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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Dwarf Slayer on the way?

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55 posts found
Electriceye

Elite Member

Joined: 2/22/08
Posts: 871

 
1/18/09 8:46:18 AM#1

Looks like it.

 

"A package arrived at the K&G headquarters today from Mythic Entertainment. Opening the package revealed something very unexpected….

After the eerie music and mental image of Josh Drescher cutting our hair with a scary smile on his face faded from our minds, the gears began to turn as to what the contents of this package could represent.

Hair color creme (with Fruit Oil Concentrates), A Hair Cut Kit, and a message saying more to come on January 29th…

Our first guess is that these things could obviously represent something on the way in an upcoming patch. We know that 1.1.1 is going to be an important patch with the ‘Zone Domination’ system. Perhaps Mythic is going to allow players to change their character appearances, hair, hair color, and other cosmetic things. That would be the obvious answer, but maybe there’s more to this mysterious package-turned-puzzle…

What do you think? Do these hair care products foreshadow fluff on the way to Warhammer Online…. or do Graev and I need to be afraid of what’s to come on January 29th?

Update #1 - Further brainstorming has revealed the following possibilities… Taken from info about the Dwarf Slayer:

“A notable aspect to Dwarf culture is the Slayer Oath. A Dwarf who has suffered a great shame, loss, or humiliation will dye his hair and beard orange, and cut it into a Mohawk using pig grease to stick it in place.”

Could this be a clue that the Dwarf Slayer is on the way?!"

Link: www.keenandgraev.com/

 

What do you guys think?

Do you think the Slayer is coming? If it does, do you think it's a good move? Discuss.

vmoped

Advanced Member

Joined: 3/07/04
Posts: 1035

Gamer fanboi. All games are good and/or great, in their own way! Stop da hate and go forth and play!

1/18/09 9:33:35 AM#2

Originally it was the hammerer. If they introduce slayer instead then I think they will have the lore peeps upset since their whole purpose is to die in battle, honorably. I also think that alot of people will immediately roll one adding to the further issue on some servers of low destro population, because I do not see the choppa having as much appeal as a blood covered and naked dwarf dual weilding axes and spewing curses while he tears through his enemies.

Just my 2 cents (too bad current inflation renders it worthless).

Cheers!

mcharj11

Novice Member

Joined: 2/11/07
Posts: 1339

1/18/09 9:46:05 AM#3

Nah mate, on the WHA forums Order players are screaming for playbale Slayers.

Ascension08

Novice Member

Joined: 3/12/08
Posts: 2009

"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!"

1/18/09 9:51:57 AM#4
Originally posted by vmoped

Originally it was the hammerer. If they introduce slayer instead then I think they will have the lore peeps upset since their whole purpose is to die in battle, honorably. I also think that alot of people will immediately roll one adding to the further issue on some servers of low destro population, because I do not see the choppa having as much appeal as a blood covered and naked dwarf dual weilding axes and spewing curses while he tears through his enemies.

Just my 2 cents (too bad current inflation renders it worthless).

Cheers!

I was a strong advocate of "Slayers would go against lore" until I realized that it could actually work. If you've ever been a Melee DPS in WAR, going for the squishies, you know how fast you get WTFPWNT by tanks and everyone else. That's a honorable death though, you're going down fighting, especially if you take someone out with you. However, don't assume that Slayers are suicide bombers. In a way, they are, but they're fighting too. If somehow they survive, they might be upset, but it's not the end of the world. Just like everyone else they'll go find another fight and hopefully die in that one.

The only thing I'm unsure about is the social friendliness of Slayers. My understanding is that they do group sometimes and gather at the Slayer Keep in Kadrin Valley sometimes, but generally they travel alone. I guess Mythic could  make it work though. Nice description of the Slayer, haha.

But Orc Choppas would be popular too, only because 1) there's only one current Orc class and that makes alot of Greenskin fans mad, and 2) instead of vengeful, curse-spittin killing machines, they're stupid, maniacal killing machines. Dwarfs might tip the scale with the mohawk though.

Edit: MJ did  say look out for a rather special announcement coming at the end of January. I don't know if Slayers will be introduced but it'll certainly help the small population inbalances on some servers if they will be.

