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27 posts found
AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6008

Only a fool hates that which he knows nothing about

 
1/11/09 7:08:10 PM#1

Hi there,

Thought run a little poll detailing what you would like to see AoC devs focus on more, we have just had some great recent improvements, so what next?

 

 

What is the next necessary fix / area of focus needed?

Crafting - Social Crafting Mechanics, Lower the crafting level, Harvesting Concerns
Itemization - Gear relevant to lvl, better descriptions, More informative tooltips
Sieges / Massive PvP - Continued Optimization, Mechanics to introduce more ppl into the experience, improved mechanics and functionality
Better Raid Looting options - Need non-class specific rares drops, Equal drop ratio between classes
More Character Slots - 10 Char?
More Focus on Endgame Content - Continuing level 70 + additions
Add more voice overs?
Balance of current classes in PvP?
Bring on the "Free Trial" already I want to try the game out!
I just want to see the results!
(login to vote)

New Tarantia Commons DX10 - DX 10 Goodness -
The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com
Neither Funcom nor mmorpg.com pays for my game subscriptions.

IKShadow

Novice Member

Joined: 11/08/05
Posts: 696

Support Bacteria - They''re the only culture some people have.

1/11/09 7:22:14 PM#2

Well for me the most important is:

Sieges / Massive PvP - Continued Optimization, Mechanics to introduce more ppl into the experience, improved mechanics and functionality

Sieging is fine but I would like to see even more PvP content.

Maybe I should vote:

More Focus on Endgame Content - Continuing level 70 + additions


Ofc other important stuff should be done as well.

Futilez Mature gaming guild

AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6008

Only a fool hates that which he knows nothing about

 
1/11/09 8:17:56 PM#3

I ticked Itemization for starters, then I would like to see crafting get some more love.

New Tarantia Commons DX10 - DX 10 Goodness -
The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com
Neither Funcom nor mmorpg.com pays for my game subscriptions.

Skeeterxi

Novice Member

Joined: 5/25/08
Posts: 135

1/11/09 8:53:49 PM#4

I chose:

"Sieges / Massive PvP - Continued Optimization, Mechanics to introduce more ppl into the experience, improved mechanics and functionality".

First thing I would like to see improved/fixed first is the broken player search functions. Something so basic shouldn't still be broke this long after release.

Jackdog

Advanced Member

Joined: 3/19/04
Posts: 5060

1/11/09 10:02:30 PM#5

I voted itemization because that affects everyone at every level of the game both the PvE and PvP oriented player style.

My reasoning is one of the basic game mechanics is risk vs reward, this is something that affects all players of all levels. Players from lvl 1 on up need to know that if they risk fighting a mob there is a good chance ( 50% or better) it will drop a fair piece of loot and a small chance ( less than 1%) it will drop a really nice piece of loot. Something they can either use, sell , or give to a guildie who can use it. Even if 20 out of 25 drops are just vendor trash I can sell and maybe 9 out of ten are mediocre and that one out of 100 or 200 is sweet it gives me the incentive to keep on killing knowing that the sweet piece is out there some where.

Same with quests. Each major storyline quest should offer a nice piece of armor or weapon for each class. by the time you leave Tortage at level 20 you should be equipped with a complete set of  lvl 15 to 20ish armor that is suitable for your class and a decent weapon. Nothing too fancy mind you but at least a decent set. Maybe one really sweet piece that was a random mob drop.

In LoTRO you go through lvls 1 - 6 or so instanced. The quest line is set up so that if you do all the quests you have a good piece of chest, leg, foot,, hand, head and shoulder armor and a nice weapon when you leave into the big world. Each main equipment quest offers a comparable pice of heavy, medium, and light  armor. There is also a quest or two that offers various weapon rewards suitable for the different classes. Tortage should be the same.

My second choice would be the seiging even though I am sort of a lukewarm PvPer myself. however the main draw of this game is the PvP and if gets a good rep it will be a big draw. Lots of people want another DAoC with shiny graphics. Pull that off and beat the lag monster and you will be needing more servers by this time next year. 

Now me I won't be back till crafting is all set. But right now I think AoC need to get it's basic niche cemented in and LoTRO and EQII have the PvE/crafting niche pretty much nailed for the moment . AoC has a long long way to go before it could be competitive there in that arena, but is has a damn good chance of becoming the PvPers game of choice. I just think FC needs to place use it's resources to retain it's core fans and not spread itself too thin trying to compete in that area ...yet. They have made great progress inthe last few months and I look forward to seeing what he next year or two brings.

