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I don't think it will ever see the light of day. Who knows, maybe it will be finished but who is gonna pony up to $ for those server clusters. |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
op: I suppose every vet feels the same. Me included. SWG showed me how a real RPG should look like. It was perfect for me. If it only could have been managed by something else than baboons it would have still been around today
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Originally posted by gestalt11 pre-cu VET here aswell a for 8 months returning player in 2007 with SWG Okay why aren't I playing Ryzom: For starters the visuals do not appeal to me, I am not a gamer into feature's alone, I want my eye's to have a as pleasant experience as my mind. Ryzon only provides one side FOR ME and MY PLAYSTYLE. I don't like their art style, while it looks good it isn't something I personally like (hope you know what I mean with that). Neocron, beta the game somewhere in 2004 if I'm not mistaken about the date, only thing I recall I was not enjoying the graphics and animations, overall the game felt abit messy, oh but am talking about N2 Dome of York, I have never played Neocron 1 sort of speak itself, as far I can remember. Anyway it didn't leave a impression behind with me, but have looked into N2.2 and from the looks of it things SEEM to be improved in lots of way's. Perhaps time to try it out. There are several more games with a more open-world/sandbox approach to them but also with those games it's the visuals and in some cases their business model which has very little appeal to me. Oh and you need to understand one thing and thats NOT all SWG VETS hate or dislike SOE, I don't hate SOE, thought I don't always agree with their business solutions, but trust me it's definitely not SOE alone with whom I might not agree on their business behavior, there are in fact businesses that I am more concerned over then a company that provides entertainment. The only one thing I disliked and partially hated at the time was SOE changing the game into the NGE while I will always say that from being on their official forums allot, we all could have seen it common due to HOW people reacted on the forums that already left the game short after release, but thats already so many years ago that now and like I said in this post and elsewhere I've actually been back and had fun for 8 months again, why?, because I took the same kind of effort into the game as I did with pre-cu. Every time I didn't do that (put some effort into my play)and try to go back I felt like many disgrunted VETS seem to feel still today. Why not playing today? My playstyle and the time I can devote on my favorite hobby is very limited as I was a full crafter/trader. ------------------------------------------------------------ |
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Originally posted by gestalt11
That was because EQ actually had tons of things to do. SWG in no way, shape , or form competes with EQ. The sub numbers show it as well. You cant produce a bunch of content for folks when your game is trying to balance 20 plus classes. I like how a prior poster indicated if you dont like sandbox play then you have ADHD. What a putz. It is called not wanting a RL sim. Give me a true EQ2 in the mold of EQ1 anytime. It would scale back a few things of the original launch of EQ...but it would have content...something a game like SWG would never understand. SWG was more concerned that Uncle Owen could get himself some custom made panties, while putting in his 15 hr day tilling the field. It was a RL sim rather than giving folks stuff to do that most consider "fun". Things like killing bad guys etc. But some folks insist on paying a fee for a second job...I dont think so. So I have ADHD cause I dont to play sims....yeah OK. Maybe you are right. But while you are talking about "mental issues", perhaps you would define what it is that makes a person stomp their feet in a tirade about a game for over 3 years now. If that is what is "mentally healthy"....then I will stick with my ADHD thank ye very much. SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.
