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EVE Online

EVE Online 

Jita (General)  » Would revamping Missions and Mining make Eves sub #s Rise?

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29 posts found
  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

 
1/25/09 10:39:49 AM#1

With the March Expansion CCP is Revamping the mission system.

They've also hinted toward a revamp of the mining system making it more interactive and fun.

With these changes do you think Eve will increase in Subs?

While I understand Eve is a pvp game, I personally feel that bringing Eves Pve in line with other MMOs could increase the percentage of players that stay in game once their 14-21 day trials are over.

What do you guys think? Poll

 

 

Mission/mining Revamp, will they bring in more Subs?

Yes!
No!
We don't need more carebears in Eve, i hope not!
Missions and Mining are fine stfu!
I don't care
(login to vote)

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  IcoGames

Apprentice Member

Joined: 5/03/05
Posts: 2364

1/25/09 10:52:18 AM#2

Missions could always be improved, but I'm skeptical whether subscriptions would incrementally increase as a result.  Imo, CCP won't realise a significant increase until a ground game (Ambulation) is implemented.  One of the more common remarks I hear and read is that Eve feels empty; well, it is space, but none-the-less.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  laresloci

Novice Member

Joined: 4/24/08
Posts: 372

1/25/09 10:55:22 AM#3

Until I can see my toon walk around on the ground I may re-sub.

Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

  Vandenberg

EVE Online Correspondent

Joined: 9/06/08
Posts: 21

1/25/09 12:09:02 PM#4

Yes. The thing to remember is that mining and mission running make up the majority of a new player's free trial, so if they are improved then there is more chance that they will want to stick around.

 

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  Finwolven

Novice Member

Joined: 12/28/05
Posts: 281

1/25/09 12:54:59 PM#5

I'd like to hear some suggestions as to how missions and mining could be revamped to be more entertaining / interesting?

I mean not to say it's impossible, but what would you do to change the current system?

  Berrik.Flux

Novice Member

Joined: 9/10/07
Posts: 41

1/25/09 3:57:14 PM#6

I agree with one of the post above; that mission running and mining is what people on their free trial experience the most.  Revamping these areas may give people a reason to fully sub to the game after their trials.  Although I believe, people determine if they want to sub or not based off the rest of the game, not just mission running or mining.  The UI, the vastness of space, the sheer scope of the game, IMHO, is what makes people want to play the game.

 

But I don't think changing missions and mining will bring in thousands.  Walking in stations will do that.  And while we all are waiting for that to come, it brings with it a downside.   Right now the way EVE is, childish, "everything given to you on a silver platter" type players are weeded out during their trials.  I'm afraid that walking in stations may bring more children and immature players into the game.  However, if CCP makes it where you are still going to have to undock and play the game to really enjoy walking around in stations, that should solve my worries.

 

Fly Safe

  Mithios

Novice Member

Joined: 11/13/07
Posts: 276

All that it takes for evil to prevail is for good men to do nothing..."Edmund Burke"

1/25/09 4:02:43 PM#7

/agree with Berrik.Flux

A tiny mind is a tidy mind...

  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

1/25/09 4:09:52 PM#8
Originally posted by Berrik.Flux

I agree with one of the post above; that mission running and mining is what people on their free trial experience the most.  Revamping these areas may give people a reason to fully sub to the game after their trials.  Although I believe, people determine if they want to sub or not based off the rest of the game, not just mission running or mining.  The UI, the vastness of space, the sheer scope of the game, IMHO, is what makes people want to play the game.

 

But I don't think changing missions and mining will bring in thousands.  Walking in stations will do that.  And while we all are waiting for that to come, it brings with it a downside.   Right now the way EVE is, childish, "everything given to you on a silver platter" type players are weeded out during their trials.  I'm afraid that walking in stations may bring more children and immature players into the game.  However, if CCP makes it where you are still going to have to undock and play the game to really enjoy walking around in stations, that should solve my worries.

 

Fly Safe

So you're suggesting that making the game less boring will attract children and immature players? Adding station avatars would only add a sorely needed level of attachment to your pilot, and give the game another objective besides playing Excel In Space for two weeks before actually getting to some combat. Personally I think mining and missions need a revamp if for nothing more than to improve the pacing of the game. Saying "but its a PvP game" is great if the pacing is there, but right now you're playing for nearly a month for the slim chance of spending 15min in a blob. Don't get me wrong, I don't want to it be an FPS in space with people slamming ships into each other left and right with free ships and instance respawns and all sorts of stupidness, but right now there is way WAY too much downtime before actually getting to do anything of substance in the game, be it jumping 30+ times just to get somewhere before actually starting, and leaving with enough time for the 30+ jumps back, or just having to deal with the economics behind an engagement in the first place. Between my 6months or so in game out of the four or so time's I've subbed again, I've spent at least 5.5 of those months either grinding missions or mining for money to support my ship, 0.4 months jumping, and maybe 0.1 months in actual combat, usually being jumped in a one sided fight against three or more pirates while trying to do the above. It was a little better when Factions released as it ramped up organization and the ability to FIND a fight a ton, but even then you either ran around and found nobody or you joined the giant fleet blob which might come across one poor guy in a frig who shits his pants as the 40 or so ships pop him, and even then that's only once every two hours or so.

