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11/15/08 11:33:43 PM#41
Originally posted by Hegron
If you watched the T.V. show Exploration,adventuring,etc. Died about the End of TNG.The Klingon Civil War,Borg Invasions x2 that almost destroyed the Feds,Then came The Domonion War that lasted several season's,and on to Voyager where it was pretty much about Survival. Yep sure looks like the Devs of Cryptic have been watching the shows and the game looks alot about Star Trek in those days.The original Star Trek never enjoyed the complete successes of TNG,DS9,and Voyager and I wonder why? Umm must have been all the action and war they added to the new shows:P |
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12/02/08 11:22:17 AM#42
Originally posted by Hegron
I don't think it will ultimately fail, but it won't be a WoW game. This is a genre that is sorta one sided and it's only going to capture a few hundred thousand people. The problem comes as the old saying goes "Too many Chiefs, not enough indians" The problem with this "Everyone is a Captian" ordeal is that Starfleet can't go around handing everyone the title "Captain". Captain of a starship is an "ELITE" status meaning, NOT EVERYONE CAN GET CAPTAINSHIP. Cryptic may need to think this over quite a bit and I think once they watch a few episodes, they'll realize that making everyone Captain is not a great idea. I, for one, DONT WANT TO BE CAPTAIN. I'd rather be the "LaForge" tinkering with the engines and making sure the ship is running at optimal performance. There's nothing wrong with not being a Captain and Cryptic doesn't have to make this game like the Special Olympics to where EVERYONE WINS. In real life, not everyone can be a captain and not everyone can be an engineer. It's just Cryptic needs to take into account what each individual person wants to do on a ship. Me personally, I think a Ship needs to be the "Guild". GM is the Captain and the Officers are the people that run the ship. Without those officers, the ship will fail. Catch my drift? |
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12/05/08 5:20:08 AM#43
Im gonna have to agree with this last poster, I would love to be a Doctor or something on a ship, would be fun in my opinion. We'll have to wait and see, maybe they'll make it so we can all join the same ship. I'm also afraid if you dont have people running a ship that in depth, then well, maybe it wont be as good as I thought. Would like to see that though. |
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12/05/08 7:31:37 AM#44
I for one would not want to be on some one elses ship where they get to make the decisions and play captain and I have to sit in engineering not seeing any of the battle clicking on panels. Doesnt sound to fun to me. As far as being social and communticating with others, that is what vent and the chat box is for, you dont have to be standing next to someone to be social. And if you watch the episodes, its all about the captain, what they say goes and everyone else follows. I think they are doing a better job than perpetual was for sure. |
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12/05/08 7:48:34 AM#45
What you describe would really be a niche game. I can't think of anything more boring than being a crew member on a ship you don't own nor can control. As for Captain's rank, you don't have to be a Captain to captain a ship. You will still have to gain ranks to command larger vessels. You can bring other people onboard your ship for missions. You can hang out in familier places from the shows like DS9 and roleplay if that's your bag. You'll have customizable ship intieriors as well as extieriors, customizable crew members, the ability to discover new races and unexplored planets, new technology...etc There is talk of later down the road adding missions that will involve the members of your team doing the crewing of the ship, but let's face it, as far as that 'being' the game? That would be dull as hell. |
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12/05/08 2:59:29 PM#46
I think they will make a fun game but for anyone wanting a star trek simulator that will never happen. |
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12/05/08 8:37:01 PM#47
Originally posted by Hegron
And you get this idea from where. |
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12/06/08 1:47:46 PM#48
Ok I haven't sat on the STO website or followed the details for weeks etc. However I can not see this game working. I love ST and like the OP said ST is about exploration, solving problems and meeting different species, not to mention the interaction between the crew. Can they encapsulate all this or even part of this in an MMO? Most likely not so I can see it being a grind fest with players trying to level to Captain rank and getting the biggest ship to grind even more. With Jumpgate Evolution (soonish) and EVE on the market I can not see what ST can bring that those 2 games will or have not done so already. The only gap I can see in the marketplace is a Earth & Beyond type game with walking as well as flying but if they nerf ground combat like in PotBS then they are screwed. Unfortunately for the scale this game should be I doubt any development team will be able to produce those results. If the game proves me wrong then I will be the first to subscribe. |
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12/07/08 3:26:19 AM#49
Originally posted by Brenelael
No it wont. Large multi million dollar software development projects that drag on so long that their requirements completely change are never good. The amount of people that will QQ about BS in that time will completely ruin the game. i.e. Look at guild wars and WoW - very good games after release because they were producing a game to a spec and knew that they were in touch with their target audience. Years later both games have been ruined by arena PvPers dictating the shape of all future development. People are already crying their eyes out before they've seen an alpha test. If Cryptic start again from scratch then I can understand but it's hard to believe that there wont be some BS that will bleed through from PE's original product. -- |
