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17 posts found
wozzu

Novice Member

Joined: 1/25/07
Posts: 109

 
1/16/09 9:13:20 AM#1

Nobody plays WoW anymore.

It's too popular.

John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1525

1/16/09 9:18:06 AM#2

I don't see why they need so many servers because I see lots of dead servers.

The problem with WoW though because I meet new people who play WoW and you're never on the same fucking server and theres no way to playt ogether unless you want to waste time being bored grinding a new character or you want to pay Blizzard even more money on the rip off transfer service which should come under the subscription.

mmorpg developers need to come up with a way to only have one server like EVE.

polypterus

Apprentice Member

Joined: 8/25/08
Posts: 204

1/16/09 9:57:29 AM#3
Originally posted by John.A.Zoid

I don't see why they need so many servers because I see lots of dead servers.

The problem with WoW though because I meet new people who play WoW and you're never on the same fucking server and theres no way to playt ogether unless you want to waste time being bored grinding a new character or you want to pay Blizzard even more money on the rip off transfer service which should come under the subscription.

mmorpg developers need to come up with a way to only have one server like EVE.

Ship based games don't have the same terrain and MOB issues are sever based games. It's therefore much easier to design a  single shard game. For a single shard character game the first thing you need is a massive world (unless you are willing to live with massive instancing) .  In any case there are people working on it. Crusades for one.

Turnell

Novice Member

Joined: 5/20/08
Posts: 239

1/16/09 12:25:23 PM#4

I know about the dead servers. But even the dead servers are well populated compared to other games. It is also a public relations ploy.

Dreamagram

Novice Member

Joined: 6/14/07
Posts: 785

1/16/09 12:33:55 PM#5

I guess this is in the US. Didn't check the US WoW news for a while. Europe got a new Russian realm today though.

---
1. Xfire numbers are indicative but highly inaccurate for determining an MMOG's subscriber numbers.
2. Xfire numbers are perfectly viable for identifying trends in an MMOG's subscriber numbers, keeping in mind any current or recent "use Xfire!" campaigns.

Ponico

Advanced Member

Joined: 2/01/06
Posts: 606

Can you imagine what I would do if I could do all I can?

- Sun Tsu

1/16/09 12:35:42 PM#6
Originally posted by polypterus
Originally posted by John.A.Zoid

I don't see why they need so many servers because I see lots of dead servers.

The problem with WoW though because I meet new people who play WoW and you're never on the same fucking server and theres no way to playt ogether unless you want to waste time being bored grinding a new character or you want to pay Blizzard even more money on the rip off transfer service which should come under the subscription.

mmorpg developers need to come up with a way to only have one server like EVE.

Ship based games don't have the same terrain and MOB issues are sever based games. It's therefore much easier to design a  single shard game. For a single shard character game the first thing you need is a massive world (unless you are willing to live with massive instancing) .  In any case there are people working on it. Crusades for one.


 

Not to have a dig at you mate but you’re so wrong. It’s not easier to code/design a ship based game. It’s much harder as your engine needs to calculate A LOT more things such as Angular Velocity versus Tracking. Now if you go on Google and do a search for EVE-ONLINE planetary, planets or surface, you’ll quickly notice that CCP is working on a way to make planetary exploration and such…

Why do people design MMOs that can only host 5K to 10K people is mostly due to the limition of their designs from the start. The rest falls into client resource needs and well… WOW has what… 100 people on screen at one time at most? EVE can go up to thousands (WITH SEVERE LAG)

 

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

1/16/09 12:47:33 PM#7

It's more due to an area getting crammed with people. Space is kind of harder to cram too many people. Unless of course we take the SWG road of creating generic space just for the sake of it, so it just feels big.

Azrile

Novice Member

Joined: 7/29/08
Posts: 1791

Any new or returning player to WOW, send me a PM for some help getting started.

1/16/09 1:08:23 PM#8
Originally posted by Ponico
Originally posted by polypterus
Originally posted by John.A.Zoid

I don't see why they need so many servers because I see lots of dead servers.