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Originally posted by gestalt11
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Originally posted by gestalt11
So your assertion is that Blizzard Polish doesn't just add good content, fix bugs, and stream line the game mechanics, but that it polishes away the fun from the game? Interesting. But it would only polish away the fun for the "nerds" and the general public would love the game? |
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JMadisonIV
Advanced Member
Joined: 5/07/06
Better at doing whatever it is Wolverine does. |
it's funny how "Pre-CU" is now the battle-cry for Sandbox game enthusiasts, when back in the Pre-CU days, SWG was a relative flop both Critically and Financially in comparison to all the other non-sandbox games on the Market(DAoC, EQ, etc.). I remember all the "SWG Sucks hahaha" that was going on back when SWG first came out. Now all of a sudden SWG was the greatest game on the planet...because SOE killed it. revisionist history ftw. I bet that roughly half the people crying about "I wish they would bring back Pre-CU" didn't even play SWG at that time. Here's a suggestion though... Go Play Ryzom. Ryzom has all the sandboxy goodness you could ever want. it's a shame that people complain but can't take the time to look beyond Blizzard and SOE to find their games. if not Ryzom, then play EVE. and get over SWG already. it's been 3 years. It's dead, Jim. |
Originally posted by Reklaw
I think you just described a pretty big difference between two key groups of RPG players. Your group wants world immersion while my group prefers functional character progression. You want to 'be' while I want to 'do'. When I was a kid I loved building model airplanes but once they were finished I lost interest in them since I liked the progress and saw no point in just staring at them and displaying them. That is the reason why I quit SWG even before CU. I loved the progress of building up my character and constantly improving and molding him the way I wanted to. However, once you achieved your masteries, built your house and got your gear sets, there was nothing much to do with that character but stare at it and put it on display. |
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I would like to see the PRECioUs re-released minus the Star Wars theme in it. You thought it bombed hard the first time around? I would have to think that most folks would not buy it if it was missing the SW shell. Most certainly not the majority of folks around here that pine for it daily anyways. O well it wont ever happen...but would be interesting to see how it would fare one way or the other. There could be more than 50 or 100k fans that want that playstyle so bad they would subscribe...but I seriously doubt it. IMO it was the SW theme, and the fact it was some folks first MMO that made it special. Maybe someday they will understand it like other MMO players...you cant ever get back that first game "feel". SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.
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Originally posted by Ihmotepp
So your assertion is that Blizzard Polish doesn't just add good content, fix bugs, and stream line the game mechanics, but that it polishes away the fun from the game? Interesting. But it would only polish away the fun for the "nerds" and the general public would love the game?
Only for the immersion/sandbox nerds. Not every kind of nerd.
The "normal" person aka the general public just aren't that picky about such things. They HATE inconvience, as far as immersion they just want it to be plausible.
The reverse is true of an immersion nerd. They HATE immersion inconsistency but will go through what other people consider torturous to get whatever they consider immersion.
All you need to do is look at the stereotypical Star Trek nerd who constantly questions William Shatner about some script inconsistency in episode 23 at some Star Trek Convention.
In the end it is really just about numbers and who is in the majority and to some extent ereveryone is nerdy about something. But that stereotypical Star Trek nerd is the person that gets made fun off because they have a peculiar (ie. outside the norm) obsession with a certain thing being "correct" and disregard the currently in place norms of letting things slide for the sake of social "grease".
Many of the things immersion nerds want are directly opposed to what other "normal" people will consider fun. Even worse, since they are nerds and tend to be obesessive, controling, and lack social grace. They therefore attempt to force the entire system to revolve around their desires and lack any kind of will to compromise. In fact at the hint of compromise they go into a Rainman like fit. This puts "normal" people off. The games associated with these people are considered strange and undesirable like they have a disease.
Not that the other way around is really any better. But the reason I am framing it this way is to communicate the derision that many people feel for these games. These are social games. They obey social rules. Worrying about "correctness" = "not being cool".
The reason WoW has succeeded is only partially about quality. It is more about the fact that they minmized the pain in the ass portions of EQ combined with a fairly bug free experience. That is the part where "the general public" dislikes inconvience. But they also made the game cool and fun and all that. That is more than just "having things to do", it is also not getting all crazy about things. About being cool. This might sound juvenile, but this is really the way all social phenomenon play out. I am not talking about marketing. I am talking about not doing ridiculously punishing things for some stupid made up concept ideal like "Risk vs Reward" or "Immersion".
The general public may seem stupid. They may even justify themselves in ways that are patently stupid. But they are not as stupid as they seem. As an atomic sort of "hive-mind" the "General public" has an extremely sensitive nose for when things are getting out of hand. And when things do get out of hand the response is derision. Because the "general public" wants things to move smoothly and towards social comrpomise and when something as burdensome and subjective as immersion comes in and gets rigorouslyand arbitrarily enforced they get pissed and puke you out. And when that happens they get pissed and do various political-style things to marginlize that thing.
The point being that both SWG and EQ had elements that were just out of hand, over the deep end for most normal people. There are a number of people who like those games and look back with nostalgia and completely gloss over all the negative things that they themselves even complained about.
The hologrind was insane and sucked ass. To people who played SWG it was a burden to be born, or something bitch about or just some other thing to do. To people on the outside it is literally alarming, they say to themselve "Oh my, I don't want to be caught dead associating with that kind of insane crap. That is just plain sick". As soon outsiders are judging those sorts of game mechanics as "sick" there is a major problem. This is differentiated from the sick individuals seen in any MMORPG who play to much. It is when the game itself is viewed this way that it gets socially derided.