Just my opinion of course

 

Transporter

Novice Member

Joined: 10/23/08
Posts: 261

1/11/09 10:31:42 PM#6

Well I voted Crafting because Sieging is working fine (even though more cool mechanism can be put on top of that), itemization has got a lot of attention and I kind of feel they have done a lot on on this already (seen some on testlive and much more to come on next patch), a lot have been done for PvP, a ton of new stuff for raiding and PvE will come out on next patch.... While crafting typically has got less love. A good deal has been done with the restructuring they are working on currently BUT... There can be done so much more. So I voted crafting on behalf of all tge crafting guys out there that feel they have got less attention.

Soki123

Apprentice Member

Joined: 8/10/08
Posts: 350

1/11/09 10:54:47 PM#7

I ll have to vote later as i m only level 30 atm. Loving the game though.

rozenblade1

Advanced Member

Joined: 12/14/08
Posts: 238

-Waiting on something spectacular-

1/12/09 1:36:58 AM#8

I had to vote sieging.  Hands down it is my favorite part of the game, and for it to get even better than it already is would be amazing.

PLAYING:Wurm, Wizard 101

PLAYED:FFXI, LotRO, AoC, WAR, Rohan, Mabinogi.

WAITING FOR: Final Fantasy XIV, Eathrise, Star Wars:TOR, TERA, Infinity...

rafaelrehn

Apprentice Member

Joined: 7/13/06
Posts: 214

1/12/09 3:31:51 AM#9

 You missed the reason because of  which i left AoC : people cheating like crazy and funcom not giving a crap about it : And i am not talking about the PvP evploits which is just the last in line of disgraces.

jimmy123

Apprentice Member

Joined: 3/14/05
Posts: 270

lvl60 Warlock,Rogue,Priest
All Horde
left before the expansion ( got bored )

1/12/09 8:02:09 AM#10

Well tbh i wish they balance out the classes in PvP, get the seige battles sorted & sort out the buggy bosses in wing 1 & 2

gorgona

Apprentice Member

Joined: 1/16/06
Posts: 32

1/12/09 8:04:42 AM#11

 Itemization, bringing diversity in classes and appearances , and some more PvE end game content(opening Wing 3 of BRC, and opening tier 3- T. stronghold)

AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6008

Only a fool hates that which he knows nothing about

 
1/12/09 12:55:15 PM#12

This is some great feedback keep it up :)

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The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com
Neither Funcom nor mmorpg.com pays for my game subscriptions.

DaveTT

Novice Member

Joined: 1/22/06
Posts: 414

Getsuga Tenshou!

1/12/09 4:20:05 PM#13

I think they should work more on sieges, i think wonders of the world was a really cool idea.

Open Wing 3 of BRC, and add pvp lvls 6-10.

------------------------------


Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef

User Deleted
1/12/09 4:23:14 PM#14

I voted for the itemization. This does need alot of work.

AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6008

Only a fool hates that which he knows nothing about

 
1/13/09 1:17:53 PM#15
Originally posted by DaveTT

I think they should work more on sieges, i think wonders of the world was a really cool idea.

Open Wing 3 of BRC, and add pvp lvls 6-10.


 

If you had to pick one, which one would it be?

The extra raid content or the PvP levels?

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The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com
Neither Funcom nor mmorpg.com pays for my game subscriptions.

DaveTT

Novice Member

Joined: 1/22/06
Posts: 414

Getsuga Tenshou!

1/13/09 2:36:55 PM#16
Originally posted by AmazingAvery
Originally posted by DaveTT

I think they should work more on sieges, i think wonders of the world was a really cool idea.

Open Wing 3 of BRC, and add pvp lvls 6-10.


 

If you had to pick one, which one would it be?

The extra raid content or the PvP levels?


 

Really hard to answer i like pvp more then pve, so i would say pvp-levels. But i think the people would be more happy with the extra raid content.

------------------------------


Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef

AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6008

Only a fool hates that which he knows nothing about

 
1/13/09 11:08:41 PM#17

Just want to point out there I made a thread back in July asking to list the top 5 issues. On the most part a  lot things have been resolved and the same people are saying different things now ;)

http://www.mmorpg.com/discussion2.cfm/thread/191383

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The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com
Neither Funcom nor mmorpg.com pays for my game subscriptions.

Rebn77

Novice Member

Joined: 3/22/07
Posts: 324

Blech!

1/13/09 11:19:30 PM#18

Avery,

Wouldn't it be nice to have something like  the Outfitting system that LotRO has?

I know there have been times where I didn't want to ditch a piece of armor because I really liked the way it looked. 

 

xpiher

Elite Member

Joined: 8/22/08
Posts: 1453

1/13/09 11:20:42 PM#19
Originally posted by Rebn77

Avery,

I mentioned this in a different post, but in addition to itemization ... wouldn't it be nice to have something like  the Outfitting system* that LotRO does?

