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admriker4
Apprentice Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
1/07/09 1:35:11 PM#51
Originally posted by Ahiles
LoL NOT ENOUGH CONTENT?? oK Jim sure thign whateevr you say. Entire guild Full tier 7.5 killed all boses. Ok whatever m8.
we beat all raid bosses one month after WOLK launched. So have several tousand guilds. Look at wowjutsu for guild rankings. Even the scrub guilds that couldnt clear kara have cleared all wolk raid bosses. raid content, the end-game for us was way too simple and boring. No need to read up on any fights. We cleared all of Naxx 25 on the first night we attempted it with no wipes. No challenge at all. |
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1/07/09 1:35:53 PM#52
Originally posted by argos5
Apology accepted.
All you love is what DF is hoping to be. And that is all you have... your hope and speculation. And you hope upon hope, that your fellow PvPers think like you do and that they'd all funnel into DF. DF isn't the messiah, and it annoys me to see that the door-to-door love conversion coming from certain blind-faith DF's fans are only enhancing the loathing of trolls further. i don't want the "messiah" of games, i just want what DF has to offer... if Aventurine can deliver then cool.. if not, oh well I guess i'll wait for Mortal Online next |
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1/07/09 1:38:45 PM#53
You shouldn't forget the fact that Nihilium actually was present in Beta and did all the bosses way before other people, anyway you can't compare such a Hardcore guild with other people and it's fine that Blizzard don't make raids for only 5% of the playerbase anymore. If they want it harder they still can do the achievements, i heard there aren't any/many people with the Black Proto Drake (reward for beating Dungeons with some crazy setups) right now.
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admriker4
Apprentice Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
1/07/09 1:41:50 PM#54
Originally posted by argos5
Its not that there isn't enough content. Its that the game has become casual. When it comes to raiding, the top guild in the world (whatever Nihilus became), beat all the raid bosses in a week. That's cool... but even THEY thought, "wtf Blizz?"
maybe for the very casual player there is enough content but not for me and my friends. I attained exalted with all possible WOLK factions. I got all the possible cooking recipes. I have full tier 7.5 sets (off-set too). I had all shard-reward enchantment recipes. I did all possible northrend quests for the achievement. I even managed 3/5 epic pvp gear and i never pvp'd (got them with badge rewards). I had all possible badge items plus 80+ badges banked for future rewards added. I had best possible weapons both specs. And this wasnt just me. My family and friends all basically beat the game too. Not enough content for us so most of us cancelled. And since blizz isnt adding anything new soon I doubt we'll go back. we'll eventually get involved in another MMO till Star Trek Online and The Old Republic launch |
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admriker4
Apprentice Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
1/07/09 1:45:20 PM#55
Originally posted by -aLpHa-
many guilds have cleared all raid bosses now. at least 2,000 usa guilds now have all raid bosses on farm status according to wowjutsu. guilds on my server that couldnt clear Kara and had barely made it into SSC have easily cleared wolk. game is way too easy now |
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1/07/09 1:46:50 PM#56
Originally posted by admriker4
many guilds have cleared all raid bosses now. at least 2,000 usa guilds now have all raid bosses on farm status according to wowjutsu. guilds on my server that couldnt clear Kara and had barely made it into SSC have easily cleared wolk. game is way too easy now but how would they be able to make it harder and challenging.. what do you suggest they do? |
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1/07/09 1:48:01 PM#57
Originally posted by -aLpHa-
admriker4 enhances my point underneath what I posted.
And its true, Blizzard previously made raids not as accessible, even when they went from 40-man down to 25-man. However, they even made Heroics easy. My first heroic in WotLK was a cake-walk compared to my first heroic in TBC. I suppose that's the trade-off. accessible to 95% and lose the 5% that raided hardcore.
And Achievements? Cheap form of replayability. I'll give you points for that one... but its still pretty cheap and I would expect more out of Blizzard for all the money we invested in them. |
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1/07/09 1:54:58 PM#58
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admriker4
Apprentice Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
1/07/09 1:58:45 PM#59
Originally posted by hidden1 but how would they be able to make it harder and challenging.. what do you suggest they do?
