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Age of Conan: Unchained

Age of Conan 

General Discussion  » The huge change to PvP gameplay that nobody are talking about!

15 posts found
  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

 
1/22/09 9:10:22 PM#1

I was noodling around in the testlive forum to see if there was anything new going on and I just happend to bump into this post made by a developer. I read it and my eyes were almost popping out of my skull. The changes to PvP coming with patch 1.04 are profound and it will change the PvP landscape completely. Sure I knew that those PvP resources that you could loose when defeated were going to get introduced, but I was never aware of how well this will be baked into the rest of the game. Motivation for PvP and control of land will absolutely not be the same anymore. I just say, it's going to become a big dogfight over on the most populated PvP servers, when this shit hits the fan. lol

Here we go:

Battlekeep Resource changes

----------------------------------------------------------------------------------------------------------------

Hey all,

just adding some more information about the changes to the resources needed to construct battlekeeps in the borderkingdoms.

In the upcoming patch 4 there will be a change in how the Siege Battlekeeps are being constructed and maintained. The buildings will require a new type of Crafting Resources that are only obtainable in contested PvP areas.

Our goal is to continue to enhance the world PvP by introducing a higher purpose to participating in this type of PvP and provide more rewards. The introduction of the PvP resources should provide something to fight over, and at the same time introducing a new commodity to the market.

We have also received feedback from the community that the current cost for PvP Keeps are too high, and we want to reduce the amount of time it takes to obtain the needed resources, but at the same time not affect the regular Crafting systems. This system will give us the opportunity to tweak the individual systems to better fit with the different mechanics.

One very important new feature introduced with this system that I want to explain at the same time, is the new PvP loot system. These PvP resources will have a chance to drop off your character if you are killed in a PvP fight and your killer will be allowed to loot them.

You will lose up to 50% of the items when you are killed, this is a amount that can be tweaked for each individual item type so we are open for feedback on what you believe is a fair amount. This is a completely new system in Age of Conan, and will initially only be used for this purpose, but don’t be surprised if more items are introduced later on that will have the same rule set.

PvP Resources
PvP resources are used to build and repair battlekeeps in the Border Kingdoms. This change will have no affect on already constructed buildings. Only when you need to repair a building or construct a new one will you be required to have the new set of items.

For now the resource nodes are only available in the playfield “Border Kingdoms, Cimmerian End”. This is done to centralize the PvP to one area to maximize the player to player exposure. We will monitor the situation and the testing on our test live servers to see if we should add them to the two other playfields as well. I can disclose that there are plans to add unique features to these playfields as well in the future to even out the balance of the three regions.

To harvest these PvP resources players are require to have completed the corresponding tiers of quests from the resource and gathering playfields. In other words, if you can harvest tier 1 crafting resources you can also harvest the tier 1 PvP resources.

At the release of this feature there are no rare resources available from these pvp nodes, but this is likely to change as we introduce new items in coming patches.

When a player harvest a pvp node there is a chance that an icon will flash on the Region map and Mini Map indicating that this node is currently being used. This Icon will stay for a short time before resetting to the normal node icon. So even if you are carefully picking your way around the outer boundaries of the resource areas there is a good chance someone else might be aware of your presence and decide to pay you a visit.

There are three tiers of resources placed in the playfield. The high end tiers are far rarer than the low end, but they will convert at a greater conversion rate than the more abundant resources.

The PvP resources will have to be converted into building materials in the same way as before to be used to construct the battlekeep buildings. The various tiers of battlekeeps require the same tier of building resources, which in their turn require the same tier of PvP tradeskill resources.

The recipes needed for this conversion can be found in three new NPC camps in the playfield “Border Kingdoms, Cimmerian End”. These items are placed out as items on a respawn timer, so they might not always be available if someone else has just picked it up.

These new recipes require that you are an architect of the corresponding tier to learn and use.

Item drop rules
Only items that have been set up to drop in PvP will be affected by this change. PvP item dropping is controlled by a percentage chance (0-100%).

