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EVE Online

EVE Online 

Jita (General)  » [EvE Online] Concurrent players record broken...again!

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77 posts found
  Distiler

Novice Member

Joined: 11/03/04
Posts: 424

 
1/11/09 4:32:49 PM#1

There were 47,207 pilots online at 19:54 GMT on 11 Jan 2009.

This new record broke the previous records set on 4 Jan (45,186 at 20:41 GMT) and 21 Dec (43,697 at 20:25 GMT).

 

The 50k barrier is near!

  Capn23

Apprentice Member

Joined: 7/03/08
Posts: 1577

"And that''s the way the cookie crumbles"

1/11/09 4:50:05 PM#2

Could you explain to us non-EvE players what this means please.

----------------------------------------------------------------------------
Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  Distiler

Novice Member

Joined: 11/03/04
Posts: 424

 
1/11/09 4:54:25 PM#3

EvE uses a single "world". All users play in the same universe. It's not like others mmo that are divided into X "worlds", "realms", "servers", etc with like 3-5k concurrent users. EvE has the world record in concurrent players in a single "world" since some years ago. Every now and then the record is broken.

That is very important for a lot of reasons, one of them the simulation of a real economy. You need lots of people in the same "world" to recreate accurately how a real economy works.

  BwanaKuu

Novice Member

Joined: 11/29/08
Posts: 146

1/11/09 4:55:32 PM#4
Originally posted by Capn23

Could you explain to us non-EvE players what this means please.

EVE only has one server (well, technically two if you count the test server) so that means there were 47k players on ONE server.  

  demolishIX

Novice Member

Joined: 11/03/05
Posts: 669

A battle is won but the war rages on.

1/11/09 4:58:48 PM#5

 Waiting for the "but half of those are alt accounts" post ...

 On a different note,I wouldnt want to be in jita or any of the core systems !

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

1/11/09 5:51:02 PM#6

Nice to see that EVE is still going strong. :)

If anyone's interested in comparisons, btw.. the typical WoW server has between 5k and 10k concurrent connections, so despite WoW having maybe 30 times as many subscribers overall, playing EVE actually means that you're playing a more populated "world" by a factor of between 5 and 10.

Does anyone know if this is an industry record, or has another game had a higher players-per-server count?


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  Calind0r

Novice Member

Joined: 2/10/08
Posts: 739

1/11/09 7:06:11 PM#7

I thought the amount of people on a WoW server was like 2-5 k.

 

And grats to EVE...but its not realy a big acheivement overall. And the EVE world is setup so different, you can't compare the two. Until very high level, or unless you're doing an activity related to it, you can go days in EVE without noticing another player...not to mention its world is much bigger, and all the missions are in instances anyway.

  Trissa

Novice Member

Joined: 9/26/08
Posts: 248

1/11/09 7:15:29 PM#8

Great news. Although I'm not a EvE player i think is good for the MMORPGs community that a game is growing in population day by day. Specially a game that is so different of the mainstream.

I think it is really a Industry record. As far as i know there isn't any MMORPG around able to get close to this numbers of players at same time in just one world (read server if you prefer).

Congratulations EVE . Looking forward to see the 50K mark very soon

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

1/11/09 7:16:32 PM#9

I want them to tell me info about them numbers because I bet a good chunk of them are ALTS.

 

  Trissa

Novice Member

Joined: 9/26/08
Posts: 248

1/11/09 7:19:10 PM#10
Originally posted by John.A.Zoid

I want them to tell me info about them numbers because I bet a good chunk of them are ALTS.

 


 

And..? Is this changing something?

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

1/11/09 7:24:48 PM#11
Originally posted by Trissa
Originally posted by John.A.Zoid

I want them to tell me info about them numbers because I bet a good chunk of them are ALTS.

 


 

And..? Is this changing something?


 

Concurrent players record


Same Player on all them ALTS shouldn't count.

 

 

  M1sf1t

Apprentice Member

Joined: 4/15/06
Posts: 1543

1/11/09 7:49:52 PM#12


Originally posted by John.A.Zoid

Originally posted by Trissa

Originally posted by John.A.Zoid

I want them to tell me info about them numbers because I bet a good chunk of them are ALTS.
 


 
And..? Is this changing something?


 
Concurrent players record

Same Player on all them ALTS shouldn't count.
 
 


The fact that EVE's server can handle that many connections is actually very significant. I wouldn't dismiss it just because some of those might of been alts because you could very well dismiss WoW's numbers for total subscribers if you were to remove all the alt mule accounts, gold farmers and botters in WoW.

Games I've played:WAR, LOTRO, Tabula Rasa, AoC, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online.

