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244 posts found
Harafnir

Hard Core Member

Joined: 2/18/04
Posts: 1148

1/24/09 11:57:03 AM#201
Originally posted by Lidane

Wow. This brings back memories. I remember seeing threads exactly like this one right before Vanguard launched.

 


 

Wow, you are absolutly right... I was thinking I recognized this from.... oh.... 8-10 times the last five years in Darkfall forum, but you are correct, it is exactly the same thing that the Vanguard crowd just loved to start posts about... Oh and the complete awesomeness of Vanguard and its perfect and legendary features never before seen in an MMO.

I KNEW I had seen these guys before!

"This is not a game to be tossed aside lightly.
It should be thrown with great force"

Honeymoon69

Apprentice Member

Joined: 11/30/07
Posts: 211

1/24/09 12:00:34 PM#202

The more they try to hide, the more the game is going to suck.  Everyone is doing the hiding trick so they can get their initial box money to cover up their debt.  

 

 

Isane

Advanced Member

Joined: 5/24/06
Posts: 1195

"Some do , Some don''t , Others just cry"

Jean Sali

1/24/09 12:04:17 PM#203
Originally posted by Gravarg

I've been skeptical of this game since I first learned about it.  I will not apologize for anything I've said, as it is what I was feeling at the time I said it.  Noone should apologize for what someone is feeling.  If you think the game will be great, you have every right to.  If you think the game won't ever lauch, you have every right to.  No apologies needed.


 

It must be nice to know you are such a bad judge and are wrong regardless, like so many others here that have no interest in the games these forumns are for.

Laughing all the way what a buch of loosers.

________________________________________________________

cosy

Master

Joined: 9/15/04
Posts: 1883

I helped over 300 new players in EvE, how many did you help ?

1/24/09 12:15:07 PM#204

ppl give their opinions based on information released by developers
the crap pop up when things are not 100% clear and is only dev fault
exaggerated example
if a dev say "ork skin will by white like the snow and only white" that is damn clear
but if a dev say "ork skin will look awesome" well awesome for me is pink but for you that colour sux

so developers should apologise for having -1 communication skills [possible explication devs are geeks and geeks dont know to communicate in normal language they use C++]

SSRat

Novice Member

Joined: 6/28/04
Posts: 22

1/24/09 12:18:00 PM#205
Originally posted by cosy

ppl give their opinions based on information released by developers
the crap pop up when things are not 100% clear and is only dev fault
exaggerated example
if a dev say "ork skin will by white like the snow and only white" that is damn clear
but if a dev say "ork skin will look awesome" well awesome for me is pink but for you that colour sux

so developers should apologise for having -1 communication skills [possible explication devs are geeks and geeks dont know to communicate in normal language they use C++]

 

 


 

At least give a valid example of what you are trying to say.

Plenty of orc screenies out there so your exaggerated example is not an example.  What information that has been released is unclear?

Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

1/24/09 12:30:17 PM#206
Originally posted by SSRat

At least give a valid example of what you are trying to say.

Plenty of orc screenies out there so your exaggerated example is not an example.  What information that has been released is unclear?

 

Almost everything said about this game is open to intepretation, they have said certain things are in the game but how these things are actually implemented is not clear.  How I think features will be implemented is not the same as the next person.  

Regarding appologies the most hardcore trolls have gone strangely silent recently so I doubt we will be hearing much from them unless the game sucks.  At least they get to live with the knowledge that whoever laughs last ect.

SSRat

Novice Member

Joined: 6/28/04
Posts: 22

1/24/09 12:35:23 PM#207
Originally posted by Blodpls
Originally posted by SSRat

At least give a valid example of what you are trying to say.

Plenty of orc screenies out there so your exaggerated example is not an example.  What information that has been released is unclear?

 

Almost everything said about this game is open to intepretation, they have said certain things are in the game but how these things are actually implemented is not clear.  How I think features will be implemented is not the same as the next person.  

Regarding appologies the most hardcore trolls have gone strangely silent recently so I doubt we will be hearing much from them unless the game sucks.  At least they get to live with the knowledge that whoever laughs last ect.


 

OK, any examples?  I'm sincerely curious b/c most of the info that has been released is fairly solid and specific.  They have also categorically stated that other information will not be provided as it will be up to the players to discover it.  So, is information truly unclear or are people just expecting the same A-Z layout of game content that other games provide prior to launch?

cosy

Master

Joined: 9/15/04
Posts: 1883

I helped over 300 new players in EvE, how many did you help ?