Bans a perma, but so are sigs in necro posts.

EAT ME MMORPG.com!

  cosy

Newshound

Joined: 9/15/04
Posts: 3210

EvE Rules #491 you should never, ever attack Russians on winter months

1/25/09 4:13:55 PM#9

is good for subscription because brainless ppl have something to kill their time
the problem is that will increase the % of cry me a river carebears and there will be more nerfs to make eve softer and carebear friendly

PD:EvEisNot4WoWkids
BestSigEver :P

  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

1/25/09 4:17:17 PM#10
Originally posted by cosy

is good for subscription because brainless ppl have something to kill their time
the problem is that will increase the % of cry me a river carebears and there will be more nerfs to make eve softer and carebear friendly

It's also good because it gives something the elitest members of Eve which drive away a large number of people in the first place can  about.

Bans a perma, but so are sigs in necro posts.

EAT ME MMORPG.com!

  ProPatria

Advanced Member

Joined: 3/10/05
Posts: 20

1/25/09 4:22:24 PM#11

Want to make the game more interesting.....make PvP voluntary (at least when NOT part of a corporation at war).  If it was a little less dangerous (read: lose your ship-dangerous) to explore the farthest reaches of space....you could enjoy the 'vastness' of the game.  As it is now...to go out beyond .4 space is extremely risky....could easily lose your ship and the money it takes to replace it.  I know.....insure it!.....never seems to cover the cost entirely....or the time to get that 'outfitting' back to where you really wanted it.

The game does not reward/provide that thrill of travelling to the outer limits to see just what is out there.....do it now, in the game's current iteration....u likely will not make it back.  Now, I like a certain level of danger when playing mmorpgs, but there is a difference between the danger npcs and missions offer, and  then there is the other danger of losing it all to some other player that ganks you at a gate.

I really like many aspects of EvE, but what keeps me from 'sticking with it over the long haul' is this strict PvP atmosphere.   Make it voluntary!......then the player has the choice.

  Krayzjoel

Novice Member

Joined: 12/21/07
Posts: 913

1/25/09 4:56:42 PM#12

The game is fine the way it is in my opinion only. I do alttle bit of everything in the game.   If CCP needs to change something it's probrobly for the better. They've done a decent job so far.

Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

1/25/09 5:04:17 PM#13

EVE does not need more carebears. if you suggest something that reduces pvp then even is better off without you.

  Vandenberg

EVE Online Correspondent

Joined: 9/06/08
Posts: 21

1/25/09 5:13:05 PM#14
Originally posted by Xennith

EVE does not need more carebears. if you suggest something that reduces pvp then even is better off without you.

 

That is a just silly; people should be able to choose their own path,whether it's combat or not. It's a player run economy and dedicated industrialists are a necessary part of it. Who do you think produces all the ships?

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

1/25/09 5:15:56 PM#15

my industry alt.

  drogtor

Novice Member

Joined: 9/14/08
Posts: 82

Explorer: 53% Killer: 53% Achiever: 53% Socializer: 40%

1/25/09 5:39:43 PM#16

The way the  missions (quests) are designed; the way u have to wait for a restart once u accidentally-spawn a huge grp of mobs that are impossible to beat unless u have an overkill ship or have the walkthrough of the missions to do it quickly.

The way where even ur corp-mate can gank u if he wants (its a useless feature that encourages piracy even more).

The way u lose ur ship and have to waste 2 hours getting back all the outfittings u had before (goin bak n forth between systems).

The way u cant customize ur ship to "feel" like its ur unique ship [much like Earth'n'Beyond did]

They way some systems are soo laggy that if i accidentally went thru it in auto pilot, then im stuck for over an hour there (cant remember the name of that business hub where everyone scams on navy issue ships).

 

The way i cant direct my ship by keyboard (free-form flight), instead of the point-to-a-destination method.

PS: add a much needed overdose of PvE storyline; i dont mind the pvp as long as there is equally awesome pve.

