Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,417  Online:0
Guests:0  Posts:4,845,462
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » How big is your world?

3 Pages 1 2 3 » Search
41 posts found
  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

 
1/21/09 5:39:51 PM#1

This idea is prompted by this thread.

And this image:

It is an idea I have been thinking on for some time.  How to compare the size of MMO worlds?


I would suggest that to make any comparison of this sort you need a Consistent Scale.
The only meaningful scale you can use from MMO to MMO is travel time? (or is there a better way?)


How long does it take to run (walk) fom one side of the 'world' to another?
In cases where you cannot run (EvE, PotBS) I would suggest the benchmark is travel in the default (n00bie) ship / craft / avatar without buffs.
In instanced game worlds (Tabula Rasa) I would suggest the world side be measured by adding up the cumulative travel time to cross the areas to travel from the furthest point to the furthest point.

I would suggest that if the world is too big - or straight line travel is not possible - it should be allowable to measure the distance between two points and then use that measure to scale to estimate travel time to cross the world.
But, just to be clear, you may NOT include spaces that use time compression in this estimate (like saying it would take 6 hours to cross the sea in WOW - travel across the sea takes seconds because of time compression no matter how you do it IIRC)

So, how big is your world?
 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  Teiman

Apprentice Member

Joined: 2/29/08
Posts: 1327

1/21/09 6:07:50 PM#2

 Is not the size that mattter, but the features.

you can have a big map, with a linear path, and will be boring (Conan)

or better design, on smaller maps ( LOTRO)

  Capn23

Apprentice Member

Joined: 7/03/08
Posts: 1577

"And that''s the way the cookie crumbles"

1/21/09 6:10:21 PM#3

hehe...you can see the squares where Adventurine patched the world together.

----------------------------------------------------------------------------
Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

 
1/21/09 6:30:16 PM#4
Originally posted by Teiman

 Is not the size that mattter, but the features.

you can have a big map, with a linear path, and will be boring (Conan)

or better design, on smaller maps ( LOTRO)

 

While I agree with your point - let's not get OT please.

This is purely about 'size' as in Travel Time to cross the world. 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  TowlieFTW

Novice Member

Joined: 12/30/08
Posts: 72

1/21/09 7:54:29 PM#5
Originally posted by Capn23

hehe...you can see the squares where Adventurine patched the world together.

 

Lol i never noticed that

  Ant1fr33z3

Novice Member

Joined: 1/21/09
Posts: 10

1/21/09 8:02:32 PM#6

I don't think anyone is too sure on how to compare the sizes until your actually inside the game and can compare it to previous MMO experiences. We all have to wait for either the beta or the release.

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

 
1/21/09 11:39:41 PM#7

Yes.  Well in the OP I did NOT ask about any one particular world (or game).

I was hoping for feedback on as many MMOs as possible.

It would be interesting to see.

 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  decade85

Novice Member

Joined: 12/20/08
Posts: 67

1/21/09 11:49:32 PM#8

Not to be a complete nerd, but in the Holiday 2008 issue of PC Gamer, page number 76 they estimated the size of WoW to be 70 square miles. Now I believe that was only Eastern Kingdom, and Kalimdoor, and did not include Outlands. The issue was also printed prior to the Lich King expansion, and didn't include Northrend either.

I read somewhere at one time the size of SWG. If I remember right, each planet was approx. 92 square kilometers, not including Kashyyyk, or Mustafar. If you go back and look, I'm pretty sure it held the Guiness book of world records for largest game (in square footage) in the world for a certain category... it may still hold that title, but I'm not sure.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5122

1/21/09 11:52:42 PM#9

can i post the EVE map on here ? :P

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

 
1/22/09 2:01:58 AM#10
Originally posted by decade85

Not to be a complete nerd, but in the Holiday 2008 issue of PC Gamer, page number 76 they estimated the size of WoW to be 70 square miles. Now I believe that was only Eastern Kingdom, and Kalimdoor, and did not include Outlands. The issue was also printed prior to the Lich King expansion, and didn't include Northrend either.