1/24/09 12:35:59 PM#208


Originally posted by SSRat

Originally posted by cosy

ppl give their opinions based on information released by developers
the crap pop up when things are not 100% clear and is only dev fault
exaggerated example
if a dev say "ork skin will by white like the snow and only white" that is damn clear
but if a dev say "ork skin will look awesome" well awesome for me is pink but for you that colour sux
so developers should apologise for having -1 communication skills [possible explication devs are geeks and geeks dont know to communicate in normal language they use C++]
 
 


 
At least give a valid example of what you are trying to say.
Plenty of orc screenies out there so your exaggerated example is not an example.  What information that has been released is unclear?


city /control/buildings/crafting/bonuses/siege system/city defence repair
guild roles/permissions/ market permission for members
relationship between skills what skills will lover x skills
salvaging weapons and armours for raw materials
UI custom UI/ item linking in chats
slash commands in game/emotes/
system requirements

this are just some of them

rageagainst

Apprentice Member

Joined: 11/15/08
Posts: 613

1/24/09 1:52:50 PM#209
Originally posted by cosy

 


Originally posted by SSRat

Originally posted by cosy

 

ppl give their opinions based on information released by developers
the crap pop up when things are not 100% clear and is only dev fault
exaggerated example
if a dev say "ork skin will by white like the snow and only white" that is damn clear
but if a dev say "ork skin will look awesome" well awesome for me is pink but for you that colour sux
so developers should apologise for having -1 communication skills [possible explication devs are geeks and geeks dont know to communicate in normal language they use C++]
 
 


 

 
At least give a valid example of what you are trying to say.
Plenty of orc screenies out there so your exaggerated example is not an example.  What information that has been released is unclear?


 

city /control/buildings/crafting/bonuses/siege system/city defence repair
guild roles/permissions/ market permission for members
relationship between skills what skills will lover x skills
salvaging weapons and armours for raw materials
UI custom UI/ item linking in chats
slash commands in game/emotes/
system requirements

this are just some of them

 

the fact that there's nothing system reqs and stuff is inexcusable, i'll give you that.

But there's a reason they didn't give specifics about the rest, its b/c they want players to find out for themselves, for players to not know everything about the game before they ever log in. And they are still working on UI so they couldn't give you that info even if they wanted (pre delay beta had a lot of complaints on UI and that's probably one of the things they will be working on post delay).

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

Zeblade

Hard Core Member

Joined: 1/10/06
Posts: 467

1/24/09 1:55:32 PM#210

Its sad when all you can do (op) is put people into "haters/trolls".   213 post lol over this hmm

SSRat

Novice Member

Joined: 6/28/04
Posts: 22

1/24/09 2:06:25 PM#211
Originally posted by cosy

 


Originally posted by SSRat

Originally posted by cosy

 

ppl give their opinions based on information released by developers
the crap pop up when things are not 100% clear and is only dev fault
exaggerated example
if a dev say "ork skin will by white like the snow and only white" that is damn clear
but if a dev say "ork skin will look awesome" well awesome for me is pink but for you that colour sux
so developers should apologise for having -1 communication skills [possible explication devs are geeks and geeks dont know to communicate in normal language they use C++]
 
 


 

 
At least give a valid example of what you are trying to say.
Plenty of orc screenies out there so your exaggerated example is not an example.  What information that has been released is unclear?


 

city /control/buildings/crafting/bonuses/siege system/city defence repair
guild roles/permissions/ market permission for members
relationship between skills what skills will lover x skills
salvaging weapons and armours for raw materials
UI custom UI/ item linking in chats
slash commands in game/emotes/
system requirements

this are just some of them
 

Much of that is to be discovered by players.  There's is quite a bit of info on cities though.  Salvaging and UI haven't been addressed to my knowledge.  Maybe there is nothing to address there.  When you hire an NPC, you will find out what commands/guidelines you can give them.  Are you thinking 'different markup rates for guild members' when you talk about market permissions?  Good question but not a gamemaker.  Will this ability have a significant impact on the game?  No.

Slash commands?  Seriously?

There's info on system requirements in one of the interviews.  But again, who cares?  Any MMO player will have and/or know what is needed.  If you have a crap PC, you will need a better one.  What MMO minimum system requirements are actually bearable for a player?  We always want the best we can afford anyway.  Knowing the requirements will not enable you to buy a better PC.  As far as platforms go, they addressed this in an interview.

You seem to be interested in a lot of the details that either they want you to discover or that I don't think are important and maybe they don't either.  No way to address every players' wishlist.  I understand the desire to know as much as possible about the game.  I have the same desire but not knowing doesn't really change the fact that playing will be the only true test of the game.