 

my own $0.02


Played: Earth'n'Beyond-WoW-EvE-EQ2-LoTRo-PotBS-CoV-Vanguard-FFXI-DDO-L2

Waiting: JGE - Aion - SW:TOR - Agency

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

 
1/25/09 6:03:27 PM#17
Originally posted by Xennith

EVE does not need more carebears. if you suggest something that reduces pvp then even is better off without you.

 

How would making Missioning and mining more interesting reduce pvp?

Do you really think Indy is only good for Alts?

Hell why don't we just get rid of all Indy and make all of Eve 0.0 and buy our ships off a static vendor.

Im sure you will be happy with the 5k subs eve would have left playing the game right?

 

Come on man, you know I love pvp but indy and missioning have a place in the game also.

Improving one aspect doesnt diminish the other.

in Eve everyone needs everyone.

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

1/25/09 6:07:07 PM#18

was in response to propatria.

  cosy

Newshound

Joined: 9/15/04
Posts: 3210

EvE Rules #491 you should never, ever attack Russians on winter months

1/25/09 6:07:16 PM#19


Originally posted by Kordesh

Originally posted by cosy

is good for subscription because brainless ppl have something to kill their time
the problem is that will increase the % of cry me a river carebears and there will be more nerfs to make eve softer and carebear friendly



It's also good because it gives something the elitest members of Eve which drive away a large number of people in the first place can  about.

F1 F2 F3 F4 F5 F6 F7 F8 can take care of them also


How would making Missioning and mining more interesting reduce pvp?

i can answer you whit a question why ppl don't make courier mission to get 8 standings for jump clone ?
[courier mission are allot faster compared to kill mission]

PD:EvEisNot4WoWkids
BestSigEver :P

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

 
1/25/09 6:13:53 PM#20
Originally posted by Xennith

was in response to propatria.

 

Ahh kk, you didnt quote.

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  User Deleted
1/25/09 10:32:11 PM#21

I believe CCP has said they're working on a mining revamp.  I know I've seen lots of good suggestions and I don't see how making mining less boring would be a detriment.

I don't see how they can change missions to a manner that will attract PvE players without fundamentally altering the game.  There's already one-time story arcs (the COSMOS missions) but there's not very many of them, the rewards aren't very good, and the sites are always camped.  I suppose if they added some epic mission chains 3,000 missions long and made many of them require a group (such as, for example, by sending you into a deadspace that only allows cruisers against a pack of BS, or something similar) it may help, but even so, EvE's 'dungeons' are nothing more than widely seperated deadspaces linked by acceleration gates - you just can't compare them to a 'real' dungeon you walk around in with an avatar.

I guarantee Ambulation (or Walking in Stations) will bring in a lot of new people who will never undock except to get to another station in their shuttle.  But this is a good thing - this should be the starting point for a whole new avatar-based game in EvE that can exist alongside the space-based game (and hopefully a planetary based game eventually).  Ambulation is exactly what this game needs to get it growing at a good clip again.

  Vandenberg

EVE Online Correspondent

Joined: 9/06/08
Posts: 21

1/25/09 10:42:10 PM#22
Originally posted by x_rast_x

I guarantee Ambulation (or Walking in Stations) will bring in a lot of new people who will never undock except to get to another station in their shuttle.  But this is a good thing - this should be the starting point for a whole new avatar-based game in EvE that can exist alongside the space-based game (and hopefully a planetary based game eventually).  Ambulation is exactly what this game needs to get it growing at a good clip again.

 

I agree with this. There are enough people already making money without ever having to leave the station (through lotteries, poker, market trading, even scams) and ambulation, with it's various mini-games is going to lead to more people making money that way. I know I will be getting involved.

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  gatheris

Apprentice Member

Joined: 9/09/06
Posts: 796

1/25/09 10:47:56 PM#23

mining certainly needs to be completely reworked - maybe something along the lines of the digging in Ryzom - anything to make you pay attention would be good

 

missions though - since CCP has completely given up on "lore" i'm not sure what the point of missions are or could be - besides the obvious loot etc

  User Deleted
1/26/09 11:23:55 AM#24

Odds are, yes, improving the PVE side of the game will increase subs.

Then again I'm of mixed thought as to whether, in the long run, that's good or bad for the game. If the game caters too much to the PVE side they could wind up really hurting PVP down the road.

But, bottom line, yes, improving the PVE side of the game to make it more interesting and less tedious will increase sub numbers as that's the first aspect of the game that people interact with. And in many cases is the only aspect they interact with for weeks, even months, before they try pvp.

  User Deleted
1/26/09 11:37:55 AM#25

I don't care what they do, as long as the devs do it with a mind towards improving the game as they see, and not towards just increasing subs.

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