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This idea is prompted by this thread. And this image: It is an idea I have been thinking on for some time. How to compare the size of MMO worlds?
I would suggest that if the world is too big - or straight line travel is not possible - it should be allowable to measure the distance between two points and then use that measure to scale to estimate travel time to cross the world. So, how big is your world? I tried playing Real Life but the graphics sucked, the community was annoying too. |
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1/21/09 6:07:50 PM#2
Is not the size that mattter, but the features. you can have a big map, with a linear path, and will be boring (Conan) or better design, on smaller maps ( LOTRO) |
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1/21/09 6:10:21 PM#3
hehe...you can see the squares where Adventurine patched the world together. ---------------------------------------------------------------------------- |
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Originally posted by Teiman
While I agree with your point - let's not get OT please. This is purely about 'size' as in Travel Time to cross the world. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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1/21/09 7:54:29 PM#5
Originally posted by Capn23
Lol i never noticed that |
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1/21/09 8:02:32 PM#6
I don't think anyone is too sure on how to compare the sizes until your actually inside the game and can compare it to previous MMO experiences. We all have to wait for either the beta or the release. |
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Yes. Well in the OP I did NOT ask about any one particular world (or game). I was hoping for feedback on as many MMOs as possible. It would be interesting to see.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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1/21/09 11:49:32 PM#8
Not to be a complete nerd, but in the Holiday 2008 issue of PC Gamer, page number 76 they estimated the size of WoW to be 70 square miles. Now I believe that was only Eastern Kingdom, and Kalimdoor, and did not include Outlands. The issue was also printed prior to the Lich King expansion, and didn't include Northrend either. I read somewhere at one time the size of SWG. If I remember right, each planet was approx. 92 square kilometers, not including Kashyyyk, or Mustafar. If you go back and look, I'm pretty sure it held the Guiness book of world records for largest game (in square footage) in the world for a certain category... it may still hold that title, but I'm not sure. |
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1/21/09 11:52:42 PM#9
can i post the EVE map on here ? :P
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Originally posted by decade85 Hmmm okay.
Here's why: I tried playing Real Life but the graphics sucked, the community was annoying too. |
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1/22/09 7:53:45 AM#11
While I don't play it anymore WurmOnline would take atleast of couple of days of hardcore playtime the first few times(8-16 hours for a player how has done it before and who they know). We're talking about crossing 48KM of insanely mountainous terrian(crossing 3 servers, you can transfer your character by crossing the server limit into another). With a run/max speed of anything from 3KM(climbing) to 16KM(paved road) an hour, and taking into the fact that it's impossible to go in a straight line. |
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1/22/09 9:47:21 AM#12
Originally posted by miagisan
Please do! :D |
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Originally posted by Gyrus Hmmm okay.
Here's why:
Okay. Really geeky day today but here are some results. I started with World War II On Line: Battleground Europe (WWIIoL) because I figured this would be huge and would also help to demonstrate why times are more important than distances measured in km or miles. Measuring in these units can lead to considerable confusion. Read on to see why. WWIIoL has a massive map . It stretches from Ireland in the west to Sweden in the East and from Norway in the North to Switzerland in the South. That said, most of that land is barren. It is only the middle of that area that has towns and terrain. It took 70 minutes to cross a grid square on autorun (no sprinting). Based on the PC Gamer calculations the WWIIoL map (the developed part) is about 80 miles x 44 miles = 3,520 square miles or about 50 times the size of Eastern Kingdom and Kalimdoor in WoW. It's a huge map. However, you don't quest on that map and in MMO terms there are very few features (no crafting, questing etc)
Next I measured Pirates of the Burning Sea (PotBS).
So, I hope that all makes sense? I tried playing Real Life but the graphics sucked, the community was annoying too. |
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1/22/09 10:25:49 AM#14
About 8½ inches long. ______________________________ What if Paul Revere was like the boy who cried wolf....? Originally posted by Hazmal What does he say when people ask what he did? "My mommy was irking me yo - I wanted to keep pwning nubs on my xbox, so I roughed her up with a hardshell. That is just how I roll." |
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Originally posted by hvc801 Well that's fine. But I play WWIIoL so the above proves that no matter how big your e-peen is mine is probably 20 times bigger at least.
;-D I tried playing Real Life but the graphics sucked, the community was annoying too. |
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1/22/09 11:11:12 AM#16
and its about to get like 40% bigger next patch...although I wish it were smaller, would be better for open world PvP |
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1/22/09 1:22:22 PM#17
The only way to get any accuracy is to take your own measurements. Different methods and bias will make results from different players unreliable for comparison. Also, if you want people to believe your world size claims you'll possibly want to take steps to ensure your results are accurate in the scientific sense as opposed to just estimations.
You could possibly use walk speed or run speed as your distance measure, but I would not necessarily assume these to be equal. Many games have spells with a max range and I would suggest this is a better starting point.
If the range of a spell is 25 m, you could move towards a target slowly until the spell functions and then you have measure of distance, easier if you cast a spell that does not cause the target to move. Walk to the target and measure the time and this would give you a walk speed in m/s. Now repeat this many times, until the standard deviation of your average is small (certainly less than 5%).
Clearly walking the world would be slow, so you need to find the run speed in m/s. Walk between two set points on a map (straight line) and measure the time, you can calculate the distance from this since you know the walk speed. Now run the distance (or ride it on your chosen mount) to calculat the run speed; if your distance is long the run speed calculated will be pretty accurate. Again check this numerous times to ensure a low error.
Once you have a run (or ride) speed in m/s you can begin to calculate the world size. Still, You'll need to measure any zones in a number of places. If the game has a compass you can follow bearings and use trigonometry to calculate the exact N/S or E/W distance.
Finally, keep a record of all your results. That way when people accuse you of bias you can justify your claims.
I do realise this is all a bit OTT, but if you're going to do this you might as well do it properly. |
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1/22/09 4:32:57 PM#18
Well Here is one of the many EVE maps. Here is the link if you can't to the full file. Each small dot is a Solar system, the lines are the jump gate paths between systems. and the map is horribly dated so just for size |
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Originally posted by Miner-2049er
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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Originally posted by Nicoli
This is my point. This map says nothing about 'size'. Distance is a relative measure. Or perception of distance is based on the amount of time (and the difficulty) of getting from Point A to Point B. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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