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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Am I the only one who is totally underwhelmed so far??

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76 posts found
  Nikopol

Novice Member

Joined: 11/21/08
Posts: 319

Brought to you by... The Spirit of Nikopol.

12/31/08 8:23:06 PM#51
Originally posted by hanshotfirst

I'm underwhelmed, but no more so with Star Wars: The Old Republic than any other MMO.

I may be speaking only for myself, but frankly this whole genre is starting to feel played out. Been there. Done that. Whether it's sandbox, themepark, PvE, PvP, RvR, classes, skills, twitch or turn-based... honestly, I think I've grown weary of it all.

Nothing holds a candle to when I was a teenager, getting stoned with my buddies, listening to Houses of the Holy on a scratchy turntable, and playing a couple hours of MERP. That was roleplaying. That was fun.

I dunno. Maybe I'm just getting old.

 

I agree. I am still hoping for a whole new perspective on the MMO. The old levels and skills, gear and combat, quest and grind, pvp and rvr model feels exhausted to me now.

  Label_This

Novice Member

Joined: 12/11/08
Posts: 178

The MMO industry really needs more adult orientated games :(

12/31/08 8:25:48 PM#52

It's amazing how many people seem to forget that we westerners live in a capitalist society where games such as this are designed for 2 sole purposes: To entertain the subscriber for a minimum amount of time, and essentially, to make someone rich.

It doesn't matter whether the Op is overwhelmed or underwhelmed because the Star Wars franchise has proven time & time again that it has the ability to make a lot of money.

I'll probably still play it cause i've been duped into believing that it will be like playing the KotoR series with other players.

Why are there so many cutesie, fantasy, childish MMO's. Give me blood, gore and a long lasting challenge. I don't need my hand being held along the way. Thanks.

  Serulith

Novice Member

Joined: 9/16/08
Posts: 92

12/31/08 8:39:58 PM#53

Usually info coming out from MMOs in development has me excited, but the more i hear about TOR, the more i feel dissapointed. I never had high hopes for the game, but i was expecting some great news to come out of development. So far i have heard nothing from interview or seen anything in screenshots that i like.  From what i have read it sounds to be all about the IP, not that its a bad thing for the strong point to be the IP, but i still think Kotor had more to prove before been brought into the MMO industry.

It is early in development still, but i dont like what i have heard so far. Oh well im more of a Stargate fan anyway :). Stargate Worlds ftw!

  Airwren

Apprentice Member

Joined: 5/12/08
Posts: 570

1/02/09 5:20:11 PM#54

I have to say so far I am underwhelmed by what I have heard the Devs say regarding their vision of this game and the little I have seen in the way of ss's etc.  The one thing that really bothers me is the language used to describe the game and the experience of the players.  When I hear someone associated with LA talk about heroes etc. and the type of journey a hero should have I immediately knee jerk back to the old SWG days and the NGE.  When someone tells me that as a "hero" I must do X and tells me the entire path I will follow I start getting a bit annoyed.  I'm going to say this again, give me the freedom to choose my heroic path.  If you force me into your role then I'm going to get bored, fast.  I mean, I really believe Porkins was the hero in Ep. 4.  Here this fat **cker is having to grease up his love handles before squeezing into an X-Wing only to get shot to hell to give Luke the chance to get off a shot.  I want to be Porkins because he's my hero.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2981

Google is your friend.

1/02/09 7:17:41 PM#55
Originally posted by Airwren

I have to say so far I am underwhelmed by what I have heard the Devs say regarding their vision of this game and the little I have seen in the way of ss's etc.  The one thing that really bothers me is the language used to describe the game and the experience of the players.  When I hear someone associated with LA talk about heroes etc. and the type of journey a hero should have I immediately knee jerk back to the old SWG days and the NGE.  When someone tells me that as a "hero" I must do X and tells me the entire path I will follow I start getting a bit annoyed.  I'm going to say this again, give me the freedom to choose my heroic path.  If you force me into your role then I'm going to get bored, fast.  I mean, I really believe Porkins was the hero in Ep. 4.  Here this fat **cker is having to grease up his love handles before squeezing into an X-Wing only to get shot to hell to give Luke the chance to get off a shot.  I want to be Porkins because he's my hero.


 

And don't forget "iconic". You have to be "iconic" too!

(<-- is how I feel about the "vision" of the Vogels and Waltons of this industry. I especially would have thought better of Walton as he was a Sergeant in the Army and having had that rank myself the one thing it taught me was an appreciation for attention to detail. And I'd dare say with respect to building online worlds those little details magnify game experience.)

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  User Deleted
1/02/09 7:35:12 PM#56

Well there really hasn't been much shown or anything written in stone yet to be really judgemental of the game. My take on the graphics is that if 11 mill can be happy and accept WOW's graphics I would think many could accept the Bioware's choice of graphics of what we have seen so far. Again, it is way too early to be majorly excited or disappointed about the game at this stage.

  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 1987

1/02/09 7:43:45 PM#57

Honestly , yes atm the game looks like a nice steaming pile of SHIT.

So what? The game could be very entertianing and really while the graphics are poor and the style is very off. I care more about the gameplay, server/client code, etc. becuase graphics are really the last thing that make an mmo.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Arremess

Novice Member

Joined: 9/04/06
Posts: 48

1/02/09 7:48:15 PM#58

While the graphics don't bother me a bit (I actually like the looks of it so far) I will say that I do have a concern and that is simply in regards to the combat system.

Did anyone else notice that in the "intro video," no one is moving while in combat?  Yes they jump a little and slam down attacks as part of the atack animations but no backwards/forwards/lateral movement at all.  No backflips, tumbles, summersaults, no, well, anything really.

For me personaly, I'm excited about the idea of a good Star Wars MMO but the combat system has got to be different than the original KOTOR 1-2 to get my $50 + subscription fees.  I hated KOTOR for the clunky and genre-breaking static combat.

I want movement!  I want to use my environment, weapons, powers and skills creatively.  If it's just another queue up an attack and wait to see a result combat system I highly doubt it will hold my attention no matter how much story they put into it.  Story is nice, gameplay is KING.

  rozenblade1

Novice Member

Joined: 12/14/08
Posts: 501

"Your mother has cataracts."

1/02/09 10:52:05 PM#59

If it's anything like KOTOR, I wont mind one bit.  I love that game and still play it from time to time.

PLAYING: NOTHING!!!
PLAYED:FFXI, LotRO, AoC, WAR, DDO, Megaten, Wurm, Rohan, Mabinogi, RoM

WAITING FOR: Dust 514

  Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1722

~Back to the positive perspective~

1/02/09 10:58:05 PM#60

 To be honest I am not excited for this game. After all these years of the hype machine my senses have become numb.  I am just not into it anymore. 

  meleemadness

Novice Member

Joined: 12/07/06
Posts: 584

1/03/09 12:13:29 AM#61

I won't be buying this game....I dont want to be pulled along and told what to do at every turn.  I prefer an open sandbox style, which doesn't exist anymore. 

The old SWG, pre-NGE was my favorite game.

  Syno23

Novice Member

Joined: 8/18/08
Posts: 982

1/03/09 1:44:55 AM#62

We all love KOTOR. We love Bioware I.E. Mass Effect, BioShock. But this game isn't going to be released until 2010. Why get hyped now?

  hubertgrove

Novice Member

Joined: 4/06/07
Posts: 1214

1/05/09 2:34:26 PM#63
Originally posted by Dahlifyr

I have no concern about the graphics. The negative feelings i have against TOR so far is, that it seems it going to be a very linear game, with little freedome and a instanced world.


 

I agree. Though I know this was not the game that Bioware and LA set out to make, I was very disappointed that they chose to make a 'story'-based game rather than a 'sandbox' game. Personally, I hagve sufficient mental and social abilities to be be able to make my own story.

The cartoonish-style means inevitably less detail and customisation - which, in turn, means less tweaking of character appearance and style.

I am also very concerned that whenever the words 'space combat' are mentioned both LA and Bioware try to change the subject back to 'story' and 'companions'.

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

1/05/09 3:05:39 PM#64
Originally posted by Syno23

We all love KOTOR. We love Bioware I.E. Mass Effect, BioShock. But this game isn't going to be released until 2010. Why get hyped now?

 

Bioshock has no connection at all with Bioware, it's made by 2K.  I loved Bioshock but thought Mass Effect was utter crap.  Kotor and Baulder's Gate were ok though.  Lets face it though, Bioware now is not the same as the Bioware that made those games as it's EA Bioware and most of the talent has probably left.

  hubertgrove

Novice Member

Joined: 4/06/07
Posts: 1214

1/05/09 3:06:54 PM#65
Originally posted by raizzeen

i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true


 

...Thank you Professor Stephen Hawking.

  aleos

Apprentice Member

Joined: 1/02/07
Posts: 1641

excessive negative comments.

1/05/09 3:08:30 PM#66
Originally posted by Blodpls
Originally posted by Syno23

We all love KOTOR. We love Bioware I.E. Mass Effect, BioShock. But this game isn't going to be released until 2010. Why get hyped now?

 

Bioshock has no connection at all with Bioware, it's made by 2K.  I loved Bioshock but thought Mass Effect was utter crap.  Kotor and Baulder's Gate were ok though.

Mass effect was utter crap? the eff is wrong with you ?
 

Ten people who speak make more noise than ten thousand who are silent.

  VideoJockey

Advanced Member

Joined: 8/01/04
Posts: 161

1/05/09 3:11:32 PM#67

After what happened to my beloved SWG, I'd rather be initially underwhelmed and pleasantly surprised by the release. Hope is for suckers.

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

1/05/09 3:14:12 PM#68
Originally posted by aleos 

Mass effect was utter crap? the eff is wrong with you ?
 

