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Can someone please explain what that update did. I hear peopple saying Pre-cu all the time but I'm not sure exactly what happend so I'm abit curious |
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2/01/09 5:49:47 PM#2
You asked for it, so here it is....... The words below are not mine, I have simply copied and pasted but it is a brilliant explanation of Pre-CU. --------------------------- "SWG started in July 2003, a whopping 5 and a half years ago! During Weeks and months past, players became part of the swg world, making a Holocrons where introduced and people started looting them, the first, Once the first jedi came about, armour and buffs where not as The death penalty was tough in the beginning, you had to suffer exp Another thing that had a hand in the jedi revamp, was the inability to The post 9 revamp brought about many changes to the jedi proff, all The main changes was the introduction of lightsaber damage which could The frs (Force Ranking System) was a system in which jedi could The unlocking system also changed from that of pre-pub 9, instead of Once defeated you loot his corpse, (sometimes he had a rare item on That is the basic details of life as a jedi pre and post pubish 9, oh P.S. visability remained the same pre and post pub 9, however pre-9 jedi -------------------------------- I think that about covers it.......
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2/01/09 5:51:44 PM#3
Actually, that explains the Jedi system! LOL Oh well, maybe someone can do better.
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2/01/09 5:53:59 PM#4
How good it was before and after is and always will be everyones own opinion. I loved it, I loved the freedom, the tools to do what you want, the skill system, and the community.
What happened that everyone hated: Example: You're playing a game, one day you turn on that same game, only, it's a new game, who cares how good or bad the new game is, you want the game you were playing back.
To answer your question, what changed is the entire game, nothing stayed the same except the graphics and a few class names. From 32ish professions, to .. 8? And probably worst of all, it killed the link in the community that kept what people were left.(Originally) |
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2/01/09 6:01:16 PM#5
The CU was different from the NGE. The "Combat Upgrade" worked within the original system of skill trees with a finite number of points to spend to reach the top of one or several trees. http://www.swgcharacterbuilder.com/swg-cb.php The "New Game Experience" or NGE replaced the skill trees with levels 1-90 and eliminated many professions in the game. |
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Nice read, But thats not exactly what I meant, should have made that question abit more clear, what I want to know is what was the update that ruined SWG why did it make the game so horrible. |
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2/01/09 6:08:32 PM#7
I added a link to my other post that shows the skill trees before. It changed it so much that the game we had signed up to play was not the same game. Imagine if you paid money to play EQ and without warning they changed the game to be exactly like EVE instead. You would be pretty miffed, no? here's that link again: http://www.swgcharacterbuilder.com/swg-cb.php
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Originally posted by ketrine So they changed the old skill tree to 9 new professions ?
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2/01/09 6:28:12 PM#9
Yes. In the old game you had 250 points to spend , and you could put your points towards any skill tree even if they were not similar. For example you could master Doctor and Droid Engineer, then decide you wanted to be a Smuggler and a Chef, then change to being Teras Kasi and Entertainer. You could not become a Jedi unless you mastered a lot of other professions first. |
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tvalentine
Advanced Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
2/01/09 7:53:29 PM#10
http://www.gametrailers.com/player/38466.html this has alot of info about what happened and what was SWG Pre-cu |
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Thanks everyone for your info, I now have a better understanding of what happend to SWG |
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2/02/09 4:44:19 PM#12
It was ironic, for months the CU was what kept me going, I thought it will balance things out, but in the end it was the thing that made me quit. |
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2/02/09 10:49:45 PM#13
I would say the short answer for why the NGE ruined SWG is that the developers took a complex, freeform game with tons of options and tons of opportunities, and dumbed it down to a generic, run-of-the-mill MMO with the Star Wars label attached. You could be a Teras Kasi Master, mixed with a Fencer and call yourself a melee specialist. You could be a Pikeman, a Swordsman and a Master Brawler and call yourself the same. Now, the closest thing to a melee character is a Jedi. There's no ability for the player to forge their own amalgam of a character. It's all preset, pre-determined and precluded nowadays. |
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2/02/09 11:13:12 PM#14
Originally posted by bboneheadd
Imagine that your favorite first-person shooter is say...Call of Duty 4, and you put TONS and TONS of hours into it and had a lot of fun playing the game. now, imagine that Infinity Ward decided to suddenly, and without warning, apply a mandatory patch to Call of Duty 4 that changed the game from a first-person shooter, into a Turn-based JRPG. that's pretty much the equivalent of what the NGE did to SWG. |
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2/03/09 12:19:02 AM#15
Originally posted by JMadisonIV
Imagine that your favorite first-person shooter is say...Call of Duty 4, and you put TONS and TONS of hours into it and had a lot of fun playing the game. now, imagine that Infinity Ward decided to suddenly, and without warning, apply a mandatory patch to Call of Duty 4 that changed the game from a first-person shooter, into a Turn-based JRPG. that's pretty much the equivalent of what the NGE did to SWG.