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AlanShepard
Novice Member
Joined: 11/20/08
"Hold out baits to entice the enemy. Feign disorder, and crush him." Sun Tzu |
12/07/08 11:53:31 AM#50
All that they have used from PE is some art work. They have been working on the game they want to build with their engine already up and running. Crewman 3rd Class AlanShepard |
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12/07/08 5:09:26 PM#51
Originally posted by grimboj
No it wont. Large multi million dollar software development projects that drag on so long that their requirements completely change are never good. The amount of people that will QQ about BS in that time will completely ruin the game. i.e. Look at guild wars and WoW - very good games after release because they were producing a game to a spec and knew that they were in touch with their target audience. Years later both games have been ruined by arena PvPers dictating the shape of all future development. People are already crying their eyes out before they've seen an alpha test. If Cryptic start again from scratch then I can understand but it's hard to believe that there wont be some BS that will bleed through from PE's original product. Well 2011 would be only a 4 year development cycle which is still short for a MMO. The standard development cycle is 5 years. The fact that Cryptic has their own engine and development tools in place means they are shooting for a 2 year cycle which is almost unheard of in this industry. If you think 4 years is a long time for a MMO you haven't been around this genre very long or your completely ignorant of what it takes to make one of these games. (Ignorant means being without knowledge on the given subject by the way and is not an insult! Not that you don't know what it means... just that people on this site can be way over sensitive to any type of criticism.) Edit: Oh and the poster right above me is also very correct. All work that PE did was completely incompatible with the Cryptic Engine and couldn't be used. All they took was the concept art they thought might be useful which did save them some time I'm sure.
Bren while(horse==dead) |
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12/17/08 9:18:55 AM#52
Originally posted by Zorndorf There you go. I guess I'll see you at launch.
Bren while(horse==dead) |
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12/18/08 2:47:23 AM#53
Originally posted by Zorndorf Thanks for the answers. I'll skip Aion grind, Darkfall hype and the Dutch Spellborn (is out already in EU and it doens't sell one box even). Epic fail.
Aion has been designed not to be a grind, and wtf are you going on about TCoS not selling? Really, you spout your misinformed nonsense somewhere else please. In fact, stay out of the two mention games please. Keep believing your lies. |
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sh4dowst4lkr
Apprentice Member
Joined: 2/23/07
We do not inherit the earth from our ancestors but we borrow it from our children. By Some Guy. |
12/18/08 2:54:07 AM#54
Originally posted by Lydon Epic fail.
Aion has been designed not to be a grind, and wtf are you going on about TCoS not selling? Really, you spout your misinformed nonsense somewhere else please. In fact, stay out of the two mention games please. Keep believing your lies.
Burnt, spellborn is actually selling, not as well as expected, but from what i have read, its selling, ow and i cant wait to give aion a try... |
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12/18/08 2:57:10 AM#55
Originally posted by sh4dowst4lkr Exactly, and I mean goodness Spellborn has been released in like what, 3 countries? And those countries aren't even exactly countries where games sell huge. |
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12/18/08 5:53:07 PM#56
Originally posted by Zorndorf Nah, don't sell those other games short as they all have their merits. I don't know much about TCoS so I won't comment on that but Aion and Darkfall are both definitely worth a look. STO may be still a year or more from launch so you may want to pick up one of these other games to keep you busy in the mean time.
Bren while(horse==dead) |
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12/18/08 6:56:45 PM#57
Originally posted by Zorndorf Well to each his own but I wouldn't go as far as to say hard PvP = Failure. UO, L2 and L1 were very successful in their hay day and EVE is still going strong and growing by the day. All of these are very hardcore PvP games and none of them could be even remotely considered failures. Not all games have to have WoW sub numbers to be considered successful.
Well enough off topic stuff. Do what you want and the rest of us will get back to discussing STO!
Bren while(horse==dead) |
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1/09/09 11:18:30 PM#58
This will not be a huge failure as long as the game is READY at launch. If it is ready watch out, because this isn't looking like your typical carebear MMO. There is a large group of MMO players thirsting for a more immersive experience than what they've been getting lately from the WOW clones. NGE killed SWG. Get over it like the rest of us did in 2005. |
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1/15/09 4:16:14 PM#59
how can a game with playable klingons fail?????
i doubt this will be a wow killer but if they release a working tested product they can count on all the treekies that have been looking forward to a star trek mmo since sfc2's dynamic galaxy back in the day. KERPLAH! |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/15/09 4:22:35 PM#60
Originally posted by Ryker I agree with your point. How do you keep things balanced? What if too many players train up as Doctors and Captains, but not enough train up in Engineering or, perish the thought, Security. (no one wants to die in the first 3 hours of game)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |