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EA has reported it's third quarter results in a press release today. While EA is generally reporting profit increases, with a "net revenue of $1.65 billion, up $151 million as compared with $1.50 billion for the prior year" they're also reporting bigger losses than last year's Third Quarter. Net loss for this year is $641 million, compared to last year's Third Quarter Net Loss, which was $33 million. EA's report on Warhammer Online was perhaps the most interesting though, reporting "Warhammer Online: Age of Reckoning, an MMO from EA's Mythic Entertainment studio, ended the quarter with over 300K paying subscribers in North America and Europe."
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2/03/09 11:30:08 PM#2
I guess I'm one of those 300k. And still having fun. |
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2/03/09 11:32:18 PM#3
Already a lengthy thread about this....chances are there always will be and a new thread doesn't need to be made about it when someone comes along who just learned about the news of the day! heh |
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2/04/09 2:03:39 AM#4
I don't mind that WAR isn't a game with millions of subscribers - I'm still having fun with it. What I'm worried about is that they still seem to be losing subs, and this needs to be reversed if we want the game to stick around. It's obviously not good enough currently to retain the general playerbase as well as it needs to. |
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2/04/09 2:10:29 AM#5
These are very healthy numbers and an indication that the game is doing great. You really don't need WoW numbers to have a healtly developed game. Games are meant to be played for fun, not to measure e-peen on forums. |
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2/04/09 2:27:58 AM#6
Roll on Dark Crag, you'll have fun.
Also, when WoW first came out, at this period of time it only had 350,000 subscribers. I just re-subbed to Warhammer because WOTLK fell short of alot. There seems to be alot of people returning on certain servers, as well. Getting ready for the live update coming up and all the cool new things. Playing: Star Wars: The Old Republic Waiting For: Guild Wars 2, sort of. |
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2/04/09 2:36:29 AM#7
I no longer play WAR but I'd just like to put this into the mix...
EQ1, the game that really started the MMO trend (meridian and UO aside) at it's peek had not much more then 400k subscribers and people thought no new game could ever compete with that. So 350k after only this much time is very good. |
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2/04/09 2:45:41 AM#8
Originally posted by Vaann
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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HellsMajesty
Novice Member
Joined: 9/30/07
"The only thing that comes to a sleeping man are dreams" |
2/04/09 3:03:51 AM#9
Originally posted by Xasapis
agreed it seems that since WoW has had stupid amounts of subs people are under the illusion that all MMOs must be the same in order to succeed but prior to WoW the MMO community has never seen these type of numbers and probably never will for a long time after its dead. ![]() |
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7Fold
Apprentice Member
Joined: 4/16/04
Achiever 40.00%, Explorer 13.33%, Killer 100.00%, Socializer 46.67% |
2/04/09 5:38:28 AM#10
I was actually relieved when I saw the numbers. With all the hate and talk about the game being an ultimate failure and no one playing it I thought the numbers would be closer to 30,000 |
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2/04/09 5:47:08 AM#11
From 800k to 300k dont know if that is good news but certainly not falure on EA's perspective I'm sure they had made money off of the game since release. What happens from now on, that will be interesting in seeing if the game continues to hold those 300k or lose more. Smarter than the average bear? That is assuming bears are smart. |
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2/04/09 6:52:14 AM#12
Originally posted by Valentina
WOW had over a million at this point,most of which were in the US. Google it and you can find the report. |
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2/04/09 7:03:23 AM#13
I am shocked this game still has so many subscribers. I wonder if they have made it seem more like a MMO and less like a single player game. Is there any kind of global chat yet or do people still walk around in silence. I do wish it luck though everyone should have a game they like. I personally hated this one. |
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2/04/09 7:09:24 AM#14
Originally posted by Zorndorf
NOT if the goal of MJ was "1.000.000" before the end of the year. And 2 to 3 million at the end of 2009. The Xfire showed this declinig trend all along. Having had what 900K sales and only having 300K subs after 3 months ? Including the XMas sales that now are leaving also on Xfire ? No way this is "great". Did you have fun in War ?
My goal was to be a millionaire by years end. Didn't make it. I'm doing great though, healthy, happy, reasonably well off, got an epeen the size of Brooklyn. The same is true of WAR. But you go ahead and keep hatring because hate makes your epeen shrink. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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2/04/09 7:54:33 AM#15
The ones comparing to EQ need to remember that game *grew* to 400k and stabilized there for a long time.
WAR sunk from 750~k down to 300~k in a span of 3 months and there's no reason yet to believe it stopped there.
Not to mention the costs to make were crazy higher than EQ or any of the olden day MMO's.
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2/04/09 7:58:09 AM#16
Originally posted by zymurgeist
My goal was to be a millionaire by years end. Didn't make it. I'm doing great though, healthy, happy, reasonably well off, got an epeen the size of Brooklyn. The same is true of WAR. But you go ahead and keep hatring because hate makes your epeen shrink.
A goal is one thing, MJ himself defined success as well though: While Jacobs will only admit to EA spending "south of $100 million on "Warhammer Online," he says they will need at least half a million subscribers to be successful.
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2/04/09 8:37:59 AM#17
Since my post was actually directed at posters I decided to delete it since stuff like that could get you banned. Instead ill only say this. Subs mean nothing, in a game like WoW at most you play with at one time on a server are 5k same thing with WAR. Take the most populated server in WAR and in WoW and you wont notice a difference in activity.
Most overall subs doesnt Equal a better game PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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2/04/09 8:47:10 AM#18
If people are going to compare WoW numbers with every MMO then we're going to have a failed industry. WoW is a freak of nature in a league of it's own. :D |
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2/04/09 9:44:22 AM#19
So from September to December, Warhammer was losing about 25% per month. There has been no indication that has stopped. Which puts Warhammer at about 225k right now. And to the person who mentioned Warhammer being equal to WOW at this point... that is a joke right? WOW doubled it's subscribers every month for the first 5 months. It jumped to 2M subscribers only 6 months after launch. |
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2/04/09 9:57:13 AM#20
Originally posted by metalhead980
Really? Subs mean nothing? Tell that to your customer service, quality assurance and gametesting unit that were just fired. Say that when your patches are sitting on the PTR for months because there was nobody 'inhouse' to test the content and the only testing at all will be done by players who don't really try to 'break' anything like a QA tester would. Say that when your patches get released with huge exploits because the only testers were players who were more concerned about 'learning the exploits' on the test realm then they were about actually reporting those exploits. Subs mean nothing? Tell that to the server operators who are desperately trying to buy faster and better servers so that forts don't crash the server if there are more than 200 people doing them. |
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