Pretty much. They castrated SWG. It wasn't only the removal of the Skill trees for 9 boring, I mean "iconic" classes. They took out the traditional combat system for some whacked out, completely borked fps style combat system. They increased the run and combat speed to crack addict levels. They made Jedi a starter profession, something a lot of people spent months unlocking. They introduced a plethora of new bugs. They totally screwed up all the stats on the weapons, making great guns bad, bad guns good. They put a severe XP penalty in for grouping, and forced everyone to run quests in order to level. It was a ridiculously bad decision which nothing good came from. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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admriker4
Apprentice Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
2/03/09 1:43:26 AM#16
I must be the only serious crafter here. Lets not forget what SOE did to the largest crafting community of any MMO. They made loot better than player crafted gear. Why bother paying credits to a crafter for armor when you could now loot better ? Also they removed decay from the game so items never needed replacement. No decay meant crafters were totally useless now. one and done was the story now so crafters left the game in masses. They also lumped individual crafting classes into generic trader classes. A droid engineer became a weapon crafter also. A chef became a tailor too. They removed the effectiveness of resources. Before the NGE, stats on resources would have a major impact on th outcome of a crafted item. Now stats dont have the same effect. For example, pre-nge an item made with 975+ stats was immensely superior to one made with 750 stats. NGE changed that. The NGE dumbed down the way you crafted and tweaked items. Before the NGE, you could put experiment points into max damage and less into speed. Or you could go max speed and less damage. For droids, I could work on health points first then invest points into damage output. Again, the NGE dumbed it down to where I could no longer effect the droid's health points or its damage. Any crappy resource I use would give the exact same stats for a droid. Before if you had played the game for 2 years and had saved the best resource to ever spawn you could make the best crafted item. After the NGE any new player could essentially make the same quality gear. The NGE took out the interdependence with combat players and crafters. Before the NGE a combat player could loot enhancement items. These items could be traded or sold to a crafter who then could make a superior crafted item. A standard DL20 rifle could be made better with looted krayt tissues. A composite chest armor piece could be made better with gorax shards. In short, the NGE completely DESTROYED the player run economy. Many of us hardcore crafters had built Malls with dozens of our friends' vendors in them. We negotiated deals with other players for resources and enhancement items. We built the community of SWG. I miss it very much. Im not playing any MMO to this date as nothing compares |
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1 more question, obiously LucasArts knows that they made a big mistake with that update so why can't they bring back pre-cu? |
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nickelpat
Novice Member
Joined: 11/07/08
"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton |
2/03/09 4:13:15 PM#18
Originally posted by bboneheadd
Because it's SOEs choice and SOE doesn't want to I guess :/ ____________________________ "I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein |
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2/03/09 5:07:51 PM#19
The thing about pre-CU SWG is that it was a very ambitious design that SOE never managed to convert into reality. They put in a basic system that promised a massive amount of freedom in how you played and then failed to support it. Too many of the professions did not work right or were too limited. Once you advanced past the basic gameplay you realized that there were no tools in the game to evolve further. Your character was pretty much stuck and the freedom ended. I guess someone at SOE took a look at how much resources they would need to fix the existing problems and add tools and content to evolve the game and decided that instead they would get rid of the troublesome parts and simplify and streamline stuff. |
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2/03/09 6:37:01 PM#20
didnt it basically make it easier to become a jedi? when i played SWG pre-CU, i saw maybe a dozen people with lightsabers. and i always wanted one, and finally i made myself get one! and i got a blue one and then the update came and i quit
it was the best mmorpg i ever played. so much content. i remember killing krayts and getting pearls and selling them for a huge profit
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2/03/09 6:53:35 PM#21
Actually the combat upgrade was an improvement to the game. Prior to the CU anyone with the massive doctor buffs could solo just about any content in the game. CU fixed that, but had some issues. Instead of resolving those issues they implemented NGE which completely destroyed the open ended parts of the game. The worst thing you can do to an existing game is change it from skill based to a level based system. That will probably go down as the most heinious crime ever in the MMO genre. So I think most of us would rather have a pre-NGE server than a pre CU server. The game was better after the CU than before. |
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2/03/09 7:13:57 PM#22
Originally posted by Ozmodan
I agree. People here just mix up pre-CU, CU and NGE too often. I found the CU an improvment, and I never wanted a pre-CU server. Personally, I didnt find the entire NGE bad, it was more bad implemented, like suddenly taking away classes like CH and the like, or taking away the meaning from Entertainers. I too found the skill based system better, but I thought adding Jedi as normal class was a good thing. This unlocking thing was a total no-fun way to unlock. It was the most grindastic thing I have ever seen, and it had zero to do with the idea of becoming a Jedi. If the unlock would have been stories, moral choices, something to really have meaning, but it was just a very long grind for people with no RL. Replacing that with a fair and square class system wasnt so bad IMO.
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2/03/09 7:35:26 PM#23
Pre-CU offered the most freedom. CU offereed the best combat with freedom. NGE just plain sucked, it took away freedom and added tons of new bugs, most of which still exist.
Had they stuck it out with the CU and fixed the issues SWG today would be a flourishing game for sandbox players. Instead they lied to their players and built a bad WoW-ripoff behind their backs. The game is dead and the only sandbox is EVE. SOE/LA screwed up badly with that one. Tecmo Bowl. |
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