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The Pub at MMORPG.COM  » SOE Austin Expands as player base contracts.

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42 posts found
  Elethon

Apprentice Member

Joined: 5/20/04
Posts: 88

1/29/09 4:00:10 AM#26
Originally posted by Burntvet

There is actually a likely reason for this that has nothing to do with The Agency or any of the other crap SOE is doing.

Office space prices in many markets have fallen by as much as 50%, and Texas may be one of those areas, so a lot of companies are moving once their leases are up to take advantage. Could be that it is cheaper to move into a bigger place at a lower cost than renew in a place where the landlord won't cut the rent at renewal time.

My company is doing the same thing.

And we all know how cheap Smed is, so a move is probably about the money and nothing else.

 

 

 

This is the most likely reason for the move.

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 1300

Fanboi is not a word, it is just bad grammar.

1/29/09 4:05:36 AM#27

SOE or Sony, purchased the company that makes PoxNora, hope I spelled that correctly. They are forming a studio in Austin.

http://www.speedtest.net/result/1031474168.png

  sunlion69

Novice Member

Joined: 6/25/07
Posts: 99

1/29/09 4:22:10 AM#28

I have already decided I will make my superhero in DC Universe called Smeds. He will be about 12 inches tall, have no penis, 10 pound testicles, and a head the size of a pinhead.

When new players start they can come and punch me while I charge an extra 10 dollars to your account for SOE innovation.

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

1/29/09 4:40:18 AM#29
Originally posted by Craz_z

I'd love to be an M&A guy at the firm Sony uses. It seems they buy market share like phone companies do nowadays.

100 agreed on the Q financials. The thing is that EQ2 and Vanguard have very good framework. I imagine those games running for quite some time profitably.

What chaps my ass is the absolutely disgraceful lack of integrity shown to Sigil. Talk about big corporation group think and mis-management. I can understand SOE wanting to put their eggs in the 360 basket, because it paid off quite well. But simply taking a talented studio and a truly brilliant designer (McQuaid) and just crushing their creative drive/financial aptitude/ability to work etc. is shameless. Vanguard could have been truly great, epic even if the studio just had more hands off management and time to make it.

This is kind of predictable of Sony. They can and will dedicate some serious manpower toward mmo-type gaming. They'll expand and probably do quite well. It's just unfortunate for Vanguard and EQ2 that that time wasn't 7 years ago. Look for them to rape talent from the studio's they've accuired, use their current management structure and in house teams, and create a game that sells billions of copies but never will have the greatness of eq and the games created by people who fucking CARED about the content they were going to deliver.

  


 

Lack of integrity shown to SIGIL? You are either Brad McQuaid or high! Sigil didn't have a a game until SOE started funding them, Smed was furious when he found out that Vanguard didn't actually exist and Brad had been lying to him to get the funding!

Talented studio? Most of the people employed weren't even qualified they were just family members signed up to get a slice of that Sigil goodness and do no work! All SIGIL did for years was make demos to show to Microsoft to get more funding, until MS got suspicious and sent a team down to SIGIL to checkout progress and found Vanguard didn't exist in any form!

If it wasn't for Smedley Vanguard would never have been made, McQuaid was the worst boss those coders had ever had. He denied them access to any scripting tools and was high as a kite most of the time roaming the offices for any pescription meds he could swipe of desks! The second inh command had his estranged wife working there whilst he was banging the secretary!

You want the full story on SIGIL click here.

SIGIL was a nightmare, McQuaid a junky on an ego trip and the game was so screwed up even SOE could only improve on it, and that's saying something!

  metalcore

Novice Member

Joined: 9/19/04
Posts: 794

1/29/09 4:42:54 AM#30

You don't need a massive player base of 13 million to make money.

Say you have 50,000 people, that's $10 a month from each, $120 a year times 50,000 = $6,000,000

A lot of money.

If you have brought a failing company out, no up front development cost (or very little to buy it initially), keep say 20 members of staff on it and shared infrastructure with many other games, is not going to cost a lot.

Basically SOE are grabbing as many games from as many different areas as possible. Each is a little earner, which as a whole = lots of cash.

They don't need one game with a massive player base, just lots and lots of little games.

Don't get me wrong, I am not defending SOE in any way but their business plan is sound. Too bad their customer services is awful.

Now playing: Nothing
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve

  User Deleted
 
1/29/09 6:23:41 AM#31
Originally posted by Superman0X

 

 

SOE was moved out of the Movie Division, and move to the Games division to take the lead. If you check, you will see that this was a PROMOTION.