--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

Order of the White Border.

veritasall

Novice Member

Joined: 1/27/05
Posts: 141

1/18/09 11:15:28 AM#5

As a witch hunter can I be a pretend Slayer as I die in battle all the time?

Battlekruse

Advanced Member

Joined: 12/28/06
Posts: 1384

"Enough research will tend to support whatever theory.."

1/18/09 11:21:18 AM#6

 I would rather have a slayer then a hammerer. Hammerers just seem lame to me. Might be because I'm not into hammers. I always liked slicing, stabbing, and chopping more then bashing. Plus the guy in the movie thing looked cool with the mohawk and stuff. Plus how he just spit the blood out like it was nothing. How cool is that?


"Do you wanna play chicken...? "

neonwire

Elite Member

Joined: 12/19/04
Posts: 1367

1/18/09 11:34:49 AM#7
Originally posted by Ascension08
Originally posted by vmoped

Originally it was the hammerer. If they introduce slayer instead then I think they will have the lore peeps upset since their whole purpose is to die in battle, honorably. I also think that alot of people will immediately roll one adding to the further issue on some servers of low destro population, because I do not see the choppa having as much appeal as a blood covered and naked dwarf dual weilding axes and spewing curses while he tears through his enemies.

Just my 2 cents (too bad current inflation renders it worthless).

Cheers!

I was a strong advocate of "Slayers would go against lore" until I realized that it could actually work. If you've ever been a Melee DPS in WAR, going for the squishies, you know how fast you get WTFPWNT by tanks and everyone else. That's a honorable death though, you're going down fighting, especially if you take someone out with you. However, don't assume that Slayers are suicide bombers. In a way, they are, but they're fighting too. If somehow they survive, they might be upset, but it's not the end of the world. Just like everyone else they'll go find another fight and hopefully die in that one.

The only thing I'm unsure about is the social friendliness of Slayers. My understanding is that they do group sometimes and gather at the Slayer Keep in Kadrin Valley sometimes, but generally they travel alone. I guess Mythic could  make it work though. Nice description of the Slayer, haha.

But Orc Choppas would be popular too, only because 1) there's only one current Orc class and that makes alot of Greenskin fans mad, and 2) instead of vengeful, curse-spittin killing machines, they're stupid, maniacal killing machines. Dwarfs might tip the scale with the mohawk though.

Edit: MJ did  say look out for a rather special announcement coming at the end of January. I don't know if Slayers will be introduced but it'll certainly help the small population inbalances on some servers if they will be.


 

Slayers would fit into the Warhammer game well enough although for completely different reasons to what everyone knows about them from the lore of the original Warhammer world. In real Warhammer Dwarf Slayers do indeed seek an honourable death in a glorious battle. Unfortunately if Slayers appear in the Warhammer "Online" universe then there will be lots of VERY pissed off and depressed slayers......yeah even more pissed off than they normally are. Why? Well the answer is obvious. In Warhammer Online everyone is immortal and no-one can die......so the Slayers will never ever get the honourable death they seek. Every time they die they will find themselves magically reanimated some where nearby, with all of their possessions and not a scratch on them. On top of that there will be all of those do-gooder healers patching them up while they are fighting so even the mockery of a so-called "death" will be held at bay for the poor old slayer. The Warhammer Online universe is basicly the ultimate vision of hell for a Dwarf Slayer.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

1/18/09 11:52:01 AM#8


Originally posted by Electriceye
What do you guys think?
Do you think the Slayer is coming? If it does, do you think it's a good move? Discuss.


Based on how Mythic usually releases information about the game in unconventional ways, I'd say it is on the way. There are plenty reasons for Mythic to put it in to keep the current playerbase here.

The most logical reason Slayers are coming is it's an attempt to try and steer some of the population away from Destro, which Mythic spent months steering people to in pre-marketing campaigns.

