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Star Trek Online

Star Trek Online 

General Discussion  » Lots of concern over death penalty

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50 posts found
  Nebless

Novice Member

Joined: 12/22/08
Posts: 894

1/29/09 7:05:40 PM#41

I'm for some kind of death penalty.  Here are some of the things I've seen in other games and something that  may work here.

No death penalty: SWG.  When they took away all the penalties, all combat became was a 'throw my body at the target, again, again and again because eventually I'm complete the mission.  There needs to be something to make you want to plan, think and WORK to beat the mission.

Perma-ship loss: PoTBS.  As has been stated players that have put a whole bunch of time in getting the highest level, top of the line ship, have a tendency to only use them if they're sure of the out come of the fight.  Granted this isn't always a 100% thing (many small can beat 1 big).  If we want to see the big ships in the fight there probably should be something less than perma-death for the ship.

Might work's:

PoTBS.  Each ship has so many 'life's'.  The smaller the more, working up to just 1 or 2 for the big one's.  This could represent how often the ship could be repaired or some such thing, before the dockyard just condem's it do to too much metal fatigue.

SWG (old ver).  Each time your ship is destroyed the hull and conponets suffer a loss of points.  At zero points the part / ship just won't work anymore.  This would propably help support a player economy more as it would give the crafters a reason to produce stuff.  (of course if the game doesn't support upgrading your ship with pieces parts then that part goes out the window).

Either of these would work for both PvE and PvP since a 'death' is a death and the concept would fit the idea of salvaging a ship or towing it back to space dock for repairs.  And for those that don't think ships get trashed remember the opener for DS9 when we see all the destroyed ships vs the borg or the Ent. getting shot up by Khan (ST2)?

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1921

1/31/09 12:08:12 AM#42

The old SWG ship damage system sounds good..and a good engineer could increase the component points with his/her skill..like Mr. Scott or Geordi always re-rigging or tweaking ship components to work better.....and if damaged...the engineer could repair and replace some (but not all) lost points or replce the part altogether...this would make a skilled engineer a vital necessity....if that profession even plays a part.

  HellsMajesty

Novice Member

Joined: 9/30/07
Posts: 203

"The only thing that comes to a sleeping man are dreams"

2/01/09 4:05:48 PM#43

i think this game would be better suited without a harsh death penalty such as ship loss in EVE however they should find a medium in between being too harsh and making it like WoW

  Mosfet

Novice Member

Joined: 10/18/05
Posts: 126

Games are like air! You wont miss either until you aren''t getting any.

2/02/09 12:15:27 PM#44
Originally posted by HellsMajesty

i think this game would be better suited without a harsh death penalty such as ship loss in EVE however they should find a medium in between being too harsh and making it like WoW

 

If I have to fly a ghost ship back to where I was defeated I give up on the MMO industry.

"Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and things with... molecular structures."

  Everith

Novice Member

Joined: 10/03/06
Posts: 485

2/02/09 12:21:38 PM#45
Originally posted by Mosfet
Originally posted by HellsMajesty

i think this game would be better suited without a harsh death penalty such as ship loss in EVE however they should find a medium in between being too harsh and making it like WoW

 

If I have to fly a ghost ship back to where I was defeated I give up on the MMO industry.

^^ Agreed

  neorandom

Hard Core Member

Joined: 1/15/08
Posts: 1552

2/05/09 8:25:45 PM#46

 this thread has my attention so ill chime in with my 2 cents, im def for having stuff happen when you die, nobody likes wow style no consequences games for long, theyre boring.  now as far as all the trek ive watched when youre in a fire fight you get damaged decks weapons engines blown off ect, pve wise their should be an option to surrender and retreat (except vs borg or klingons of course because they always fight to the death).  spare parts that you could fix on the fly would be limited to cargo holds ect, after all we know some ships have even been known to carry spare warp core reactors on them.  as far as total destruction of a ship goes theyre almost never fully obliterated in star trek unless your warp reactor explodes because you took a beating and didnt eject it before it ruptured, aka if you dump the reactor because youve lost its gonna kill you and you dont wanna die your ship still exists as a badly beaten and broken hulk with minimal systems and a really slow impulse speed if you have any thrusters left, at this point you need a salvage crew to come save ur ass but ur stuff exists in a state of needing a star base to refit your vessel.  if the game has pvp and it seems it might, would be fun if it did, i guess you could have the option of letting beaten opponents surrender before theyre ship is caput for a bonus to the victor in faction/money/other rewards and possible an option to sit there and pound the lifeless hulk of your opponent until it is no more, of course if he squeeled like a stuck pick for help on the emergency channels you may not have enough time to completely kill his ship before the fleet shows up to scrap you.

 

so to wrap it up, death penalties?  hell yes.  ways to avoid death via surrendering and losing pve missions to save ur ass, yes!  pvp having bonus for spareing your foe utter destruction, not a bad idea imo.  and in pvp having it take a longer time to destroy a  beaten players ship so that you risk your own ass to allies of his showing up, dam good idea imo.

  veritas_X

Apprentice Member

Joined: 9/23/08
Posts: 401

2/05/09 8:31:44 PM#47

I'm betting there won't be ship loss, or substantial penalty of any kind.  ST is a huge casual-friendly license and that's exactly the kind of game they want to make: casual.  More subs, less canon, etc.  ST immersion/simulation enthusiasts will be annoyed with this game I'm betting.

  Lazarus71

Old School

Joined: 9/22/04
Posts: 613

>Insert wise and inspirational quote here<

2/05/09 8:40:59 PM#48
Originally posted by admriker4
Originally posted by noblot

Death penalty and RvR/PvP are not compatable. There can be a time/distance penalty but players are used to not lossing stuff. Does raise the interesting question of rezzing "ship" in the middle of a battle :)

Personally I am not concerned, the vast majory of players (hence customers) are dead against it, so to speak. Therefore, it is unlikely that a game aimed at the majority of causual gamers and Star Trek lovers is going to put such a major dampner on any PvP/RvR.

Are there go reasons for putting in Death Penalties, certainly; and these can even create a good game. However, does it add to the fun? Well I would argue that charging into impossible fights is what makes PvP fun; and that does not happen if you lose your level 50 Star Ship (=6 months of causual game play).


 

The people against it are not the target market for this game. This isnt a RvR / PvP focused game nor is it designed for the wow crowd.

As for there being a death penalty or not I would say there needs to be some kind or it will diminish the risk and reward gameplay significantly. Now should it be total loss of your ship thats for the devs to decide.

Also op could you possibly go one post in this thread without mentioning WoW.

Originality is the fine art of remembering what you hear but forgetting where you heard it. - Laurence J. Peter

  Brif

Novice Member

Joined: 1/07/09
Posts: 559

2/08/09 8:04:21 AM#49
Originally posted by PyscoJuggalo
--The absence of evidence is not the evidence of absence!

 

The Boondocks ftw

  loyaltrekie

Novice Member

Joined: 8/20/08
Posts: 108

2/13/09 10:22:03 AM#50
Originally posted by veritas_X

ST is a huge casual-friendly license

 

I really think you are confusing Star [i]Trek[/i] with Star [i]Wars[/i] with that statement.

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