If the items are part of a stack each individual items will be checked and a part of the stack will be dropped. So the size of a stack or the number of stacks will not affect the outcome of the amount of items dropped. If a player is a Murderer he will drop more items, crime does not pay.

A player will only drop PvP items if he is eligible for PvP XP. If he is affected by the diminishing return system and not provide any PvP XP he will still be able to drop items. Items will not drop if npc's do more than 10% of the damage and they will not drop if target is hit by guards.

There are two rules that are in effect in the world that is the exemption to the normal base rule sets. Firstly, In The Border Kingdom playfields any player at any level will always drop items, even if he is not within the PvP XP rules. You should not be able to harvest resources and pass them over to a lower level character for safekeeping. Secondly, there will not be any chance of dropping any items while participating in any of the PvP minigames.

PvP chests will follow the normal PvE loot rules (need/greed), the killer and his team/raid can loot. The victim will be given loot rights to the chest. So if he can make it back and his items were not looted, he will be able to reclaim them.

-Znore

 

  RightInThere

Novice Member

Joined: 1/02/09
Posts: 58

1/23/09 2:34:28 AM#2

Ohhh my. I see a river of blood in the border land and paranois MMOers, out to get some PvP resources. I need to speed level. Wanna be higher level when this patch hit Live server.

  Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

1/23/09 2:44:33 AM#3

AoC really needs more of this kind of hype, the lack of over-emphasizing the tiniest of game features has really hurt it the public's perception of the game.

  User Deleted
1/23/09 11:57:53 AM#4


Originally posted by Alandora


Originally posted by Unfinished

AoC really needs more of this kind of hype, the lack of over-emphasizing the tiniest of game features has really hurt it the public's perception of the game.



<Mod edit>

I heard they are actually making it fun and worth playing.

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

 
1/23/09 8:58:04 PM#5

This is great because this will take the PvP battle out of Kesh and over to the border Kingdoms. I think this is an excellent idea and should give Guild City building and so on even more meaning. There will be much more people now in the guild cities.

  Rabenwolf

Novice Member

Joined: 5/13/06
Posts: 1283

1/23/09 11:41:23 PM#6

Does anyone else notice that Avery is constantly censoring peoples opinions if they have a negative undertone to AoC? Look at the number of replies outside this thread, and look inside. He hides threads he disagrees with. This is, as they say, the Funcom Regime.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

1/24/09 12:26:57 AM#7
Originally posted by Rabenwolf

Does anyone else notice that Avery is constantly censoring peoples opinions if they have a negative undertone to AoC? Look at the number of replies outside this thread, and look inside. He hides threads he disagrees with. This is, as they say, the Funcom Regime.


 

I think you need to sort yourself out mate. I have no mod control here.

I hear maybe they might make a new X-files you would make a good Mulder.

 

This part sounds thought out to me Orionman:

"There are two rules that are in effect in the world that is the exemption to the normal base rule sets. Firstly, In The Border Kingdom playfields any player at any level will always drop items, even if he is not within the PvP XP rules. You should not be able to harvest resources and pass them over to a lower level character for safekeeping. Secondly, there will not be any chance of dropping any items while participating in any of the PvP minigames."


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

 
1/24/09 1:41:03 AM#8
Originally posted by AmazingAvery
Originally posted by Rabenwolf

Does anyone else notice that Avery is constantly censoring peoples opinions if they have a negative undertone to AoC? Look at the number of replies outside this thread, and look inside. He hides threads he disagrees with. This is, as they say, the Funcom Regime.


 

I think you need to sort yourself out mate. I have no mod control here.

I hear maybe they might make a new X-files you would make a good Mulder.

 

This part sounds thought out to me Orionman:

"There are two rules that are in effect in the world that is the exemption to the normal base rule sets. Firstly, In The Border Kingdom playfields any player at any level will always drop items, even if he is not within the PvP XP rules. You should not be able to harvest resources and pass them over to a lower level character for safekeeping. Secondly, there will not be any chance of dropping any items while participating in any of the PvP minigames."


 

Also, There are no consequences in this field. Anyone moving their ass out to harvest some is actually free game. This are will be the new conflict area with constant war.