The lore part? It won't offend the Warhammer lore enthusiasts. The vast majority of those have long left the game as they see the lore is there, but not represented truly correctly. This will be just another example of lore busting to keep them away, not draw them closer to the game. Some might come, but most of them have already spoken. The Slayer lore problem is particularly troublesome lorewise, as this is the description of what a Slayer is:

  • Dwarfs place tremendous importance on their status as trustworthy individuals. With Books of Grudges that can go back for generations, an entire clan can be held accountable if one Dwarf breaks an oath or otherwise brings shame upon his household. For Dwarfs who have failed their clan in such a way, the only penance is death. Dwarfs, being practical in nature, see suicide as a waste. Thus, the Cult of the Slayer was born.
  • Dwarfs are above all very proud individuals and do not cope easily with failure or personal loss. Should a Dwarf suffer some terrible personal tragedy, he will be inconsolable. The loss of his family, his hoard, or failure to uphold a promise can seriously unhinge the mind of any Dwarf. Young Dwarfs forsaken in love often never recover from the blow to their pride. Whatever the cause, Dwarfs who have suffered what they perceive to be a serious loss of honor will often forsake the fellowship of their family and friends for a life of self-imposed exile.
  • Leaving their home stronghold as far behind as possible, they wander in the wilderness brooding on the misery of existence. Having broken with everything he holds dear, the Dwarf deliberately seeks death by hunting out and fighting large monsters. These Dwarfs are called Slayers. They are stern and laconic individuals, not much given to talking about themselves, and they tend to be horribly scarred as a result of their encounters with Trolls, Giants, Dragons and other monsters.
  • Slayers stiffen their hair with pig grease so that it sticks out in a crest running from the front of their head to the nape of their neck, shaving the rest of their head. Their way of life invariably means that many achieve their ambition and are slain at the hands of whatever ferocious beast they have confronted. Others, the least successful ones in a sense, tend to survive either because they are the toughest, the fastest or most determined. This process of natural selection weeds out all those who do not have exceptional abilities, so you can be fairly sure that any Slayer you meet is exceptionally tough, violent, and psychopathically dangerous.
  • Slayers are a fascinating sub-cult of Dwarf society, and many famous Slayers have achieved deeds of exceptional valor. Younger Slayers often band together, sometimes under the tutelage of an older master, so that they can learn the arts of monster slaying. In times of war whole regiments - or bands - of Slayers appear out of the wilderness and join Dwarven Armies, which is a help more than welcome to most Dwarf Lords. Slayers spend as much time as possible improving their warrior skills. Although they seek death, Dwarfs are incapable of deliberately fighting to lose, and so always enter the fray to win.
  • Many Slayers operate from or live in Karak Kadrin the "Slayer Keep" as it is the traditional destination for all would-be Slayers before they head out to seek their death.

The sole point of this behavior is to die, thus Slayers refuse to wear armor in any type of battle. This is a cornerstone of their culture. It would be dishonorable for a Slayer to actually WEAR armor. I would wager if a Slayer showed up at Karak Kadrin with armor on, he'd be even more shamed than what made him turn into a Slayer from the get go. They surely would kick him out and then he'd have no group at all.

Yet Mythic is going to gear them up? I guess there's nothing wrong with lore busting when your facing subscription losses from your base. Anyone who was thinking about playing Warhammer before wasn't holding out simply because Slayers weren't in the game, so this is a stopgap measure to keep 40's from getting to bored with the same old rerolls already in game.

Now Mythic may do something like give them "tattoo" drops from bosses to 'wear', but that's kind of cheap just to get them in there.

I do think it's a great business decision on Mythic's part. And if I were a beancounter, I'd advise them to do as much of this type of stuff as possible, just mix in enough lore so that you don't get sued. Besides, this is a nice way to soften the blow that instancing will be coming. Overall, a very sound business decision.


"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

Varking

Advanced Member

Joined: 9/16/07
Posts: 284

Two there should be; no more, no less. One to embody the power, the other to crave it.

1/18/09 11:57:32 AM#9

neonwire

Elite Member

Joined: 12/19/04
Posts: 1367

1/18/09 2:00:12 PM#10
Originally posted by popinjay

 


Originally posted by Electriceye
What do you guys think?
Do you think the Slayer is coming? If it does, do you think it's a good move? Discuss.

 

 


Based on how Mythic usually releases information about the game in unconventional ways, I'd say it is on the way. There are plenty reasons for Mythic to put it in to keep the current playerbase here.

