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1/09/09 12:44:41 PM#101
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved. |
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1/09/09 12:55:35 PM#102
Originally posted by BearShammy Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again. |
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1/09/09 12:59:09 PM#103
Originally posted by Jackdog Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.
Yes they would never expect to see more than 270 000 players again... because they will throw the extra servers away? or perhaps sell them on ebay? lol. You know very well that when servers are all packed they will just add more. If my reasoning is bad, I think I dare to say yours is terrible. |
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1/09/09 1:08:31 PM#104
Originally posted by BearShammy
Lol that is some awesome reasoning right there If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
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1/09/09 1:13:36 PM#105
Originally posted by NastyMonkey
Lol that is some awesome reasoning right there If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point. |
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1/09/09 1:27:10 PM#106
Originally posted by BearShammy
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k. I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need |
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1/09/09 1:33:40 PM#107
Originally posted by NastyMonkey
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k. I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000. |
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1/09/09 1:38:28 PM#108
Originally posted by BearShammy
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k. I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000. If the population was good, FC would release sub numbers, it's that simple.
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1/09/09 1:42:25 PM#109
Originally posted by BearShammy
My guess is about 200K, Maybe 225K but it is really very hard to say. 70-90K however as someone said is unlikely, EQ2 got something like that and AoC have a lot more servers with more population on than EQ2. Anyways, this is just speculation, the whole thread is kinda useless if we don't get an official number from FunCom. All games that don'thave official numbers is very hard if not impossible to accuratley measure. |
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1/09/09 1:47:11 PM#110
Originally posted by BearShammy
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k. I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs? After all, it's bad PR to tell everyone your game is bleeding subs |
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1/09/09 2:52:25 PM#111
Originally posted by NastyMonkey
I stopped listening to that Squirrel when I found out he was a long time friends with Son of Sam's Dog. |
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1/09/09 3:27:26 PM#112
Originally posted by OrionMan
LOL, OMG is that even legal?
It was an official Xfire contest. I'm so broke. I can't even pay attention. |
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1/09/09 3:43:15 PM#113
Originally posted by NastyMonkey
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k. I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs? After all, it's bad PR to tell everyone your game is bleeding subs
270 k are not good numbers so your argument is still upside down. I agree that MMO companies tend to boast on good subscriber numbers. It's simply good marketing, but there is no rule that MMO companies have to give these numbers. It is after all business sensitive information an it's understandable that most MMO companies don't want to publish that.
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1/09/09 4:21:42 PM#114
Originally posted by BearShammy
Yes they would bewer expect to see more than 270 000 players again... because they will throw the extra servers away? or perhaps sell them on ebay? lol. You know very well that when servers are all packed they will just add more. So if my reasoning is bad yours is terrible. lol. actually I think they would be ecstatic to see even 200K players at this point in time. And yeah I remember when the Wish beta closed they did sell the beta server on Ebay, so your atttempt at a joke is not that far off. In reality though most MMO's companies rent their servers not buy. I remember hearing somewhere that Funcom uses a company called IPSoft. Google Funcom and IPSoft and you can probably find a link or two. Secondly it would be really stupid of Funcom to trim servers down to the minimum that would handle their present player base for a multitude of reasons. Not the least of which would be database lag. Third of all like I said, after the server merges see how many instances there are of the zones with the higher lvl populations. I think AoC is pretty top heavy right now so White Sands would not be a good place ro judge but the lv 60 - 80 areas would be. Anyway my guess right now for pop would be somewhere between 75K and 125k. If FC continues with doing good things it might hit 200K by the end of the year. I do think they are on the right track now all they have to do is keep people from quitting of boredom before they get it polished up and make sure their CS is up to snuff.
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1/09/09 4:24:56 PM#115
Originally posted by BearShammy Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW. If they had 270k subs they would be grossing over $40 Million annually. math is yer friend. |
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1/09/09 5:26:11 PM#116
Originally posted by Unfinished Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW. If they had 270k subs they would be grossing over $40 Million annually. math is yer friend.
60% of a subscription fee goes directly to bandwidth... just like developers only get 15-20% of box sales. People don't realize the huge operating/distributing costs associated with these games. |
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1/09/09 5:51:24 PM#117
Originally posted by Unfinished Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW. If they had 270k subs they would be grossing over $40 Million annually. math is yer friend.
Well gross on 40 Mil pr year = 10 pr Quarter, which is exactly what FC reprots, so again another indication of AoC numbers being 270 000. And this one was deducted by yourself. |
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1/09/09 9:16:14 PM#118
Originally posted by Alandora
Link please, if FunCom is paying $7 per customer for bandwidth and you can get time cards for less than $7 now, they'd be operating at a major deficet. |
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S1GNAL
Apprentice Member
Joined: 1/01/07
If anything is assumed to be other than bullshit, theres something wrong with the perspective. |
1/09/09 9:26:44 PM#119
I never trust any subsciption numbers Funcom announce. The past tricking with numbers and dates just shows why. |
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1/10/09 2:15:43 AM#120
yeah im thinking about resubing to this game |
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