Both SWG and EQ had this stigma. And they had it for a reason. And most of those are rooted in these "nerdy" narrowly focused things. I purposely used "nerdy" for a reason. I didn't even use geek. I specifically mean that derided type of person who lacks social grace and all that. And that is the major difference between WoW and EQ1 that "social grace". As far as design philosophy. Some people will say its not graceful at all. Well that is fine. Socialization can be a dirty business. But bulling your way past or being blind to social issues is just as dirty and imperfect even if you are convinced you are "in the right". Which is one of the hallmarks of nerdiness.
Now you might say what about "Revenge of the Nerds"; the nerds became popular in the end. Well that is far to complex to discuss at this moment and had a lot to do with robots.
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Originally posted by gestalt11
Only for the immersion/sandbox nerds. Not every kind of nerd.
The "normal" person aka the general public just aren't that picky about such things. They HATE inconvience, as far as immersion they just want it to be plausible.
The reverse is true of an immersion nerd. They HATE immersion inconsistency but will go through what other people consider torturous to get whatever they consider immersion.
All you need to do is look at the stereotypical Star Trek nerd who constantly questions William Shatner about some script inconsistency in episode 23 at some Star Trek Convention.
In the end it is really just about numbers and who is in the majority and to some extent ereveryone is nerdy about something. But that stereotypical Star Trek nerd is the person that gets made fun off because they have a peculiar (ie. outside the norm) obsession with a certain thing being "correct" and disregard the currently in place norms of letting things slide for the sake of social "grease".
Many of the things immersion nerds want are directly opposed to what other "normal" people will consider fun. Even worse, since they are nerds and tend to be obesessive, controling, and lack social grace. They therefore attempt to force the entire system to revolve around their desires and lack any kind of will to compromise. In fact at the hint of compromise they go into a Rainman like fit. This puts "normal" people off. The games associated with these people are considered strange and undesirable like they have a disease.
Not that the other way around is really any better. But the reason I am framing it this way is to communicate the derision that many people feel for these games. These are social games. They obey social rules. Worrying about "correctness" = "not being cool".
The reason WoW has succeeded is only partially about quality. It is more about the fact that they minmized the pain in the ass portions of EQ combined with a fairly bug free experience. That is the part where "the general public" dislikes inconvience. But they also made the game cool and fun and all that. That is more than just "having things to do", it is also not getting all crazy about things. About being cool. This might sound juvenile, but this is really the way all social phenomenon play out. I am not talking about marketing. I am talking about not doing ridiculously punishing things for some stupid made up concept ideal like "Risk vs Reward" or "Immersion".
The general public may seem stupid. They may even justify themselves in ways that are patently stupid. But they are not as stupid as they seem. As an atomic sort of "hive-mind" the "General public" has an extremely sensitive nose for when things are getting out of hand. And when things do get out of hand the response is derision. Because the "general public" wants things to move smoothly and towards social comrpomise and when something as burdensome and subjective as immersion comes in and gets rigorouslyand arbitrarily enforced they get pissed and puke you out. And when that happens they get pissed and do various political-style things to marginlize that thing.
The point being that both SWG and EQ had elements that were just out of hand, over the deep end for most normal people. There are a number of people who like those games and look back with nostalgia and completely gloss over all the negative things that they themselves even complained about.
The hologrind was insane and sucked ass. To people who played SWG it was a burden to be born, or something bitch about or just some other thing to do. To people on the outside it is literally alarming, they say to themselve "Oh my, I don't want to be caught dead associating with that kind of insane crap. That is just plain sick". As soon outsiders are judging those sorts of game mechanics as "sick" there is a major problem. This is differentiated from the sick individuals seen in any MMORPG who play to much. It is when the game itself is viewed this way that it gets socially derided.
Both SWG and EQ had this stigma. And they had it for a reason. And most of those are rooted in these "nerdy" narrowly focused things. I purposely used "nerdy" for a reason. I didn't even use geek. I specifically mean that derided type of person who lacks social grace and all that. And that is the major difference between WoW and EQ1 that "social grace". As far as design philosophy. Some people will say its not graceful at all. Well that is fine. Socialization can be a dirty business. But bulling your way past or being blind to social issues is just as dirty and imperfect even if you are convinced you are "in the right". Which is one of the hallmarks of nerdiness.