The most logical reason Slayers are coming is it's an attempt to try and steer some of the population away from Destro, which Mythic spent months steering people to in pre-marketing campaigns.

The lore part? It won't offend the Warhammer lore enthusiasts. The vast majority of those have long left the game as they see the lore is there, but not represented truly correctly. This will be just another example of lore busting to keep them away, not draw them closer to the game. Some might come, but most of them have already spoken. The Slayer lore problem is particularly troublesome lorewise, as this is the description of what a Slayer is:

  • Dwarfs place tremendous importance on their status as trustworthy individuals. With Books of Grudges that can go back for generations, an entire clan can be held accountable if one Dwarf breaks an oath or otherwise brings shame upon his household. For Dwarfs who have failed their clan in such a way, the only penance is death. Dwarfs, being practical in nature, see suicide as a waste. Thus, the Cult of the Slayer was born.
  • Dwarfs are above all very proud individuals and do not cope easily with failure or personal loss. Should a Dwarf suffer some terrible personal tragedy, he will be inconsolable. The loss of his family, his hoard, or failure to uphold a promise can seriously unhinge the mind of any Dwarf. Young Dwarfs forsaken in love often never recover from the blow to their pride. Whatever the cause, Dwarfs who have suffered what they perceive to be a serious loss of honor will often forsake the fellowship of their family and friends for a life of self-imposed exile.
  • Leaving their home stronghold as far behind as possible, they wander in the wilderness brooding on the misery of existence. Having broken with everything he holds dear, the Dwarf deliberately seeks death by hunting out and fighting large monsters. These Dwarfs are called Slayers. They are stern and laconic individuals, not much given to talking about themselves, and they tend to be horribly scarred as a result of their encounters with Trolls, Giants, Dragons and other monsters.
  • Slayers stiffen their hair with pig grease so that it sticks out in a crest running from the front of their head to the nape of their neck, shaving the rest of their head. Their way of life invariably means that many achieve their ambition and are slain at the hands of whatever ferocious beast they have confronted. Others, the least successful ones in a sense, tend to survive either because they are the toughest, the fastest or most determined. This process of natural selection weeds out all those who do not have exceptional abilities, so you can be fairly sure that any Slayer you meet is exceptionally tough, violent, and psychopathically dangerous.
  • Slayers are a fascinating sub-cult of Dwarf society, and many famous Slayers have achieved deeds of exceptional valor. Younger Slayers often band together, sometimes under the tutelage of an older master, so that they can learn the arts of monster slaying. In times of war whole regiments - or bands - of Slayers appear out of the wilderness and join Dwarven Armies, which is a help more than welcome to most Dwarf Lords. Slayers spend as much time as possible improving their warrior skills. Although they seek death, Dwarfs are incapable of deliberately fighting to lose, and so always enter the fray to win.
  • Many Slayers operate from or live in Karak Kadrin the "Slayer Keep" as it is the traditional destination for all would-be Slayers before they head out to seek their death.

 

 

The sole point of this behavior is to die, thus Slayers refuse to wear armor in any type of battle. This is a cornerstone of their culture. It would be dishonorable for a Slayer to actually WEAR armor. I would wager if a Slayer showed up at Karak Kadrin with armor on, he'd be even more shamed than what made him turn into a Slayer from the get go. They surely would kick him out and then he'd have no group at all.

Yet Mythic is going to gear them up? I guess there's nothing wrong with lore busting when your facing subscription losses from your base. Anyone who was thinking about playing Warhammer before wasn't holding out simply because Slayers weren't in the game, so this is a stopgap measure to keep 40's from getting to bored with the same old rerolls already in game.

Now Mythic may do something like give them "tattoo" drops from bosses to 'wear', but that's kind of cheap just to get them in there.

I do think it's a great business decision on Mythic's part. And if I were a beancounter, I'd advise them to do as much of this type of stuff as possible, just mix in enough lore so that you don't get sued. Besides, this is a nice way to soften the blow that instancing will be coming. Overall, a very sound business decision.


