Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,405  Online:0
Guests:0  Posts:4,845,458
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Age of Conan: Unchained

Age of Conan 

General Discussion  » Age of Conan population increasing!

24 Pages First « 3 4 5 6 7 8 9 » Last Search
478 posts found
  BearShammy

Apprentice Member

Joined: 10/16/08
Posts: 255

1/09/09 12:44:41 PM#101

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

1/09/09 12:55:35 PM#102
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that  say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.

I miss DAoC

  BearShammy

Apprentice Member

Joined: 10/16/08
Posts: 255

1/09/09 12:59:09 PM#103
Originally posted by Jackdog
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that  say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.


 

Yes they would never expect to see more than 270 000 players again... because they will throw the extra servers away? or perhaps sell them on ebay? lol. You know very well that when servers are all packed they will just add more. If my reasoning is bad, I think I dare to say yours is terrible.

  NastyMonkey

Novice Member

Joined: 1/09/09
Posts: 7

1/09/09 1:08:31 PM#104
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

 

Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?

If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.

 

  BearShammy

Apprentice Member

Joined: 10/16/08
Posts: 255

1/09/09 1:13:36 PM#105
Originally posted by NastyMonkey
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

 

Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?

If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.

 


 

Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.

  NastyMonkey

Novice Member

Joined: 1/09/09
Posts: 7

1/09/09 1:27:10 PM#106
Originally posted by BearShammy
Originally posted by NastyMonkey
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

 

Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?

If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.

 


 

Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.

 

I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.

I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros

But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need

  BearShammy

Apprentice Member

Joined: 10/16/08
Posts: 255

1/09/09 1:33:40 PM#107
Originally posted by NastyMonkey
Originally posted by BearShammy
Originally posted by NastyMonkey
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

 

Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?

If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.

 


 

Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.

 

I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.

I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros

But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need


 

Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.

  convict

Apprentice Member

Joined: 11/20/05
Posts: 218

1/09/09 1:38:28 PM#108
Originally posted by BearShammy
Originally posted by NastyMonkey
Originally posted by BearShammy
Originally posted by NastyMonkey
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

 

Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?

If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.

 


 

Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.

 

I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.

I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros

But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need


 

Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.

If the population was good, FC would release sub numbers, it's that simple.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13291

1/09/09 1:42:25 PM#109
Originally posted by BearShammy

Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.

 

My guess is about 200K, Maybe 225K but it is really very hard to say. 70-90K however as someone said is unlikely, EQ2 got something like that and AoC have a lot more servers with more population on than EQ2.

Anyways, this is just speculation, the whole thread is kinda useless if we don't get an official number from FunCom. All games that don'thave official numbers is very hard if not impossible to accuratley measure.

  NastyMonkey

Novice Member

Joined: 1/09/09
Posts: 7

1/09/09 1:47:11 PM#110
Originally posted by BearShammy
Originally posted by NastyMonkey
Originally posted by BearShammy
Originally posted by NastyMonkey
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

 

Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?

If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.

 


 

Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.

 

I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.

I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros

But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need


 

Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.

 

I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning

Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs?

After all, it's bad PR to tell everyone your game is bleeding subs

  Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

1/09/09 2:52:25 PM#111
Originally posted by NastyMonkey

... It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning ...


 

 

I stopped listening to that Squirrel when I found out he was a long time friends with Son of Sam's Dog.

  Orphes

Hard Core Member

Joined: 3/18/07
Posts: 2876

You make, you buy, you die!

1/09/09 3:27:26 PM#112
Originally posted by OrionMan
Originally posted by Orphes
Originally posted by Aceundor

Just wanted to trow another "fanboi log" on the fire and say:

NR 49 on XFIRE YESTERDAY.

AoC is the "REBOUND" candidate of the year!!!

ok, ill relax a little. Its growing slowly which makes me glad. Very few "hater" posts on forums, and most of these are old grudges.

And when comparing xfire games look at EVE, does EVE really have more players than WAR? And did the pre xmas growth mean that it suddenly doubled its paying subscriber base?

No, it didnt. It just added a new expansion that made Xfire users with an EVE account play a little more. (no, I cant prove that, its a theory!)

 

 

AS for EVE. They had a contest on Xfire.

Play 40h in 2 weeks and you get a chance to win 1year subscription amongst other prizes. Yeah, everyone and there gdam mother installes xfire and loaded up EVE. In one or two days it went from no: 25-30 to no:6.

So in EVE's case it doesn't reflect any on the okayer acticity or gained subscriptions. At least not due to this drastical surge in Xfire time.


 

LOL, OMG is that even legal?

 

It was an official Xfire contest.

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  BearShammy

Apprentice Member

Joined: 10/16/08
Posts: 255

1/09/09 3:43:15 PM#113
Originally posted by NastyMonkey
Originally posted by BearShammy
Originally posted by NastyMonkey
Originally posted by BearShammy
Originally posted by NastyMonkey
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

 

Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?

If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.

 


 

Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.

 

I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.

I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros

But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need


 

Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.

 

I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning

Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs?

After all, it's bad PR to tell everyone your game is bleeding subs


 

270 k are not good numbers so your argument is still upside down. I agree that MMO companies tend to boast on good subscriber numbers. It's simply good marketing, but there is no rule that MMO companies have to give these numbers. It is after all business sensitive information an it's understandable that most MMO companies don't want to publish that.

 

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

1/09/09 4:21:42 PM#114
Originally posted by BearShammy
Originally posted by Jackdog
Originally posted by BearShammy

Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.

Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that  say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.


 

Yes they would bewer expect to see more than 270 000 players again... because they will throw the extra servers away? or perhaps sell them on ebay? lol. You know very well that when servers are all packed they will just add more. So if my reasoning is bad yours is terrible. lol.

actually I think they would be ecstatic to see even 200K players at this point in time. And yeah I remember when the Wish beta closed they did sell the beta server on Ebay, so your atttempt at a joke is not that far off. In reality though most MMO's companies rent their servers not buy. I remember hearing somewhere that Funcom uses a company called IPSoft. Google Funcom and IPSoft and you can probably find a link or two.

Secondly it would be really stupid of Funcom to trim servers down to the minimum that would handle their present player base for a multitude of reasons. Not the least of which would be database lag.

Third of all like I said, after the server merges see how many instances there are of the zones with the higher lvl populations. I think AoC is pretty top heavy right now so White Sands would not be a good place ro judge but the lv 60 - 80 areas would be.

Anyway my guess right now for pop would be somewhere between 75K and 125k. If FC continues with doing good things it might hit 200K by the end of the year. I do think they are on the right track now all  they have to do is keep people from quitting of boredom before they get it polished up and make sure their CS is up to snuff.

 

 

 

I miss DAoC

  Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

1/09/09 4:24:56 PM#115
Originally posted by BearShammy

270 k are not good numbers ...

 Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW.

If they had 270k subs they would be grossing over $40 Million annually.

math is yer friend.

  Alandora

Novice Member

Joined: 12/26/08
Posts: 356

1/09/09 5:26:11 PM#116
Originally posted by Unfinished
Originally posted by BearShammy

270 k are not good numbers ...

 Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW.

If they had 270k subs they would be grossing over $40 Million annually.

math is yer friend.


 

60% of a subscription fee goes directly to bandwidth... just like developers only get 15-20% of box sales.  People don't realize the huge operating/distributing costs associated with these games.

  BearShammy

Apprentice Member

Joined: 10/16/08
Posts: 255

1/09/09 5:51:24 PM#117
Originally posted by Unfinished
Originally posted by BearShammy

270 k are not good numbers ...

 Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW.

If they had 270k subs they would be grossing over $40 Million annually.

math is yer friend.


 

Well gross on 40 Mil pr year = 10 pr Quarter, which is exactly what FC reprots, so again another indication of AoC numbers being 270 000. And this one was deducted by yourself.

  Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

1/09/09 9:16:14 PM#118
Originally posted by Alandora
60% of a subscription fee goes directly to bandwidth...

 

Link please, if FunCom is paying $7 per customer for bandwidth and you can get time cards for less than $7 now, they'd be operating at a major deficet.

  S1GNAL

Apprentice Member

Joined: 1/01/07
Posts: 374

If anything is assumed to be other than bullshit, theres something wrong with the perspective.

1/09/09 9:26:44 PM#119

 I never trust any subsciption numbers Funcom announce. The past tricking with numbers and dates just shows why.

  Xavierxx

Novice Member

Joined: 4/23/06
Posts: 253

1/10/09 2:15:43 AM#120

yeah im thinking about resubing to this game

24 Pages First « 3 4 5 6 7 8 9 » Last Search