Half of the bosses in WOLK are simple tank and spank. That needs to change. Vashj in SSC comes to mind for a decent challenge. Reduce epic drops from bosses from 4 to 1-2. Guilds are gearing up so fast that dungeons become quickly farm status. remove tier gear from badge rewards. even bad players can get their hands on tier epics without ever having to raid. remove epic pvp badge rewards. again, a bad player gets access to cheap epics from badges. simply put, the game is too easy when even a pug 25 man raid can clear stuff. |
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1/07/09 2:03:25 PM#60
Originally posted by admriker4 but how would they be able to make it harder and challenging.. what do you suggest they do?
Half of the bosses in WOLK are simple tank and spank. That needs to change. Vashj in SSC comes to mind for a decent challenge. Reduce epic drops from bosses from 4 to 1-2. Guilds are gearing up so fast that dungeons become quickly farm status. remove tier gear from badge rewards. even bad players can get their hands on tier epics without ever having to raid. remove epic pvp badge rewards. again, a bad player gets access to cheap epics from badges. simply put, the game is too easy when even a pug 25 man raid can clear stuff. it seems that big guild camping bosses seem to be killing it for the rest of the gaming community... maybe they should implement "Carebear" day or something like that... where non-guilders are allowed to form boss raids... and anyone in a guild caught there will suffer some rules violation consequence (whatever that may be...)... anywho this could be a "non-guild" scheduled event or time when solo artists can team up w/ other solo-non-guild players for a shot at boss raiding... though I imagine a lot of guild players cheating by using non-guild alts tho... well just my 2cents |
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1/07/09 2:17:37 PM#61
Originally posted by BarakIII Are you kidding? Every WoW player I know loves WotLK. About the only complaint I hear about it is the armor all looks the same, but as far as every other aspect of the game goes, players are loving it. Well everyone you may know are not the same people I know, many players I know left after BC and a few more still left during WOTLK , your friends may find it enjoyable to EZ mode through handicap parking level dungeons and revel in broken pvp with your newly rerolled DKs but many of us are just not digging it. |
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1/07/09 5:15:11 PM#62
Until Wow's numbers start taking a sharp nose dose south, this is all non-point isn't it? I mean this thread and ones like it. I always see people post "I beat it with my friends and so we left, WoTLK is way too easy." Of course this may be true in your and 9 family/friends case, but think about the total amount of subscriptions Blizzard has. This does not phase them, I bet they didn't even notice you guys walk out. The small amount that leave are being restocked because fully 90% of the people playing Wow probably never experienced ANY end game content at all, no matter how "easy" it is/was. Think about how they regenerate new subscriptions easily. Based on WoTLK sales AND subscriptions past 30 days since release, those guys sleep good at night there I bet. This is not a worry to them. Now if a subscriber and only FOUR of his friends left a typical MMO, now you are talking trouble for those guys. You'd have to do.. oh, I don't know... maybe free trials very shortly after release, free server transfers to plug huge population holes, in-game gimmicks to MAKE people fight where YOU want them to fight and lots of future promises to keep subscribers happy probably. Yeah, a game like that would really have to burn the midnight oil on the top floors nightly. If WoTLK content is easy, it's probably a direct result of the complaints Blizzard got that a lot of TBC raid stuff was TOO hard by most guilds. After SSC, most guilds simply could not keep a steady enough stream of successes. Sunwell Plateau was usually left empty on most servers, cause guilds couldn't beat it, save a tiny few. Most people playing WoW whined so much they had to make WoTLK easier. That right there is the difference between Blizzard and Mythic. WoW folks wanted easier after TBC, they got it. Warhammer folks still cannot get their regular PROMISED content fixed after four months.