 


 

I think you summed it all up brilliantly. This is the best thing that is going to be said on this thread and I dont see any need for anyone to post anything else now.

I hereby gift Popinjay with the honourable tile of "King of the Dwarf Slyer Thread".

warror

Novice Member

Joined: 5/10/07
Posts: 272

1/19/09 4:55:47 PM#11

Slayer would be an awesome addition to order. Destro toons were very popular at launch because they had alot more attitude and rock n roll infused in them. Slayer definetly has attitude, a cool look , rock n roll, heavy metal and all that cool stuff . The only problem is war has  alot of alt aholics already and another cool toon would further the problem =P.

User Deleted
1/20/09 1:57:55 AM#12

I hope so.  I'd actually be very excited to see the Slayer in-game.

I'm not a hardcore follower of the lore, so you'll hear no complaints from me in that regard.  On the topic of lore...

 

...I never played the tabletop game, however I read up on it.  Now, I imagine the Slayer was a playable character in the tabletop game.  A player using a Slayer during a battle would most likely lose that Slayer during the battle.

 

Now, would this player retire that Slayer piece after the battle, never to use it again?  I don't know, that's why I'm asking.  My assumption is that it's unlikely.  It would be even more costly (financially and with time) to keep buying Slayer pieces over and over and over and repaint new ones over and over and over, just to stick with the lore.

 

Do I doubt that there are hardcore followers of the lore who would go to such extremes?  No, it's entirely possible.  Do I doubt that they would make that type of investment just for the sake of lore?  Yes.

 

That being said... why is it so impossible to imagine a videogame stepping out of the bounds of lore when the tabletop game the same lore is based off of may already be doing so?

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

1/20/09 11:08:38 AM#13


Originally posted by xiirot

 
That being said... why is it so impossible to imagine a videogame stepping out of the bounds of lore when the tabletop game the same lore is based off of may already be doing so?


Let's run a checklist...

"Black guards don't use spears or shields in lore, and evreything goes through GW, so don't expect to see it put in." Some poor soul thought this on WarhammerAlliance before they released the class in game.

What about squigherder lore? Mythic??? "Yup lore supports riding Squigs, herding Squigs, and stabbin stuff with anything from musical instruments to torches. This riding inside Squigs and using bows stuff not so much."


Surely Mythic wouldn't tweak the new classes like Blackguards would they? "I bolded the important part for you. In lore and in the TT game Blackguards DO NOT USE SHIELDS. EVER. They use halberds and...halberds. That's it."


Well, at least they got the part about Sorceresses being "female only" in Warhammer lore.

I know they kept the Swordmaster lore right. "Unfortunately, people who love the lore (and this is a game based on the lore) also despise a shield using swordmaster." At least this guy understands people's pain lol.

I don't think you have to worry about Mythic's "videogame stepping out of the bounds of lore". They've shown they are quite good at it, at least with character careers. I would'nt be surprised based on their twisting and tweaking already, if a Slayer shows up in game with full plate armor and full self-rezzing skills and a shield too. I mean, the game is made for casual fans, after all who just want some fun, right?

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

HellsMajesty

Apprentice Member

Joined: 9/30/07
Posts: 190

"The only thing that comes to a sleeping man are dreams"

1/20/09 3:04:20 PM#14

i say bring on the slayers

Axxar

Advanced Member

Joined: 12/09/08
Posts: 348

"If life gives you lemons, DESTROY THEM!"

1/20/09 5:26:21 PM#15

 Shouldn't really be any trouble with lore issues if they go about it correctly. For example the Slayer's desire to die can be implemented as easily as not giving them a Flee button. Most "issues" with introducing the Slayer are easily worked around and have been multiple times on fanboards. In addition, several classes in the game can be said to break the lore more than a Slayer ever could.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

1/20/09 5:33:13 PM#16


Originally posted by Axxar
 Shouldn't really be any trouble with lore issues if they go about it correctly. For example the Slayer's desire to die can be implemented as easily as not giving them a Flee button. Most "issues" with introducing the Slayer are easily worked around and have been multiple times on fanboards. In addition, several classes in the game can be said to break the lore more than a Slayer ever could.