 

Hmmm well it wasn't really what I would call a game it was more like an interactive story with a very generic sci-fi plot.  If I want story I can read a book or watch a movie, both of which provide the same thing but at a much higher standard.  Devs should start off with a solid game and then add the story, not the other way around.  Admittedly I only played it to the first action scene and then uninstalled in disgust.

  hanshotfirst

Novice Member

Joined: 11/13/07
Posts: 727

1/05/09 4:22:27 PM#69
Originally posted by hubertgrove

The cartoonish-style means inevitably less detail and customisation - which, in turn, means less tweaking of character appearance and style.

Sounds like 2 + 2 = banana logic to me. How the heck does "cartoonish-style" equate to the inevitable loss of customization? Heck, one could argue City of Heroes is "cartoonish", but its level of customization is unparalleled in this genre.

 

Originally posted by hubertgrove

I am also very concerned that whenever the words 'space combat' are mentioned both LA and Bioware try to change the subject back to 'story' and 'companions'.

 

You've got a point here. This is where Vogel's hand in TOR gets me nervous (among many other things). I hope they're not neglecting space content for release, as SOE did with SWG. I'm also hoping it has more depth than the cheesy "mini-game" we got in the original KotOR. What ever happened to Larry Holland? Did he become a pariah or something?

  Manmadegod

Novice Member

Joined: 7/21/06
Posts: 505

1/05/09 4:24:58 PM#70

Given the information that I have read on which is limited. I'd have to say that I am very underwhelmed but at the same time I'll remain optimistic because Bioware hasn't failed to make a good game yet. So, I am going to continue to give them benefit of the doubt until I can have a good reason to do otherwise.

  tkreep

Novice Member

Joined: 10/28/06
Posts: 1223

"Old enough to party"
McLovin

1/05/09 4:38:22 PM#71

Why does everyone think cuz the game has high emphasis on story it means there is no open world freedom.  I am sure the world is going to be open to the player where they can go anywhere they want.  Now I doubt its going to be a complete sandbox but being open enough like WoW and unlike Guild Wars is good enough for me, hell they might even make zones bigger than WoW.

I doubt even the story will be linear since its going to be like their other games instead where you go in the world and who you meet will prolly depend on combination of choices you make in the game, so how is that linear even for a story?

Like for one character there will prolly be a multitutde of branching choices that determines where you will go.

 Example at the end of Mass Effect the player had the choice to save the councill ship or not and keep most of the human fighters and you had a different outcome in the ending.

Now put that in an mmo scale with biowares story mechanics such as you go to this place which branches into its own different story or you choose the other place which branches into its own story and from either it keeps branching off into more choices.

You know what I mean?

  hanshotfirst

Novice Member

Joined: 11/13/07
Posts: 727

1/05/09 4:42:59 PM#72
Originally posted by tkreep

Why does everyone think cuz the game has high emphasis on story it means there is no open world freedom.

 

I don't get it either. It's like saying DOOM offered more freedom than Fallout 3.

  hubertgrove

Novice Member

Joined: 4/06/07
Posts: 1214

1/05/09 7:12:16 PM#73
Originally posted by hanshotfirst
Originally posted by hubertgrove

The cartoonish-style means inevitably less detail and customisation - which, in turn, means less tweaking of character appearance and style.

Sounds like 2 + 2 = banana logic to me. How the heck does "cartoonish-style" equate to the inevitable loss of customization? Heck, one could argue City of Heroes is "cartoonish", but its level of customization is unparalleled in this genre.

 

 How does 'cartoonish-style equate to the inveitable loss of customisation'? Really? Because cartoon graphics have less detail than photorealistic graphics. As such, cartoon characters will be less customisable than photorealistic characters.
 

No charge.

  local93bc

Novice Member

Joined: 12/22/06
Posts: 365

1/05/09 7:26:55 PM#74

Story driven mmo....  Unless they can make The hole game From start to finish Feel as fun as I had playing AoC for a couple of days in Tortage till i hit lvl 20

Then they lost my intress already.

  hanshotfirst

Novice Member

Joined: 11/13/07
Posts: 727

1/05/09 7:45:39 PM#75
Originally posted by hubertgrove
Originally posted by hanshotfirst
Originally posted by hubertgrove

The cartoonish-style means inevitably less detail and customisation - which, in turn, means less tweaking of character appearance and style.

Sounds like 2 + 2 = banana logic to me. How the heck does "cartoonish-style" equate to the inevitable loss of customization? Heck, one could argue City of Heroes is "cartoonish", but its level of customization is unparalleled in this genre.

 

 How does 'cartoonish-style equate to the inveitable loss of customisation'? Really? Because cartoon graphics have less detail than photorealistic graphics. As such, cartoon characters will be less customisable than photorealistic characters.
 

No charge.

 

Which MMO is more "photorealistic", City of Heroes or Age of Conan? Which has more customization?

"Photorealism" != more variety.

If anything, the very nature of "photorealism" hinders creativity. Stylized graphics give the artists more freedom to be expressive and use their imagination.

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