  Do people say that Resistance is a Quake clone, or any other FPS for that matter?  No. And every FPS is pretty much the same thing. 

And as for the discussion on how it's stupid that every person is a Hero in the game and everyone should be soldiers in an army and working for the common good and there can't be that many Jedi's running around.  "In WoW you're working for an Army for the common good and it makes you feel more like you're role playing blah blah blah"  If you're saying that you can't have that many Jedis running around because they are Heros and they are force sensitive and not that many people can be Jedis etc...  Then you have to take into consideration that not that many people can be Mages and Paladins etc in WoW.  As far as most fantasy lore goes Wizards/Mages spend their entire life studying their art to become at all powerful and they are VERY few and far between.  The same with paladins and priests etc.  You have to be chosen by a diety to even get powers like that.  Therefore most of the time these people that are paladins or priests or mages or whatever are more like Individual Heroes not just someone that can be created from the start.

I don't know if my ramblings make any sense but I just can't stand when people write off a game that looks good and looks like a lot of time and work is being put into it when it's not even in beta yet and they can't possibly know.  And I especially can't stand when people compare everything to WoW.  Pretty soon people are going to start comparing new cars to WoW.

So to sum my rant up, SWTOR is its own game, with its own ideas on what could make a good MMO.  Don't write if off until you have played it, and if you dont want to play it don't come to the forums and be a turd about it....

Wango tango

Eyrothath

Novice Member

Joined: 9/01/08
Posts: 69

2/11/09 11:31:44 AM#45

I will play KOTOR if it has the following

 

A 100% skill based system where you are free from class and levels, level systems eliminate any depth that a game has.. The game should have no floating name-tags, no targeting, and no auto-attack, I want a real time combat system in a game, so I do everything manually, instead of the game doing it for me.. (The difference between a MMO and a RPG) And this will greatly enhance PvP and Combat...

]V[other

Novice Member

Joined: 4/15/05
Posts: 48

2/11/09 3:03:12 PM#46
Originally posted by MasterCrysis
Originally posted by ]V[other
Originally posted by MasterCrysis

its quite funny to see people saying its a wow clone, or its gonna be just like wow. Or how its SWG-pre-cu.

 

WoW was about 1 thing. gear grinding. gear grinding and grinding more gear. PvP and raiding were mask for gear grinding. quest were mask for gear grinding. everything you did in that game was about gear grinding.

TOR already said there not gonna have raids like WoW. TOR has already stated that its entirely solo supportive, something WoW is not.

TOR, your character is the main hero in the story. in WoW, you aided the main hero in the story.

KOTOR 1 and 2, levels, skills and class's operated entirely different then in WoW's.

WoW, everything worth doing at cap level is instanced base. PvP, PvE. all instances. What did the Bioware Devs say? they wanna keep isntances's LIMITED?

 

there is just so much similiarty between the 2 games!!
 

 

Not

 

Just because you can pick out a handful of details that are different doesnt mean its not a wow-clone.

theres a difference between game concepts and details.

In fact it seems like there are many more things that are like wow than things that are not.

o rly, like what?  I would LOVE to hear the concepts that TOR has that WOW also has, CONCEPTS. not details.

Of course we should wait and see how it turns out, and we dont know all the features right now, but there are enough simularities with the 2 games that as of now.. i have no interest in playing this. 

good for u.

WAR had a few things that were different from wow... but many things that were the same ... making it a wow-clone. AOC .. same thing... they are all pick a class and lvl games.

theres alot more in games that seperate em from eachother then the concept of picking a class and leveling. if thats your idea of CLONE. then if Oblivion came out tomorrow you would scream single player wow clone, cause after all, at 1 point in that game you picked a class, and did you not ever increase your skill levels?

So what if it has a good story lol so do alot of one player games. If I want a good story I can open and read a Dr Seuss book.

if thats the kind of stories your into, then i suggest green eggs n ham, my 5 year old nephew seems to enjoy that book.

 

 

 

Im not gonna sit here and argue with you about it. If you want to believe that this game is soooo much different then wow ... go for it. There are always people like you when a game is in developement  that cream in their pants and defend the new game like its god's gift to the mmo world just because its something new.

There are too many simularities with this game and all the other 87458475 cookie cutter pick a class and lvl games out there for me to play this dung heap. Why didnt lucas farts get with soe and just revamp for the 80th time the already existing pile of crap star wars mmo and save a bundle of $, instead of making yet another clone.

This game will be eye candy graphics that will be boring as hell in a month just like 99% of everything else on the market. The only difference with this game is that the fanbois are more hyper than ever for it because its star wars. Have fun for a month.

tillamook

Guide

Joined: 9/14/05
Posts: 4377

2/11/09 3:24:40 PM#47
Originally posted by ]V[other
Originally posted by MasterCrysis
Originally posted by ]V[other
Originally posted by MasterCrysis

its quite funny to see people saying its a wow clone, or its gonna be just like wow. Or how its SWG-pre-cu.