I guess knowing that I can siege is good enough for me.  When I play, I'll figure out how.  We pretty much know all the options available to us in the game.  Figuring out how and/or the best way to go about achieving these things is what playing the game is for (imo of course).  I think we just have different expectations. ;)

Spoonpott

Novice Member

Joined: 1/11/09
Posts: 183

1/24/09 2:30:56 PM#212

Launching an awsome game will not excuse what most people blame aventurine for.

Also, apologize to who? and for what? for being cautious? It's not a contest you know? (Trolls vs Fanbois, let the best team win!)

The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost.

rageagainst

Apprentice Member

Joined: 11/15/08
Posts: 613

1/24/09 2:39:21 PM#213
Originally posted by Spoonpott

Launching an awsome game will not excuse what most people blame aventurine for.

Also, apologize to who? and for what? for being cautious? It's not a contest you know? (Trolls vs Fanbois, let the best team win!)

 

well calling a game "vap0rw4r3z, gaem dunt ex1sst!" at the current time is a little bit more than being "cautious" imho

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

altairzq

Elite Member

Joined: 7/05/04
Posts: 3632

SOE
"Ruining games for money since 2002"

1/24/09 2:42:01 PM#214
Originally posted by rageagainst
Originally posted by Spoonpott

Launching an awsome game will not excuse what most people blame aventurine for.

Also, apologize to who? and for what? for being cautious? It's not a contest you know? (Trolls vs Fanbois, let the best team win!)

 

well calling a game "vap0rw4r3z, gaem dunt ex1sst!" at the current time is a little bit more than being "cautious" imho

 

Only have seen fanatics of the game using those expressions.

stayontarget

Novice Member

Joined: 10/04/08
Posts: 2801

Girlfriends come and go but Epic battles are Soulbound

1/24/09 2:42:57 PM#215

So is the game servers up yet?

rageagainst

Apprentice Member

Joined: 11/15/08
Posts: 613

1/24/09 2:45:01 PM#216
Originally posted by altairzq
Originally posted by rageagainst
Originally posted by Spoonpott

Launching an awsome game will not excuse what most people blame aventurine for.

Also, apologize to who? and for what? for being cautious? It's not a contest you know? (Trolls vs Fanbois, let the best team win!)

 

well calling a game "vap0rw4r3z, gaem dunt ex1sst!" at the current time is a little bit more than being "cautious" imho

 

Only have seen fanatics of the game using those expressions.

 

obviously i was using sarcasm. haters actually say "lolol this game is vapor" or "this game is a scam"

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

cosy

Master

Joined: 9/15/04
Posts: 1883

I helped over 300 new players in EvE, how many did you help ?

1/24/09 3:42:32 PM#217

i dont reply for each of you
you tell me that you get a game in beta and you dont know on what system will run(estimated) then you dont got a beta you are in alpha

ooh so i have to discover things myself, when a game got a FEATURE that should be clear before you buy the game just take your time and read feature section on DFO website is very very very vague

is a pvp game and you have to understand very well how things works because you can lose stuff if you dont have the basic knowledge, city and city siege is one of them

also if i am a possible customer do i have to read interviews to find out details about a game or read it on game web page FAQ section ?

like i told you lack of communication skills (marketing ?)

btw yes slash commands are important i want to know how many things can be executed on that way is a easy "find" if the game is vulnerable to macros/bots

rageagainst

Apprentice Member

Joined: 11/15/08
Posts: 613

1/24/09 3:57:13 PM#218
Originally posted by cosy

i dont reply for each of you
you tell me that you get a game in beta and you dont know on what system will run(estimated) then you dont got a beta you are in alpha

ooh so i have to discover things myself, when a game got a FEATURE that should be clear before you buy the game just take your time and read feature section on DFO website is very very very vague

is a pvp game and you have to understand very well how things works because you can lose stuff if you dont have the basic knowledge, city and city siege is one of them

also if i am a possible customer do i have to read interviews to find out details about a game or read it on game web page FAQ section ?

like i told you lack of communication skills (marketing ?)

btw yes slash commands are important i want to know how many things can be executed on that way is a easy "find" if the game is vulnerable to macros/bots

 

very valid points, lets hope they don't update those things b/c they are working on the game (you can't deny that many games that have ALL your demands still suck b/c the devs cared more about netting people in than making a good game (AoC, Vangaurd, etc.)

but lol @ you, I'm pretty sure the game is in beta, not having system requirements is overrided by the fact that outside testers are playing the game.

