Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,144,281  Online:0
Guests:0  Posts:3,118,521
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

3 posts found
Tatum

Advanced Member

Joined: 7/27/07
Posts: 982

 
1/29/09 11:38:45 AM#1

From Raph's website:

http://www.raphkoster.com/2009/01/28/ways-to-make-your-virtual-space-more-social/#more-2486

Ways To Make Your Virtual Space More Social

"I’ve said before that socialization requires downtime, by which I mean that people who are busy pressing a bunch of other buttons or busy watching a dozen different colored bars have pretty much given all their attention to it, and therefore have difficulty having a conversation (or indeed paying attention to anything else, as other people in that person’s house can attest).

This doesn’t mean that you have to force downtime, necessarily. Users can choose to stop doing whatever it is, and choose instead to just hang out. But they often don’t. So why is that, and can we or should we do anything about it?

The short answer is “yes,” and you can just scroll down to the list at the end if you agree and want concrete actionable things you can do to improve the sociability of your game. But if you want to argue, then the next two big blocks of text are for you..."

Follow the link for the full article.  I just thought this was interesting, because, well, I'm not a game designer.  As a player it's not always easy to figure out exactly what gives these games their "pace" or "feel".  For me, this explained a lot, especially about why newer MMOs have such a different feel to them.

ketrine

Novice Member

Joined: 8/21/06
Posts: 294

2/01/09 6:54:22 PM#2

I think that every player should have a NEED to interact with others in order for the game to function.  Make your game designed so that every character is dependent upon something that ONLY another character can provide and you will put the MM back into MMORPG, otherwise your game is just a single player game that thousands of people have to share.

ssnautilus

Apprentice Member

Joined: 5/05/05
Posts: 359

EQ1/2 SWG MxO PS DDO AO WoW EVE CoH/V (P)EU SoR FFXI VG TR PotBS AoC CoS


> GW2 & Vault 13

2/01/09 7:32:05 PM#3

Some very nice pointers in that article - thanks for posting it here. I definitely will be incorporating most of those ideas into my coding adventures.

LOTRo (Lifetime) + CO (Lifetime) + GW + DDO + TCoS = All fun! All free! All the time! :)