I bet they got a look at Warhammer, AoC and some other games in development somehow, scratched their heads and said "Stick with easy again on WoTLK. We won't have anything to fear from those guys. Our fans won't leave for those guys, no matter how simple our content is." |
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1/07/09 5:18:25 PM#63
Originally posted by popinjay Reminds me of the mentality of the Roman Empire, when it' was at it's height of decadence... and just before it fell into decay. |
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1/07/09 5:19:09 PM#64
Originally posted by mrnutz1065
I am not expecting any "rapid exodus". I do however expect a gradual but sure decline over the next few months, I would guess from 10-15%. That may not sound like much, but 10% of 11.5 million is 1.15 million x say $10 a month lost. That is almost as much as congress wastes per second. I don't know about other servers, but the one I most recently played on was definately declining. Almost 20% of a guild I was in either just stopped showing up or said they had cancelled. I think that many, like me, are not going to other games, they are just giving up on fantasy mmo's - including WOW. I broke out my CIV4 CD last week... |
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1/07/09 5:50:41 PM#65
You had me until "WAR is a high quality MMO".
No, just no.
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1/07/09 6:19:01 PM#66
I agree with your prediction of WoW actually. They claim they have 11.5 million subs on their website - however if you check wowcensus.com you will find that of all the pvp/pve servers and both factions - not including lvls 1-9 - you get a figure of 7,886,489 granted this is not including lvls 1-9 since most players have alts those lvls - this figure is from today on their website if you search all realms, all factions. I don't believe much of what they release - IF they were losing subs they wouldn't post it I wouldn't think. I think that WoW has honestly had its day in the sun and now most subs, myself included, are just looking for a new one to run to a.s.a.p. The game is too congested with teenagers and customer service has dropped since TBC came out - its taken me 8 hrs to get a GM response and that's just unacceptable in my book. Anyway, the lack of good mmorpgs is what prevents most of us from leaving. But I definitely agree with your prediction regarding WoW. The only other one I'm interested in is Aion - I hope your prediction isn't correct because I'm really looking forward to trying this game. |
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1/07/09 6:23:28 PM#67
WoW is epic fail, people just don't won't to say buh bye to their lvl 70 toons LOL |
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1/07/09 7:09:43 PM#68
by the time wow starts losing subs we will have blizzs next mmo and thats where most of their current subs will probably go. none of these other companies have made anything that has interested me for very long, although i do jump on eve off and on just not enough to keep me constantly going with it. i won't play Darkfall, just never cared for PVP, hope it works out for those who love PVP I'm hoping Star trek online is good, that's the only real one i'm looking at, i'll try out the new star wars mmo, champions online, the agency, and DC online but i don't think those will hold me either. "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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1/07/09 8:02:46 PM#69
Originally posted by Arthousesig
Having played most MMO's and being a fan of WAR I tend to agree with you on this. I've been forced back to WoW for my sister in law and wife, and they are not as, impressed with WoTLK as they initially thought they were. Always change your signature. |
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1/08/09 1:01:55 AM#70
From what ive heard ingame and from friends and so on is that most of the Wow players are going to move to Diablo 2 and starcraft 2 both bizzard games so i believe blizzard wont care if WoW goes because they have all these games to come across too lol. Played: Archlord, GW, RFO, Knight Online, Silkroad, WoW, Rappelz, shaiya, Flyff, Fury, Space Cowboy, Perfect World Beta, Rakion, sword of the new world, Linage 1 and 2, Savage 1
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1/08/09 1:13:05 AM#71
Originally posted by Mwaji Well everyone you may know are not the same people I know, many players I know left after BC and a few more still left during WOTLK , your friends may find it enjoyable to EZ mode through handicap parking level dungeons and revel in broken pvp with your newly rerolled DKs but many of us are just not digging it.