I read somewhere at one time the size of SWG. If I remember right, each planet was approx. 92 square kilometers, not including Kashyyyk, or Mustafar. If you go back and look, I'm pretty sure it held the Guiness book of world records for largest game (in square footage) in the world for a certain category... it may still hold that title, but I'm not sure.

Hmmm okay.

Fair enough but
I am not in favour of using real measurements like km or miles but prefer raw time figures.


 

Here's why:
Games like WWIIoL and PotBS use real world settings. If you convert travel times to miles then you will derail the whole thead when people start quoting distances from the atlas - which is not relevent.
<Space reserved for examples from these two games>

Besides which... on that basis EvE will always be the biggest... it spans Light Years.

That said, square km/mile areas do give a real idea which suggests content... maybe.  Although I think I can disprove that?  I need to spend abot 3 hours 'in game' tonight to get some examples.... watch this space.

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  User Deleted
1/22/09 7:53:45 AM#11

While I don't play it anymore WurmOnline would take atleast of couple of days of hardcore playtime the first few times(8-16 hours for a player how has done it before and who they know).   We're talking about crossing 48KM of insanely mountainous terrian(crossing 3 servers, you can transfer your character by crossing the server limit into another).   With a run/max speed of anything from 3KM(climbing) to 16KM(paved road) an hour, and taking into the fact that it's impossible to go in a straight line.

  Rayalist

Novice Member

Joined: 8/01/07
Posts: 212

1/22/09 9:47:21 AM#12
Originally posted by miagisan

can i post the EVE map on here ? :P

 

Please do! :D

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

 
1/22/09 10:20:43 AM#13
Originally posted by Gyrus
Originally posted by decade85

Not to be a complete nerd, but in the Holiday 2008 issue of PC Gamer, page number 76 they estimated the size of WoW to be 70 square miles. Now I believe that was only Eastern Kingdom, and Kalimdoor, and did not include Outlands. The issue was also printed prior to the Lich King expansion, and didn't include Northrend either.

I read somewhere at one time the size of SWG. If I remember right, each planet was approx. 92 square kilometers, not including Kashyyyk, or Mustafar. If you go back and look, I'm pretty sure it held the Guiness book of world records for largest game (in square footage) in the world for a certain category... it may still hold that title, but I'm not sure.

Hmmm okay.

Fair enough but
I am not in favour of using real measurements like km or miles but prefer raw time figures.


 

Here's why:
Games like WWIIoL and PotBS use real world settings. If you convert travel times to miles then you will derail the whole thead when people start quoting distances from the atlas - which is not relevent.

Besides which... on that basis EvE will always be the biggest... it spans Light Years.

That said, square km/mile areas do give a real idea which suggests content... maybe.  Although I think I can disprove that?  I need to spend abot 3 hours 'in game' tonight to get some examples.... watch this space.

 

Okay.  Really geeky day today but here are some results.

I started with World War II On Line: Battleground Europe (WWIIoL) because I figured this would be huge and would also help to demonstrate why times are more important than distances measured in km or miles.  Measuring in these units can lead to considerable confusion.  Read on to see why.

WWIIoL has a massive map .  It stretches from Ireland in the west to Sweden in the East and from Norway in the North to Switzerland in the South.  That said, most of that land is barren.  It is only the middle of that area that has towns and terrain.
Measuring the size is easy because it is a real world setting.  The total map is approx 900km x 750km {560miles x 470miles}.
Of that however only about 550km x 300km {340miles x 190miles} is properly mapped with towns and roads and vegetation.
This is where we also start to see why using real world measures breaks down... this so far really tells you very little.
So, on to giving you something useful to work with:
A couple of patches ago the WWIIoL theatre map had a radar function added and the map was broken into a grid.
The total map is 63 x 57 grid squares.  The developed part of that is approx 19 1/2 x 10 1/2 grid squares.
So, I set out with a rifleman from Antwerp to run toward Brussels which is a little over a 'grid square' away.

