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1/10/09 4:14:06 AM#21
"Unless shelling out 50 dollars a month + a subscription ..." What game are you playing?
Just curious...
By the way, here we go again...thread, meet the dead horse, horse, meet yet ANOTHER played out thread...
I am also still wondering where it says you are forced to use the cash store...if any of you could point that out to me, that might make me take off my anti-SOE tin foil hat...then again I still wish SOE would bring back my baby...blaming those dingos....
That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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1/10/09 4:30:01 AM#22
Really can't see what all the fuss is about. It's just a business model; it'll succeed or fail depending on the customer. If you don't like item-shops in games then don't buy things from them; if everyone has the same attitude then the item-shop model will fail and be abandoned in favour of a business model that is more profitable. If that doesn't happen and the item-shop flourishes as the community accepts them, then you will have to accept that you're a minority and look for a niche title that better suits your needs. MMO's can't please everyone; the big budget ones target the mainstream majority, but there will always be niche games that cater specifically to different attitudes and playstyles. It's unreasonable to expect a huge-budgeted AAA title for a niche market; it just doesn't make sense for them to do that from a business standpoint. |
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1/10/09 9:10:00 AM#23
Originally posted by Cik_Asalin
I think I mentioned this the last time you said this, so I will try again, just in another way. You continue to use the 20+ years with mmo's, so... What mmo's were out there in 1989 and what mmo's are even older than that? What kind of internet do you think we had back in 1989? (Hint, I told you in the last thread). Do you know how old the whole system of microtransactions is?
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1/10/09 1:04:34 PM#24
HTTP was only invented in 1989.
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
1/10/09 1:48:25 PM#25
Originally posted by vesavius
I definitely care and truly dislike MT, but I am afraid....very afraid that it will become a more common thing then we "Gamers "would like it to be, you see what people expect from games these day's, on forums countless of topics explain just how inpatients today's generation is, I see the gold sites flourishing all over the INTERNET, many if not most exist due to demand, the demand seems to be high, I am even highly surprised to have seen several people on forums like this one who I've thought to be true "gamers" to also get into that MT type of game, where they will find all sorts of excuses, mostly related to time, it's as if they not playing a game but more working on a job. Like another poster said that on console it's common practice to buy items/quest/updates/whatevers with extra cash and knowing we are going to get into a era where the MMORPG scene will slightly be on consoles, though I am not expecting to see the best of MMORPG on consoles with this generation, but feel that the next gen. consoles (Xbox720,PS4) might provide the beginning of the true next gen MMORPG and since it's almost common practice that most online-console players know they might need to pay a extra dime MT might already be common practice So overall I truly fear it will become a bigger reality then we want it to be. I don't want to pay for extra items in game that is if I am paying a monthly subfee, I don't like MT so I choose to simply not play F2P games that have any form of MT. I am glad there are games made for with MT in it so that those who want to play them have the choice to do so, but like I said I am afraid that it might be, and if not be then might become more common across all type of games not only MMORPG, but any game that is connected to the internet, and we all see that not only MMO's or Multiplayer games require a online connection, we get more and more single player games that require you to be online or login in to a account (online), We already have lots of single player games that offered different armor/weapons/items/quests that you had to buy online (Oblivion comes to mind as probably the most common but also and many more), I don't feel it will take long before some form of MT happening in even more games, even in single player games. I am not a achiever as in someone that wants to achieve something ingame in a limited amount of time but I do want to achieve certain goals like anyone else, but I choose to do so in my own time, while my time is very limited I already know that when I find a MMORPG that suites me it is going to take me a very long time to ever even reach max lvl, but thats the thing I use to like with MMORPG, there was no rush, of course there was from many players, but it was more balanced, in my opinion, the rush type of players out number the patient type of players these day's there for MT might become a bigger reality then we "GAMERS" want to to be. ------------------------------------------------------------ |
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VengeSunsoar
Hard Core Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/10/09 2:28:22 PM#26
Oh I don't think it will be gamers that will stop MT. I've only been around in MMO's since Kunark EQ. Gamers are the ones that were demanding MT. Gamers have always looked for hacks, exploits, cheats, ways to take advantage of the system in MMO"s and single player gamess alike. They have always been there, now because there are users as you define them, there are just more people looking to take advantage. Venge Sunsoar You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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1/10/09 2:39:33 PM#27
Originally posted by lightning-rd
Eh, actually Arenanet should also be mentioned, Guildwars and Eve has been competing hard on X-fire recently, and GW do have sold a lot. And CCP will really show it's worth when the next game releases ("World of darkness online", hopefully in 2010), that game can actually be huge. But, yes... I think SOE is slipping more and more, they either need a great game soon or that the porting of MMOs for PS3 will be a succes, or they can as well close down. The subs of EQ 1 & 2 + SWG can't keep them afloat forever. Maybe they should really consider of going F2P instead. |
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1/10/09 2:51:33 PM#28
I am really anything else but a SOE fan, but maybe you really LOOK at the reality before starting mindless flamewars. First, we all know RMT is coming, its not genuinely SOE's evil. Second, if you look at what you can really get for dollars: its 3 cosmetical armor sets, and potions for XP buff and thats basically all. At least for EQ2. At least in my opinion EQ1 is so old, it doesnt really count what they do there, but its not much more. So there really isnt any dramatic change. You are making a fuzz over so litte.