I know there have been times where I didn't want to ditch a piece of armor because I really liked the way it looked. 

* For those not familiar with it - The Outfitting system allows players to display cosmetic outfits that are for appearance only, and no stats or effects from items apply when equipped in a cosmetic outfit slot.

 

The outfitting system isn't new to FC. They have it in AO and it will probably be added to AoC, but more content should be added before fluff. Thats why I voted for end game content. The itemization is fine IMO. I could care less if gear means something and if I want to I can look different than other people, but its not the WoW modle of "wellfare epics/phat loot" that everyone can get solo.

FC-Famine

Age of Conan, Community Manager

Joined: 10/17/06
Posts: 202

1/14/09 12:51:32 AM#20
Originally posted by xpiher
Originally posted by Rebn77

Avery,

I mentioned this in a different post, but in addition to itemization ... wouldn't it be nice to have something like  the Outfitting system* that LotRO does?

I know there have been times where I didn't want to ditch a piece of armor because I really liked the way it looked. 

* For those not familiar with it - The Outfitting system allows players to display cosmetic outfits that are for appearance only, and no stats or effects from items apply when equipped in a cosmetic outfit slot.

 

The outfitting system isn't new to FC. They have it in AO and it will probably be added to AoC, but more content should be added before fluff. Thats why I voted for end game content. The itemization is fine IMO. I could care less if gear means something and if I want to I can look different than other people, but its not the WoW modle of "wellfare epics/phat loot" that everyone can get solo.


Indeed, I couldn't agree more. I think a lot of the concerns in the poll are things I have already tossed at the developers heads as far as feedback from the US communities. Thus crafting is being revamped, items being looked into harder,raid looting concerns spawning developer attention, and end game getting much needed love.

I think the only things I have not really heard feedback on recently was more hardcore player balancing, character slots and so on. Although I would suspect the system designers are hard at work on tweaking classes and massive PvP.

Glen ''Famine/Soulwish'' Swan
Senior Assistant Community Manager - Age of Conan

Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

1/14/09 2:14:47 AM#21
Originally posted by xpiher
Originally posted by Rebn77

Avery,

I mentioned this in a different post, but in addition to itemization ... wouldn't it be nice to have something like  the Outfitting system* that LotRO does?

I know there have been times where I didn't want to ditch a piece of armor because I really liked the way it looked. 

* For those not familiar with it - The Outfitting system allows players to display cosmetic outfits that are for appearance only, and no stats or effects from items apply when equipped in a cosmetic outfit slot.

 

The outfitting system isn't new to FC. They have it in AO and it will probably be added to AoC, but more content should be added before fluff. Thats why I voted for end game content. The itemization is fine IMO. I could care less if gear means something and if I want to I can look different than other people, but its not the WoW modle of "wellfare epics/phat loot" that everyone can get solo.


The 'outfitting' social clothes system was a long running  player suggestion that took FC over 5 yrs to implement in AO, so keep paying your sub waiting on that in AoC.

 ' Welfare ' Epic farming no longer exists in WoW,  use up to date facts please.

abyss610

Elite Member

Joined: 4/29/06
Posts: 639

1/14/09 2:34:42 AM#22

BUG FIXES! my favorite class is teh HoX and they're buggy as hell. most i've seen is only graphic but they annoy the crap out of me.i know its only graphic but thats what made me quit the first time.i'm back now and playing on a pvp server this time having fun but the HoX bugs are still killin me

xpiher

Elite Member

Joined: 8/22/08
Posts: 1453

1/15/09 2:47:36 AM#23

I think the PvP in AoC could benifit from some more love from the Dev staff after the next major PvE content patch is introduced. AoC PvP can have more meaning introduced into PvP with the addition of Blood Money. Blood money would be used to purchase PvP gear, pots, feats, extra stuff like titles, a PvP spec, ect. Each player would start off with say 100 BM Coins. When a player dies, he/she loses a percentage of their money based on reputation as well as producing a minor amount (can't have the stuff run out). Reputation would be based on K/D ratio, murder system, mini game results, and sieging (W:L). Blood money would also be produced and lost in mini games and sieges with a certain percentage of the winnings taken from the other players (to make these things more viable but to also allow PvE players to use the system just as effectively) plus some tacked on by the game system (participation reward). In addition, blood money could be traded among players like regular in game gold. What this would do is allow the economy to have a bigger markets while at the same time allowing pure PvPers to need to PvE less."

If the Blood money system was introduced in tandem with the partial loot system coming into the game I think AoC would have found a happy medium between a "care bear" PvP system of no risk with a full risk system found in game like UO.