 

   I am not sure how SOE was put with the movie division in the first place perhaps to bury SOE true accounting information considering that MMO games have little to nothing to do with movies.

So the move to SCEA was more of a correction then a promotion and SOE is not the lead of  anything except poor business practices. Kaz has Smed by the short hairs.

 

  Puuk

Advanced Member

Joined: 12/21/05
Posts: 341

1/29/09 8:59:33 AM#32
Originally posted by hercules

All those screaming SoE  is not making money are basing it purely on their hatred for SoE and have jack data to support themselves .

If a company expands during this time of economical troubles you can bet there is a  bunch of directors and accountants who sat down and decided they needed to do so.

How much money SoE makes is anyone's guess but blindly sitting in your small room on your pc and guessing is laughable.


 

Some of us actually do some research and base our opinions on current evidence:

www.gamasutra.com/php-bin/news_index.php 

and

www.gamasutra.com/php-bin/news_index.php

Cutting 16,000 jobs over all of Sony is strange motivation to open a larger office for SOE, a division known for under-performing. See, not everything posted is based on making things up.

  pb1285n

Apprentice Member

Joined: 1/28/06
Posts: 437

1/29/09 9:28:32 AM#33
Originally posted by Puuk
Originally posted by hercules

All those screaming SoE  is not making money are basing it purely on their hatred for SoE and have jack data to support themselves .

If a company expands during this time of economical troubles you can bet there is a  bunch of directors and accountants who sat down and decided they needed to do so.

How much money SoE makes is anyone's guess but blindly sitting in your small room on your pc and guessing is laughable.


 

Some of us actually do some research and base our opinions on current evidence:

www.gamasutra.com/php-bin/news_index.php 

and

www.gamasutra.com/php-bin/news_index.php

Cutting 16,000 jobs over all of Sony is strange motivation to open a larger office for SOE, a division known for under-performing. See, not everything posted is based on making things up.


 

Obviously not since that doesn't say which areas they are cutting from except television production. Like people keep saying Sony doesn't always equal SOE. SOE is only a small division of Sony. Just because say their camera and laptop division is doing horrible does not mean their gaming division is doing bad.

  Puuk

Advanced Member

Joined: 12/21/05
Posts: 341

1/29/09 9:48:20 AM#34
Originally posted by pb1285n
Originally posted by Puuk
Originally posted by hercules

All those screaming SoE  is not making money are basing it purely on their hatred for SoE and have jack data to support themselves .

If a company expands during this time of economical troubles you can bet there is a  bunch of directors and accountants who sat down and decided they needed to do so.

How much money SoE makes is anyone's guess but blindly sitting in your small room on your pc and guessing is laughable.


 

Some of us actually do some research and base our opinions on current evidence:

www.gamasutra.com/php-bin/news_index.php 

and

www.gamasutra.com/php-bin/news_index.php

Cutting 16,000 jobs over all of Sony is strange motivation to open a larger office for SOE, a division known for under-performing. See, not everything posted is based on making things up.


 

Obviously not since that doesn't say which areas they are cutting from except television production. Like people keep saying Sony doesn't always equal SOE. SOE is only a small division of Sony. Just because say their camera and laptop division is doing horrible does not mean their gaming division is doing bad.

What fantasy world are you living in? Do these quotes from the articles I posted just "escape" you?
 

"In addition, the company has announced that it expects losses for its games division to rise up to ¥30 billion ($338 million) for the fiscal year, with half of that attributed to lower than expected sales."

"As part of its cost-cutting initiatives, Sony indicated future headcount reductions and other restructuring measures to its movie, music, and games divisions, according to a Sony presentation slide published by game weblog Kotaku:"
 

Pull your head out of the sand. 16,000 jobs is across the board. The games division is not safe - period.

  Scot

Advanced Member

Joined: 10/10/03
Posts: 2620

1/29/09 9:58:51 AM#35

Neither of Punks quotes are about SoE, they are about Sony as a whole. It is not even sure if Sony Games always has SoE being considered as part of it in these statements. I doubt that they are, certainly not always.

Many of you are totally blinkered by your prejudice to Sony or parts of that company. I don’t think they are a great company but they are not as bad as is painted here. If you want evidence about how SoE is doing, the opening of the new offices is evidence….evidence SoE is making a decent profit. But you guys with an SoE bugbear can’t see that…instead they “do the oposite of what people think they will do” or “my guess would be just an investment” or “I see no evidence to imply that SOE is doing well”.