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1/10/09 4:18:13 PM#29
Originally posted by Scot
Yeah :) I think you and I know that, but I somehow begin to doubt Cik-Asalin is aware of it. That's why I asked what mmo's he thinks were around in 1989..he keeps mentioning that microtransactions have been in 20+ years in mmo's I should probably just let it rest now. But it amuses me to see someone actually think there was a working internet in 1989 with massive multiplaying games. I mean, there wasn't anything massive about the internet back in 1989 :P
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1/10/09 4:47:32 PM#30
Originally posted by Liljna
Yeah :) I think you and I know that, but I somehow begin to doubt Cik-Asalin is aware of it. That's why I asked what mmo's he thinks were around in 1989..he keeps mentioning that microtransactions have been in 20+ years in mmo's I should probably just let it rest now. But it amuses me to see someone actually think there was a working internet in 1989 with massive multiplaying games. I mean, there wasn't anything massive about the internet back in 1989 :P
Hi All Just to clarify some points, the first consumer release of the HTTP protocol was in 1991. The first real MMO was a game called Air Warrior and it was going strong in 1987, although you had to be with that specific provider to play it, so 20 + years is about right for MMO's |
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1/10/09 6:34:49 PM#31
Originally posted by 1druid1
Hi All Just to clarify some points, the first consumer release of the HTTP protocol was in 1991. The first real MMO was a game called Air Warrior and it was going strong in 1987, although you had to be with that specific provider to play it, so 20 + years is about right for MMO's So was there any gold sellers in Air Warrior? The claim is there were gold sellers in those mmo's 20 years ago. How many could play at the same time in Air Warrior? I have seen people mention 50 players or 60-70 players. I don't see that as massive, although definitely quite a feat to pull off at the time. Is a game with 50 players really an mmo? If yes, then I guess we define Massive quite differently, and that can of course be the reason why I don't think there were any in 1989 and others think there were :) Besides, is it wrong to assume that when people on this site write mmo, they are in fact thinking of mmorpgs and not fly simulators and fps games? I must admit I thought of MMORPG's when Cik said there were mmo's 20+ years ago. Especially because he also mentions goldsellers. I haven't heard of goldsellers in fly simulator games, but I could be wrong there. I have always thought of Neverwinter Nights (not the Bioware version) as the first MMORPG with graphics and that is from 1991, if my memory servers. Last question, with provider, do you then mean GEnie? edit: and grats on your first post btw :)
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Originally posted by Slampig Do you not understand that a cashstore makes the game Pay to Exist. Once they start rolling in the gear for cash you aren't going to compete with anyone or be invited to a group unless you are shelling out the money. Pull head out of anus WoW fanboi: "lolz 11.5 million customers, itz obviously da best" McDonald's: over 1 billion burgers served |
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1/11/09 4:15:04 AM#33
As yet though no serious items are being offered as cash only? Even if they were this would only effect the paranoid Raid crowd who think you need +6 toothpaste to go to the ball. Even if it eventually did only effect who is picked for Raiding then its wrong. But thats not happened yet whch is why I think this thread is high on drama and low on good advice. |
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Originally posted by Scot
But you're failing to see the slippery slope. You're right that it hasn't happen, but what makes you certain it won't? Just because you're only feeling a few rain drops doesn't mean the storm isn't on it's way. WoW fanboi: "lolz 11.5 million customers, itz obviously da best" McDonald's: over 1 billion burgers served |
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1/11/09 8:21:20 AM#35
Originally posted by Scot
Im curious what you think the chances are that SOE or who-ever will start offering real (meaningfull) items for cash? unlikely? impossible? I'd agree with most people that it would be just a matter of time. If not SOE than some other company. Take Blizzard for example, I think they are up to Teir 10 or something with the armor sets, so maybe they sell Teir sets 1-9 in microtransactions. They'd claim that everyone should have the oportunity to get the next highest Teir, and they need the good equipment below it to try. I say start now and boycott anything that has MT, including console games. They suck noodles anyway. ------------------------------ |
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1/11/09 8:36:20 AM#36
Originally posted by jayanti
The reality isn't how powerful the items for sale are. That is a random factor that can and most likely will change when SOE is ready to offer more powerful items.
The reality is this and this is all that matters. SOE has removed content that would have otherwise been a free addition under the normal subscription fee and placed a secondary market price tag on it. So now the players are no longer getting the full efforts of the same exact developers they were paying last month. Now they are only getting a percentage of their efforts and anything beyond that they have to pay an additional charge for.
I cannot think of one rational reason how this is a benefit to the playerbase. Paying the same for less return or increasing costs for the same amount of returns.
P.S. People seemed to do just fine for the last 4 years without xp potions in EQ2 and other games. Not sure why they are so needed now, let alone at a premium fee. Stop rationalizing. |
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1/11/09 8:50:42 AM#37
Originally posted by vesavius
God, here we go again.
Enough realism for you? Pay to Exist vs Play to Achieve. I want to Play to Achieve.
Nice response Vesavius, and to inject some more realism into the blind SOE fanbois .. Every single piece of gear ,Weapons ,Armor Jewelry,charms etc etc... are already coded for RMT this has been SOEs plan for years.Its just a matter of them releasing (item ) for purchase... |
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1/11/09 9:04:42 AM#38
I am a huge fan of microtransaction/virtual currency business models, but I think combining them with subscriptions is trying to burn the candle at both ends.
City of Heroes is doing this now as well, and it really ticks me off.
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1/11/09 11:04:23 AM#39
Originally posted by Glamis
Holy #$%! I never thought I'd see this on a forum for PC games. I thought the only fans of MTs were kids with their parents credit cards and their xbox360 christmas present. Even if you had microtransactions without a subscription, why would you enjoy that? you just completely took away the game. Wasnt the idea of almost all mmo's that you had to play for quite some time, either pvp or pve before you could get the good gear that would make you stand out? Isnt that a part of the central idea behind mmorpgs, to continously improve yourself by playing smart and/or by playing for a long time? But you are in favor of having the new guy who just bought the game (and lets say the game has been out for several years) buy all the good gear right off the bat? ------------------------------ |
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Originally posted by Proserpine
Holy #$%! I never thought I'd see this on a forum for PC games. I thought the only fans of MTs were kids with their parents credit cards and their xbox360 christmas present. Even if you had microtransactions without a subscription, why would you enjoy that? you just completely took away the game. Wasnt the idea of almost all mmo's that you had to play for quite some time, either pvp or pve before you could get the good gear that would make you stand out? Isnt that a part of the central idea behind mmorpgs, to continously improve yourself by playing smart and/or by playing for a long time? But you are in favor of having the new guy who just bought the game (and lets say the game has been out for several years) buy all the good gear right off the bat? /agreed. i understand some people in free to play games might enjoy this, but for a lot of us the whole reason we pay the subscription is to avoid that garbage and get a quality game. WoW fanboi: "lolz 11.5 million customers, itz obviously da best" McDonald's: over 1 billion burgers served |
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