Game(s) I Am Currently Playing:

EVE Online

  BwanaKuu

Novice Member

Joined: 11/29/08
Posts: 146

1/11/09 7:58:07 PM#13
Originally posted by John.A.Zoid

I want them to tell me info about them numbers because I bet a good chunk of them are ALTS.

 

You do realize this is talking about players actually playing the game, not accounts, right?  EVE has 250k subscribers total.  So even if it's an alt, that just means that there were 47k individual players actually playing.  I know there are people who play more than one character at once but I doubt there numbers are that high.

  bodypass

Novice Member

Joined: 9/16/08
Posts: 805

1/11/09 7:58:17 PM#14
Originally posted by M1sf1t

 

 

The fact that EVE's server can handle that many connections is actually very significant. I wouldn't dismiss it just because some of those might of been alts because you could very well dismiss WoW's numbers for total subscribers if you were to remove all the alt's, gold farmers and botters in WoW.
 


 

Well I guess a game where you can do things in space without ANY gravitation or such "trivial things" to worry about as trees, landscapes, buildings, character interaction, underwater quests and flying freely over full landscapes without loading screens .... can't be compared with a fantasy game.

The record of Wow in concurrent players both in China and western number of players is 1.000.000 btw. I guess they indeed can't play ALL on the same server....

But at least I CAN leave my own crafted helicopter in Wow.

Grtz anyway. But I would like a SF game where you can explore planets instead of being a prisoner of my own cockpit...

  Timberwolf0

Novice Member

Joined: 3/23/07
Posts: 470

It is old men who send the young to die.

1/11/09 9:18:54 PM#15

 I have some fond memories of Eve.. but i quit due to boredom.

  SynxVII

Novice Member

Joined: 1/13/07
Posts: 168

1/11/09 9:24:57 PM#16

With Ambulation coming out probably later this year you will be able to leave your ship and walk around stations. There is talk of one day landing on planets but I dunno if tis just rumour.

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

1/11/09 9:34:06 PM#17
Originally posted by M1sf1t

 


Originally posted by John.A.Zoid

Originally posted by Trissa

Originally posted by John.A.Zoid

 

I want them to tell me info about them numbers because I bet a good chunk of them are ALTS.
 


 

 
And..? Is this changing something?


 

 
Concurrent players record

Same Player on all them ALTS shouldn't count.
 
 


 

The fact that EVE's server can handle that many connections is actually very significant. I wouldn't dismiss it just because some of those might of been alts because you could very well dismiss WoW's numbers for total subscribers if you were to remove all the alt mule accounts, gold farmers and botters in WoW.
 


 

Is it really one server? Cause theres like 5000 systems and I always hear how so and so system has gone down but not the rest........ surely it's more than one server in like a cluster to make like a lan of servers.

  Devalon

Novice Member

Joined: 11/26/03
Posts: 499

1/11/09 9:37:47 PM#18
Originally posted by John.A.Zoid

 

Is it really one server? Cause theres like 5000 systems and I always hear how so and so system has gone down but not the rest........ surely it's more than one server in like a cluster to make like a lan of servers.

 

Its a server cluster and most of eve is instance.

--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow

  Nicoli

Novice Member

Joined: 8/14/06
Posts: 1279

Nicoli Voldkif
Talia Voldkif
EVE-Online

1/11/09 9:51:55 PM#19
Originally posted by Devalon 

 

Its a server cluster and most of eve is instance.

 

Actually none of EVE is instanced, Every player could go to any place any other player was at with out being in the same corp, alliance, fleet or any other in game restriction. Instancing requires that players are seperated completely from the rest of the game which allows 2 players to experience the same area of the game world with out seeing each other.  The ony way for 2 players to be on the same grid in eve and not see eah others ships is if they are both cloaked.

People keep getting Zoning and Instancing mixed up. Every instance is zoned but not every Zone is instanced. Eve seperated the world into Solar systems which are zones, Each zone is not instanced and anyone who enters the zone will be able to go to any player/location in the zone.

  User Deleted
1/11/09 10:03:57 PM#20

Damn. Thats awesome. Developers should take note of some of the benefits of pvp systems that actually have a point. A big part of the end game is recruiting . 

  Devalon

Novice Member

Joined: 11/26/03
Posts: 499

1/11/09 10:14:15 PM#21
Originally posted by Nicoli


Actually none of EVE is instanced, Every player could go to any place any other player was at with out being in the same corp, alliance, fleet or any other in game restriction. Instancing requires that players are seperated completely from the rest of the game which allows 2 players to experience the same area of the game world with out seeing each other.  The ony way for 2 players to be on the same grid in eve and not see eah others ships is if they are both cloaked.

People keep getting Zoning and Instancing mixed up. Every instance is zoned but not every Zone is instanced. Eve seperated the world into Solar systems which are zones, Each zone is not instanced and anyone who enters the zone will be able to go to any player/location in the zone.