Slayers wear NO gear or use any magic. Please work that easily into a game where the endgame is one big, gigantic gear grindfest in order to do anything, please.



Originally posted by Axxar
In addition, several classes in the game can be said to break the lore more than a Slayer ever could.
And this part is not helping your case. ("You can break Slayer lore because they've already broken it 4 or 5 times already")

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

Hairwolf

Novice Member

Joined: 1/15/09
Posts: 43

1/20/09 8:11:22 PM#17
Originally posted by popinjay

 


Originally posted by Axxar
 Shouldn't really be any trouble with lore issues if they go about it correctly. For example the Slayer's desire to die can be implemented as easily as not giving them a Flee button. Most "issues" with introducing the Slayer are easily worked around and have been multiple times on fanboards. In addition, several classes in the game can be said to break the lore more than a Slayer ever could.

 

Slayers wear NO gear or use any magic. Please work that easily into a game where the endgame is one big, gigantic gear grindfest in order to do anything, please.

 

 


Originally posted by Axxar
In addition, several classes in the game can be said to break the lore more than a Slayer ever could.
And this part is not helping your case. ("You can break Slayer lore because they've already broken it 4 or 5 times already")

 

 

 

Yeah , it's the one thing to  want the Slayers in game playable (and i really do ) but if they lose every attribute that makes them cool in the first place then there's no ppoint.

Designers'll have to pretty careful to get it balanced.

Played: WoW, Lotro, AoC, Eve, CoX.
Shortly be playing: WAR and champions if the release date holds.

User Deleted
1/20/09 11:50:29 PM#18

Remember that Mythic is creating a MMORPG based off of years and years of lore.  It is probably a most difficult job.  Especially a MMORPG based solely around PvP.  Were it a MMORPG with no PvP, or even a single-player game, I'm sure it would have been much easier.  And some of the exceptions to lore they had to make, would not have been made.

If you don't like what they did with their game, send them a message with constructive feedback.  If they receive enough messages with similar feedback, chances are, they will start making changes.

Berating anyone for trying to do their job doesn't do anyone any good.  All it does is fuel the fires in the angry.

I personally hope they make a vast amount of changes to the game.  I was a loyal fan, but have quit playing temporarily until things change.  But what I won't do is try and stop others from having fun.  If someone is currently enjoying Warhammer Online... more power to them.  I'll invest my money in something else.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

1/21/09 12:02:43 AM#19


Originally posted by xiirot
Remember that Mythic is creating a MMORPG based off of years and years of lore.  It is probably a most difficult job.  Especially a MMORPG based solely around PvP.  Were it a MMORPG with no PvP, or even a single-player game, I'm sure it would have been much easier.  And some of the exceptions to lore they had to make, would not have been made.
If you don't like what they did with their game, send them a message with constructive feedback.  If they receive enough messages with similar feedback, chances are, they will start making changes.
Berating anyone for trying to do their job doesn't do anyone any good.  All it does is fuel the fires in the angry.
I personally hope they make a vast amount of changes to the game.  I was a loyal fan, but have quit playing temporarily until things change.  But what I won't do is try and stop others from having fun.  If someone is currently enjoying Warhammer Online... more power to them.  I'll invest my money in something else.


I dont think its possible to stop someone else from playing, unless you pull out their connections or something. People make up their own minds and its definitely good to have both sides of the story. You need "Boo Warhammer" just like you need "Yay Warhammer" if they aren't producing content someone feels isn't up to par.

I think people should definitely TRY Warhammer if they are thinking about it, someone may like it otherwise. But I don't think it serves anyone with all positive when their certainly isn't call for it.

When you quit Warhammer, there is no exit survey anyways... not until much later down the line. But if there IS someone who was waiting just for Slayer to play, then their dreams are coming true very shortly.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

severius

Novice Member

Joined: 8/10/04
Posts: 1001

1/21/09 12:15:14 AM#20

Well as someone pointed out on page 1, the slayer wades into battle always seeking to win.  This goes well with the earlier point that young slayers will often band together under an older veteran slayer.  Look, they go seeking an honourable death, this precludes wading in with the sole purpose to lose and die, that would be dishonourable to the extreme.