The problem with WoW though because I meet new people who play WoW and you're never on the same fucking server and theres no way to playt ogether unless you want to waste time being bored grinding a new character or you want to pay Blizzard even more money on the rip off transfer service which should come under the subscription.

mmorpg developers need to come up with a way to only have one server like EVE.

Ship based games don't have the same terrain and MOB issues are sever based games. It's therefore much easier to design a  single shard game. For a single shard character game the first thing you need is a massive world (unless you are willing to live with massive instancing) .  In any case there are people working on it. Crusades for one.


 

Not to have a dig at you mate but you’re so wrong. It’s not easier to code/design a ship based game. It’s much harder as your engine needs to calculate A LOT more things such as Angular Velocity versus Tracking. Now if you go on Google and do a search for EVE-ONLINE planetary, planets or surface, you’ll quickly notice that CCP is working on a way to make planetary exploration and such…

Why do people design MMOs that can only host 5K to 10K people is mostly due to the limition of their designs from the start. The rest falls into client resource needs and well… WOW has what… 100 people on screen at one time at most? EVE can go up to thousands (WITH SEVERE LAG)

 


 

Yeah, but EVE has no real drawing requirments for terrain.    WOW and EVE aren't that different as far as velocity and tracking... they both allow movement in 3 dimensions.   Games like UO are different though.

but the biggest difference between WOW/WAR/AOC and EVE is simply the terrain and the fact that the space between two characters is filled with 'something', not just empty space.  In EVE, it's very easy to draw another ship that is very far away, because your computer doesn't have to draw all the terrain between you.

................................................
“The corollary to that is if you’ve seen a game consolidate servers, you know it’s in deep, deep trouble — that’s not a healthy sign for an MMO,”
"Look at us six weeks out. If we’re not adding servers, we’re not doing well.” - MJ from Warhammer in July Interview

polypterus

Apprentice Member

Joined: 8/25/08
Posts: 204

1/16/09 1:31:22 PM#9
Originally posted by Ponico
Originally posted by polypterus
Originally posted by John.A.Zoid

I don't see why they need so many servers because I see lots of dead servers.

The problem with WoW though because I meet new people who play WoW and you're never on the same fucking server and theres no way to playt ogether unless you want to waste time being bored grinding a new character or you want to pay Blizzard even more money on the rip off transfer service which should come under the subscription.

mmorpg developers need to come up with a way to only have one server like EVE.

Ship based games don't have the same terrain and MOB issues are sever based games. It's therefore much easier to design a  single shard game. For a single shard character game the first thing you need is a massive world (unless you are willing to live with massive instancing) .  In any case there are people working on it. Crusades for one.


 

Not to have a dig at you mate but you’re so wrong. It’s not easier to code/design a ship based game. It’s much harder as your engine needs to calculate A LOT more things such as Angular Velocity versus Tracking. Now if you go on Google and do a search for EVE-ONLINE planetary, planets or surface, you’ll quickly notice that CCP is working on a way to make planetary exploration and such…

Why do people design MMOs that can only host 5K to 10K people is mostly due to the limition of their designs from the start. The rest falls into client resource needs and well… WOW has what… 100 people on screen at one time at most? EVE can go up to thousands (WITH SEVERE LAG)

Sorry but I disagree completely, and you are arguing against yourself with the EvE/WoW argument. You are saying EvE can do it and WoW can't. I am quite sure that EvE does not have far superior programmers than Blizzard. Handling moment in an environment with terrain is much harder than in space. If nothing else you have to generate a playing terrain on both client and server not the mention the increased collision detection load. Packing players and mobs into relatively empty 3D space is much easier. If you are NASA and you have to calculate orbits and Hohmann transfers and stuff like that you may have a point but not at the game level. Also if I remember correctly the EvE server is implemented in some version of Python. That, in and of itself should tell you something.

As for EvEs planetary exploration, we will have to wait and see how good it is. The games Crusades and Infinity will have this also and if you go to the Developers Corner and look at some of my other posts you will see I'm not totally unfamiliar with the issues involved.
 

Recant

Novice Member

Joined: 9/14/06
Posts: 1683

For the Horde!