 

WoW was about 1 thing. gear grinding. gear grinding and grinding more gear. PvP and raiding were mask for gear grinding. quest were mask for gear grinding. everything you did in that game was about gear grinding.

TOR already said there not gonna have raids like WoW. TOR has already stated that its entirely solo supportive, something WoW is not.

TOR, your character is the main hero in the story. in WoW, you aided the main hero in the story.

KOTOR 1 and 2, levels, skills and class's operated entirely different then in WoW's.

WoW, everything worth doing at cap level is instanced base. PvP, PvE. all instances. What did the Bioware Devs say? they wanna keep isntances's LIMITED?

 

there is just so much similiarty between the 2 games!!
 

 

Not

 

Just because you can pick out a handful of details that are different doesnt mean its not a wow-clone.

theres a difference between game concepts and details.

In fact it seems like there are many more things that are like wow than things that are not.

o rly, like what?  I would LOVE to hear the concepts that TOR has that WOW also has, CONCEPTS. not details.

Of course we should wait and see how it turns out, and we dont know all the features right now, but there are enough simularities with the 2 games that as of now.. i have no interest in playing this. 

good for u.

WAR had a few things that were different from wow... but many things that were the same ... making it a wow-clone. AOC .. same thing... they are all pick a class and lvl games.

theres alot more in games that seperate em from eachother then the concept of picking a class and leveling. if thats your idea of CLONE. then if Oblivion came out tomorrow you would scream single player wow clone, cause after all, at 1 point in that game you picked a class, and did you not ever increase your skill levels?

So what if it has a good story lol so do alot of one player games. If I want a good story I can open and read a Dr Seuss book.

if thats the kind of stories your into, then i suggest green eggs n ham, my 5 year old nephew seems to enjoy that book.

 

 

 

Im not gonna sit here and argue with you about it. If you want to believe that this game is soooo much different then wow ... go for it. There are always people like you when a game is in developement  that cream in their pants and defend the new game like its god's gift to the mmo world just because its something new.

There are too many simularities with this game and all the other 87458475 cookie cutter pick a class and lvl games out there for me to play this dung heap. Why didnt lucas farts get with soe and just revamp for the 80th time the already existing pile of crap star wars mmo and save a bundle of $, instead of making yet another clone.

This game will be eye candy graphics that will be boring as hell in a month just like 99% of everything else on the market. The only difference with this game is that the fanbois are more hyper than ever for it because its star wars. Have fun for a month.

 

I think most people are feeling a bit more love for this game because instead of just throwing a bunch of features from other games together and calling it a NEW MMO like most companies have been doing, BioWare actually took the time and money to research what systems go into making a fun MMO. What works, what doesn’t, why it works, why this feature works but is limiting and boring to some players. What can we take from games in the past to put into an MMO we would build? In between they took people who weren’t very open minded about playing a story based MMO and got their input on it via play testing. They actually found the psychology behind what drives some players to dive into a game, and what drives some away. I wish I could find the articles where Richard Vogal and Gordon Walton discuss this. I don’t think these guys are stupid enough to make a crappy game. The WoW clone issues has been one of their many rants.
 

www.gamasutra.com/php-bin/news_index.php

www.gamespot.com/news/6157195.html

 

Death1942

Hard Core Member

Joined: 2/24/07
Posts: 2181

2/11/09 3:32:19 PM#48

1st, you can't judge the game before it is released.

2nd (as you said) WoW is gear based, this game is solo based, already there is a clash

 

personally i hate the idea of being the hero in the story and i highly dislike the solo aspect of this MMO (if i want a good solo game there are plenty of them out there) but i still think it will be a decent game.

Originally posted by Cyborg99
"Many ppl will disagree with this but their just liberals so ignore their post."
......
"Thanks feel free to use it and spread the word that liberals are the anti-Christ."

tillamook

Guide

Joined: 9/14/05
Posts: 4377

2/11/09 3:43:29 PM#49
Originally posted by Death1942

1st, you can't judge the game before it is released.

2nd (as you said) WoW is gear based, this game is solo based, already there is a clash

 

personally i hate the idea of being the hero in the story and i highly dislike the solo aspect of this MMO (if i want a good solo game there are plenty of them out there) but i still think it will be a decent game.

 

Yeah, I was able to solo waaaay more pre-cu SWG then I was even playing a game like EQ2, or even WoW. To me anyways, the old SWG was way less loot centric, and more solo friendly. So this game may very well be like that in some aspecs, just like pre-cu, grouping as optional. They already said they want to appeal to all play styles, the soloer, the guildy, the helper.

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