  RightInThere

Novice Member

Joined: 1/02/09
Posts: 58

1/24/09 1:30:28 PM#9
Originally posted by OrionMan
Originally posted by AmazingAvery
Originally posted by Rabenwolf

Does anyone else notice that Avery is constantly censoring peoples opinions if they have a negative undertone to AoC? Look at the number of replies outside this thread, and look inside. He hides threads he disagrees with. This is, as they say, the Funcom Regime.


 

I think you need to sort yourself out mate. I have no mod control here.

I hear maybe they might make a new X-files you would make a good Mulder.

 

This part sounds thought out to me Orionman:

"There are two rules that are in effect in the world that is the exemption to the normal base rule sets. Firstly, In The Border Kingdom playfields any player at any level will always drop items, even if he is not within the PvP XP rules. You should not be able to harvest resources and pass them over to a lower level character for safekeeping. Secondly, there will not be any chance of dropping any items while participating in any of the PvP minigames."


 

Also, There are no consequences in this field. Anyone moving their ass out to harvest some is actually free game. This are will be the new conflict area with constant war.


 

And more importantly this gives PvP play a nice gradient so that the most populated areas are orderly arranged, the outerzones are PvP with consequences and finally the borderlands are Mayhem Survival of the fittest. I also like that low level players woun't have any priviledges when harvesting PvP nodes.

  Gullum1983

Novice Member

Joined: 12/31/08
Posts: 21

Playgirl

1/24/09 5:20:45 PM#10

Will this also affect lower level characters?

  DaveTT

Novice Member

Joined: 1/22/06
Posts: 414

Getsuga Tenshou!

1/24/09 7:29:11 PM#11
Originally posted by OrionMan

I was noodling around in the testlive forum to see if there was anything new going on and I just happend to bump into this post made by a developer. I read it and my eyes were almost popping out of my skull. The changes to PvP coming with patch 1.04 are profound and it will change the PvP landscape completely. Sure I knew that those PvP resources that you could loose when defeated were going to get introduced, but I was never aware of how well this will be baked into the rest of the game. Motivation for PvP and control of land will absolutely not be the same anymore. I just say, it's going to become a big dogfight over on the most populated PvP servers, when this shit hits the fan. lol

Here we go:

Battlekeep Resource changes

----------------------------------------------------------------------------------------------------------------

Hey all,

just adding some more information about the changes to the resources needed to construct battlekeeps in the borderkingdoms.

In the upcoming patch 4 there will be a change in how the Siege Battlekeeps are being constructed and maintained. The buildings will require a new type of Crafting Resources that are only obtainable in contested PvP areas.

Our goal is to continue to enhance the world PvP by introducing a higher purpose to participating in this type of PvP and provide more rewards. The introduction of the PvP resources should provide something to fight over, and at the same time introducing a new commodity to the market.

We have also received feedback from the community that the current cost for PvP Keeps are too high, and we want to reduce the amount of time it takes to obtain the needed resources, but at the same time not affect the regular Crafting systems. This system will give us the opportunity to tweak the individual systems to better fit with the different mechanics.

One very important new feature introduced with this system that I want to explain at the same time, is the new PvP loot system. These PvP resources will have a chance to drop off your character if you are killed in a PvP fight and your killer will be allowed to loot them.

You will lose up to 50% of the items when you are killed, this is a amount that can be tweaked for each individual item type so we are open for feedback on what you believe is a fair amount. This is a completely new system in Age of Conan, and will initially only be used for this purpose, but don’t be surprised if more items are introduced later on that will have the same rule set.

PvP Resources
PvP resources are used to build and repair battlekeeps in the Border Kingdoms. This change will have no affect on already constructed buildings. Only when you need to repair a building or construct a new one will you be required to have the new set of items.

For now the resource nodes are only available in the playfield “Border Kingdoms, Cimmerian End”. This is done to centralize the PvP to one area to maximize the player to player exposure. We will monitor the situation and the testing on our test live servers to see if we should add them to the two other playfields as well. I can disclose that there are plans to add unique features to these playfields as well in the future to even out the balance of the three regions.