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

Gnomad

Novice Member

Joined: 4/17/06
Posts: 382

1/24/09 4:03:08 PM#219

but lol @ you, I'm pretty sure the game is in beta, not having system requirements is overrided by the fact that outside testers are playing the game.

Your proof is to be found where??

goldenr1

Novice Member

Joined: 1/12/06
Posts: 114

1/24/09 4:03:57 PM#220

I'll appologize.  Consequently this will be the same day Santa walks in with the Tooth Fairy and hands me an Easter Bunny milkshake.

A dyslexic man walked into a bra.

SSRat

Novice Member

Joined: 6/28/04
Posts: 22

1/24/09 4:04:52 PM#221
Originally posted by cosy

i dont reply for each of you
you tell me that you get a game in beta and you dont know on what system will run(estimated) then you dont got a beta you are in alpha

ooh so i have to discover things myself, when a game got a FEATURE that should be clear before you buy the game just take your time and read feature section on DFO website is very very very vague

is a pvp game and you have to understand very well how things works because you can lose stuff if you dont have the basic knowledge, city and city siege is one of them

also if i am a possible customer do i have to read interviews to find out details about a game or read it on game web page FAQ section ?

like i told you lack of communication skills (marketing ?)

btw yes slash commands are important i want to know how many things can be executed on that way is a easy "find" if the game is vulnerable to macros/bots

OK, but all of these things can be found out from people that don't care as much as you and play at launch.  If this stuff is gamemaking for you, don't buy it til you find out.
 

And a clear feature does not mean they are going to spoon feed you the details.  Again, feel free to wait to buy if these things are gamemaking for you.

There's no 'lack of comm skills/marketing' if it has always been their intention to develop this game this way.  To leave the game a mystery to be discovered while playing.  It's just not the marketing you are used to.

rageagainst

Apprentice Member

Joined: 11/15/08
Posts: 613

1/24/09 4:05:17 PM#222
Originally posted by Gnomad

but lol @ you, I'm pretty sure the game is in beta, not having system requirements is overrided by the fact that outside testers are playing the game.

Your proof is to be found where??

by beta leaks, what other proof do you expect/want , where's your proof that there AREN'T outside testers?

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

arcana666

Apprentice Member

Joined: 11/01/05
Posts: 51

1/24/09 4:06:33 PM#223
Originally posted by cosy

is a pvp game and you have to understand very well how things works because you can lose stuff if you dont have the basic knowledge, city and city siege is one of them

also if i am a possible customer do i have to read interviews to find out details about a game or read it on game web page FAQ section ?

like i told you lack of communication skills (marketing ?)

btw yes slash commands are important i want to know how many things can be executed on that way is a easy "find" if the game is vulnerable to macros/bots

 

OMGZ I didn't get a full manual in any of the following betas that I took part in:

Asheron's Call
Anarchy Online
EverQuest II
World of Warcraft
WoW: Wrath of the Lich King
SWG: Jump to Lightspeed
Dungeons & Dragons Online

... that'll be because beta != release.  Yeah that is quite a few and yeah I bought a lot of them on ebay.  Anyway betas are release candidates not confirmed release versions.  Also if you open your original manual for your current favorite MMORPG, you'll also find it's hideously out of date because these games change all the time.  You're not going to get a full list of slash commands before release.  Indeed many released games have never produced a full list of slash commands.

It's like people have been looking over the shoulder of the devs since they typed their first line of code and screamed "ARE WE THAR YET?" every 5 seconds for 8 years.
 

User Deleted
1/24/09 4:45:35 PM#224
Originally posted by SSRat
Originally posted by Ajacks_US
Originally posted by Zorvan
Originally posted by rageagainst
Originally posted by admriker4

Im not apologizing ever. Aventurine deserves all the critics and scorn.

1. 8.5 years in development. Some devs could have released TWO MMO's in that amount of time. Well did you check what they were making? This is a really gigantic project. I won't put the "small company" thing in b/c I think that's a BS excuse, but really... they weren't developing that long, 8.5 years ago they only had 1 to 3 people and were just thinking of how the game is going to pan out. If I'm not mistaken, they scrapped their rasorwax darkfall and became aventurine, and around 2003, they completely revamped their game (03 was when the game was first supposed to be released) because they got more money. I think its more like 5 yrs.... and... most really great games have long dev times last i checked. 


Yay, I get to posts this again for the naive among us:

 

And before the fanbots scream "It's a new company! The game was completely rebuilt from scratch!!", here's a nice find posted by templarga in another thread: www.mmorpg.com/discussion2.cfm/post/2583342#2583342

Found it myself:

1. FAQ over at WarCry: df.warcry.com/faq/view/237/

If you click on the "What is razorwax?" question (1.3) it will give you the history of Razorwax, Aventurine and Darkfall.