They bought new offices, they are doing well, try to get our head out of the sand, even if only for a moment.

To my mind Turbine is the best MMO company out there, while SoE does trail at the rear. But this repetitious bleating about SoE just never stops, move on and get a new online life.

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

1/29/09 10:09:36 AM#36

If SOE isn't included in Sonys game division where do you think it is? You say SOE makes a nice profit when Sony says the games division is losing money, so you say maybe SOE isn't in the games division.

And you say I'm wearing blinkers?

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

1/29/09 10:11:24 AM#37
Originally posted by Superman0X
Originally posted by Daffid011

 If the heads at Sony were to ask for the performace of SOE over the last few years what do you think it would look like?  Why do you think they are no longer in the movie division where the executives in charge have no roots in video games?

 

 

SOE was moved out of the Movie Division, and move to the Games division to take the lead. If you check, you will see that this was a PROMOTION.

 

When SOE was in the movie division Smed was pretty much free to run how he wanted as long as the books looked decent.  By that I mean there was no one above him with game experience in the movie division. 

 

Now SOE is in the Games division and he has a direct boss who he has to answer to.  That is not a promotion. 

 

I know what the press release said, but that is just PR babble.  You don't put someone in charge of your division who has lost the lions share of his customers over the last few years.  Advisory maybe, leadership no.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

1/29/09 10:33:20 AM#38
Originally posted by Scot

Neither of 'pb(whatevers)' quotes are about SoE, they are about Sony as a whole. It is not even sure if Sony Games always has SoE being considered as part of it in these statements. I doubt that they are, certainly not always.

Many of you are totally blinkered by your prejudice to Sony or parts of that company. I don’t think they are a great company but they are not as bad as is painted here. If you want evidence about how SoE is doing, the opening of the new offices is evidence….evidence SoE is making a decent profit. But you guys with an SoE bugbear can’t see that…instead they “do the oposite of what people think they will do” or “my guess would be just an investment” or “I see no evidence to imply that SOE is doing well”.

They bought new offices, they are doing well, try to get our head out of the sand, even if only for a moment.

To my mind Turbine is the best MMO company out there, while SoE does trail at the rear. But this repetitious bleating about SoE just never stops, move on and get a new online life.

 

My company moved to a larger location (by about 4x the size) and we pay less than our previous location.  It is a buyers market right now, so what was suggested above does make sense.  Who knows, this could be the precusor to them consolidating divisions to Austin and laying off people elsewhere or they are doing super duper awesome. 

 

As for SOE doing well consider this.

SOE stated they had over 550k users in eq, over 300k in eq2 and 300k swg from press releases, interviews and snippets.  That is not counting whatever they had in planetside, eqoa, matrix, etc.  At their height they were somewhere around a million subs combined give or take.

 

How many subscribers do you think they have these days?   Even if you want to be extremely optomistic and say 500k, that is still a net loss of roughly half of their customers over a few years.  Try walking into your review at Sony corp with those figures during a time when Sony is looking to downsize. 

 

I understand there is more to soe than mmos, but as far as mmos go they are doing anything but well considering the state of their company.  Imagine this if you will:  lets say they do not have any new games in development or that Sony decides to cut all new mmo projects to save money.  How long do you think soe as a division would stay untouched or even in business in the current state? 

Personally I think smed got the ultimatum to increase revenue (and also prove his upcoming revenue models for their future mmos) or soe would suffer cuts like the rest of the division.  That is why I think they rushed station cash into the game.  I think their entire future depends on the success of dcu/free realms/agency.

 

 

  bobfish

Hard Core Member

Joined: 2/10/06
Posts: 1277

1/29/09 10:46:07 AM#39

Even if they only have 300k subs, that is still profitable for their MMOs, due EQ, EQ2, SWG, Planetside and EQOA all having paid off their development costs already. And PotBS not being their problem, Matrix was purchased on the cheap and Vanguard had most of its debt wiped out when Sigil went backrupt.

New game development has a seperate budget and is not calculated against current titles beyond the initial fee to start development.

SOE may not be the big money makers of old, but there is ZERO information out there to say SOE is making a loss. Games division covers console game development too, which Sony have been cutting back on throughout 2008 anyways.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 11902

1/29/09 10:51:58 AM#40
Originally posted by JestorRodo

From : www.costar.com/News/Article.aspx

Sony Online Entertainment Expands Austin Operations
Game Developer Inks Deal for 37,492 SF at Prominent Pointe II
E-mail this article
Print this article
By Brandon K. Skaggs
January 27, 2009
Sony Online Entertainment leased 37,492 square feet from Aspen Properties at Prominent Pointe II at 8310 N. Capital of Texas Highway in Austin.