No, more likely most players actually have a life outside of gaming and have little time to do all you've done. They don't read everthing printed about each and every boss. They don't play 10 or 12 hours a day like some people must. They'd have to play at least that much to finish all content in a week. No, most players may play 10 to 12 hours a WEEK at most, probably less. They don't have the kind of time it takes to play so much, and when it comes right down to it they wouldn't want to. It's a waste of life. All these players claiming they've finished content and have quit WoW because it's so easy...and yet subcriptions only increase. You think you're in the majority, when in fact you're in the minority and there aren't enough people like you to even phase subscription numbers when you leave. |
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1/08/09 1:15:37 AM#72
Originally posted by skychain
Neither of those games are mmo's and won't begin to make Blizzard anywhere near the amount of money that WoW has even if they sold twice as many of those games as they did copies of WoW. So yeah, if subscriptions fell off, they'd care. But I seriously doubt you'll see a major fall off of subscriptons. It may drop a bit over the coming months, but it won't be as much as being predicted here. |
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1/08/09 1:25:02 AM#73
Finally, some sane posting lol. I was starting to think the OP was like a Svengali on these folks and people were scared to tell the truth, lest they be called a Wow fanboi or something. I was getting that feeling I got when I saw people talking about voting for George Bush.. twice. They just were not making ANY sense, but it kind of steamrolled. People were looking dead at reality right in the face and seeing something totally different ("George Bush is gonna be a great president, you'll see!") Well, at least we know where they went. Back to the "Wow is dying" threads. |
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1/08/09 1:26:10 AM#74
One day there maybe stop of growth and maybe fall of subscriptions. That will probably will happen if blizzard stop releasing huge expansions. For casual players it is more then enough to play until next expansion. Of course there is many hardcore player, but my guess (without any ground, just experience in mmorpg) hardcore is like 1% of population, and also most of them are crazy enough to grind for top items in same dungeon for months until expansion is released and they have to repeat. Personally for me WoW is idiotical, so I quit: I dont care about blizzard, it dont care about me, everyone happy. If you like WoW, good for you, enjoy it as much as you can, at least that what life is for, your enjoyment. If dont like it just ignore and try something more challenging like Eve or something else. In worst case they will create World Of Starcraft and go on. :D |
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Gravarg
Hard Core Member
Joined: 8/24/06
“Ours is a bond forged of spirit and sinew. It will not break, but you might.” |
1/08/09 1:34:24 AM#75
I'd have to agree with your predictions about WoW. I just played my 30 days of WotLK, and I can say that the Death Knight from level 55-58ish is very fun, since it's all brand new, with lots of new innovations (I love the frost wyrm flying quest hehe). After that though it is the exact same stuff as the game was before. I can't hold myself to spend the same amount of time I did to level through Outland again, just to get to Northrend (which is alot of the same old same old). My personal opinion, but Blizzard would've done much better off released 2 hero classes with WotLK, the other being Necromancer. The Necromancer could've easily fit in the same storyline/area as the Death Knight. There are some of us who absolutely hate melee classes, I'm one of them. I've always liked either Druid (the old EQ type) or Pet classes. I did level my warlock to level 80 and got into alot of different dungeons. I can say that the storyline of the dungeons is very good, but again it's the same as TBC was imho. I will not be renewing my sub, and I wish I could get my money back for the box, but oh well.
WAR is probably the best P2P game out right now. I'm probably biased since I love Mythic since they made my favorite game of all time (DAoC). If they fix the fort sieges then it would be even better. Still sieging towns is fffuuunnn.
EVE, I never really liked. I'm not much for the space-ships and what not RPGs. I do like sci-fi, just not with ships. Stargate Worlds will hopefully deliver on what they promise, and several people will probably leave EVE for SGW.
LOTRO is a very fun game. Probably ranked 5th on my all-time MMO list (DAoC, FFXI, NWN (my first), and EQ). This game has very good potential if they would just work on the monster play. The PvE aspect of the game is very nice and well done, realy needs no more work. Monster play is fun, but monsters just don't stand a chance until around rank 7 or 8. The big problem with Monster Play is that noone plays it. I consider the concept of the Monster Play to be very good. Sauron and his forces uses quantity over quality. Thus Monster Players should be weaker, but in greater numbers, but noone plays monsters so it doesn't work out. If they added some incentive for people to play as monsters then this game would probably move up on my list into maybe 3rd.
Darkfall and Aion really don't interest me at all. Darkfall from my understanding will just be a sandbox gankfest. Everyone dies in 1-4 hits and you lose everything on your person when you die.../wrists. Aion hasn't gotten much publicity imho. From what I've seen it harkens back to EQ, which I like, but it looks a little too much like several f2p asian grinders I've played before, just with better environment graphics.
just my take on the future. |