It took 70 minutes to cross a grid square on autorun (no sprinting).
That means that the developed WWIIoL map would take about 22 3/4 hours to run across W-E and about 12 1/2 hours N-S.
So, based on the info given on the Darkfall Travel times the WWIIoL map (the developed part) is more than 20 times bigger than Agon.

Based on the PC Gamer calculations the WWIIoL map (the developed part) is about 80 miles x 44 miles = 3,520 square miles or about 50 times the size of  Eastern Kingdom and Kalimdoor in WoW.

It's a huge map.  However, you don't quest on that map and in MMO terms there are very few features (no crafting, questing etc)

 

 

Next I measured Pirates of the Burning Sea (PotBS).
Another real world setting.  This time it is the entire Caribbean.  From Mexico in the West to Guyana in the East and Charleston in the North to Panama in the South.
In real world terms this is approx 4000km x 3000km {2500miles x 1900miles}.
And using this would suggest that it is in fact twenty times bigger again than the WWIIoL map?
Only it isn't.
The game world in this case has been shrunk down and compressed to make travel times more reasonable.
So, in game terms how big is it?
Well, in this case you cannot 'run' as the basic unit is a ship.
So, I took a level one character in a Halifax Schooner (no buffs) and sailed from the coast NE of Charlesfort (Charleston) to the eastern edge of the map (about 1/2 way across the entire map W-E) and then south to Guyana (which is the entire distance N-S)  This route also avoided the 'trade currents' (speed buff).
My times were 20mins on the first leg and 25 minutes on the second leg (the hardest part getting a favorable wind!)
This suggests that the PotBS map is about 40mins x 25mins which translates to approx 2.3miles x 1.5miles = 3.5 square miles using the PC Gamer conversion.
That makes the PotBS world about 20 times smaller than the Eastern Kingdom and Kalimdoor in WoW.
But, it's more confusing still because the PotBS world is a hybrid of instances involving some character Avatar and some ship Avatar travel...

 

So, I hope that all makes sense?
I also hope it illustrates why I think measuring the size of MMO 'worlds' should be done using travel times of a basic unit.
Converting that to a distance in kilometres or miles can lead to considerable confusion of the argument!

 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  hvc801

Novice Member

Joined: 3/01/06
Posts: 798

Yo motha

1/22/09 10:25:49 AM#14

About 8½ inches long.

______________________________

What if Paul Revere was like the boy who cried wolf....?

Originally posted by Hazmal

What does he say when people ask what he did? "My mommy was irking me yo - I wanted to keep pwning nubs on my xbox, so I roughed her up with a hardshell. That is just how I roll."

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

 
1/22/09 10:31:26 AM#15
Originally posted by hvc801

About 8½ inches long.

Well that's fine.  But I play WWIIoL so the above proves that no matter how big your e-peen is mine is probably 20 times bigger at least.

 

;-D

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  Calind0r

Novice Member

Joined: 2/10/08
Posts: 739

1/22/09 11:11:12 AM#16

 

 

and its about to get like 40% bigger next patch...although I wish it were smaller, would be better for open world PvP

  Miner-2049er

Apprentice Member

Joined: 8/13/07
Posts: 418

1/22/09 1:22:22 PM#17

The only way to get any accuracy is to take your own measurements. Different methods and bias will make results from different players unreliable for comparison. Also, if you want people to believe your world size claims you'll possibly want to take steps to ensure your results are accurate in the scientific sense as opposed to just estimations.

 

You could possibly use walk speed or run speed as your distance measure, but I would not necessarily assume these to be equal. Many games have spells with a max range and I would suggest this is a better starting point.

 

If the range of a spell is 25 m, you could move towards a target slowly until the spell functions and then you have  measure of distance, easier if you cast a spell that does not cause the target to move. Walk to the target and measure the time and this would give you a walk speed in m/s. Now repeat this many times, until the standard deviation of your average is small (certainly less than 5%).