To harvest these PvP resources players are require to have completed the corresponding tiers of quests from the resource and gathering playfields. In other words, if you can harvest tier 1 crafting resources you can also harvest the tier 1 PvP resources.

At the release of this feature there are no rare resources available from these pvp nodes, but this is likely to change as we introduce new items in coming patches.

When a player harvest a pvp node there is a chance that an icon will flash on the Region map and Mini Map indicating that this node is currently being used. This Icon will stay for a short time before resetting to the normal node icon. So even if you are carefully picking your way around the outer boundaries of the resource areas there is a good chance someone else might be aware of your presence and decide to pay you a visit.

There are three tiers of resources placed in the playfield. The high end tiers are far rarer than the low end, but they will convert at a greater conversion rate than the more abundant resources.

The PvP resources will have to be converted into building materials in the same way as before to be used to construct the battlekeep buildings. The various tiers of battlekeeps require the same tier of building resources, which in their turn require the same tier of PvP tradeskill resources.

The recipes needed for this conversion can be found in three new NPC camps in the playfield “Border Kingdoms, Cimmerian End”. These items are placed out as items on a respawn timer, so they might not always be available if someone else has just picked it up.

These new recipes require that you are an architect of the corresponding tier to learn and use.

Item drop rules
Only items that have been set up to drop in PvP will be affected by this change. PvP item dropping is controlled by a percentage chance (0-100%).

If the items are part of a stack each individual items will be checked and a part of the stack will be dropped. So the size of a stack or the number of stacks will not affect the outcome of the amount of items dropped. If a player is a Murderer he will drop more items, crime does not pay.

A player will only drop PvP items if he is eligible for PvP XP. If he is affected by the diminishing return system and not provide any PvP XP he will still be able to drop items. Items will not drop if npc's do more than 10% of the damage and they will not drop if target is hit by guards.

There are two rules that are in effect in the world that is the exemption to the normal base rule sets. Firstly, In The Border Kingdom playfields any player at any level will always drop items, even if he is not within the PvP XP rules. You should not be able to harvest resources and pass them over to a lower level character for safekeeping. Secondly, there will not be any chance of dropping any items while participating in any of the PvP minigames.

PvP chests will follow the normal PvE loot rules (need/greed), the killer and his team/raid can loot. The victim will be given loot rights to the chest. So if he can make it back and his items were not looted, he will be able to reclaim them.

-Znore

 


 

Yes, pvp-resources will be really awesome !

Finally we can take the fight to borderkingdoms !

------------------------------


Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef

  Transporter

Novice Member

Joined: 10/23/08
Posts: 261

1/25/09 11:42:38 AM#12

I know. This change will blow life or should I say death into the border kingdoms where the guild cities and Battlekeeps are. It will be a nonstop drive to keep control over the resource nodes.

  RightInThere

Novice Member

Joined: 1/02/09
Posts: 58

1/25/09 12:27:18 PM#13

Could someone explain this a bit more. I have not been that much much active in Sieges yet.

  octa

Novice Member

Joined: 2/14/05
Posts: 222

1/25/09 12:47:53 PM#14

So PvP resources sounds exactly like... (wait for it) Blood Money!  Remember that gem of an idea from the Erling and Gaute show?  So basically Funcom took a feature they couldn't deliver at launch, renamed it, then sold it to you guys as an innovation in PvP mechanics! 

Wonderful!

  RightInThere

Novice Member

Joined: 1/02/09
Posts: 58

1/25/09 2:00:19 PM#15
Originally posted by octa

So PvP resources sounds exactly like... (wait for it) Blood Money!  Remember that gem of an idea from the Erling and Gaute show?  So basically Funcom took a feature they couldn't deliver at launch, renamed it, then sold it to you guys as an innovation in PvP mechanics! 

Wonderful!


 

? thanks for the explanation...NOT. I asked for information about gameplay not the regular venombullshit some of you keep shitting out. What's the purpose of the PVP resources?