Now you might say what about "Revenge of the Nerds"; the nerds became popular in the end. Well that is far to complex to discuss at this moment and had a lot to do with robots.
The only things SWG and EQ really shared though were they both had time sinks. EQ was about killing mobs...SWG about being Uncle Owen. It is misleading to use them in the same context. WoW is basically EQ-lite done right as you indicated. They are both linear games based on utilizing content laden material. Unlike sandboxes(this reads PRECioUs)...where a person is expected to come up with their own content in a simulated world. They are nothing alike, and I never see the sandbox replacing linear games as the most popular format. And although I like a little more to my games ala EQ, there is no way I care to ever pay to sim a life online. I would imagine it is the same for others that enjoy directed content. SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.
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Originally posted by gestalt11
Nostalgia is most certainly part of it, but there are tangible aspects to pre-cu swg that are not available in any other game. However, many of us who wish we could go back to pre-cu still left the game (in many cases for wow) because of the simple fact that a sandbox by itself is not enough to keep someone entertained for much longer then a year or two; just as wow (a game that goes for pure action and forgets the sandbox and many other mmo concepts) cannot keep someone entertained for more then a year or two. It is through the mixture of these two gametypes, a hybrid if you will, that the next generation of mmos will be born. |
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I really didn't mean the thread to go this direction. I suppose it would have made it easier to list the things I really think are great about SWG pre CU and then wonder why there aren't any games doing these things.
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Gestalt...
I dont know if you copied that post from someone, but it was pretty damn good. Nice read
I have a little bit of a nerdy side....as I was a EQ player from 01, and a Star Wars fan since the 70s. However I thought it was a bit extreme in some ways. WoW is too toned down for my taste though....could use a little more to it from what I read about it. Probably a game somewhere between WOW and oldschool EQ...but closer to the EQ side. Hit the vet crowd on thie head though IMO. Very apt description. If Stradden is unwilling to have them stop with the pestering over their gamestyle, then I suppose he should seperate all of the forums like the SWG ones. Makes it irritating to post around here, thus it seems like you are caught up making remarks back to folks. Pretty petty...but way it is lately. These forums should be better than this, as they are supposed to cover a number of games. Give both kinds of players a place to discuss, without all the hard feelings going on. Arguing seems to be all this site is about anymore....and moreso since the Bioware game was announced. SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.
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Originally posted by gestalt11
Amusingly enough, the people that holo-ground, and the people that the hologrind was intended to placate, were the so-called normal people that just wanted something 'fun' and 'cool.' These people decided they couldn't have fun if they weren't playing a Jedi, no matter the other avenues in game available to them, and so they chose to engage in the hologrind and made the game about the hologrind. The immersion nerds that you go to great links to deride actually wanted no part of it, as to truly be immersed in Star Wars during the time period in which the game was set, there should have been no Jedi at all, not thousands of them whacking on quenkers or dancing in cantinas to master the entire profession tree. Ultimately, Galaxies was an experimental game, a game that Raph Koster knew had some very radical and likely unpopular gameplay ideas that he wanted to try out, and he was lucky enough to persuade Sony and LucasArts to let him use the Star Wars brand to bring those ideas to market. Without a built-in audience like anything with the Star Wars name on it has by default, the pre-NGE game would never have seen the light of day. SWG, conceptually, was a game for roleplayers and for people who wanted an alternative to the directed content model. Sure this is a minority, and anyone who read up on the game prior to playing it would have known as much, but the majority swooped in anyway and forced the game to be about Jedi when it was never intended to be. No one forced players to do the ass-sucking grind but the players themselves. The game was never intended to be about that. |
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firefly2003
Hard Core Member
Joined: 1/16/08
EVE, Saga Of Ryzom,Star Quest Online,SWG, Ultima Online, Fallen Earth, Darkfall |
Originally posted by gestalt11 Not playing Ryzom cause noone PVPs there , from what I was told " You make dates for PVP...." and I was like wtf!? So .... I played for a while liked the game mechanics and the game world and the noob island and skills as well, just the community was too soft for my tastes. For the number of times that SOE has destroyed the game I loved, even after it was very clear it was not what the majority wanted, I feel that they should start making donations to us- Paradox (SWG) http://www.fragglerockforever.com/swg/antiTCGloot.gif |
Originally posted by firefly2003 Not playing Ryzom cause noone PVPs there , from what I was told " You make dates for PVP...." and I was like wtf!? So .... I played for a while liked the game mechanics and the game world and the noob island and skills as well, just the community was too soft for my tastes.