 

When I think of instance i think of loading screens. When I think of zones I think just connecting to another server without load screen. Although  An instance doesnt mean another player cant join it. =/ 
Well I'll state this through experience.  Zones = no loading time. Instances = loading time.  =P

--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow

  Kyleran

Jovian

Joined: 9/13/06
Posts: 13858

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

1/11/09 10:19:05 PM#22
Originally posted by Calind0r

I thought the amount of people on a WoW server was like 2-5 k.

 

And grats to EVE...but its not realy a big acheivement overall. And the EVE world is setup so different, you can't compare the two. Until very high level, or unless you're doing an activity related to it, you can go days in EVE without noticing another player...not to mention its world is much bigger, and all the missions are in instances anyway.

 

Well, if its not that big of an achievement, then I suppose we'll be seeing lots of other games challenging the mark in this next month.  No, I thought not.

Couple of other clarifications necessary....  We don't have levels, so you can't really get to activities related to them.  We do have SP's, but you don't need that many to get into the fun stuff....

Not sure what you mean about not noticing other players, can't undock from a space station these days w/o crashing into 3 ships on the way out the door.  Local, noob chats all packed solid, doesn't seem terribly empty to me.

Oh yes, we have a universe, not a world, and while technically every star system in EVE is an "instance", no, missions are not in separate instances and players can intrude on your mission running fun with a quick scan....

 

  slippyC

Apprentice Member

Joined: 1/14/04
Posts: 397

1/11/09 10:30:05 PM#23

The point was, not how many different people were playing but how many accounts were playing at once on a single server.

 

This is definately not a real single server, but a cluster like someone else mentioned.  Still no other game, that I'm aware of, can say they've accomplished that.

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5057

1/11/09 10:38:25 PM#24

as far as i know..all mmorpgs are on cluster servers.

  Nicoli

Novice Member

Joined: 8/14/06
Posts: 1279

Nicoli Voldkif
Talia Voldkif
EVE-Online

1/11/09 11:59:38 PM#25
Originally posted by Devalon 

When I think of instance i think of loading screens. When I think of zones I think just connecting to another server without load screen. Although  An instance doesnt mean another player cant join it. =/ 
Well I'll state this through experience.  Zones = no loading time. Instances = loading time.  =P

 

While thats your experience, the Technical terms are as I said above. Instances are when a game recreates the same area for multiple player/groups where each player/group can NOT interact with each other or see each other. Examples: Most Raids, Indoor mission areas in CoX. Another way to put it is if 2 25 man groups enter the same dungeon and are standing right inside the Dungeon they will not be able to see, talk(local chat of course), or interact with the other 25 man group; each group has its own instance of the area that only their actions effect during the time they are there. Each instance is also created only when needed and is not kept in memory.

Zones are the sections of a game world seperated by a loading screen, Zones can be extremely large to very small. In WoW for example there is to my knowledge only 4 zones(2 orginal Continents, Outreach, and the new one from WotLK), EVE is heavily Zoned with over 5000 zones each one representing a Solar System. Zones are persistant areas and everyone in the zone can interact with each other. Zones are not a bad thing in MMOs as long as they are done properly. In EVE while heavily zoned it fits the universe as traveling in warp several million AU between systems would be down right stupid or boring, In other games it is used more because of the limitation of the object and texture density required for the game world as well as the system resources that can be used by the server cluster to manage all activity in the Zone.

Areas are what a lot of people consider zones, They are just sections of zones often distinguished by different Terrain, Architectual stylings, or leveling areas. Areas are extremely common because well it helps focus the player in his level/ability/progression. An area shouldn't have any loading screen between them unless they are in 2 different Zones. I'd go through the different areas of certain games but I can't remember most of them they are a dime a dozen in most modern MMOs.

Instanced is the most misused out of the three types, ass it is the most clearly defined in the Technical speak of MMOs, Zones and areas are the interchanged more often then not in a lot of cases because some games have used both those terms, to be honest I'm not even sure if areas have a "technical" term and wasn't able to find one with a quick search. Zones is correct and has spawned the term Zoning which is used  to say that you are loading the new zone.

Well that s the long hand terminology behind the difference between the 3. So when EVE says it has 47k concurrent non-instanced players means that at any time a player could fly to another player in space and interact with them. Under no circumstance may 2 players occupy the exact same spot in the game world while logged in. This is something that not common in any other MMORPG out there. In most MMOs each game server has an incarnation of the gameworld(often called an instance to further mix up the terminology) which then have several areas of the world where players can go solo or in a group and the server will create a new mirrored instance of the game world where only the players of that group can interact with each other.

Most game companies while refering to accomplishments in those catagories use the definitions above, players well use pretty much what ever we damn well feel like most of the time. But what thier definition of a term is what you must look at when considering the achievement.

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