1/17/09 4:33:09 AM#10

There's no 'dead' realms, only lower populated realms which provide the player with a choice of having a world densely or more sparsely populated.  As people have mentioned before, some of these so-called 'dead' realms have higher populations than other MMORPGs.

Some people hate a really crowded game, where the cities are filled to the brim with players, and there are too many people around so you feel like you're not really important at all.  On the other hand some people love it.

What's wrong with the choice?

Also, WoW is growing and has been constantly, so new realms are cool - especially for newer players.

Many people have predicted the imminent decline of WoW for almost 5 years. One day, they will be right. Even a broken clock is right twice a day.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

1/17/09 11:06:23 AM#11

The bigger Wow gets, the more Wow hate you see on this site.

And it must be growing extremely these days ....

 

 

Boltonsquad

Advanced Member

Joined: 7/07/06
Posts: 54

1/17/09 11:11:03 AM#12

 I wouldnt say so, there just spreading the players out a little more.

11.5M subscribers is what they had, not what they have.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

1/17/09 3:20:28 PM#13
Originally posted by Boltonsquad

 I wouldnt say so, there just spreading the players out a little more.

11.5M subscribers is what they had, not what they have.


 

Like I said:

The bigger Wow gets, the more Wow hate you see on this site. A new EU server ... as of today.

And it must be growing extremely fast these days ....

pencilrick

Elite Member

Joined: 12/11/07
Posts: 1084

Before WOW, there were MMORPG''s. After WOW there were online solo single RPG''s.

1/17/09 4:00:21 PM#14

One thing new servers do is give everyone a fresh start in a new world.  If you are a player who is tired of emptied-out noob zones and flocks of level 80's hanging out in their welfare epics, a new server might be just the thing to breathe some life into the game.

Think of this sort of like the progression servers in EQ, but without the actual expansion progression.  I think every MMO could benefit if they had a yearly release of a new server or two.  (Except Vanguard.  A new server release in that game would be a 25% increase in their servers, hehe.)

Terranah

Hard Core Member

Joined: 7/03/04
Posts: 1747

1/17/09 4:04:28 PM#15

On fridays, saturdays and sundays there are lines to get in, ranging from 10 min to 30 min.  I like a high pop server though so that's the trade off.   Even when the server is slow it is still more populated than other mmo's I have played.

Azrile

Novice Member

Joined: 7/29/08
Posts: 1791

Any new or returning player to WOW, send me a PM for some help getting started.

1/18/09 10:10:28 AM#16
Originally posted by pencilrick

One thing new servers do is give everyone a fresh start in a new world.  If you are a player who is tired of emptied-out noob zones and flocks of level 80's hanging out in their welfare epics, a new server might be just the thing to breathe some life into the game.

Think of this sort of like the progression servers in EQ, but without the actual expansion progression.  I think every MMO could benefit if they had a yearly release of a new server or two.  (Except Vanguard.  A new server release in that game would be a 25% increase in their servers, hehe.)


 

Blizzard has released about 35 new servers since November.  Most of them are 'transfer to' servers because of excessive queues to get into older servers.  There have only been a handful of 'new' servers released.  New servers are fun, but they also are the ones that end up empty in a month when all the 'first' people go back to thier old character.

................................................
“The corollary to that is if you’ve seen a game consolidate servers, you know it’s in deep, deep trouble — that’s not a healthy sign for an MMO,”
"Look at us six weeks out. If we’re not adding servers, we’re not doing well.” - MJ from Warhammer in July Interview

Frostbite05

Elite Member

Joined: 9/15/08
Posts: 1003

1/18/09 10:58:28 AM#17
Originally posted by John.A.Zoid

I don't see why they need so many servers because I see lots of dead servers.

The problem with WoW though because I meet new people who play WoW and you're never on the same fucking server and theres no way to playt ogether unless you want to waste time being bored grinding a new character or you want to pay Blizzard even more money on the rip off transfer service which should come under the subscription.

mmorpg developers need to come up with a way to only have one server like EVE.

 

Eve only works like that because of how big teh game world is the server would crash is all 20k+ people were in the same area at once which never happens.