As to the gearing issue, why couldn't mythic do it with different tiers of tatoos and jewelry pieces?  For example, a nipple ring for t1, 2 nipple rings for t2, a chain connecting them in t3, and chains and piercings all over the place for t4?

As far as anyone knows Mythic and Games Workshop have been working rather closely together with everything, with GW even coming out and explaining male sorcs etc.  Wait until the full announcement before crying to the heavens that *if* they do add slayers that they then *must* break lore.


popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

1/21/09 1:17:02 AM#21


Originally posted by severius
Well as someone pointed out on page 1, the slayer wades into battle always seeking to win.  This goes well with the earlier point that young slayers will often band together under an older veteran slayer.  Look, they go seeking an honourable death, this precludes wading in with the sole purpose to lose and die, that would be dishonourable to the extreme.
As to the gearing issue, why couldn't mythic do it with different tiers of tatoos and jewelry pieces?  For example, a nipple ring for t1, 2 nipple rings for t2, a chain connecting them in t3, and chains and piercings all over the place for t4?
As far as anyone knows Mythic and Games Workshop have been working rather closely together with everything, with GW even coming out and explaining male sorcs etc.  Wait until the full announcement before crying to the heavens that *if* they do add slayers that they then *must* break lore.

This is more true than you know. Mythic cannot just go in and change things around without permission, especially something as loved as the Slayer. They wouldn't be allowed to just throw clothes or tattoos without prior approval or get sued. So that means if slayers are wearing clothes, tattoos, or hehe, nipple rings GW is down with it.

My guess is it was a hard sell by MJ to GW explaining the situation with the endgame ("we don't have a clue yet") and that they'd need help to keep subs in game while they fix it. GW not wanting to see the IP get laughed at, probably is WAY more agreeable about these kinds of suggestions now than during the planning stages, especially during all the bad economic news. It doesnt help that it looks like Mythic has stuff client side and its probably hackable, least that's the skinny forming. Step on one bug, up pops another.

Lean times make strange bedfellows.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


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Axxar

Advanced Member

Joined: 12/09/08
Posts: 348

"If life gives you lemons, DESTROY THEM!"

1/21/09 4:46:11 AM#22
Originally posted by popinjay

 


Originally posted by Axxar
 Shouldn't really be any trouble with lore issues if they go about it correctly. For example the Slayer's desire to die can be implemented as easily as not giving them a Flee button. Most "issues" with introducing the Slayer are easily worked around and have been multiple times on fanboards. In addition, several classes in the game can be said to break the lore more than a Slayer ever could.

 

Slayers wear NO gear or use any magic. Please work that easily into a game where the endgame is one big, gigantic gear grindfest in order to do anything, please.

 

 


Originally posted by Axxar
In addition, several classes in the game can be said to break the lore more than a Slayer ever could.
And this part is not helping your case. ("You can break Slayer lore because they've already broken it 4 or 5 times already")

 

 

Have you heard of witch elves? They wear no armour and run screaming into battle. In WAR they still get armour and stats from gear, while despite being one of the most non-stealthy units in the tabletop, they have stealth in WAR.

You can in fact break Slayer lore. You can see it wouldn't be a problem for Mythic/GW to not take things too seriously. As you can see there's precedense already. What you're saying is that you don't feel it's right to break lore because you've done it before. I don't care about that. What I do care about is that it shows Mythic/GW have no problems doing this sort of stuff if it's good for the game and isn't too over the top. Lore changes in the game demonstrate that it's very much within the realm of possibility. Whether you specifically like it or not doesn't really matter.