Originally posted by Unfinished

Originally posted by xpiher

Originally posted by Rebn77

Avery,
I mentioned this in a different post, but in addition to itemization ... wouldn't it be nice to have something like the Outfitting system* that LotRO does?
I know there have been times where I didn't want to ditch a piece of armor because I really liked the way it looked.
* For those not familiar with it - The Outfitting system allows players to display cosmetic outfits that are for appearance only, and no stats or effects from items apply when equipped in a cosmetic outfit slot.




The outfitting system isn't new to FC. They have it in AO and it will probably be added to AoC, but more content should be added before fluff. Thats why I voted for end game content. The itemization is fine IMO. I could care less if gear means something and if I want to I can look different than other people, but its not the WoW modle of "wellfare epics/phat loot" that everyone can get solo.


The 'outfitting' social clothes system was a long running player suggestion that took FC over 5 yrs to implement in AO, so keep paying your sub waiting on that in AoC.
' Welfare ' Epic farming no longer exists in WoW, use up to date facts please.




Hmm really. From what I hear PvE is easiest its ever been and people are QQing about how it doesn't take any skill to get the new Epics in the game which are currently the best avaible. Sounds like Welfare epics to me. Perhaps you shouldn't be such a WoW fanboy and actually look at your game objectively just like I look at AoC objectively and can say "the game sucks to a lot of people and needs improvement but I'm having fun ."

 
 

SinReaper

Novice Member

Joined: 11/06/05
Posts: 192

Errkkk!

1/15/09 4:29:25 AM#24



The outfitting system isn't new to FC. They have it in AO and it will probably be added to AoC, but more content should be added before fluff. Thats why I voted for end game content. The itemization is fine IMO. I could care less if gear means something and if I want to I can look different than other people, but its not the WoW modle of "wellfare epics/phat loot" that everyone can get solo.

 


The 'outfitting' social clothes system was a long running player suggestion that took FC over 5 yrs to implement in AO, so keep paying your sub waiting on that in AoC.
' Welfare ' Epic farming no longer exists in WoW, use up to date facts please.




Hmm really. From what I hear PvE is easiest its ever been and people are QQing about how it doesn't take any skill to get the new Epics in the game which are currently the best avaible. Sounds like Welfare epics to me. Perhaps you shouldn't be such a WoW fanboy and actually look at your game objectively just like I look at AoC objectively and can say "the game sucks to a lot of people and needs improvement but I'm having fun ."

 

It's usually not a great thing to start a counterpoint with "I heard" as leading with hearsay doesn't make for a compelling case.

In regards to the term Welfare Epics, it's a misnomer at best when you're referring epic loot systems like those found in WOW; and elitist at worst. They all require effort and time, though in varying doses and to different degrees.  Whether you raid frequently or do dailies, get a few pieces a night or over several weeks; they all require persistence and a particular amount of invested time in your particular path for accomplishing that item.

That's the thing about the term. There's some individual out there that feels because he put in the time during a raid that no one else is deserving of those items; despite the rampant and often seen issues with putting an instance on farm status, hooking up friends, etc.  Like anything, it can and is often abused and very often takes a lot of the "oomph" out of a raid once you got it down to a science.

As for the alternative, if someone puts in 3-4 weeks of their lives into an alternative path to that and scores an epic piece; then more power to them. 

They're not part of the raiding community, thus not taking away from their accomplishments; and raiders don't often see doing these "mundane" tasks as rewarding as raiding a few times a week with better odds.  Everyone wins, and if a person sees something wrong with that; then they represent the worst in all of us, as virtual items and individual invested time somehow takes their  own individual accomplishments and makes them diminished in their eyes because they don't meet their standards of "hardcore".

The MMO community has become more mainstream and a good development team doesn't alienate casual or hardcore players if they can help it these days; and instead provides each with perks and rewards that suit each of those demographics' play styles.  These systems are not perfect in either case, but they're a step in the right direction in my view.

I don't have an issue with a game that rewards everyone; and I'm certainly not going to throw around negative terms as a means to diminish anyone's individual accomplishments, game design or as a means to lift my own accomplishments into some form of virtual:

"My internet life is better than your internet life!"

 

That's just asinine in my view.

TheHorror

Novice Member

Joined: 5/02/08
Posts: 28

1/15/09 10:48:24 AM#25

 

I want to see the pve aspect of the game boosted to be on par with Tortage. 

- voices for all NPCs.

- night quests for all three major cities, with engaging single-player night plots that further your characters destiny story.

 

Just the voices would make the game incredibly more appealing all the way through.  Making more use of the night time mechanic developed in Tortage would make levelling to 80 as much fun as levelling to 20 is in Tortage.  Finish the game you started Funcom.

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