2. Here is a detailed article at WarCry about the history of the game up to the point the article was written (2007): www.warcry.com/articles/view/editorials/3222-Surlys-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurine-Heres-the-Rub

3. Here is an interview from 2003 at GameBanshee:www.gamebanshee.com/interviews/darkfall2-1.php

This is a direct quote from the interview:

"GB: It's been nearly two years since we talked to you last, so can you give us a quick summary of where you stand in the development of Darkfall?

Claus: We have come a long way since the first Gamebanshee interview. Back then we had the four guys in a basement, now we have a team of 20 people working hard on finishing the game. We also moved country,from a basement in Oslo, Norway to modern offices close to the Olympic stadium in Athens, Greece. We all have a nice tan now.

Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages.


GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?

Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date. "

4. Here is an interview at IGnVault in 2005: rpgvault.ign.com/articles/671/671666p1.html

Direct quote again: "Jonric: Still looking at the past year or so, what are the notable improvements and additions you've made to Darkfall?

Claus Grovdal: From a design point of view, nothing notable has changed from the main parameters. Last year has been all about adding content plus refining and tweaking various aspects of the game."

-----

 

Do you see a trend here? Nothing much changed from the original game announced by Razorwax back in 2001. No "revamp". Nothing can be clearer and more obvious.

 

So, from 2001 to now 2009, that's 8 years of development. Straight from Claus' mouth.

Oh, you'll also note the "closed beta is fully playable with most core features in".

 

Interesting how the Darkfall cultists haven't directly replied to this post, considering it pretty much proves that Razorwax/Tasos/Aventurine have lied and will continue to lie about their game.

In any case, if this cult has lasted 8 years, it will last many more no matter the delays, broken promises, or lies.


 

What's to comment on?  The game design is essentially the same w/ more features added and a few dropped.

They re-did the entire game engine.  That was the 'do-over'.  There's no need to change the game design.  You are just another self-styled skeptic that is more emo than skeptical.  "broken promises" "lies" "delays" lol  It's a game/game development company, it's not your boyfriend.

Nothing was changed. Period. So sorry you and the other fanbots lost yet another excuse. Oh, and I like women, but hey, whatever floats your boat.

nikoliath

Novice Member

Joined: 5/17/04
Posts: 685

...

1/24/09 5:01:32 PM#225
Originally posted by arcana666
Originally posted by cosy

is a pvp game and you have to understand very well how things works because you can lose stuff if you dont have the basic knowledge, city and city siege is one of them

also if i am a possible customer do i have to read interviews to find out details about a game or read it on game web page FAQ section ?

like i told you lack of communication skills (marketing ?)

btw yes slash commands are important i want to know how many things can be executed on that way is a easy "find" if the game is vulnerable to macros/bots

 

OMGZ I didn't get a full manual in any of the following betas that I took part in:

Asheron's Call
Anarchy Online
EverQuest II
World of Warcraft
WoW: Wrath of the Lich King
SWG: Jump to Lightspeed
Dungeons & Dragons Online

... that'll be because beta != release.  Yeah that is quite a few and yeah I bought a lot of them on ebay.  Anyway betas are release candidates not confirmed release versions.  Also if you open your original manual for your current favorite MMORPG, you'll also find it's hideously out of date because these games change all the time.  You're not going to get a full list of slash commands before release.  Indeed many released games have never produced a full list of slash commands.

It's like people have been looking over the shoulder of the devs since they typed their first line of code and screamed "ARE WE THAR YET?" every 5 seconds for 8 years.
 

But Tossos said darkfall was feature complete, more ready than any other MMORPG released to date, we were told that it could have released 30 years ago it was sooo ready.

Hmm

No stress testing

No System specs

No genuine, informative previews

No billing information

No freaking clue!

And a NDA still as tight as a ducks arse, why? I can only guess that the NDA is still intact because they are scared, scared that this game is essentially devoid of content and/or simply not as good as the hype suggests.

I could be very wrong, but we will found out one day.

~~in no order~~Anarchy Online, Neocron, EQ2, Lineage2, CoH, CoV, Guild Wars+, DAoC, SWG(+NGE), Starpeace, Second life, Saga Ryzom, Planetside, Auto Assault, Eve-Online, WW2O, DDO, MxO, WoW, VSoH, LOTRO, RF-online, Cabal, Fury BETA,SotNW,TR,PotBS,LOTRO,AoC,WAR,GalaxyOnline, Darkfall

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