The 105,000-square-foot, Class A office building was constructed in the Northwest Submarket last June. Sony's five-year deal stabilizes the building, bringing its occupancy up to 88 percent.

The game developer anticipates moving from its 24,000-square-foot space in Research Park Plaza IV at the end of the quarter.

Kevin Granger of Stream Realty represented the landlord, Aspen Properties. Jay Lamy and Chris Perry of Aquila Commercial represented the tenant. ENDQUOTE

 

The extra 13,492 square feet is for what? Bowing Alley?  Executive Dining?  Customer Lube Jobs?

 

 

 


 

It doesn't work that way. As another person already mentioned, you can sometimes get larger space for less money per square foot. Heck, My company recently moved to a larger space and they are paying less as well.

If their lease is up they have the option to either renegotiate a new lease or look elsewhere. If it looks like they can't get the same lease or that they can (even with moving expenses) get a larger space for the same if not less money, they will take it. Especially since it is easier to expand if needed but more difficult if you need to expand and have no space.

  pb1285n

Apprentice Member

Joined: 1/28/06
Posts: 437

1/29/09 5:24:17 PM#41
Originally posted by Puuk
Originally posted by pb1285n
Originally posted by Puuk
Originally posted by hercules

All those screaming SoE  is not making money are basing it purely on their hatred for SoE and have jack data to support themselves .

If a company expands during this time of economical troubles you can bet there is a  bunch of directors and accountants who sat down and decided they needed to do so.

How much money SoE makes is anyone's guess but blindly sitting in your small room on your pc and guessing is laughable.


 

Some of us actually do some research and base our opinions on current evidence:

www.gamasutra.com/php-bin/news_index.php 

and

www.gamasutra.com/php-bin/news_index.php

Cutting 16,000 jobs over all of Sony is strange motivation to open a larger office for SOE, a division known for under-performing. See, not everything posted is based on making things up.


 

Obviously not since that doesn't say which areas they are cutting from except television production. Like people keep saying Sony doesn't always equal SOE. SOE is only a small division of Sony. Just because say their camera and laptop division is doing horrible does not mean their gaming division is doing bad.

What fantasy world are you living in? Do these quotes from the articles I posted just "escape" you?
 

"In addition, the company has announced that it expects losses for its games division to rise up to ¥30 billion ($338 million) for the fiscal year, with half of that attributed to lower than expected sales."

"As part of its cost-cutting initiatives, Sony indicated future headcount reductions and other restructuring measures to its movie, music, and games divisions, according to a Sony presentation slide published by game weblog Kotaku:"
 

Pull your head out of the sand. 16,000 jobs is across the board. The games division is not safe - period.


 

Oh yes because SOE is there gaming division. Like I said before SOE =/= SCE which is the  gaming division that handles console games. Oh and lets not put two and two together seeing how the PS3 is not very profitable and is 3rd in the console race and then come to the conclusion that when they are talking about cut backs that they are talking about SCE and not SOE. Also lets ignore the fact that SOE is developing two more MMOs one being very high profile and that cutting jobs at this time wouldn't make sense. Oh and lets ignore the most obvious reason why they are talking about SCE and not SOE being the fact that they are opening a new office. Yes, obviously those conclusionss would be hard to come by.

I don't play any SOE games but I sure as hell don't like to listen to people  twist things around to fit their own desire.

I wouldn't be surpised if they got rid of their movie and music division since neither are very profitable for them and they only make so many sequels to spiderman, but SCE and the PS3 will be fine since it is still selling well. Once they start making profit off of the PS3 sales (which could happen this year as production costs drop), their profits will pick up. I won't be enough to help other divisions since SCE is still a very small division of Sony but it'll be enough to keep them afloat.

  User Deleted
 
1/29/09 5:51:07 PM#42
Originally posted by pb1285n

 Once they start making profit off of the PS3 sales (which could happen this year as production costs drop), their profits will pick up. I won't be enough to help other divisions since SCE is still a very small division of Sony but it'll be enough to keep them afloat.

 

    Well lets just say that  Smed is not the Skipper of the Good ship SCEA but they did throw him a life preserver and a new reason to exist , making games for the PS3 since the customer players on his PC games having drop ( and don't tell me its has not).   I equate this to SOE peeling potatoes in the galley  - Would you like them baked, mashed or fried?

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