I'm not going to reiterate the workarounds for any other old, obsolete arguments you can come up with. If you search a bit on Slayers on the WHA forums for example, you'll see everything you can come up with already has a workaround. While you may personally have a problem with Slayers being introduced to the game (which is fine if you have that opinion), there doesn't seem to be anything stopping Mythic or GW, which is all that matters really. Whether you want to realise it or not is up to you. If you don't, no one can help you, sadly.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

1/21/09 9:54:13 AM#23


Originally posted by Axxar

Have you heard of witch elves? They wear no armour and run screaming into battle. In WAR they still get armour and stats from gear, while despite being one of the most non-stealthy units in the tabletop, they have stealth in WAR.
You can in fact break Slayer lore. You can see it wouldn't be a problem for Mythic/GW to not take things too seriously. As you can see there's precedense already. What you're saying is that you don't feel it's right to break lore because you've done it before. I don't care about that. What I do care about is that it shows Mythic/GW have no problems doing this sort of stuff if it's good for the game and isn't too over the top. Lore changes in the game demonstrate that it's very much within the realm of possibility. Whether you specifically like it or not doesn't really matter.
I'm not going to reiterate the workarounds for any other old, obsolete arguments you can come up with. If you search a bit on Slayers on the WHA forums for example, you'll see everything you can come up with already has a workaround. While you may personally have a problem with Slayers being introduced to the game (which is fine if you have that opinion), there doesn't seem to be anything stopping Mythic or GW, which is all that matters really. Whether you want to realise it or not is up to you. If you don't, no one can help you, sadly.


Yes, I have heard of WE's wearing armor when in Warhammer lore its not quite the same thing. I posted as much. I think you seem to be missing something. You are not getting an argument from me, although you seem to be reading one.

If you read again, I am agreeing that there WILL be Slayers and they WILL wear armor, which is against lore. This will be imminent in about 3 months time probably when they hear Aion is about to release in NA or something, that's how Mythic usually does things historically. They just try and beat someone else to market to get the dollar whether the content is ready or not. The Slayer lore will be broken with a sledgehammer and I already stated no one playing will care, because this crowd playing WAR now is not the original crowd from release. It's a casual non-lore knowing crowd by and large. They just want to kill each other zerg style.

You are the one who said since the lore was broken already with other classes, you don't see why not the same with Slayers. You said this: "In addition, several classes in the game can be said to break the lore more than a Slayer ever could". So I think its fair to say you are the one who is pushing its ok to break lore, especially since it looks like you are one of the ones who really want to play the Slayer. There's nothing wrong with it, just call it like it is.

You state: "Shouldn't really be any trouble with lore issues if they go about it correctly. For example the Slayer's desire to die can be implemented as easily as not giving them a Flee button. Most "issues" with introducing the Slayer are easily worked around and have been multiple times on fanboards". And then the BEST example to explain how a Slayer can do something without breaking lore is to give them a "Flee" button. Weak. Slayers don't run from battle. Again, that defeats the WHOLE purpose of wanting to die and breaks lore. Then you casually state "MOST issues are EASILY worked around multiple times" and then you fail to present even ONE of those multiple, easy solutions. I mean really, you've seen most issues worked out multiple times, and can't remember one to post? That's pretty good.

Did you know I can cure cancer? I have multiple easy solutions I have posted numerous times, but as you say "I'm not going to reiterate the workarounds for any other old, obsolete arguments you can come up with." I'm sure if you did a little research, you could find them easily.

Problem with Slayers wearing full armor? Nah. I'm not a lore buff. This is a discussion thread and I'm discussing it lol. I simply point out how for the sake of a buck on the business part, and lust on the unintiatied's part how things like this get so fusterclucked. This is part of the reasons this game is floundering. No principles. No integrity. And it starts from the top down. People like you allow companies to do this to MMOs for the sake of a dollar just cause they want to live out their dream of being a Slayer and this is why MMOs are for crap nowadays. That's fine, but call it like it is.

At least the TT Warhammer fans as a whole refused to buy into this type of mercenarty zeal and held Mythic accountable.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


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Abisbowa

Novice Member

Joined: 11/16/06
Posts: 72

1/21/09 12:27:57 PM#24

They wear pants don't they? just make the stats on pants really high, with lots of talisman slots.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

1/21/09 1:16:25 PM#25


Originally posted by Abisbowa
They wear pants don't they? just make the stats on pants really high, with lots of talisman slots.


Might be a good idea there. Slayers would only have to worry about one gold bag drop, not five each conquest like everyone else. Then they could just wear crafted talismans made by players.


You'd probably get tons of people playing Slayer just to avoid the huge loot grind in the game. It would be WE's in reverse. (which by Mythic's thinking, wouldn't be a bad idea)

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


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