 

Clearly walking the world would be slow, so you need to find the run speed in m/s. Walk between two set points on a map (straight line) and measure the time, you can calculate the distance from this since you know the walk speed. Now run the distance (or ride it on your chosen mount) to calculat the run speed; if your distance is long the run speed calculated will be pretty accurate. Again check this numerous times to ensure a low error.

 

Once you have a run (or ride) speed in m/s you can begin to calculate the world size. Still, You'll need to measure any zones in a number of places. If the game has a compass you can follow bearings and use trigonometry to calculate the exact N/S or E/W distance.

 

Finally, keep a record of all your results. That way when people accuse you of bias you can justify your claims.

 

I do realise this is all a bit OTT, but if you're going to do this you might as well do it properly.

  Nicoli

Apprentice Member

Joined: 8/14/06
Posts: 1280

Nicoli Voldkif
Talia Voldkif
EVE-Online

1/22/09 4:32:57 PM#18

Well Here is one of the many EVE maps. Here is the link if you can't to the full file. Each small dot is a Solar system, the lines are the jump gate paths between systems. and the map is horribly dated so just for size

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

 
1/22/09 5:21:48 PM#19
Originally posted by Miner-2049er

The only way to get any accuracy is to take your own measurements. Different methods and bias will make results from different players unreliable for comparison.

Fair enough - but that would mean you would need to be subscribed to a whole heap of MMOs...
How much money you got?

Also, if you want people to believe your world size claims you'll possibly want to take steps to ensure your results are accurate in the scientific sense as opposed to just estimations.

Define "accurate"? 

You could possibly use walk speed or run speed as your distance measure, but I would not necessarily assume these to be equal. Many games have spells with a max range and I would suggest this is a better starting point.

Yes, but what about games that don't use spells or ranged weapons?  Or games where the measurement of ranged weapon distances would not be possible?  (in WWIIoL it could be very difficult due to the way it works and being unable to judge fall of shot precisely)
Meanwhile in PotBS all combat takes place in instances which are a different scale to the world map?
Movement is the one thing that is more or less a constant from game to game and independent of scale.
And it doesn't matter about scale of the items within the game if you simply use time to cross the world.
But, if you have a better system which will work across ALL MMOs then please detail it?

 

If the range of a spell is 25 m, you could move towards a target slowly until the spell functions and then you have  measure of distance, easier if you cast a spell that does not cause the target to move. Walk to the target and measure the time and this would give you a walk speed in m/s. Now repeat this many times, until the standard deviation of your average is small (certainly less than 5%).

Clearly walking the world would be slow, so you need to find the run speed in m/s. Walk between two set points on a map (straight line) and measure the time, you can calculate the distance from this since you know the walk speed. Now run the distance (or ride it on your chosen mount) to calculat the run speed; if your distance is long the run speed calculated will be pretty accurate. Again check this numerous times to ensure a low error.

Once you have a run (or ride) speed in m/s you can begin to calculate the world size. Still, You'll need to measure any zones in a number of places. If the game has a compass you can follow bearings and use trigonometry to calculate the exact N/S or E/W distance.

 But again, you end up using movement and time as a measuring stick?
And my point is that 'distance' measured in whatever unit you choose to use is not relevant because those units are arbitrary.  As I say, EvE would probably 'win' by this method because weapons have 'ranges' measured in 'kilometres'.  In reality though this is simply a number chosen by the designers.

Travel time is your raw data.

But yes, the more time the measurement is repeated the more reliable the result will become.
And a good experiment is repeatable.

 

Finally, keep a record of all your results. That way when people accuse you of bias you can justify your claims.

I do realise this is all a bit OTT, but if you're going to do this you might as well do it properly.

 

 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

 
1/22/09 6:08:42 PM#20
Originally posted by Nicoli

Well Here is one of the many EVE maps. Here is the link if you can't to the full file. Each small dot is a Solar system, the lines are the jump gate paths between systems. and the map is horribly dated so just for size...

 

This is my point.  This map says nothing about 'size'.  Distance is a relative measure.  Or perception of distance is based on the amount of time (and the difficulty) of getting from Point A to Point B.

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

3 Pages 1 2 3 » Search