Then why dont you get several like minded friends to go into that game with ya? It seems the community was all you didnt like in Ryzom by the content in your post. With 10 or 20 of ya having the same taste in games, I dont see why you all couldnt have fun as well. That is if your friends feel the same way about the gameplay of Ryzom. Perhaps you could get some "vets" into it with ya if nothing else. Give you guys something to do...and also help a sandbox game out. Because if the present ones are sinking, it sure doesnt encourage companies to invest in new sandboxes. If I was wanting sandbox games to be made more often, this is the thought process I would be using atm. I sure wouldnt be spending my time going over spilled milk, nor trying to impose my gaming style on others that want nothing to do with it to begin with. Instead I would show that my gaming style is worth investing in to companies, and have the numbers to prove it. Food for thought.
SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.
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Da1e
Novice Member
Joined: 6/23/08
No-one on these forums is Sephiroth. If you think you are, you need help. |
This has been done to death about a million times,
give it a rest. ---------------- |
actually it went open source and is going along at crazy pace and (unlike a certian game) i can actually play the damn thing and test it out (and its a lot of fun). Also there are plenty of private servers for everygame. Stick a few ads here and there and bam, your making money. Originally posted by Cyborg99 |
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It would never get popular without a new engine. Im not talking about graphics quality, but its limits and bugs. There is no true Z axis in SWG and line of sight issues cant be solved. Devs stated this already. For example when people asked for atmospheric flight, they were told that objects dont have a top in SWG. So if a 1ft rock will block your speeder on the ground, itll also block your vehicle 100ft up in the air. Even if you took the preCU skillsystem, lost the lvlsystem and slapped current content on top of it, I dont expect it to be more popular then Anarchy Online for example. Not that that really matters if you are having fun in the game |
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Originally posted by gestalt11 I've tried both of those games. Honestly they were both utter crap and had very little in common with the pre-CU game. I'm not going to spend money on a subpar game just to say I'm supporting a sandbox. |
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There are lots of reasons why games similar to Pre-CU have gotten little to no attention, and only a small handfull of developers have or are even trying. SWG was a very risky game when it launched, but it had a very solid anchor, the license. They could afford to take the risk and bank on the name to bring the masses in. Clearly in SOE's eyes, the game was not meeting expectation and was altered.
SWG was risky in design, and scope, the challange, the learning curve, and many other areas, but it had the license, and that's what makes all these other games different. They don't have an established worldwide fanbase for their lore and canon, so they have to sell the game by the gameplay itself, which is difficult especially when people are not comforted by the freedom of choice.
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Originally posted by Da1e
whot? A million times, you say? Well then there must be a HUGE market for this type of game, why isn't there a developer willing to make something like it? |
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Originally posted by someforumguy
I am all for adding a Z axis to every game. Jumping, flying, and swimming underwater FTW!! |
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Originally posted by ketrine
whot? A million times, you say? Well then there must be a HUGE market for this type of game, why isn't there a developer willing to make something like it?
Um perhaps cause it is the same small group of folks that keep repeating the topic? Nah that couldnt be it? Could it? Nope...now that I think of it, I am sure that is why. The sandbox crowd is gonna have to accept its numbers dont warrant a major investment. Companies see the results of SWG, and its huge budget, and have to be thinking "Frack that" IMO. So rather than keep demanding you get the same A+ IPs as directed content, it seems like you guys would put your heads together, and campaign for some B grade IP instead to make your virtual world out of. But that is the problem...the SW IP spoiled ya. You want your cake, and to eat it too. This is read not only is having your game features enough...they have to be on the best IP around as well. Wake up already. If this wasnt true IMO, then you guys would be supporting other sandbox games currently available. Alas though, it doesnt appear any of them are "good enough" for you guys. They arent the "PRECioUs", thus you dont wanna play. Reminds me of a saying about beggars.... BTW...Lord help ya guys if investors ever catch wind of the more "animated" sandbox fans around here. I see no way in Hades you guys will ever get a game made then. I know I sure wouldnt wanna be attracting these folks as customers. Knowing up front if you make them mad, in any way, then they are going to haunt your company. Perhaps for years to come ala SOE. SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.
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